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Remedy's "Control" has sold over 3 million copies.

Every Remedy game is unique to me and I like all of their games. Sam Lake is the secret sauce for story and atmosphere success. Good luck to all the team members for creating more games for the fans. They probably would have done an amazing Silent Hill game after experiencing Control.
 
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Another example of good production and budgeted within reasonable sales estimates.

Publishers that expect 10 million per game or bust should disappear from the gaming industry.
 
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Loved the gameplay so much I consider it a 4/5 game even though I couldn't understand anything that was happening and the environmens are a bit too drab. I'm too dumb for any story unless it's directly shoved down my throat in the most obvious way.
 
Control 2 costing 100m definitely means GoWR cost double that games projected budget
The investment for Control 2 is 50M euros so far. Where did you get 100M? The first one had a production budget of less than 30M.
Uh, it says in the OP the first Control cost 25 million.
No, 25 million euros is the initial investment for that other spin-off game.
 
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The investment for Control 2 is 50M euros so far. Where did you get 100M? The first one had a production budget of less than 30M.

No, 25 million euros is the initial investment for that other spin-off game.

Sorry, meant 50M.

Control is about as "indie" as you can get, and the definition of AA tier.
 
Sorry, meant 50M.

Control is about as "indie" as you can get, and the definition of AA tier.
No, Hollow Knight is as indie as you can get. Control still has very high production values and Remedy is backed by 505 Games. That's not an indie.

Cyberpunk costing 175M to produce makes your 200M claim incredibly unlikely. Now GOWR has 4x the budget of Control 2. Yeah, the 200M claim is looking increasingly improbable.
 
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No, Hollow Knight is as indie as you can get. Control still has very high production values and Remedy is backed by 505 Games. That's not an indie.

Cyberpunk costing 175M to produce makes your 200M claim incredibly unlikely. Now GOWR has 4x the budget of Control 2. Yeah, the 200M claim is looking increasingly improbable.

Cyberpunk is built on insanely cheap labor
 
Very meh game. Thought the gameplay was solid, and the environment was cool, but everything else sucked. Story was laughably bad and uninteresting.

Also whoever designed the map in should be put in jail. One of the worst designed pieces of shit I have experienced in any media.
 
Free on Epic Game Store, Humble Bundle appearances, and I think it was even given away via Prime Gaming.

Hard to believe it sold three million copies.

Great game though.
 
Such an overrated game. Bland environments, combat literally just consists of shooting then throwing stuff whilst waiting for the gun to cooldown, story was meh as well.

Such a huge step backwards from Quantum Break in almost every way.
 
I loved Control. Platinumed it when it was a freebie on PS Plus. Unique experience unlike anything else with some of the best use of the Dualsense so far. It's a hell of a game and I'm happy for its success.
 
I thought it was just ok and purchased it weeks before it became free on Epic. I was honestly expecting to like it more.
 
lol I remember all my friends bought this to showcase their new GPU and raytracing. It was hilarious that none of them actually played the game but just little bit to gloat over the graphics.

This was Crysis of today
 
Yet we're supposed to believe that GOWR developed in 4.5 years with no new engine and a boatload of reused assets cost $200M?

I'm not saying GoW Ragnarok did or didn't cost $200m to make, but to suggest the game engine and other tech aspects are the main budget items of a game like this is nonsense. They recruited higly paid actors to voice their characters. Same with music composition. The personnel at SSM also likely receive much higher compensation than devs at a studio like Remedy. Also it's no surprise Ragnarok had insane marketing dollars allocated towards the game's promotion. They had LeBron James, Ben Stiller, and John Travolta in a damn commercial for Christ sake. It's a bit excessive if you ask me but that's where they chose to spend money. $200m doesn't seem farfetched at all.
 
I'm not saying GoW Ragnarok did or didn't cost $200m to make, but to suggest the game engine and other tech aspects are the main budget items of a game like this is nonsense. They recruited higly paid actors to voice their characters. Same with music composition. The personnel at SSM also likely receive much higher compensation than devs at a studio like Remedy. Also it's no surprise Ragnarok had insane marketing dollars allocated towards the game's promotion. They had LeBron James, Ben Stiller, and John Travolta in a damn commercial for Christ sake. It's a bit excessive if you ask me but that's where they chose to spend money. $200m doesn't seem farfetched at all.
When did I say they were the main aspects driving budget? I'm saying we can write them off and they're already huge in terms of cost. We start from a lower baseline.

We're talking strictly production budget, not marketing. Marketing isn't factored. Sure, I can believe that GOWR cost $200M with the marketing included. Production budget alone? Allow me to doubt.
 
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Such an overrated game. Bland environments, combat literally just consists of shooting then throwing stuff whilst waiting for the gun to cooldown, story was meh as well.

Such a huge step backwards from Quantum Break in almost every way.
The shooter games combat involved shooting?
For shame.
It really should have involved competitive knitting instead.

What kind of complaint is my gun can only shoot?

And youve got that backwards.
Use your powers till your stamina drops then use your gun while your stamina recovers.
If you were doing it the other way round, you must have absolutely hated the game.


P.S
Yes, I think Quantum Break had better combat overall, and really needed to have a new game plus mode.
 
The shooter games combat involved shooting?
For shame.
It really should have involved competitive knitting instead.

What kind of complaint is my gun can only shoot?

And youve got that backwards.
Use your powers till your stamina drops then use your gun while your stamina recovers.
If you were doing it the other way round, you must have absolutely hated the game.


P.S
Yes, I think Quantum Break had better combat overall, and really needed to have a new game plus mode.
It's been a while since I played it so it must be that way around, you get my point.

But my point is that in Quantum Break (at least on the hard difficulty) you had to be smart with what powers you were using and switch between them seamlessly well to succeed. In Control none of that exists and it's always a rinse and repeat of the same thing.

Such a downgrade.
 
It's been a while since I played it so it must be that way around, you get my point.

But my point is that in Quantum Break (at least on the hard difficulty) you had to be smart with what powers you were using and switch between them seamlessly well to succeed. In Control none of that exists and it's always a rinse and repeat of the same thing.

Such a downgrade.
Yeah it must have been a really long time for you then.

If you keep using launch youll run out of stamina with enemies at full health cuz some enemies dodge launch for fun.
Hell some enemies will catch what you throw and toss it back.
Those same enemies are fast enough that unless you are playing with mouse and keyboard you probably arent even gonna hit them with Grip and using Spin to spray and pray will have you running out of ammo in seconds.

The tactic you need to engage to take them down is def a lot deeper than saying just throw shit at them.

How far into the game did you actually get?
Launch is powerful but it certainly aint the end all be all, cuz you will get fucked up.

I never died once in Quantum Break (okay fuck Paul Serene) but in Control trying to be too stylish or getting complacent got me fucked me up multiple multiple times.
Not upgrading the "right" weapons and skills will have you very underpowered in any number of situations.

QB is alot more linear you will always be at the right power level.......Control you can easily be overwhelmed and tactics and skill becomes the only way to survive.
 
The gameplay dragged this game down for me. I find shed it so it wasn't that bad. The neat theme and atmosphere kept me it. But throwing chairs at generic enemies got real old. I never played any other of their games but I understand how they're a cult favorite now.
 
From the financial report,
https://xboxsquad.fr/wp-content/uploads/2023/03/IMG_20230317_041209-1024x624.jpg
IMG_20230317_041209-1024x624.jpg


Looks like Control ended up being a pretty big success for Remedy relative to their catalog. A sequel is already coming out supposedly and the game is still selling great.

I still would prefer if they went back to a Max Payne (pre-3_ but have been enjoying the quality of their recent releases as well. it seems the initial investment for control was @5 million Euro only. The game itself generated more than 92 million Euro. Looking good.
I don't know what qualifies "initial" investment but I read earlier the game's budget was $20 million. Still on the very low end of AAA and an impressive return.

It's an interesting case where a game designed around budget limitations can push a dev in interesting creative directions. Deathloop comes to mind as well.
 
Yeah it must have been a really long time for you then.

If you keep using launch youll run out of stamina with enemies at full health cuz some enemies dodge launch for fun.
Hell some enemies will catch what you throw and toss it back.
Those same enemies are fast enough that unless you are playing with mouse and keyboard you probably arent even gonna hit them with Grip and using Spin to spray and pray will have you running out of ammo in seconds.

The tactic you need to engage to take them down is def a lot deeper than saying just throw shit at them.

How far into the game did you actually get?
Launch is powerful but it certainly aint the end all be all, cuz you will get fucked up.

I never died once in Quantum Break (okay fuck Paul Serene) but in Control trying to be too stylish or getting complacent got me fucked me up multiple multiple times.
Not upgrading the "right" weapons and skills will have you very underpowered in any number of situations.

QB is alot more linear you will always be at the right power level.......Control you can easily be overwhelmed and tactics and skill becomes the only way to survive.
Completed the game doing that without any trouble at all. The only time I struggled during Control was when I was trying to experiment, when I went back to ole faithful it was easy.

I died way more in Quantum Break even excluding the final boss.

That much I do remember.
 
Completed the game doing that without any trouble at all. The only time I struggled during Control was when I was trying to experiment, when I went back to ole faithful it was easy.

I died way more in Quantum Break even excluding the final boss.

That much I do remember.
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How did die in QB but not in Control?
QB shield is a get out jail free card.
Dodge into cover and enemies have no idea where you are giving you again another get out jail card.
Time Stop the enemies who are hanging out next to each other....and you guessed it, get out of jail free cuz you can relax or pump them full of bullets.
Need to end the fight quickly Blast.


One of Controls main criticisms was its checkpoint system because people kept dying and being sent too far back.
Quantum Break even on the hardest difficulty is a cake walk.
Its literally why people complain so much about Paul Serene, cuz the whole game you have been gliding through then suddenly Paul Serene is actually a challenge.....
No chance in hell you cake walked Control yet got fucked up by Quantum Break.
 
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It's so strange how the standards for successful sales numbers have changed over 2 decades.

And not that people really care about sales numbers while they're enjoying a game, just that the fate of a franchise usually depends on those numbers.
 
I need to try and get into this again. I bought the ultimate edition or whatever but idk, the intro just didn't click with me. I've heard it is in the Alan Wake universe? Are Quantum Break or Max Payne connected at all?
 
The story wasn't for me but otherwise I really enjoyed my time with it. Probably would have liked it even more if I had a PS4 Pro or waited until current gen since it ran pretty poorly on my launch PS4.

Would pickup a sequel at some point for sure just for the gameplay and exploration.
 
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I need to try and get into this again. I bought the ultimate edition or whatever but idk, the intro just didn't click with me. I've heard it is in the Alan Wake universe? Are Quantum Break or Max Payne connected at all?
I also need to try it again. Tried it many times but couldn't stick to it, which is strange cause i love Remedy games.
But they deserve all the success they can get imo.
 
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The worst part about Remedy games these days is they get you invested into the story, then end with a cliffhanger and never release a sequel.
 
Very meh game. Thought the gameplay was solid, and the environment was cool, but everything else sucked. Story was laughably bad and uninteresting.

Also whoever designed the map in should be put in jail. One of the worst designed pieces of shit I have experienced in any media.
I feel like I played a different game from you

I thought the story was great, the level design was awesome, gameplay was great, 8/10 game easy. Even the DLC was pretty cool.
 
The worst part about Remedy games these days is they get you invested into the story, then end with a cliffhanger and never release a sequel.
These days?
Control is getting a sequel already funded
Alan Wake is getting a sequel already announced
CrossFire X didnt deserve to exist in the first place, so expecting a sequel is almost retarded.
 
I liked it a lot, even platinumed it. Looking forward to a sequel.

But by god Remedy, make a better map in the next game.
 
This hours to show how much unnecessary bloat there is in modern games. I'd think 3 million sold, across multiple releases, would be a disaster, but it's a success.

If this were a Square-Enix game it'd be a catastrophe.

We need more gaming to be like this. Control is an exceptional game with gorgeous visuals, and I'm relieved to hear 3 million is a success.
 
The personnel at SSM also likely receive much higher compensation than devs at a studio like Remedy.

Top talents are definitely not cheap in CA. The demand is extremely high when there's so much competition among not just other game studios, but tech companies in general. I recently interviewed a candidate for a senior programmer position at my company who was working in CA for the last 5 years and was now looking to move to the east coast. I was shocked when he told me he was making $200K at his previous job as a mid-level programmer. For our senior programmer position we were only offering in the $180K range.
 
This game felt like Bioshock infinite to me. I really tried to like it, but absolutely didn't. So crazy this same studio made my all time favorite game (Max Payne 2)
 
Fun game. Great musical level. Technologically impressive graphics and art direction. Didn't get into the story. Main character was offputting in the same way Aloy was. She had more personality on the cover of the ultimate edition than most of the game. That seems like the only place that Courtney Hope's sultriness shone through.

But all in all I'm glad I beat it.
 
This hours to show how much unnecessary bloat there is in modern games. I'd think 3 million sold, across multiple releases, would be a disaster, but it's a success.

If this were a Square-Enix game it'd be a catastrophe.

We need more gaming to be like this. Control is an exceptional game with gorgeous visuals, and I'm relieved to hear 3 million is a success.

Square was mad at Tomb Raider selling near 4 million copies super fast when the reboot came out in 2013. They sold off Eidos which was pretty much their best chance to stay relevant as a standalone company because they couldn't apply their japanese game dev extreme outsourcing and bloatware to the western games without needing a higher ROI.

Even now they still haven't fixed the problem internally, so are looking to sell stakes in their games.
 
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