fart town usa
Banned
1980s John Carpenter: the Video Game. Come back in 20 years time when it's acceptable to like it.
Ha. Story of my life.
1980s John Carpenter: the Video Game. Come back in 20 years time when it's acceptable to like it.
What if you want to know if it's a good game?
What if you want to know if it's a good game?
But what if I am interested in more games than I have time/money for?
Priorities, my young padawan. If I doubt, always play the FPS games last.
Seems like Remember is off for a rough start. Not optimal for a new IP :/
I tend to to like well reviewed games though, in fact, most people do. I mean, I could play remember me to make sure I won't like it as I could with every other poorly reviewed game. But that seems inefficient.Play it. Everyone has their own taste. Game that got bad score, can be game that you will love. You can miss it, because of someone's opinion.
Oh I do. But professional reviewers are people on the Internet too.Ask people on the internet.
(Google Translate)
The game is good, glimpses fantastic, just not as good as it could have been. So much potential, so many annoying niggles that destroys the overall impression (and top marks!) But do not be put off, every time I finished the game, I enjoyed myself until I could play more. It's not bad!
Pros:
Visually beautiful
Great animation
Cool execution of a difficult concept
Believable protagonist.
Cons:
Advanced camera angles at times slow response in battles
Very limited and not very interactive world
Make choices, we do not know what happens to Olga
(Google Translate)
Remember Me is a matter of great remix - and this is absolutely here meant as a compliment. You can tell the game that the developers have incorporated a lot of love for the cyberpunk genre and video games in general. Hardly a film that is not quoted with lovely details. Whether Blade Runner, Inception, AI, I Robot or video games like Rocksteady's Batman, Assassin's Creed and Mirror's Edge , everything is visible, but Remember Me still never acts as a plagiarism. Everything is very much seen as a big bow, and Remember Me has yet to own many small ideas. Overall, it is unfortunately a somewhat short and presented in many places its potential. Nevertheless, Remember Me is a great, technoid esoteric action ballad that despite the weaknesses highly recommended and the makings of a similarly successful franchises such as Assassin's Creed could have.
Pros:
Great atmosphere
Very nice combat system with the combo laboratory
Interesting mix of different gameplay elements
Cons:
Too linear, too little confidence in the abilities of the players, in this form lame climbs, a little short, lackluster German synchronization
(Google Translate)
Pros:
Excellent art design
Pretty graphics
Fantastic soundtrack
Reminder remixes as innovative gameplay element
Customizable combos
Slick combat system
Cons:
Confused, overloaded action
Camera problems in fighting
Attacks missing some pressure
German language edition with weaknesses
Somewhat imprecise control
Very linear, little exploration incentives
Google Translate
Pros:
Initially promising plot with a cool idea
Neo-Paris designed a fantastic game environment
Solid mix of action, climbing and storytelling
High quality production, atmospheric soundtrack
Simple but original memory-made sequences
Cons:
Strictly linear gameplay with limited levels
Story is increasingly illogical and difficult to understand.
Solid, but simply geratenes combat system
Claim lot climbing, banal creep deposits
Common camera problems in all play areas
Mouse control in menus and the destination selection inaccurate
German translation and synchronization with weaknesses
(Google Translate)
It might sound strange, but most in Remember Me, I liked her a certain unpretentiousness. In no aspect is not revolutionary - but did not ashamed. It is extremely consistent combination of different ideas, presented the world with a great, interesting combat system, niezłymi-exploratory climbing elements and some new, intriguing ideas (remix memories) that probably could have been used better, but that does not mean that it has been used badly. All in all - very pleasantly spent eight hours.
We really hope that Dontnod will continue making games in this exciting universe, but that they open up their concept from what it is now, and give their players more choice in almost all areas of the game. More exploration, more choices for remixing memories, and more combos for the combat. As it is, Remember Me is a fine gaming experience which has a lot of unused potential that will hopefully blossom sometime in the future - it's a game that seems well suited to getting the time and budget it deserves in a next-gen sequel.
Pros:
Interesting take on cyberpunk
Rewinding memories neatly implemented
Combat combo expansions cool.
Cons:
Poor dialogue and voice work
Heavily linear
Feels like it could be a lot more
(Google Translate)
Pros:
So many great ideas
The sequences remixed stand out
Technical realization of the first level
Cons:
Fights monotonous and tiring
Approximate platforming sections
Extremely linear
(Google Translate)
I had really hoped that Remember Me would be better. A few adjustments, and the character could easily have been one or two steps higher. And the only thing that keeps Remember Me back, it's mediocre gameplay. The rest of the game is in the same league as the genre's best. Shit.
Pros:
Original universe
Nice graphics
Good story
Lots of ideas
Cons:
The combat system has some significant distress
Climbing walls are a tad too light
Remember Me is nothing more than an entirely forgettable tour de farce of archaic game design. Its horrific dialogue, sickening camera and regressive combat are major blips in a title that poses one major question: was this game worth releasing? ‘Dontnod’ is arguably the right answer.
Pros:
Lovely visuals in places
Cons:
Bland, unrewarding combat
Cringe-worthy dialogue
I tend to to like well reviewed games though, in fact, most people do. I mean, I could play remember me to make sure I won't like it as I could with every other poorly reviewed game. But that seems inefficient.
Goddamn! Ouch...Remember Me is nothing more than an entirely forgettable tour de farce of archaic game design. Its horrific dialogue, sickening camera and regressive combat are major blips in a title that poses one major question: was this game worth releasing? Dontnod is arguably the right answer.
Brad Gallaway (gamecritics) just tweeted that it's like enslaved but not as good on the gameplay side.By watching some gameplay vids, this looks like Enslaved in the sense that the platforming is boring and has no exploration, and that the combat is very basic. Will not buy.
(Google Translate)
Presentation:
Remember Me immediately reminds the player that utopian stuff of dreams is made, with an introduction and a tutorial filmed brilliant played emotional.
Graphics:
Artistically inspired, technically established: between futuristic suggestions and saturated palette, the visual impact of Remember Me is memorable from beginning to end.
Sound:
The music of Olivier Derivière are fantastic and science fiction, while good Italian dubbing is ballasted by a bad lip sync that brings back a bit 'with his feet on the ground.
Gameplay:
Courage and originality as a reward for the whole combat system and customization pace, while the exploration, scenically superb, is trivialized by phases platform tours.
Longevity:
Once finished, the wonderful story of Remember Me is to be remembered with more memory than another game. As for The Darkness that was, vade retro a possible follow-up.
(Google Translate)
Remember Me is postulated as a bet of contrasts in the genre of adventure and action. Certainly far from the supposed revolution that could mean a title to the premises with which they had, but new intellectual property with road ahead. The adventure of Ni'lin hooked for its spectacular art section, its setting, heroin itself and by itself an argument-and theme-interesting and changing until the last moment. Along with this are offered interesting ideas with original points such as customizing combos or remixer of memories, a different way of living and playing video scenes. Control problems, sometimes crude and other vague, some areas linear platforms and nothing too demanding and the fact that a game becomes overly guided many times just weigh an experience with good foundations for future growth. And with bright elements elements as the soundtrack.
Pros:
Atmosphere and art section first
The theme of the game, the plot and the development of the hooked from start to finish
Customization of combos
The memory sequences remixer, surprising
The soundtrack is wonderful
Cons:
Ni'lin control, somewhat imprecise at times
Phases are completely linear platform unchallenging
The fighting, without being bad, have room for improvement
Brands and constantly guides on what to do and where to go
(Google Translate)
Remember Me, in spite of expectations are not too high, it ends within a whisker from the land of the greats. Only issues of a development evidently rather condensed and a budget does not prevent the high production DONTNOD Entertainment to write the story. High linearity, the impossibility of interaction and exploration are the main and most serious defects, together with a few minor niggles that will occur gradually, but without damaging the fun.
Beyond this we can not reward a team that he has to risk , producing a video game different from the usual clones with a mature plot, capable of ranging far beyond the game itself, and beautiful as a whole.
Doing coupled with the excellent narrative research fund artistic / aesthetic relief that makes Remember Me experience in which to indulge pleasantly about ten hours of entertainment guaranteed. A game that does not reach the heights but I recommend without hesitation to anyone we define a true fan.
Sad to see comments, when people don't give game a chance, because of reviews. Even when there good one too.
Like any game built around the cinematic adventure template, Remember Me is ultimately dependent on its story. Schlocky and silly in places, but potent and reflective in others, Nilin’s tale has bags of heart to play off against its flamboyant bosses and existential quandaries, all grounded by a charismatic female star. While the world building isn’t on a par with the best – hampered by a civilian population as robotic as its metal cohorts – a rich backstory and architectural detail make Neo-Paris a place worth visiting. It is, in other words, exactly the kind of tale you’d happily watch play out on any screen – silver or plasma.
Sad to see comments, when people don't give game a chance, because of reviews. Even when there good one too.
TSA:
http://www.thesixthaxis.com/2013/06/03/remember-me-review/ (8/10)
"The world of Remember Me is believable, largely thanks to the very smart marriage between familiar Parisian architectural landmarks and futuristic, neon styling that is very much an echoing of design conventions borne out of Philip K. Dick’s work – books that led to the more widely known visual representations in Blade Runner and Total Recall, among others. The world’s characters are similarly rounded out with believable, if slightly fleeting motivational explanation, and the voice acting is solid enough without ever being exceptional. The soundtrack is worthy of special mention here, too, it’s a well textured orchestral score that’s been post-produced to sound digitally glitched and partially broken in places, perfectly complimenting the juxtaposition in architecture of the environment and mirroring Nilin’s own broken psyche."
Not cancelling my preorder. This looks exactly like my cup of tea.
I really enjoyed Nier.![]()
Though Neo-Paris is unforgettable, your journey through it isn't.
The only site I trust when it comes to reviews.
I wonder if you would say that if that site gave a 6/10.
(Google Translate)
Remember Me is a pleasant and unexpected surprise at the end of the generation that Capcom has had the courage to accept and produce. Experience characterized by meticulous care in creating the world that hosts the events and further enhanced by the way it treats topics brave adults and thick. Despite some uncertainty of game and level design and a couple of slips technicians, Remember Me can easily be considered one of the last Must Buy for PS3 and Xbox 360.
(Google Translate)
If all the teams were emerging as the Dontnod, the gaming industry would reach unimaginable top in no time. The first project of the French team is not perfect, but it has character in spades, and has many uniqueness that set it apart from the crowd with force. The excellent pace of the campaign, combined with dark ambience and very successful and rich gameplay to find brilliant, Remember Me makes a game can not miss if you are a fan of action adventure. This software house has earned a place in our memory, and believe us when we tell you that you would do well to keep in mind too.
Pros:
A lot of original ideas, well applied
Art direction ispiratissimo
Fiction commendable
Cons:
Technically superlative
The combat system has some significant issues
The level of challenge is too low for those with a little patience
(Google Translate)
A super-budget production, well-chosen ideas and artistic direction of high class: all the elements are there for that first draft DONTNOD successful entry without blushing in the video game. Upon arrival, Remember Me requires a vision of action-adventure racy, technical and pleasant, coated with a much more worked than usual universe, which will took the love, talent, and the generosity of its designers. Unfortunately, lack of resources and perhaps ambition, the title does not go far enough in that it is considered necessary in 2013. Its management combos shallowness, his dialogues and characters sound hollow, like this Neo-Paris populated by droids silent. The exploration of memories, so promising controller in hand, she is relegated to featurette , scripted only three or four times in history. Despite all its qualities, which earned him the attention of legitimate fans of the genre, this encouraging first copy so called confirmation. Maybe for a sequel if Capcom deems necessary.
Pros:
Graphically rich and generous
Universe worked, Neo-Paris beautiful
Technical fighting
A system of innovative combos ...
Cons:
... but lacks depth
Scenario (plot and characters) disappointing
Heartbreaking dialogue (thank you VF)
Neo-Paris lifeless
Sure I would. I didn't say I agree with them on every review score they give, but I trust them to give a professional opinion about the games they review based on the facts at hand unlike some other sites that score games based on hype / budget / mood of the reviewer / etc.
If I recall correctly, they gave God of War 3 a 10/10. I wouldn't give that game more than a 3/10 because I dislike pretty much everything about the franchise. That is my personal opinion and I understand why the game is a 10 in their eyes.
When games are $60 bucks can you blame them? I'd give lots of games a chance but I have to pick and choose which ones get my money and reviews are what I use.