Reviews are rolling in. Post some more and I'll update whenever I can.
Metacritic
360 - 69/100
PS3 - 74/100
PC - 69/100
Reviews
IGN - 5.9
Big ideas abound in Remember Me, creating an intriguing, beautiful world but the game itself is very forgettable.
OPM UK - 7/10
Video review
Visionary ideas unfortunately fall to a formatted medium. The world is ambitious and brilliantly realised, but the fighting and platforming cant keep up.
OXM UK - 7/10
+ A well-built world
+Moments of decent exposition
+Novel combat
+Some fantastic new ideas
+Nilin is mainly a strong lead
-A very linear world
-Moments of impossibly cheesy dialogue
-Shallow combat
-Some poorly-executed ideas
-Nilin nonchalantly commits atrocities
CVG - 7/10
Combat and platforming are the least interesting parts of Remember Me, and they're what you'll be doing most. Though Neo-Paris is unforgettable, your journey through it isn't.
+ Memory Remixes play like Inception meets Ghost Trick
+ Explores hot-button issues like surveillance and social media
+ A visionary world you want to explore...
- ... but you'll rarely get the chance to
- Combat frustrates, even on easy
International Business Times - 7/10
A perfectly solid, good looking action adventure that totally bungles the script but has a few smart ideas.
Angry Centaur Gaming (video review by GAFfer Karak)
Our Review is posted https://www.youtube.com/watch?v=EdNGEr1OPuY
The overall consensus was that all 10 gaffers(actually only 6 of them are the other 4 are from other forums or review sites) rated their experience as follows-
6 said it was amazing
2 thought it looked great but wanted to borrow or buy cheaper to make a clearer decision
1 Wasn't impressed at all
1 is drunk on my kitchen floor and I will ask tomorrow
COIN-OP TV (by GAFfer Deadly Cyclone)
Overall, Remember Me is frustrating. Its something new and fresh, yet something old and done-before. The combo modifiers, modifier use on enemies, memory remixes, world, characters, and story are all very well done but the traversal and act of combat are just average and the game is too linear for its own good. Its one of those games that I had a lot of fun playing but I was left hoping Dontnod gets to make a sequel so they can nail the areas that werent up to par. Its also a game that could have been in another genre and been amazing. A stealth game where you hunt down targets and remix their memories could have been fantastic, or even an RPG. With that being said I still feel on the whole that Remember Me is worth playing. Just understand that youll be left feeling mostly satisfied with a lingering feeling of what could have been. I really hope people remember Remember Me, but Im not so sure they will.
Metro - 5/10
In Short: Plenty of smart ideas and some very attractive presentation, but none of the core gameplay elements work as well as they should and the game ends up sadly forgettable.
Pros: Gorgeous art design and music creates a pleasingly exotic atmosphere. Sympathetic lead character and the core ideas behind the story, memory remixes, and combat are sound.
Cons: The combat is repetitive and the enemies bland, the platforming is simplistic, and the memory remixes too few in number and too reliant on trial and error. Languid pacing.
Polygon - 8/10
Remember Me suffers when it pushes its design beyond the capabilities of its mechanics, when its gameplay ambitions exceed its capacity to meet them. Most games would falter under the weight of those mechanical complications, and Remember Me eyes trouble the most pointedly when it falls prey to overused video game conventions. But Remember Me's fiction and world-building make it more than just another running, jumping and climbing oriented beat-em-up - they make it a future worth exploring.
Eurogamer - 7/10
The result is a game that a small number of people will rightly love and cherish, but overall it's an uneven experience - one that feels like it knows what it wants to be, but has resigned itself to existing in a world where it can't quite get away with it.
Giant Bomb - 3/5
That art design, the game's intriguing story, and the terrific score by composer Olivier Deriviere are ultimately betrayed by Remember Me's slavish dedication to a game design that just doesn't quite work. There are great ideas in this game, ones that deserve better kinds of interactivity than what's presented. Sadly, the plot and the game design never quite enmesh, leading to fascinating moments being broken up repeatedly by mechanics that just aren't much fun to slog through. There's a story and a universe here worth remembering; sadly, it's the wonky and repetitive gameplay you'll most often have trouble forgetting.
Gamespot - 7/10
Remember Me never comes into its own, but it's an entertaining and attractive adventure all the same.
Gametrailers - 6.8/10
Just as Remember you soon feels like the most contrived parting expression since smell ya later, Remember Me isnt quite up to par in terms of craft. But whatever you might say about it, this curious and ambitious game certainly isnt without personality or interest. Its up to you to decide if your mind has room to hold such a curious oddity.
Destructoid - 6/10
As it stands, Remember Me is a game that offers about six to eight hours of disposable entertainment that defines pretentiousness and will be forgotten in an inconsequential passage of time.
EGM - 9/10
Remember Me strikes the perfect balance between narrative exposition and gameplay. With expert pacing, the game offers an engaging cyberpunk story blended into a solid action-adventure thats equal parts brawling and platforming. Remember Me utimately delivers the whole packagea very pretty, very pleasurable, very engaging gaming experience.
Gamekult - 6/10
+
Graphically rich and generous
Universe worked, Neo-Paris beautiful
technical fighting
A system of innovative combos ...
-
... but lacks depth
Scenario (plot and characters) disappointing
Heartbreaking dialogue (thank you French Version)
Neo-Paris lifeless
Kotaku - YES
At first, I thought that Remember Me would be one of those games where I liked its ideas more than its execution. But, even though it's surrounded by some rough gameplay and well-worn templates, the core concept behind the gamecontrol over what we choose to hold ontocomes to life in ambitious ways.
Arekkz Gaming - 8.5/10 (video review)
Eurogamer Portugal - 7/10
Gamereactor Sweden - 7/10
Gaming Trend - 93/100