JB1981 said:Remember the days when movies were about being watched and not about being finished. Remember the days when books were about being read and not being finished.
wtf.
Campster said:To be fair, the concept of "finishing" a game didn't exist until these content munching games came about. Until then, games were largely designed to be played, and played repeatedly at that. No one ever says they "finished" chess or go or Monopoly or PacMan or Tetris.
There's always Urban Champion on the Wii and Rampage World Tour on every format known to man.fresquito said:When did we go wrong?
I remember playing games for the sole reason of having fun while playing. It wasn't about completing a dungeon, it wasn't about rescuing a princess, it wasn't about beating an evil boss. It was about fighting, about jumping, about shooting. Why most games these days focus on what you have to do instead of focusing on what you're doing?
back in the days, i did it for 3 years.Ponn01 said:Because jumping in a game is fun for only so long. You move onto other things and bigger things that are more fun. I suggest a monitored challenge. Play only a NES for a whole year and not touch or look at another game or system.
See how I said "most games today" and not "every game".dr3upmushroom said:Well, what about story driven games like PW? Kind of dumb to play that game and not plan on "beating" it...
Yeah, exactly. That's what I meant.Campster said:Not to put words in his mouth (and fresquito, if I'm mistaken, please correct me), but I don't think he's talking exclusively about "endings" per se. It seems to me more a matter of games always being played to "get" or "accomplish" something, be it to beat a level or see the ending or get an achievement or unlock some fancy new content. Games are largely no longer played to be played.
Dalauz said:back in the days, i did it for 3 years.
So you're saying games have goals that you can attain? Doesn't every game have goals? (at least according to wikipedia)Campster said:Not to put words in his mouth (and fresquito, if I'm mistaken, please correct me), but I don't think he's talking exclusively about "endings" per se. It seems to me more a matter of games always being played to "get" or "accomplish" something, be it to beat a level or see the ending or get an achievement or unlock some fancy new content. Games are largely no longer played to be played.
Truelize said:Yeah I remember those days. They sucked. I spent the first half of my gaming life not even knowing that games actually ended. Finishing games is much more rewarding than just playing them. Especially seeing as most games contain character development and actual stories. Playing games to just play them now would be like reading the first half of a novel.
Not happening.
Well, to put it this way, it seems most games these days would have you playing soccer to score three goals instead of making you play soccer because it's fun. Don't know if this is the best example :-/Tieno said:So you're saying games have goals that you can attain? Doesn't every game have goals? (at least according to wikipedia)
Can you give me a specific example? Cause it's a bit vague for me.fresquito said:Well, to put it this way, it seems most games these days would have you playing soccer to score three goals instead of making you play soccer because it's fun. Don't know if this is the best example :-/
If you finish this race first you'll earn this car. Would you play if you wouldn't earn that car? What is the goal of the game, earn this car or play because it's fun?Tieno said:Can you give me a specific example? Cause it's a bit vague for me.
Well it has gotten to the point where games without goals aren't called games anymore by many people. License tests in gran turismo? The whole gameplay as a chore to get to the curscene candy mantra and all that I suppose.Tieno said:Can you give me a specific example? Cause it's a bit vague for me.
fresquito said:If you finish this race first you'll earn this car. Would you play if you wouldn't earn that car? What is the goal of the game, earn this car or play because it's fun?
I wouldn't play it if it wasn't fun. Like in Burnout, I play that game because it gives me an awesome feeling when racing through the traffic, yet at the same time it also gives you cookies by unlocking stuff. It's an added rewardfresquito said:If you finish this race first you'll earn this car. Would you play if you wouldn't earn that car? What is the goal of the game, earn this car or play because it's fun?
The short answer is yes.Ponn01 said:Why are you arbitrarily seperating the two? If a game was truly horrible and unfun to play do you really think people would keep playing it for the goal? I mean there are people that buy shovelware and schlock as such but gamers still have tastes.
fresquito said:The short answer is yes.
The long answer is "I'm not talking about horrible games". Not the horrible games of now Vs the horrible games of then. I'm talking about the good games of now Vs the good games of then.
Heh, I think it's more a problem of english not being my main language and being unable to talk exactly what I mean. Probably for people that has had this thought it's easier to understand what I mean.Ponn01 said:You know i'm getting this feeling you were having some type of introspective and/or drunken moment on a thought that wasn't quite developed yet and decided to hit the create topic button too early. You need to make a clear, concise and coherent point.
Because the game is fun? Because of the challenge?fresquito said:Heh, I think it's more a problem of english not being my main language and being unable to talk exactly what I mean. Probably for people that has had this thought it's easier to understand what I mean.
But yes, I've been thinking about this for a while. It's like games are becoming more like life itself. Where you have to go through some things to get some hazy reward. You can be playing the same 8 courses all along while there's the promise of new cars to unlock, but you can't play these courses all along after getting the gold medal in all of them without the promise of any other unlocable. My question is "why would I play them to get these cars that will force me to run in these courses yet again to get new cars?".
This should be the case. This is why people played Super Mario Kart over and over again, and why they didn't do with Mario Kart 64, Double Dash or DS, just in multiplayer. Although they were getting more unlockables with each new version.Tieno said:Because the game is fun? Because of the challenge?
It's an added goal. To make you feel like you're making progress, making for a smoother experience. I don't see the problem with that.fresquito said:This should be the case. This is why people played Super Mario Kart over and over again, and why they didn't do with Mario Kart 64, Double Dash or DS, just in multiplayer. Although they were getting more unlockables with each new version.
fresquito said:Maybe I didn't make myself clear enough.
Maybe it's not in the games, maybe it's in us. But nowadays you need a racer to have 200 unlockable cars. A sport title to have a helluva of cups. A platformer to have a thousand hidden items. Otherwise you wouldn't play them for long.
You need an adventure or action game to last 15 hours, otherwise you'll get past it and never look back. Maybe game designers have adapted to the way people play, maybe people have adapted to the way games are designed. But I fondly remember playing games over and over again, just because it was fun. Never caring if I saw the ending or not.
So to say, in gaming these days it's more like the goal is finishing the game, while for me playing should be the goal itself.
I understand the premise, but as it turns out, once people complete all the cups and unlock all characters in MK, they stop playing them in single player. Now, are the games? are the gamers? Wouldn't know to tell, probably every case it's different.Tieno said:It's an added goal. To make you feel like you're making progress, making for a smoother experience. I don't see the problem with that.
So you think people should replay games more?fresquito said:I understand the premise, but as it turns out, once people complete all the cups and unlock all characters in MK, they stop playing them in single player. Now, are the games? are the gamers? Wouldn't know to tell, probably every case it's different.
The reason I stop playing games once I unlock everything (which is rare to begin with) is because the amount of playtime usually required for full unlocking completely exhausts the amount of "fun" that a game has. I can think of few games that I played for long way back when that didn't have some sort of reward for progress, be it high score, harder difficulty, or different fruit popping up.fresquito said:I understand the premise, but as it turns out, once people complete all the cups and unlock all characters in MK, they stop playing them in single player. Now, are the games? are the gamers? Wouldn't know to tell, probably every case it's different.
Now, when I said finishing I meant "completing". But that wouldn't be enough precise still.Error2k4 said:I dont understand the OP very well, do you mean taking time with the game enjoying it and having fun with it instead of just rushing to finish it quickly to play another one?
But people play the game because the journey towards the carrot is fun. It's an added reward. I think you're putting too much emphasizes on that.fresquito said:Now, when I said finishing I meant "completing". But that wouldn't be enough precise still.
It's like a reflection of real life. In real life you go through sacrifices in order to get rewards, that's what we are told at least. In games the reward should be the fun itself (by fun I mean all the emotions you might get while playing). However, most games are constructed with the carrot at the end of the stick philosophy. Do this and you'll get this carrot. It's like a neverending race that finishes once you've gotten the carrot.
Aren't we just too blind to not see the carrot doesn't deserve the run we're doing?
Multiplayer games aren't crafted following this philosophy, and it pays off clearly. Yoy don't play the next race or next match or fight because you'll get a new gun, car or character. You play because there're these emotions you have while playing.
Who says the carrot isn't worth it?fresquito said:Aren't we just too blind to not see the carrot doesn't deserve the run we're doing?
Unless you are specifically NOT playing to win, any multiplayer game clearly has a payoff, internalized or not, based upon the "end" of the game (when you win the match).Multiplayer games aren't crafted following this philosophy, and it pays off clearly. Yoy don't play the next race or next match or fight because you'll get a new gun, car or character. You play because there're these emotions you have while playing.
That's what I'm doubtingTieno said:But people play the game because the journey towards the carrot is fun. It's an added reward. I think you're putting too much emphasizes on that.
Grayman said:jRPGs are long and I don't think that a player can really be good at these. If you are doing something impressive in FF it's just that you had enough knowledge of the game. It's very textbook and anyone can read how to kick final fantasy's ass and do it just as good as a "pro". Without story and the carrot these games provide no physical and little mental stimulation.
all of these are bad luck which doesn't really factor on any skill. you equip something to help out with it if you can.I can run into many problems, bad luck with spells, good luck with running away, bad encounters, and other things.
I am in the glacier area of FF7 around level 24 from just reading. My higher than lowest level is just from collecting enemy skills and because I don't kill off 2 people before ending bosses.To just say that reading is all you need to do to be able to perform whatever criteria is for 'being good' is incorrect just like it would be in whatever else type of game.