I like the specular effect I got but I guess it's a matter of taste...
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I need to work further on those specular effects, The control over those effects is quite limited ... but I guess we can get something better!
Did you take a look at the video? It looks better in motion![]()
Hello! Here's a new update,
The iconic Laser hallway
I hope you like these work in progress pictures and video
I like the specular effect I got but I guess it's a matter of taste...
more info: www.re4hd.com
Just posted comparison shots from the Merchant room before the 2 El Gigantes. Enjoy!
I also included a whole bunch of shots showing examples of the 3D corrections made throughout this room - they're up at the site: re4hd.com
Just posted comparison shots from the Merchant room before the 2 El Gigantes. Enjoy!
![]()
I also included a whole bunch of shots showing examples of the 3D corrections made throughout this room - they're up at the site: re4hd.com
I'm sorry to be rude but how far along are you guys now? I remember reading this thread when it first popped up but I haven't kept tabs on the progress
Are you guys almost done? I hope so because it looks like you guys have put an absolute ton of effort into this!
There is a "progress" section on their home page. It lists all areas of the game and states how far the work has progressed for each of them.
Just posted comparison shots from the Merchant room before the 2 El Gigantes. Enjoy!
![]()
I also included a whole bunch of shots showing examples of the 3D corrections made throughout this room - they're up at the site: re4hd.com
The rust patterns in the new texture makes the mirroring much more obvious and improbable-looking.
Holy shit those door textures. It's like a new game entirely.
Many companies get uncomfortable when fans profit from unlicensed use of their IP.Have you guys considered setting up a Patreon page? A bit late into the game now but if they're not difficult to set up, you might be pleasantly surprised. I'd certainly subscribe.
oh man the PS4 port next month is going to look hideous compared to this![]()
This mod is awesome! Do Metroid Prime next! Just kidding...(not really... I would pay money for that!)
These textures are so damn good that it's butting up against the game's more basic geometry and effects work, like those awful "HD" texture packs for Ocarina of Time via emulator.
To be clear, I absolutely love what the team is doing, it's hands down the best texture pack I've seen, and I'm gonna replay RE4 the second the full mod is released. It's just that my mind has certain expectations of geometry and texture work for a 6th gen game, and It's strange to see the scales tipped towards one side. Does that make sense to anybody else?
I would guess you're referring to things like creating a high res texture for a door when the door has no actual geometric doorknob, it's just a flat picture. They are mitigating that sort of problem a bit here by adding in some geometry, like doorknobs, but I think they've mentioned they are ultimately bound by the limitations of the engine and there is a maximum polygon count per room.
You just gotta check your expectations at the... umm, door lol. This is just not a newer game regardless of the newer textures.
How did they make the original textures look so crappy
These textures are so damn good that it's butting up against the game's more basic geometry and effects work, like those awful "HD" texture packs for Ocarina of Time via emulator.
Breaks my heart I won't be able to play this mod in the foreseeable future since all I have are an old MacBook Pro and PS4. I too wish Capcom would throw some money your way and make the mod availabe for the console versions, which will probably just look like the standard Ultimate HD edition (which is still a massive improvement from the Ps2 copy I've stuck with all these years).