Acquiescence
Member
Welp, it really wasn't worth bringing any attention to that review!
In a game where a virus makes a giant eyeball spawn on your shoulder (or turns you into a dozens of claws hound), zombies carrying the last item on them as a reminder of when they were human should not be a concern.
This isn't the "Dawn Of..." series.
I think it's dumb as hell for a zombie to be firing an AR with any sort of accuracy, regardless if it's the last thing they had on them or not. This isn't the "Dawn Of..." series. Dusk Golem quieted my concerns, since he's played it and knows more than I.
I thought they said that they were just shooting randomly? Like being turned into a zombie with your finger on the trigger and pressing it just as a natural reaction?
I think it's dumb as hell for a zombie to be firing an AR with any sort of accuracy, regardless if it's the last thing they had on them or not. This isn't the "Dawn Of..." series. Dusk Golem quieted my concerns, since he's played it and knows more than I.
In a game where a virus makes a giant eyeball spawn on your shoulder (or turns you into a dozens of claws hound), zombies carrying the last item on them as a reminder of when they were human should not be a concern.
I knew there was a video of them around as well, but found it. Unfortunately I don't know if there are any good videos of them anywhere, but this demonstrates what I mean well enough:
http://www.youtube.com/watch?v=lPQwVjlF-u8&feature=player_detailpage#t=167s
I also didn't know if you got close to a zombie with a gun it would toss it at you as it does in the video. I tried it from a distance so I wouldn't run the risk of being shot. XD;
However, I could live without armed enemies in a Resident Evil game. I understand that Majini, Gonados and J'avo are really the logical step in the B.O.W. war, they are nothing more than an enhanced soldiers that are easily to control, but I would prefer actual monsters instead of human-like creatures wielding guns.
I've said absolutely nothing hyperbolic, I'm deadly serious when I say this game wouldn't get a second look if Resident Evil wasn't attached to it. Games like Vanquish and Binary Domain were made with pretty small budgets while this game has 600 fucking people working on it and it's far worse than either of those two games based on the content in the demo. Look I can give jank a free pass if I can buy what the game is selling, shit I play games from Eastern Europe for crying out loud. But the RE6 demo is just stupendously awful on every front. The Chris section is indefensible trash in my mind, it's seriously Act 3 of MGS4 terrible except Act 3 of MGS4 didn't run at an awful framerate. It really is the ultimate stereotype of what an out-of-touch Japanese developer thinks appeals to the Western enthusiast gamer, it's just so depressingly calculated in its design. There's isn't an ounce of passion to be found in the Chris section.
The most palatable section is Leon's part as it resembles a more familiar Resident Evil environment, however that lack of passion is on display again. Wow, I died in this section; maybe if I shoot the zombie corpses that reanimate after I walk past this area...oh wait you can't do that because Capcom wants me to see their trite ACTION SET PIECE horseshit before making zombies killable. The new melee attack system is dumb considering I don't think anyone bitched about RE4 or RE5's melee system which had a nice risk/reward dynamic to it but I guess the Chris punching boulders part in RE5 resonated the most with focus groups so they did away with it in favor of the shit we have in RE6. The controls are clunky and not in the RE4/RE5 conscious development decision kind of clunky but in a we're stuck between Gears Of War and RE5 kind of clunky. Seeing Leon's herky jerky animations compared to the nice ones in RE4 is simultaneously sad and hilarious. Also what the fuck is up with the gamma in this game, I can't see shit. Of course the pièce de résistance of this buffet of shit is the most awful car QTE sequence since the Bourne game that came out in like 2007, I honestly feel bad for the poor coder who wasted hours of his life putting work into that abomination. Oh and how fucking convenient was it that after Leon so deftly crashes the car both him and Helena both survive without a scratch AND they land next to an open manhole?! I played about two minutes of the Jake section and inbetween the massive framerate drops and general crumminess of the gameplay I realized I was wasting my time.
And the story stuff in the demo is insipid garbage. We have the intro to Chris' section where he vomits dumb platitudes about sticking together with your team which is followed by the scared rookie who likely dies later in the game when he jumps on a zombie grenade to save Chris or something. Then we have Leon who has killed literally 1000s of zombies thinking he can reason with the zombie president and then gleefully runs through a metal detector thus leading us into another action set piece because we were all so damn bored before then. I *like* the basic foundation of the Resident Evil lore in that I like stuff about shady organizations doing unethical shit which is what made RE1-3 so compelling but News Bot's continued insistence how stupid localization people RUINED the Resident Evil lore is delusional. The fact that a potentially suspect translation completely changed Chris Redfield's personality when Resident Evil protagonists more closely resemble action figures with pull-strings then actual characters is simply hilarious.
So basically this demo sucks and literally everything I've seen of RE6 suggests that it's going to be an absolutely miserable experience to anyone but the hardest of the hardcore RE fans. I'm 95% confident that it'll turn out this way, but I've gotta leave that 5% in there in case Capcom has just been intentionally putting out awful demos and media to lower our expectations.
I've said absolutely nothing hyperbolic, I'm deadly serious when I say this game wouldn't get a second look if Resident Evil wasn't attached to it. Games like Vanquish and Binary Domain were made with pretty small budgets while this game has 600 fucking people working on it and it's far worse than either of those two games based on the content in the demo. Look I can give jank a free pass if I can buy what the game is selling, shit I play games from Eastern Europe for crying out loud. But the RE6 demo is just stupendously awful on every front. The Chris section is indefensible trash in my mind, it's seriously Act 3 of MGS4 terrible except Act 3 of MGS4 didn't run at an awful framerate. It really is the ultimate stereotype of what an out-of-touch Japanese developer thinks appeals to the Western enthusiast gamer, it's just so depressingly calculated in its design. There's isn't an ounce of passion to be found in the Chris section.
The most palatable section is Leon's part as it resembles a more familiar Resident Evil environment, however that lack of passion is on display again. Wow, I died in this section; maybe if I shoot the zombie corpses that reanimate after I walk past this area...oh wait you can't do that because Capcom wants me to see their trite ACTION SET PIECE horseshit before making zombies killable. The new melee attack system is dumb considering I don't think anyone bitched about RE4 or RE5's melee system which had a nice risk/reward dynamic to it but I guess the Chris punching boulders part in RE5 resonated the most with focus groups so they did away with it in favor of the shit we have in RE6. The controls are clunky and not in the RE4/RE5 conscious development decision kind of clunky but in a we're stuck between Gears Of War and RE5 kind of clunky. Seeing Leon's herky jerky animations compared to the nice ones in RE4 is simultaneously sad and hilarious. Also what the fuck is up with the gamma in this game, I can't see shit. Of course the pièce de résistance of this buffet of shit is the most awful car QTE sequence since the Bourne game that came out in like 2007, I honestly feel bad for the poor coder who wasted hours of his life putting work into that abomination. Oh and how fucking convenient was it that after Leon so deftly crashes the car both him and Helena both survive without a scratch AND they land next to an open manhole?! I played about two minutes of the Jake section and inbetween the massive framerate drops and general crumminess of the gameplay I realized I was wasting my time.
And the story stuff in the demo is insipid garbage. We have the intro to Chris' section where he vomits dumb platitudes about sticking together with your team which is followed by the scared rookie who likely dies later in the game when he jumps on a zombie grenade to save Chris or something. Then we have Leon who has killed literally 1000s of zombies thinking he can reason with the zombie president and then gleefully runs through a metal detector thus leading us into another action set piece because we were all so damn bored before then. I *like* the basic foundation of the Resident Evil lore in that I like stuff about shady organizations doing unethical shit which is what made RE1-3 so compelling but News Bot's continued insistence how stupid localization people RUINED the Resident Evil lore is delusional. The fact that a potentially suspect translation completely changed Chris Redfield's personality when Resident Evil protagonists more closely resemble action figures with pull-strings then actual characters is simply hilarious.
So basically this demo sucks and literally everything I've seen of RE6 suggests that it's going to be an absolutely miserable experience to anyone but the hardest of the hardcore RE fans. I'm 95% confident that it'll turn out this way, but I've gotta leave that 5% in there in case Capcom has just been intentionally putting out awful demos and media to lower our expectations.
I've said absolutely nothing hyperbolic, I'm deadly serious when I say this game wouldn't get a second look if Resident Evil wasn't attached to it. Games like Vanquish and Binary Domain were made with pretty small budgets while this game has 600 fucking people working on it and it's far worse than either of those two games based on the content in the demo. Look I can give jank a free pass if I can buy what the game is selling, shit I play games from Eastern Europe for crying out loud. But the RE6 demo is just stupendously awful on every front. The Chris section is indefensible trash in my mind, it's seriously Act 3 of MGS4 terrible except Act 3 of MGS4 didn't run at an awful framerate. It really is the ultimate stereotype of what an out-of-touch Japanese developer thinks appeals to the Western enthusiast gamer, it's just so depressingly calculated in its design. There's isn't an ounce of passion to be found in the Chris section.
The most palatable section is Leon's part as it resembles a more familiar Resident Evil environment, however that lack of passion is on display again. Wow, I died in this section; maybe if I shoot the zombie corpses that reanimate after I walk past this area...oh wait you can't do that because Capcom wants me to see their trite ACTION SET PIECE horseshit before making zombies killable. The new melee attack system is dumb considering I don't think anyone bitched about RE4 or RE5's melee system which had a nice risk/reward dynamic to it but I guess the Chris punching boulders part in RE5 resonated the most with focus groups so they did away with it in favor of the shit we have in RE6. The controls are clunky and not in the RE4/RE5 conscious development decision kind of clunky but in a we're stuck between Gears Of War and RE5 kind of clunky. Seeing Leon's herky jerky animations compared to the nice ones in RE4 is simultaneously sad and hilarious. Also what the fuck is up with the gamma in this game, I can't see shit. Of course the pièce de résistance of this buffet of shit is the most awful car QTE sequence since the Bourne game that came out in like 2007, I honestly feel bad for the poor coder who wasted hours of his life putting work into that abomination. Oh and how fucking convenient was it that after Leon so deftly crashes the car both him and Helena both survive without a scratch AND they land next to an open manhole?! I played about two minutes of the Jake section and inbetween the massive framerate drops and general crumminess of the gameplay I realized I was wasting my time.
And the story stuff in the demo is insipid garbage. We have the intro to Chris' section where he vomits dumb platitudes about sticking together with your team which is followed by the scared rookie who likely dies later in the game when he jumps on a zombie grenade to save Chris or something. Then we have Leon who has killed literally 1000s of zombies thinking he can reason with the zombie president and then gleefully runs through a metal detector thus leading us into another action set piece because we were all so damn bored before then. I *like* the basic foundation of the Resident Evil lore in that I like stuff about shady organizations doing unethical shit which is what made RE1-3 so compelling but News Bot's continued insistence how stupid localization people RUINED the Resident Evil lore is delusional. The fact that a potentially suspect translation completely changed Chris Redfield's personality when Resident Evil protagonists more closely resemble action figures with pull-strings then actual characters is simply hilarious.
So basically this demo sucks and literally everything I've seen of RE6 suggests that it's going to be an absolutely miserable experience to anyone but the hardest of the hardcore RE fans. I'm 95% confident that it'll turn out this way, but I've gotta leave that 5% in there in case Capcom has just been intentionally putting out awful demos and media to lower our expectations.
"He's no zombie..."
-Leon S. Kennedy. 5 seconds after gunning down a Spaniard tending to a fire who spoke to him and tried to hack him to death with a hatchet.
Gaf..... I dont like this game.
Why dont I like this game
To quote two and a half men:
"you're like an Alzheimer's victim in a whore-house. You're constantly surprised when you've been screwed... and you don't want to pay for it!"
Resident Evil has always been stupid in many regards. We just didn't rationalize stuff as much as we do today in videogames... because the gap between reality and videogames was so wide that it was pointless to apply real life logic.
Resident Evil has always been stupid in many regards. We just didn't rationalize stuff as much as we do today in videogames... because the gap between reality and videogames was so wide that it was pointless to apply real life logic.
You know what's the best part about Mercenaries?I knew there was a video of them around as well, but found it. Unfortunately I don't know if there are any good videos of them anywhere, but this demonstrates what I mean well enough:
http://www.youtube.com/watch?v=lPQwVjlF-u8&feature=player_detailpage#t=167s
I also didn't know if you got close to a zombie with a gun it would toss it at you as it does in the video. I tried it from a distance so I wouldn't run the risk of being shot. XD;
So for the people who already have the game and checked the credits...can you confirm that this game was developed 100% in-house from Capcom Japan?Could it be possible for Capcom to hide this information from the credits?
I don't know but after playing all the demos it wouldn't surprise me at all if that Spark Unlimited rumour ended up being true.
You know what's the best part about Mercenaries?
No partner.
You know what's the best part about Mercenaries?
No partner.
Mercs is more fun with a friend...
Mercs is more fun with a friend...
God, why am I still reading and participating in this thread!?
the aiming reticule is IMPOSSIBLE to see
Want to stick to a wall to peek around a corner? Well, enjoy, because as soon as you un-stick, the camera angle will change from whatever shoulder it was on before you did. Why? For no real reason other than to piss you off, apparently.
the aiming reticule is IMPOSSIBLE to see
zombies (what little there are of them) run instead of slowly shamble towards you, they shoot guns, it's easier to melee them with a finisher move than to shoot them in the head... it's all so horribly un-fun, I don't know what else to say.
Chris' scenario is like Call of Duty-lite, with horrible gunplay stemming from the fact that you can now run while shooting. To compensate for this, baddies (I'm not calling them zombies, because they sure as hell aren't that) move faster, are agile, carry heavy weaponry and attack like a group of armed militants.
The third scenario, starring Sherry Birkin and some super kung-fu guy, plays out in some city streets at night, with enemies that hurl projectile attacks at you from every side, so you're constantly being hit from behind, knocked to the ground and just plain getting raped by an army of mutant "things". Eventually I decided that this wasn't very fun, so I just ran through them all and left my partner to catch up, soon making my way to a gate, having left all of the enemies behind, I sat there waiting for my partner to catch up. I kept calling him, he'd respond with "I'll on my way, I'll be right there", and for like 2 minutes I sat at that door alone. Eventually I went back and there he was stuck outside a door, getting destroyed by enemies, but completely seemingly impervious to their attacks. Just standing there, waiting for me to open a facking door for him.
Oh, and speaking of impervious, when you go down for the count, your partner can wave what appears to be a flask of liquor (or maybe it's a credit card, who the hell knows, it looks stupid is all I know) and tada, you're back in the action. The only way to know if you're hurt, is to leave the abomination of a HUD on screen at all times, which takes up one quarter of the screen, and because of the over the shoulder camera angle the game employs, basically makes seeing anything but HUD an annoying challenge. ANd because the HUD is so busy, it's difficult to look at it quickly to see what it's trying to tell you.
Man, I'm playing through Umbrella Chronicles and it's REALLY making me want to replay REmake. Too bad I have to wait until Christmas when I can pick up my GC games from back home.
So I wonder how many of you will actually buy the game after writing it off based on the demo
My guesstimate is in the 90 percentile range.
Note to self: Avoid OT.....Talk in co-op thread......
not sure if serious. just because its called RE doesnt mean it is an RE game.
ok
I'm gonna do a leap of faith on this game. Pre ordered without playing the demo.
You'd honestly be better off playing the demo to get used to the controls and camera so you have no hurdles to go through in the game itself. They are quite jarring the first time. Most people in this thread got put off by the initial first impression.
The only way to know if you're hurt, is to leave the abomination of a HUD on screen at all times
Switch to the laser sight, and generally play around with the camera and aiming speeds. A big trend in this thread is people realizing the game is pretty good once you get beyond the initially jarring controls and camera, then it becomes quite great.
1) The Zombies in Leon's campaign are not the same as the Zombies in previous games.
2) The "Zombies" in Chris's campaign are not Zombies at all.
We knew literally from the day the game was announced that Chris was always going to be very action-orientated. It's kinda trite seeing people complain about it now. You also can't run while shooting, you can walk, and blame everyone that said Dead Space was superior to 5 (basically, GAF). The enemies in that part also aren't Zombies, they are J'avo. And they attack like a group of armed militants because that's exactly what they are.
The theme of Jake's campaign is "pursuit". You aren't meant to linger around that area. You are meant to bolt through it, and the enemies are obstacles. That area in particular overloads on the Strelats enemies to discourage you from focusing on killing. So many people in this thread stop to fight them thinking it's a Mercenaries stage when the objective is to get out of there.
1) The full game has a Lone Wolf skill that allows you to stop the AI from helping you.
2) It's a box of tablets.
3) How is it suddenly worse than the magic spray in 5?
4) You can use L2/LB to bring the HUD up briefly to check health.
So I wonder how many of you will actually buy the game after writing it off based on the demo
My guesstimate is in the 90 percentile range.
Holy screen tearing, Batman! Is it just as bad in the PS3 version? I haven't really been following much of the chatter about technical performance on one versus the other.I knew there was a video of them around as well, but found it. Unfortunately I don't know if there are any good videos of them anywhere, but this demonstrates what I mean well enough:
http://www.youtube.com/watch?v=lPQwVjlF-u8&feature=player_detailpage#t=167s
I also didn't know if you got close to a zombie with a gun it would toss it at you as it does in the video. I tried it from a distance so I wouldn't run the risk of being shot. XD;
I went ahead and pre-ordered from the Microsoft store. The odds of me getting the game within the week are slim, but I can't argue with free MS points.
Is it that radically different from 4/5?
Holy screen tearing, Batman! Is it just as bad in the PS3 version? I haven't really been following much of the chatter about technical performance on one versus the other.
Is it that radically different from 4/5?
I'll go in both, but I'll spend more time in latter. There's only so much "Hey I just wanted to let you know I hated the game and I will argue with you even though you love the game and there's no way I could persuade you to hate it, too."