It really is. This is shaping up to be one of my favourite TPS.Agreed. 'Uncharted done right' has been my best description of the game for a long time.
And yet, it goes quite far beyond that, with a very deep, satisfying, precision/skill-based style of play. It's wonderful.
I've been playing No Mercy solo, and in some cases managing to hit the 300-kill limit. Do they increase the kill count in co-op? I'm sure it's fun either way.Omg co-op No Mercy Mercs is amazing
I'm looking forward to the next LTTP or Resident Evil thread, since every one of those for a while would eventually turn into how much RE6 sucks and Capcom should reboot the franchise, and then other people arguing that while RE6 isn't the best in the series, it's a lot better than many make it out to be.
Be interesting to see if that dynamic shifts or how it'll go down next time it creeps its head up.
It reminds me more of a classic Capcom beat 'em up than an Uncharted game personally, especially Dungeons and Dragons. Both have you choose characters with distinct abilities to go through linear sections of mobs, capped with a boss fight. At chapter end, both have you level up/upgrade skills. Both are heavily co-op focused, and both have deceptively simple combat options with a lot of depth hidden underneath.
Really I think if you look at RE6 through the lens of a classic beat 'em up, all the design decisions start to make a lot more sense.
Uncharted comparison is pretty funny, what do those two games have in common outside of being a third person shooter?
I've been playing No Mercy solo, and in some cases managing to hit the 300-kill limit. Do they increase the kill count in co-op? I'm sure it's fun either way.
It reminds me more of a classic Capcom beat 'em up than an Uncharted game personally, especially Dungeons and Dragons. Both have you choose characters with distinct abilities to go through linear sections of mobs, capped with a boss fight. At chapter end, both have you level up/upgrade skills. Both are heavily co-op focused, and both have deceptively simple combat options with a lot of depth hidden underneath.
Really I think if you look at RE6 through the lens of a classic beat 'em up, all the design decisions start to make a lot more sense.
Lots of cinematic setpiece driven TPS stuff? There are quite a few sections in here that seem almost like direct calls to Uncharted, like avoiding a hunter tank as Jake, running along collapsing platforms, rolling around to avoid sniper laser lines, etc.
But whereas this game's big cinematic setpiece moments are often crippled by weird camera, limited control, gimmick sections, and tons of QTE's, Uncharted gets them right because the spectacle is simply a platform to make the core gameplay more dynamic and you still retain full control in them and do the same TPS action platforming you've been doing except a lot more crazy.
I thought this game was supposed to be absolutely awful? Never grabbed it at release due to hearing a LOT of complaints but I grabbed it for next to nothing on Steam a while back and never got round to playing it. Worth a spin?
I thought this game was supposed to be absolutely awful? Never grabbed it at release due to hearing a LOT of complaints but I grabbed it for next to nothing on Steam a while back and never got round to playing it. Worth a spin?
IMO the game is sort of ahead of its time.
Playing it now, I struggle to see why the reviews were so bad. It starts off kind of poorly, but it gets better the more you play.
It's ambitious,high budget, eand janky all in one, but the gameplay is actually quite good. Many of the levels are even really good.
Uncharted comparison is pretty funny, what do those two games have in common outside of being a third person shooter?
Yeah, back when the rating was leaked I was really hopeful that they were giving it the DmC treatment. Oh well. Maybe next gen.Back in the day I had fun with this game and playing it now, I have the same opinion but man, the amount of bad design choices.... some stuff is mind blowing, how a professional developer can come up with garbage like the Simmons fights or Leon chapter 3?.
IMO the game is sort of ahead of its time.
Back in the day I had fun with this game and playing it now, I have the same opinion but man, the amount of bad design choices.... some stuff is mind blowing, how a professional developer can come up with garbage like the Simmons fights or Leon chapter 3?.
some stuff is mind blowing, how a professional developer can come up with garbage like the Simmons fights or Leon chapter 3?.
i have no doubt whatsoever that the campaign basically went through development hell with no quality control at all, especially in the name of efficiency/dev time. that 'throw everything at the wall and pray to god it sticks' feel is so, so prevalent between all the campaigns as the main thing. it's like you can feel those concepts attempting to be fulfilled by a bunch of different teams rushing to finish the game on time, leading to scenarios where you can get a broad idea of what they want to achieve but lacking that strong polishing of design and detail that create good campaigns in any game.
that the game seemingly got pushed up several months randomly probably didn't help the polishing phase, either
I must be taking crazy pills if people are saying that RE6 is uncharted done right. Look I am all for defending certain aspects of this game but the hyperbole is getting a bit too crazy.
If RE7 kept the awesome gameplay from RE6, but took inspiration from RE4 for the pacing and level design it could be the best action game ever.
RE6 is seriously a Mercs game first and foremost. Some of the best score attack and TPS action around.
The campaigns are like a DLC afterthought. Don't feel compelled to play them beyond the model viewer and cutscene unlocks.
Some of the setpieces in RE6 are fantastic what drugs are y'all on
Uncharted doesn't even do Uncharted right.
Cant argue that logic.Uncharted doesn't even do Uncharted right.
Thats the same nonsense people say about the Outbreaks, which were in fact well behind other PS2 online games.
I don't understand how you can say RE4 and RE6 are nothing alike - I don't understand the frame of reference. They are more similar to each other than RE4 is to most TPS, particularly cover shooters.