Second round of info:
- Ethan wears a watch called "codec", where you can check your health and works as main game interface
- Throughout the game we will find "cages" containing new weapons, health/weapons upgrades, etc. In order to open them, we'll have to collect coins that can be found in different scenarios (they seem to be hidden and difficult to find)
- There'll be a lot of locked doors first time we get into the Baker's house. To open them, we need to find specific keys or single-use lockpicks
- Items boxes are back
- Ethan is not particularly fast (his movement seems to be quite slow), so we have to pay attention to our environment for any enemy signal to start running away as soon as possible
- "Holoforms" are quite similar to Hunters, but slower. To kill them, we'll have to dismember them
- We'll have the option to use "psychostimulants" to find hidden items. However, they are completely optional and their duration is limited
- Puzzles will have a great presence again. However, the ones that they witnessed were quite simple (e.g. rotate an item in front of a source of light to generate a silhouette)
- We'll never see Ethan's face
- The world is filled with collectable VHS tapes that contain different "mini-games". For instance, they found one where Mia has to hide from Marguerite, and if the later finds her, you have to start over again. These tapes bring new mechanics to the table, as well as new story bits
- There are different collectibles besides VSH tapes. In the build they played, the menu indicated the presence of 32 documents, 18 old coins (currency to buy new upgrades) and 20 figures called "Mr. Everywhere", which function is unknown.
- The game seems to be in the final stages of development, as they played a build including Spanish localization