Fancy Clown
Member
I've come around the ship mostly. There are still some things I don't like about it (mostly that it really, really could have used some new enemies or a stalker type, and I wish they made the environment--as atmospheric as it was--feel more personal and diverse like the Baker house, with lots of little objects and clutter that tell stories on their own. Although I realize that's hardet to do in a ship than a home). But the level design is fantastic. RE7 really had two of those more open, very classic RE hub areas: the mansion, and the ship. They both give you some freedom over the order of objectives you tackle, and routes you tack.
Your map is at its most vital here, and enemy presence is far more important as instead of a careful trickle of enemies down a linear path that the game supplies you well for, you have to do a bit more management, evasion, and planning when considering the halls full of roaming monsters (way more I'm sure on madhouse mode).
I also really like vertical layout of the ship's level design, making the shortcuts feel that much more satisfying to unlock, and the feeling of progress that much greater as you ascend or descend through the rusty interiors.
And even if the location isn't as memorable, the atmosphere is still quite thick. I love the blasted out hallways that give you the immense view of the ghost ship, with nothing but the wind and and some pale moonlight to offer you solace from an otherwise oppressive level.
I think it would have been sweet to explore an abandoned mining town in the woods instead of going down into the salt mine itself.
Your map is at its most vital here, and enemy presence is far more important as instead of a careful trickle of enemies down a linear path that the game supplies you well for, you have to do a bit more management, evasion, and planning when considering the halls full of roaming monsters (way more I'm sure on madhouse mode).
I also really like vertical layout of the ship's level design, making the shortcuts feel that much more satisfying to unlock, and the feeling of progress that much greater as you ascend or descend through the rusty interiors.
And even if the location isn't as memorable, the atmosphere is still quite thick. I love the blasted out hallways that give you the immense view of the ghost ship, with nothing but the wind and and some pale moonlight to offer you solace from an otherwise oppressive level.
what other location could they have done though? the farm was supposed to be in the middle of nowhere
I think it would have been sweet to explore an abandoned mining town in the woods instead of going down into the salt mine itself.