• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Remember Me - Review Thread

Play it. Everyone has their own taste. Game that got bad score, can be game that you will love. You can miss it, because of someone's opinion.
I tend to to like well reviewed games though, in fact, most people do. I mean, I could play remember me to make sure I won't like it as I could with every other poorly reviewed game. But that seems inefficient.
 
Gamereactor (Norwegian) - 8

(Google Translate)

The game is good, glimpses fantastic, just not as good as it could have been. So much potential, so many annoying niggles that destroys the overall impression (and top marks!) But do not be put off, every time I finished the game, I enjoyed myself until I could play more. It's not bad!

Pros:
Visually beautiful
Great animation
Cool execution of a difficult concept
Believable protagonist.

Cons:
Advanced camera angles at times slow response in battles
Very limited and not very interactive world
Make choices, we do not know what happens to Olga

Gamereactor (German) - 8

(Google Translate)

Remember Me is a matter of great remix - and this is absolutely here meant as a compliment. You can tell the game that the developers have incorporated a lot of love for the cyberpunk genre and video games in general. Hardly a film that is not quoted with lovely details. Whether Blade Runner, Inception, AI, I Robot or video games like Rocksteady's Batman, Assassin's Creed and Mirror's Edge , everything is visible, but Remember Me still never acts as a plagiarism. Everything is very much seen as a big bow, and Remember Me has yet to own many small ideas. Overall, it is unfortunately a somewhat short and presented in many places its potential. Nevertheless, Remember Me is a great, technoid esoteric action ballad that despite the weaknesses highly recommended and the makings of a similarly successful franchises such as Assassin's Creed could have.

Pros:
Great atmosphere
Very nice combat system with the combo laboratory
Interesting mix of different gameplay elements

Cons:
Too linear, too little confidence in the abilities of the players, in this form lame climbs, a little short, lackluster German synchronization

Gameswelt (German) - 7.5

(Google Translate)

Pros:
Excellent art design
Pretty graphics
Fantastic soundtrack
Reminder remixes as innovative gameplay element
Customizable combos
Slick combat system

Cons:
Confused, overloaded action
Camera problems in fighting
Attacks missing some pressure
German language edition with weaknesses
Somewhat imprecise control
Very linear, little exploration incentives

PCGames.de (German) - 75% (PS3) 72% (PC)

Google Translate

Pros:
Initially promising plot with a cool idea
Neo-Paris designed a fantastic game environment
Solid mix of action, climbing and storytelling
High quality production, atmospheric soundtrack
Simple but original memory-made sequences

Cons:
Strictly linear gameplay with limited levels
Story is increasingly illogical and difficult to understand.
Solid, but simply geratenes combat system
Claim lot climbing, banal creep deposits
Common camera problems in all play areas
Mouse control in menus and the destination selection inaccurate
German translation and synchronization with weaknesses

Polygamia (Polish) - 4/5

(Google Translate)

It might sound strange, but most in Remember Me, I liked her a certain unpretentiousness. In no aspect is not revolutionary - but did not ashamed. It is extremely consistent combination of different ideas, presented the world with a great, interesting combat system, niezłymi-exploratory climbing elements and some new, intriguing ideas (remix memories) that probably could have been used better, but that does not mean that it has been used badly. All in all - very pleasantly spent eight hours.

Gamereactor (Europe) - 7

We really hope that Dontnod will continue making games in this exciting universe, but that they open up their concept from what it is now, and give their players more choice in almost all areas of the game. More exploration, more choices for remixing memories, and more combos for the combat. As it is, Remember Me is a fine gaming experience which has a lot of unused potential that will hopefully blossom sometime in the future - it's a game that seems well suited to getting the time and budget it deserves in a next-gen sequel.

Pros:
Interesting take on cyberpunk
Rewinding memories neatly implemented
Combat combo expansions cool.

Cons:
Poor dialogue and voice work
Heavily linear
Feels like it could be a lot more

Multiplayer.it (Italian) - 6.9

(Google Translate)

Pros:
So many great ideas
The sequences remixed stand out
Technical realization of the first level

Cons:
Fights monotonous and tiring
Approximate platforming sections
Extremely linear

Gamereactor (Danish) - 6

(Google Translate)

I had really hoped that Remember Me would be better. A few adjustments, and the character could easily have been one or two steps higher. And the only thing that keeps Remember Me back, it's mediocre gameplay. The rest of the game is in the same league as the genre's best. Shit.

Pros:
Original universe
Nice graphics
Good story
Lots of ideas

Cons:
The combat system has some significant distress
Climbing walls are a tad too light

VideoGamer - 4/10

Remember Me is nothing more than an entirely forgettable tour de farce of archaic game design. Its horrific dialogue, sickening camera and regressive combat are major blips in a title that poses one major question: was this game worth releasing? ‘Dontnod’ is arguably the right answer.

Pros:
Lovely visuals in places

Cons:
Bland, unrewarding combat
Cringe-worthy dialogue
 
I tend to to like well reviewed games though, in fact, most people do. I mean, I could play remember me to make sure I won't like it as I could with every other poorly reviewed game. But that seems inefficient.

Review - is just opinion of one man. I like to make my own opinion about game, when I complete it, not judge it from words of others. If I like screenshots or gameplay video, I'm just play it. Never had a problem.
 
By watching some gameplay vids, this looks like Enslaved in the sense that the platforming is boring and has no exploration, and that the combat is very basic. Will not buy.
 
Remember Me is nothing more than an entirely forgettable tour de farce of archaic game design. Its horrific dialogue, sickening camera and regressive combat are major blips in a title that poses one major question: was this game worth releasing? ‘Dontnod’ is arguably the right answer.
Goddamn! Ouch...
 
By watching some gameplay vids, this looks like Enslaved in the sense that the platforming is boring and has no exploration, and that the combat is very basic. Will not buy.
Brad Gallaway (gamecritics) just tweeted that it's like enslaved but not as good on the gameplay side.
 
Those reviews are more harsh than I would have hoped.

The gist of it is that the game looks amazing, has great atmosphere but traversal is boring and gameplay is bad. Well that's just fucking dandy.


Also - that IGN review is the dumbest thing I've ever read. "Cult classic one day, but forgettable today", what does that even mean?
 
Just watched Tara Long's review. That was sad :(
"It's their first game. I hope to see more from these guys in the future..."

Her voice makes it so clear she obviously knows her review is not exactly helping to make that happen. Man that must suck to be a reviewer sometimes...
 
IGN (Italian) - 8.5

(Google Translate)

Presentation:
Remember Me immediately reminds the player that utopian stuff of dreams is made, with an introduction and a tutorial filmed brilliant played emotional.

Graphics:
Artistically inspired, technically established: between futuristic suggestions and saturated palette, the visual impact of Remember Me is memorable from beginning to end.

Sound:
The music of Olivier Derivière are fantastic and science fiction, while good Italian dubbing is ballasted by a bad lip sync that brings back a bit 'with his feet on the ground.

Gameplay:
Courage and originality as a reward for the whole combat system and customization pace, while the exploration, scenically superb, is trivialized by phases platform tours.

Longevity:
Once finished, the wonderful story of Remember Me is to be remembered with more memory than another game. As for The Darkness that was, vade retro a possible follow-up.

Meristation (Spanish) - 7.5

(Google Translate)

Remember Me is postulated as a bet of contrasts in the genre of adventure and action. Certainly far from the supposed revolution that could mean a title to the premises with which they had, but new intellectual property with road ahead. The adventure of Ni'lin hooked for its spectacular art section, its setting, heroin itself and by itself an argument-and theme-interesting and changing until the last moment. Along with this are offered interesting ideas with original points such as customizing combos or remixer of memories, a different way of living and playing video scenes. Control problems, sometimes crude and other vague, some areas linear platforms and nothing too demanding and the fact that a game becomes overly guided many times just weigh an experience with good foundations for future growth. And with bright elements elements as the soundtrack.

Pros:
Atmosphere and art section first
The theme of the game, the plot and the development of the hooked from start to finish
Customization of combos
The memory sequences remixer, surprising
The soundtrack is wonderful

Cons:
Ni'lin control, somewhat imprecise at times
Phases are completely linear platform unchallenging
The fighting, without being bad, have room for improvement
Brands and constantly guides on what to do and where to go

Everyeye (Italian) - 8.5

(Google Translate)

Remember Me, in spite of expectations are not too high, it ends within a whisker from the land of the greats. Only issues of a development evidently rather condensed and a budget does not prevent the high production DONTNOD Entertainment to write the story. High linearity, the impossibility of interaction and exploration are the main and most serious defects, together with a few minor niggles that will occur gradually, but without damaging the fun.
Beyond this we can not reward a team that he has to risk , producing a video game different from the usual clones with a mature plot, capable of ranging far beyond the game itself, and beautiful as a whole.
Doing coupled with the excellent narrative research fund artistic / aesthetic relief that makes Remember Me experience in which to indulge pleasantly about ten hours of entertainment guaranteed. A game that does not reach the heights but I recommend without hesitation to anyone we define a true fan.
 
Reading through the reviews it seems to be at odds with itself among the people reviewing it. Even the reviews that give it high scores, if you read them, they dont read like a 7-8, to me. Hopefully this game isnt getting graded on a curve, simply because of the concept. That would be dishonest to the consumer.
 
Edge 8/10

Like any game built around the cinematic adventure template, Remember Me is ultimately dependent on its story. Schlocky and silly in places, but potent and reflective in others, Nilin’s tale has bags of heart to play off against its flamboyant bosses and existential quandaries, all grounded by a charismatic female star. While the world building isn’t on a par with the best – hampered by a civilian population as robotic as its metal cohorts – a rich backstory and architectural detail make Neo-Paris a place worth visiting. It is, in other words, exactly the kind of tale you’d happily watch play out on any screen – silver or plasma.
 
TSA:

http://www.thesixthaxis.com/2013/06/03/remember-me-review/ (8/10)

"The world of Remember Me is believable, largely thanks to the very smart marriage between familiar Parisian architectural landmarks and futuristic, neon styling that is very much an echoing of design conventions borne out of Philip K. Dick’s work – books that led to the more widely known visual representations in Blade Runner and Total Recall, among others. The world’s characters are similarly rounded out with believable, if slightly fleeting motivational explanation, and the voice acting is solid enough without ever being exceptional. The soundtrack is worthy of special mention here, too, it’s a well textured orchestral score that’s been post-produced to sound digitally glitched and partially broken in places, perfectly complimenting the juxtaposition in architecture of the environment and mirroring Nilin’s own broken psyche."
 
Not cancelling my preorder. This looks exactly like my cup of tea.
I really enjoyed Nier. :P

TSA:

http://www.thesixthaxis.com/2013/06/03/remember-me-review/ (8/10)

"The world of Remember Me is believable, largely thanks to the very smart marriage between familiar Parisian architectural landmarks and futuristic, neon styling that is very much an echoing of design conventions borne out of Philip K. Dick’s work – books that led to the more widely known visual representations in Blade Runner and Total Recall, among others. The world’s characters are similarly rounded out with believable, if slightly fleeting motivational explanation, and the voice acting is solid enough without ever being exceptional. The soundtrack is worthy of special mention here, too, it’s a well textured orchestral score that’s been post-produced to sound digitally glitched and partially broken in places, perfectly complimenting the juxtaposition in architecture of the environment and mirroring Nilin’s own broken psyche."

The only site I trust when it comes to reviews.
 
Not cancelling my preorder. This looks exactly like my cup of tea.
I really enjoyed Nier. :P

The game is awesome and its very nice to stop and just look at the level of detail the developers put into the game. When you play it you will see especially if u have a decent TV.
 
Looks like another game to wait for a huge price drop. There are too many games that don't justify $60 these days.
 
Decent reviews, was hoping for better but I'm still interested in playing the game. Not getting it day one though.
 
I wonder if you would say that if that site gave a 6/10.

Sure I would. I didn't say I agree with them on every review score they give, but I trust them to give a professional opinion about the games they review based on the facts at hand unlike some other sites that score games based on hype / budget / mood of the reviewer / etc.

If I recall correctly, they gave God of War 3 a 10/10. I wouldn't give that game more than a 3/10 because I dislike pretty much everything about the franchise. That is my personal opinion and I understand why the game is a 10 in their eyes.
 
Meh I'm gonna just enjoy playing it, I've never left reviews choose my games and I'm not starting now... :P

Also I already got it off GMG 25% off so yeah... xD
 
Curious: Is the game's linearity a bad thing? Did the game teases something more then disappoints us because of its linearity, or is it bad because other games are not linear now?
 
Eurogamer (Italian) - 8

(Google Translate)

Remember Me is a pleasant and unexpected surprise at the end of the generation that Capcom has had the courage to accept and produce. Experience characterized by meticulous care in creating the world that hosts the events and further enhanced by the way it treats topics brave adults and thick. Despite some uncertainty of game and level design and a couple of slips technicians, Remember Me can easily be considered one of the last Must Buy for PS3 and Xbox 360.

SpazioGames (Italian) - 8

(Google Translate)

If all the teams were emerging as the Dontnod, the gaming industry would reach unimaginable top in no time. The first project of the French team is not perfect, but it has character in spades, and has many uniqueness that set it apart from the crowd with force. The excellent pace of the campaign, combined with dark ambience and very successful and rich gameplay to find brilliant, Remember Me makes a game can not miss if you are a fan of action adventure. This software house has earned a place in our memory, and believe us when we tell you that you would do well to keep in mind too.

Pros:
A lot of original ideas, well applied
Art direction ispiratissimo
Fiction commendable

Cons:
Technically superlative
The combat system has some significant issues
The level of challenge is too low for those with a little patience

Gamekult (French) - 6

(Google Translate)

A super-budget production, well-chosen ideas and artistic direction of high class: all the elements are there for that first draft DONTNOD successful entry without blushing in the video game. Upon arrival, Remember Me requires a vision of action-adventure racy, technical and pleasant, coated with a much more worked than usual universe, which will took the love, talent, and the generosity of its designers. Unfortunately, lack of resources and perhaps ambition, the title does not go far enough in that it is considered necessary in 2013. Its management combos shallowness, his dialogues and characters sound hollow, like this Neo-Paris populated by droids silent. The exploration of memories, so promising controller in hand, she is relegated to featurette , scripted only three or four times in history. Despite all its qualities, which earned him the attention of legitimate fans of the genre, this encouraging first copy so called confirmation. Maybe for a sequel if Capcom deems necessary.

Pros:
Graphically rich and generous
Universe worked, Neo-Paris beautiful
Technical fighting
A system of innovative combos ...

Cons:
... but lacks depth
Scenario (plot and characters) disappointing
Heartbreaking dialogue (thank you VF)
Neo-Paris lifeless
 
Sure I would. I didn't say I agree with them on every review score they give, but I trust them to give a professional opinion about the games they review based on the facts at hand unlike some other sites that score games based on hype / budget / mood of the reviewer / etc.

If I recall correctly, they gave God of War 3 a 10/10. I wouldn't give that game more than a 3/10 because I dislike pretty much everything about the franchise. That is my personal opinion and I understand why the game is a 10 in their eyes.

9/10. :p
 
I'll still pick this game up eventually.

Maybe this week, maybe next month, maybe in a year...

I want to believe in the viability of this new IP, I'll admit to being on a modest hype train and I'm still tempted to find a new copy just to support it anywho.

I mean it isn't a bad game as most of the reviews agree, but it's in that B-tier echelon, striving for something great but not quite there yet...
 
This game is going to bomb isn't it? :(

I can't say I didn't see it coming, it's had nearly no marketing. Has there even been a TV for it?

Ah well, I hope it breaks 1m sales.
 
When games are $60 bucks can you blame them? I'd give lots of games a chance but I have to pick and choose which ones get my money and reviews are what I use.

I can't blame people about how they spend their time and money. I just feel this is not right, that reviews do this kind of impact on games. When people start to measure games with some fancy numbers that lead to this:
10 - I will play it
9 - Not bad I still will play it
8 - Ok I will think
1-7 - non exist

Reviews must stop giving games useless scores. There is no measure rules to determine all game aspects, because all of them determines from reviewer opinion. All of them biased.
 
Top Bottom