When did we go wrong?
I remember playing games for the sole reason of having fun while playing. It wasn't about completing a dungeon, it wasn't about rescuing a princess, it wasn't about beating an evil boss. It was about fighting, about jumping, about shooting. Why most games these days focus on what you have to do instead of focusing on what you're doing?
I remember playing games for the sole reason of having fun while playing. It wasn't about completing a dungeon, it wasn't about rescuing a princess, it wasn't about beating an evil boss. It was about fighting, about jumping, about shooting. Why most games these days focus on what you have to do instead of focusing on what you're doing?