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Resident Evil 4 HD Project - Progress Thread

speculator works. keep it up. was debating on playing re4 on steam, vanilla. decided, nah ima wait till your project's done and released.
 
I like the specular effect I got but I guess it's a matter of taste...
318D.jpg

I think it looks good and you're definitely right to add the effect in where you can, but here the zig-zag pattern it's taking on looks a little odd. Maybe I'm wrong, but on a flat surface I think the reflection should be more of a straight line, like in the original. Other than that the effect looks great to me, it should definitely be a "shiny" and metallic looking area.
 
I need to work further on those specular effects, The control over those effects is quite limited ... but I guess we can get something better!
Did you take a look at the video? It looks better in motion :)
 
I think you're doing a great job. I agree that the specular effect looked a little strange on a screenshot and that it looks better in motion. I think it's an improvement over the original and it's important not to get overly caught up on one little detail, as this is a massive project with a lot more work necessary. Everyone will have a different opinion (and I'm not saying to ignore all feedback), but what you've done is a step in the right direction regardless if you leave it or continue working on it. Good work!
 
I need to work further on those specular effects, The control over those effects is quite limited ... but I guess we can get something better!
Did you take a look at the video? It looks better in motion :)

Yeah, it does look cool in motion. I just feel unsure about how an angular bend like that occurs on a flat surface; I find myself wondering why the reflection is pointing so sharply there:
27508940632_ce664ea36a_o.jpg



I don't understand lighting physics at all, so don't take my opinion too seriously, just offering my constructive criticism. Even if it can't be tweaked, I'd say the effect as it is right now is better than not having it. All of the other specular effects in this area and elsewhere in the game look great to me, they're definitely making the game look better and more modern.
 
No worries! I need your feedback because I lost the objectivity when looking at the results after hours of working with this effect.

That angular bend is a consequence of the polygonal structure of the model. I tried several polygon count and sizes and that one was the one I liked the most (for now...)

But I still need to do some extra research!
 
Just posted comparison shots from the Merchant room before the 2 El Gigantes. Enjoy!


I also included a whole bunch of shots showing examples of the 3D corrections made throughout this room - they're up at the site: re4hd.com
 
Just posted comparison shots from the Merchant room before the 2 El Gigantes. Enjoy!



I also included a whole bunch of shots showing examples of the 3D corrections made throughout this room - they're up at the site: re4hd.com

Watch out! That grenade is gonna fall!
 
Just posted comparison shots from the Merchant room before the 2 El Gigantes. Enjoy!

20160618222927_1.jpg


I also included a whole bunch of shots showing examples of the 3D corrections made throughout this room - they're up at the site: re4hd.com

That sandbag legit looked like a sprite before. HUGE improvement.
 
Really impressive, I hope the reason RE4 is releasing last on PS4/X1 isn't because they're working on it too.....Well I do in respect cuz who wouldn't? but let's face it they couldn't do a better job than what you've done here.
 
I'm sorry to be rude but how far along are you guys now? I remember reading this thread when it first popped up but I haven't kept tabs on the progress

Are you guys almost done? I hope so because it looks like you guys have put an absolute ton of effort into this!
 
I'm sorry to be rude but how far along are you guys now? I remember reading this thread when it first popped up but I haven't kept tabs on the progress

Are you guys almost done? I hope so because it looks like you guys have put an absolute ton of effort into this!

There is a "progress" section on their home page. It lists all areas of the game and states how far the work has progressed for each of them.
 
Fantastic work as always.

Just posted comparison shots from the Merchant room before the 2 El Gigantes. Enjoy!

20160618230059_1.jpg


I also included a whole bunch of shots showing examples of the 3D corrections made throughout this room - they're up at the site: re4hd.com

The rust patterns in the new texture makes the mirroring much more obvious and improbable-looking.
 
"I was really surprised by how poorly mapped the boxes were."

Dealing with all the fixes you have at this point, if it still impresses you it's got to be bad. I never really looked closely enough to notice how quick and careless those boxes were. Using the actual grenade models is a great idea.


The rust patterns in the new texture makes the mirroring much more obvious and improbable-looking.

Yeah, this is one of the few textures I've ever wanted to criticize. I think in addition to fixing the mirroring it could use a little more grit. It doesn't look like it's about to shred to pieces like the original door did.

Great work all around on everything else.
 
Cris/Albert,

Have you guys considered setting up a Patreon page? A bit late into the game now but if they're not difficult to set up, you might be pleasantly surprised. I'd certainly subscribe.
 
This is my favorite thread.
Have you guys considered setting up a Patreon page? A bit late into the game now but if they're not difficult to set up, you might be pleasantly surprised. I'd certainly subscribe.
Many companies get uncomfortable when fans profit from unlicensed use of their IP.
 

The shadows look incredibly good. The consoles in this batch are also the coolest looking ones you've done yet (this game has a lot of consoles everywhere)... definitely nailed the gritty industrial vibe in this area.
 
These textures are so damn good that it's butting up against the game's more basic geometry and effects work, like those awful "HD" texture packs for Ocarina of Time via emulator.

To be clear, I absolutely love what the team is doing, it's hands down the best texture pack I've seen, and I'm gonna replay RE4 the second the full mod is released. It's just that my mind has certain expectations of geometry and texture work for a 6th gen game, and It's strange to see the scales tipped towards one side. Does that make sense to anybody else?
 
These textures are so damn good that it's butting up against the game's more basic geometry and effects work, like those awful "HD" texture packs for Ocarina of Time via emulator.

To be clear, I absolutely love what the team is doing, it's hands down the best texture pack I've seen, and I'm gonna replay RE4 the second the full mod is released. It's just that my mind has certain expectations of geometry and texture work for a 6th gen game, and It's strange to see the scales tipped towards one side. Does that make sense to anybody else?

I would guess you're referring to things like creating a high res texture for a door when the door has no actual geometric doorknob, it's just a flat picture. They are mitigating that sort of problem a bit here by adding in some geometry, like doorknobs, but I think they've mentioned they are ultimately bound by the limitations of the engine and there is a maximum polygon count per room.

You just gotta check your expectations at the... umm, door lol. This is just not a newer game regardless of the newer textures.
 
I would guess you're referring to things like creating a high res texture for a door when the door has no actual geometric doorknob, it's just a flat picture. They are mitigating that sort of problem a bit here by adding in some geometry, like doorknobs, but I think they've mentioned they are ultimately bound by the limitations of the engine and there is a maximum polygon count per room.

You just gotta check your expectations at the... umm, door lol. This is just not a newer game regardless of the newer textures.

Yeah, I've been following the mod since it started and I'm aware of the issues with geometry. And my line about expectations was not that I expect it to look like a brand new game with tons of shaders and bloom - and I'm glad, because most ENB mods and shader injection tend to make games look worse rather than better. Rather, I meant that RE4 and 6th gen games in general have a certain look to them that includes lower-res textures that complement the simpler geometry, and it's weird seeing one with such high-res textures.
 
I've got a 2560x1440 monitor now, meaning I can view all the screenshots at full size without scrolling! This thread just got upgraded!

Stuff like this


does such a great job of making what feels like a "video game interaction point" feel a lot more like an actual real interactable object. Looking at those two shots the one on the right just feels more real. Its those small things that really get you immersed in a game. Great work.


This is straight bonkers.

Edit:

Small tip on the videos. It might be worthwhile in whatever video editing software you use, to resize your video to 4K or 1440p or something like that. Even though theres no literal quality increase, Youtube will encode at a higher bitrate and the videos will look a lot nicer. Since the goal of the videos is to show off them fresh textures, it would probably go a long way.
 
How did they make the original textures look so crappy

Keep in mind this was the Gamecube era, and they compressed a lot of textures. Back in the day it looked pretty great, but they cut a lot of corners and a lot of textures were super compressed probably in big part for performance.
 
I have been checking this thread sporadically for a long time but never posted.

Absolutely, totally, freaking great amazing phenomenal work. I am waiting in eager anticipation until the final release.
 
These textures are so damn good that it's butting up against the game's more basic geometry and effects work, like those awful "HD" texture packs for Ocarina of Time via emulator.

I know what you're saying, but I think it's a non-issue, and it's certainly not comparable with the N64 packs you're relating to. They've done a great job of altering the geometry so that it's not simple Gamecube era shapes. Some of their work is genuinely better modeled than RE6's often weak assets were. Ambient occlusion would be nice, sure, but they've often baked in better lighting or shadowing and it looks pretty incredible.

An OoT texture pack this ain't. I still can't believe they modeled every wine bottle:

I'm starting to wonder if Capcom themselves are eager to play through with this mod. I would hope they'd be touched to see what their fans have done for the game. If they had the time and resources, I'm sure they'd have loved to do a real remaster like this.
 
Breaks my heart I won't be able to play this mod in the foreseeable future since all I have are an old MacBook Pro and PS4. I too wish Capcom would throw some money your way and make the mod availabe for the console versions, which will probably just look like the standard Ultimate HD edition (which is still a massive improvement from the Ps2 copy I've stuck with all these years).
 
Breaks my heart I won't be able to play this mod in the foreseeable future since all I have are an old MacBook Pro and PS4. I too wish Capcom would throw some money your way and make the mod availabe for the console versions, which will probably just look like the standard Ultimate HD edition (which is still a massive improvement from the Ps2 copy I've stuck with all these years).

I can assure you that the mod won't look just like the Ultimate HD edition. I've played it on PC, and the mod looks miles better (it's really in a league of its own)
 
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