TheInfamousKira
Reseterror Resettler
Gaming is a relatively young medium in comparison to films, music, literature and even television. When matched against it's "siblings," gaming is nearly an infant. What separates gaming from other mediums is just HOW quickly it's "growing up,"
Gaming now is in a growth spurt phase. Coming into the end of it, I'd say, but still. Gaming was up to my knee yesterday, and now it's up to my shoulders. Cost, manpower, and time is also going up, in relation to making a product that turns a profit and isn't jank.
Enter the remake.
On paper, it's a great idea. Take the money, resources, accumulated knowledge and shortcuts, all the modern day QoL improvements and tech advancements, and then take the framework of a classic, i.e. setting, characters, basic plot outline, and then ship it. I'm unessecarily simplifying the process, but still: it's a relatively safe bet in an industry that is rewarding innovation and experimentation less and less as we speak. We're Past the point that six buddies of mine can get a wild hare up our asses and create a studio and start the publishing train. We're In a climate where one game whiffs it and the devs are potentially out of business. If you remake something that's already sold gangbusters, then you can safely rest on at least 50% of your laurels because the pedigree is more of the selling point than the actual product.
Now, as has been mentioned in other topics about remakes on here, there are typically four kinds, with varying amounts of market saturation:
The 1:1 Remake: The Last of Us, Part I, as an example. A game that is very much the same game. Every room is the same, every enemy is the same, nothing has been made bigger or more opulent, it's just The Last of Us, with a complete overhaul.
The reimagining: Taking the basic story, character, setting and gameplay and modernizing it, changing maybe the order you undertake tasks or the characters you meet, but starting and ending firmly where the original did. I'm thinking the Resident Evil REmake best encapsulates a reimagining.
The soft reboot: Like the reimagining, but differs in that it's fast and loose with the established events. Some shit happens like you'd expect, some shit feels out of left field. The Remake project for Final Fantasy VII is a good example, I'd say.
The Adaptation: This one is pretty rare, it takes elements from a title wholesale to the point where it's essentially a remake, but it has different window dressing in the form of plot, setting, characters, etc. Think Ocarina of Time to ALTTP, or Metal Gear 2 and Metal Gear Solid.
So what say you, GAF? Is there an oversaturation in the gaming sphere of Remakes, or is it cool with you? What type of remake do you prefer? What Remakes have been fantastic and which ones have been shit? Sound off.
Gaming now is in a growth spurt phase. Coming into the end of it, I'd say, but still. Gaming was up to my knee yesterday, and now it's up to my shoulders. Cost, manpower, and time is also going up, in relation to making a product that turns a profit and isn't jank.
Enter the remake.
On paper, it's a great idea. Take the money, resources, accumulated knowledge and shortcuts, all the modern day QoL improvements and tech advancements, and then take the framework of a classic, i.e. setting, characters, basic plot outline, and then ship it. I'm unessecarily simplifying the process, but still: it's a relatively safe bet in an industry that is rewarding innovation and experimentation less and less as we speak. We're Past the point that six buddies of mine can get a wild hare up our asses and create a studio and start the publishing train. We're In a climate where one game whiffs it and the devs are potentially out of business. If you remake something that's already sold gangbusters, then you can safely rest on at least 50% of your laurels because the pedigree is more of the selling point than the actual product.
Now, as has been mentioned in other topics about remakes on here, there are typically four kinds, with varying amounts of market saturation:
The 1:1 Remake: The Last of Us, Part I, as an example. A game that is very much the same game. Every room is the same, every enemy is the same, nothing has been made bigger or more opulent, it's just The Last of Us, with a complete overhaul.
The reimagining: Taking the basic story, character, setting and gameplay and modernizing it, changing maybe the order you undertake tasks or the characters you meet, but starting and ending firmly where the original did. I'm thinking the Resident Evil REmake best encapsulates a reimagining.
The soft reboot: Like the reimagining, but differs in that it's fast and loose with the established events. Some shit happens like you'd expect, some shit feels out of left field. The Remake project for Final Fantasy VII is a good example, I'd say.
The Adaptation: This one is pretty rare, it takes elements from a title wholesale to the point where it's essentially a remake, but it has different window dressing in the form of plot, setting, characters, etc. Think Ocarina of Time to ALTTP, or Metal Gear 2 and Metal Gear Solid.
So what say you, GAF? Is there an oversaturation in the gaming sphere of Remakes, or is it cool with you? What type of remake do you prefer? What Remakes have been fantastic and which ones have been shit? Sound off.
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