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Resident Evil 7 Spoiler Thread

I really wish cassette tapes to save were a thing in normal mode too. It just adds that psychological pressure that you should make meaningful progress every play session.
 
This reminds me of my first playthrough of REmake when I got to the dormitory. I saved 2-3 times alone there and was out of ink ribbons after defeating Plant 42. So, I restarted the entire section to when I first arrived at the dormitory and went through the entire area again, taking around 45 minutes. I wasn't mad, though, I was being careless saving too much. Man, I can't wait to replay RE7 on Madhouse. Probably not too soon, though, don't want to burn myself out.

I really wish cassette tapes to save were a thing in normal mode too. It just adds that psychological pressure that you should make meaningful progress every play session.
I've seen people suggesting this, but it's just not doable in today's market. Most players would go with Normal on their first playthrough and those unaccustomed to classic RE gameplay with limited saves and resuming from previous saves would find it incredibly frustrating and even shelve the game. Basically, the game wouldn't have scored that high if they went with that. The best solution IMO would be to introduce a new difficulty in between Normal and Madhouse with limited saves and continues from previous saves but everything else remains the same as Normal.
 
I've seen people suggesting this, but it's just not doable in today's market. Most players would go with Normal on their first playthrough and those unaccustomed to classic RE gameplay with limited saves and resuming from previous saves would find it incredibly frustrating and even shelve the game. Basically, the game wouldn't have scored that high if they went with that. The best solution IMO would be to introduce a new difficulty in between Normal and Madhouse with limited saves and continues from previous saves but everything else remains the same as Normal.

Yeah, I understand and agree with you. But I don't care about the market's needs, only my needs. :(
 
So that story about child Lucas locking up another kid in the attic, wasn't there another journal where he went on to say "Oliver eventually stopped shouting and black ooze started dripping down" (mold)? no luck in the wiki.

Or am I imagining things?
 
So that story about child Lucas locking up another kid in the attic, wasn't there another journal where he went on to say "Oliver eventually stopped shouting and black ooze started dripping down" (mold)? no luck in the wiki.

Or am I imagining things?

That happened, I was dissapointed there was no molded in the attic
 
I've seen people suggesting this, but it's just not doable in today's market. Most players would go with Normal on their first playthrough and those unaccustomed to classic RE gameplay with limited saves and resuming from previous saves would find it incredibly frustrating and even shelve the game. Basically, the game wouldn't have scored that high if they went with that.
What is this based on?
 
What is this based on?
This is a conversation from 2015:
https://steamcommunity.com/app/304240/discussions/0/617330406653341152/

I'm sure you can find more if you're willing to dig through the Internet. Couple this with the very obvious shift in game design today compared to the late 90's and early 00's and you basically have proof of that. Games in those eras were far more challenging whereas games today are pretty hand-holdy and lack the same degree of challenge.
 
I just started the game up for the first time after completing it a few days ago. I saved at the boathouse just before you fight the mutated version of Jack and then made a new save file, so I loaded up from the boathouse.

I wanted to see if you can run all the way back to the start from there - you can. I went around and picked up various items I had missed and used the psychostimulants to find various ammo and chemical packs.

The thing is - the world is 100% empty apart from the items there are left to pick up. Going through this game the first time, you don't notice for a while, but the actual gameplay elements are pretty thin for the amount of weapons etc that they give you. There are basically three enemy types and of those I'd say one is a mini-enemy (the wasps).

I wonder why they went so light on the monsters and enemy variety.

I mean they set up that the Bakers had kidnapped a lot of people, but you never see any of them - barely even any bodies. The molded are just some mass of goop made out of Eveline residue, or something, so where are all the people they 'turned'?
 
This is a conversation from 2015:
https://steamcommunity.com/app/304240/discussions/0/617330406653341152/

I'm sure you can find more if you're willing to dig through the Internet. Couple this with the very obvious shift in game design today compared to the late 90's and early 00's and you basically have proof of that. Games in those eras were far more challenging whereas games today are pretty hand-holdy and lack the same degree of challenge.
That's crap. Some idiot on Steam doesn't represent the market the same as us idiots on GAF don't. Accessibilty has increased (as it should) but difficulty hasn't disappeared. The success of Resident Evil's re-releases, Dark Souls and its kin and spawn, and a truckload of tough indies disprove this. The success of Resident Evil 7 kind of disproves this. It's more directive than the classics but it's no cakewalk. An inclusion or option for limited saves is a missed opportunity. An opportunity the designers probably passed on because they're also pessimistic. Although I imagine the omission of limited saves could've been economic too—as in the system might've taken too much time to implement as an option outside of Madhouse.
 
That's crap. Some idiot on Steam doesn't represent the market the same as us idiots on GAF don't. Accessibilty has increased (as it should) but difficulty hasn't disappeared. The success of Resident Evil's re-releases, Dark Souls and its kin and spawn, and a truckload of tough indies disprove this. The success of Resident Evil 7 kind of disproves this. It's more directive than the classics but it's no cakewalk. An inclusion or option for limited saves is a missed opportunity. An opportunity the designers probably passed on because they're also pessimistic. Although I imagine the omission of limited saves could've been economic too—as in the system might've taken too much time to implement as an option outside of Madhouse.
I agree entirely with the second half of your post, I would love it if the game was limited saves only as well. However, what you said doesn't exactly disprove my points in the earlier post. Sure, you have Dark Souls, Bloodborne, Nioh and a bunch of indie games that imitate the difficulty curves, but you have to remember that those are niche titles. Think about what games sell best in the market today; COD, Battlefield, Ubisoft games, and GTA. Those games are designed to be quite hand-holdy by the devs to cater to mainstream gamers, who form the vast majority of the consumers in the industry. Most mainstream gamers wouldn't even touch Soulsbourne with a ten foot pole, only the dedicated fanbase do.

As another example, take Tomb Raider, for instance. The platforming in the classics were brutally hard and gruelling, you had to time and position Lara right to proceed. Now look at the recent games. Platforming has been dumbed down a lot, same goes for the Uncharted games. I mean, you're free to disagree, but this is a sentiment that many share about the industry today.
 
I'm not sure I like that Jack is immediately hunting you down upstairs in madhouse

Hell it doesn't even make any sense. How'd he get there? Whered he get the shirt?

Plus it kills the surprise cutscene in the bathroom
 
Just a quick question. How did the MC get his hand back after he got it cut off in the first part of the game?

Zoe stapled it back onto him

Also my brother claims while fighting Jack, he got ethans leg cut off, and was able to crawl to it, grab it, apply first aid, and re attach it somehow
 
Someone argued that Lucas "was too far gone to go back to normal" even though he didn't disintegrate when he "calcified". Anyone agree? Since he was all morphed into a huge monster and shit. I said "too far gone" was referring to mental state, he was still "himself", the bakers not so much.

Also on the ship when Evie throws a soldier with gas mask on at you and he starts running. . . I feel like that's gonna be tied somehow to the upcoming DLC with Chris and troops going after Lucas.

There are files mentioning how he received a serum from his handler (the people who made Evie) and become immune to Evie's mind control. Though, conveniently, he still inherit the regenerative power from her. The whole time he was pretending to be under her influence, appeasing to her.

Begs the question, she must of known he could resist her influence? She just let it slide.

I'll_allow_it.gif
 
Someone argued that Lucas "was too far gone to go back to normal" even though he didn't disintegrate when he "calcified". Anyone agree? Since he was all morphed into a huge monster and shit. I said "too far gone" was referring to mental state, he was still "himself", the bakers not so much.
That wasn't Lucas. It was Jack.
 
Seems like quite a few people are mistaking Jack's final form for Lucas and now that I think about it, I would've liked it more if the boss actually was Lucas instead of Jack. Oh well, hopefully he'll appear in the add-ons and we actually get to fight him.
 
So that story about child Lucas locking up another kid in the attic, wasn't there another journal where he went on to say "Oliver eventually stopped shouting and black ooze started dripping down" (mold)? no luck in the wiki.

Or am I imagining things?
That wasn't mold, this was years before the whole Eveline thing. The weird substance Lucas is referring to is purge fluid, which can be black-greenish.
 
Is there any dates for rest of the DLCs?

I just started the game up for the first time after completing it a few days ago. I saved at the boathouse just before you fight the mutated version of Jack and then made a new save file, so I loaded up from the boathouse.

I wanted to see if you can run all the way back to the start from there - you can. I went around and picked up various items I had missed and used the psychostimulants to find various ammo and chemical packs.

The thing is - the world is 100% empty apart from the items there are left to pick up. Going through this game the first time, you don't notice for a while, but the actual gameplay elements are pretty thin for the amount of weapons etc that they give you. There are basically three enemy types and of those I'd say one is a mini-enemy (the wasps).

I wonder why they went so light on the monsters and enemy variety.

I mean they set up that the Bakers had kidnapped a lot of people, but you never see any of them - barely even any bodies. The molded are just some mass of goop made out of Eveline residue, or something, so where are all the people they 'turned'?

Yeah the low amount of enemies is really disappointing.
 
Well,It took me almost 14hs to complete Madhouse,it wasn't that hard after all(no ng+ weapons,items or buff coins).
It's so easy to despawn enemies,except for the four legged molded,that i ended up with enough ammo to start shooting wooden crates instead of using the knife.
I would say that marguerite was the peak in terms of difficulty,she has more hp than any other enemy in the game(about 12k).
The salt mine wasn't that bad after all,i've never realized that i was able to crawl back down that hole and restock or even save in the safe room.I guess that area earned a few more points for not being the typical late stage that throws you endless waves of monsters and forcing you to start all over because there's only one checkpoint until the final boss;Actually,it was a pretty chill moment tbh.
Used 2 neuro rounds against the last 2 fat guys and ran away,pretty easy.
 
This reminds me of my first playthrough of REmake when I got to the dormitory. I saved 2-3 times alone there and was out of ink ribbons after defeating Plant 42. So, I restarted the entire section to when I first arrived at the dormitory and went through the entire area again, taking around 45 minutes. I wasn't mad, though, I was being careless saving too much. Man, I can't wait to replay RE7 on Madhouse. Probably not too soon, though, don't want to burn myself out.


I've seen people suggesting this, but it's just not doable in today's market. Most players would go with Normal on their first playthrough and those unaccustomed to classic RE gameplay with limited saves and resuming from previous saves would find it incredibly frustrating and even shelve the game. Basically, the game wouldn't have scored that high if they went with that. The best solution IMO would be to introduce a new difficulty in between Normal and Madhouse with limited saves and continues from previous saves but everything else remains the same as Normal.

Yeah, it would be nice if they added it as a toggle for Normal difficulty. It's a cool mechanic and Madhouse is a little too hardcore at points. Maybe they'll patch it in as an option for normal.
 
Well,It took me almost 14hs to complete Madhouse,it wasn't that hard after all(no ng+ weapons,items or buff coins).
It's so easy to despawn enemies,except for the four legged molded,that i ended up with enough ammo to start shooting wooden crates instead of using the knife.
I would say that marguerite was the peak in terms of difficulty,she has more hp than any other enemy in the game(about 12k).
The salt mine wasn't that bad after all,i've never realized that i was able to crawl back down that hole and restock or even save in the safe room.I guess that area earned a few more points for not being the typical late stage that throws you endless waves of monsters and forcing you to start all over because there's only one checkpoint until the final boss;Actually,it was a pretty chill moment tbh.
Used 2 neuro rounds against the last 2 fat guys and ran away,prettt easy.

This fills me with confidence for my madhouse run because atm the circular saw renders me invincible

Just constantly hold L2 + R2 and back myself into a corner crouching.

I sound like a bitch but any enemy comes to me and they die trying to attack me lol
 
Man, Capcom really need to work on their endings. They've had the exact same ending since 1998. Two people escaping and going into the sunset type of thing, either on a plane or a boat. Even DMC1 had it!
 
We never find out what happened to Zoe when we choose to save Mia, do we? Was just thinking about this right now and I don't recall seeing her again after leaving her stranded back at the house.
 
I agree entirely with the second half of your post, I would love it if the game was limited saves only as well. However, what you said doesn't exactly disprove my points in the earlier post. Sure, you have Dark Souls, Bloodborne, Nioh and a bunch of indie games that imitate the difficulty curves, but you have to remember that those are niche titles. Think about what games sell best in the market today; COD, Battlefield, Ubisoft games, and GTA. Those games are designed to be quite hand-holdy by the devs to cater to mainstream gamers, who form the vast majority of the consumers in the industry. Most mainstream gamers wouldn't even touch Soulsbourne with a ten foot pole, only the dedicated fanbase do.

As another example, take Tomb Raider, for instance. The platforming in the classics were brutally hard and gruelling, you had to time and position Lara right to proceed. Now look at the recent games. Platforming has been dumbed down a lot, same goes for the Uncharted games. I mean, you're free to disagree, but this is a sentiment that many share about the industry today.

Old Tomb Raider games had tougher platforming not because games were all harder back in the day, it was because those tomb raider games controlled like garbage. Also the newer Tomb Raider games, as well as the Uncharted franchise, aren't supposed to be platformers at all, they're action games. It's kinda silly to even compare them in that way anymore. Those new games aren't trying to be platformers.

And I wouldn't really call the Souls games all that niche anymore. Most of them sell 2-3 million copies. Sure that isn't GTA numbers, but GTA is an outlier, saying that only the handful of top selling games qualify as mainstream seems pretty reductionist.

There are plenty of difficult games these days, not sure why people need to continue getting angry about so called dumbing down when they could just play other games.
 
That wasn't mold, this was years before the whole Eveline thing. The weird substance Lucas is referring to is purge fluid, which can be black-greenish.

Yeah I assumed it was just rotting corpse juice too. I was disappointed there wasn't a sad little corpse in the attic to go with this story. Opportunity missed for dem feels.

Interesting though that towards the end you get the cutscene with Jack saying they used to be normal people and it's only Eveline that's turned them into psycho killers but Lucas was obviously a bit damaged as a child based on the dead kid in attic story.
 
We never find out what happened to Zoe when we choose to save Mia, do we? Was just thinking about this right now and I don't recall seeing her again after leaving her stranded back at the house.

Not conclusively, but the radio broadcast you hear just before the salt mines states that they've swept the Baker plantation and found no survivors.

Take from that what you will.
 
Someone argued that Lucas "was too far gone to go back to normal" even though he didn't disintegrate when he "calcified". Anyone agree? Since he was all morphed into a huge monster and shit. I said "too far gone" was referring to mental state, he was still "himself", the bakers not so much.

Also on the ship when Evie throws a soldier with gas mask on at you and he starts running. . . I feel like that's gonna be tied somehow to the upcoming DLC with Chris and troops going after Lucas.



Begs the question, she must of known he could resist her influence? She just let it slide.

I'll_allow_it.gif

So many people missed 'It's getting old Jack!', lol.
 
Yeah I assumed it was just rotting corpse juice too. I was disappointed there wasn't a sad little corpse in the attic to go with this story. Opportunity missed for dem feels.

Interesting though that towards the end you get the cutscene with Jack saying they used to be normal people and it's only Eveline that's turned them into psycho killers but Lucas was obviously a bit damaged as a child based on the dead kid in attic story.

Yeah, it's pretty clear Lucas was twisted already, but the parents just didn't know/didn't want to admit it. In the first tape you find, the show producer also says that Lucas was apparently a bad seed.
 
Who was the child on Marge's 'altar', that the D-series arm was attached to? Never figured out what that was all about. Was it supposed to be anyone in particular or just some unfortunate child? Why was M so protective and reverent of it?
 
Old Tomb Raider games had tougher platforming not because games were all harder back in the day, it was because those tomb raider games controlled like garbage. Also the newer Tomb Raider games, as well as the Uncharted franchise, aren't supposed to be platformers at all, they're action games. It's kinda silly to even compare them in that way anymore. Those new games aren't trying to be platformers.

And I wouldn't really call the Souls games all that niche anymore. Most of them sell 2-3 million copies. Sure that isn't GTA numbers, but GTA is an outlier, saying that only the handful of top selling games qualify as mainstream seems pretty reductionist.

There are plenty of difficult games these days, not sure why people need to continue getting angry about so called dumbing down when they could just play other games.
Not angry at all, just stating my thoughts on game design philosophy over the years. Sure, you could argue that the new Tomb Raider and Uncharted games are basically a mix of action-adventure with platforming elements, but it's undeniable that the platforming is rather simplistic to the point of just clicking X to advance most of the time. By comparison, the old Tomb Raider games punished you for screwing up. I say this with Uncharted as one of my favorite franchises, BTW.

Soulsbourne games do sell relatively well, 2-3 million lifetime is decent, no doubt, but compare that to the absolutely massive numbers the franchises I mentioned do. COD (before IW), for instance, could easily sell 3 times that amount on day one alone. So, by comparison, the Soulsbourne games are "niche". They mostly don't appeal to casuals and only a minority of the more mainstream gamers would try them. Hardcore gamers are the main target audience.

And no, I'm not denying that there are many games that punish gamers because of their difficulty today, just saying to sell massive numbers, the game has to be designed for the mainstream, who by and large has no time or patience to "git gud". I mean, the game this very thread is about is just literally proof of that. Normal is for practically everyone except those who don't game at all to enjoy, Madhouse is for the hardcore who desire a challenge.
 
Who was the child on Marge's 'altar', that the D-series arm was attached to? Never figured out what that was all about. Was it supposed to be anyone in particular or just some unfortunate child? Why was M so protective and reverent of it?

I am not sure who the child was but Marg is protective of the arm because of Eveline. Eveline doesn't want anyone to be cured so she tries to make sure no one gets it.
 
All of his fights are excellent. Particularly the second fight with the chainsaw. It makes great use of the mechanics and space and adds a cinematic flourish that is firmly in your control and rooted in the game mechanics. Lots of interactivity and different ways to do the fight, too.

The chainsaw fight isn't the final Jack fight!? N..no. No, that can't be. I have to fight that asshole again? I...I can't do that again. Dear god. I...oh my god.
 
Who was the child on Marge's 'altar', that the D-series arm was attached to? Never figured out what that was all about. Was it supposed to be anyone in particular or just some unfortunate child? Why was M so protective and reverent of it?

The children/fetuses are failed attempts at creating an E-series bioweapon (the first and only successful one being Eveline). Basically the fetuses are exposed to the Mold and the results are graded A-E. The D-Series are being transported with Eveline because they can be reagents for creating the Serum.

Why Eveline doesn't destroy these instead of protecting them is unknown. Perhaps they had some other potential use that we don't know about, or sadly she views them as her siblings.

I believe the D-Head was recovered from the boat by Zoe maybe? (There's an empty fetal transport case that you can find.)
 
Just finished the game and I don't get why it took 3 years for Umbrella to find this place.

Remember that photo of the chopper in the demo? they've been monitoring the Baker family since the ship incident,it was all a field test from the start.
They wanted to see what happens to Eveline if she is not connected to the stabilizers for a long period of time,she ages 25 times faster than a normal human.
Also it seems they couldn't get too close because of the mind control thing,maybe they were waiting for her to die of natural causes.
 
Zoe stapled it back onto him

Also my brother claims while fighting Jack, he got ethans leg cut off, and was able to crawl to it, grab it, apply first aid, and re attach it somehow

This happened to me twice while playing. Once with Jack, after which Jack offered me first aid that I used to reattach my leg, and once with a spike-armed molded, where I had to use my own first aid juice to reattach my leg.

Also, I think if you don't grab your leg and reattach it in time, you will bleed out and die.
 
Remember that photo of the chopper in the demo? they've been monitoring the Baker family since the ship incident,it was all a field test from the start.
They wanted to see what happens to Eveline if she is not connected to the stabilizers for a long period of time,she ages 25 times faster than a normal human.
Also it seems they couldn't get too close because of the mind control thing,maybe they were waiting for her to die of natural causes.

Wow, and maybe they're working with Lucas too? My friend just point that out. lol
 
I loved the reveal that Granny was Eveline. Perhaps if I'd been more on the ball this would have been obvious ages ago, but when you leave the mine and bust back into the guest house basement and find the wheelchair, then the photo of Granny with E-001 on it, which you've read before right at the start of the game, but it meant nothing then and you were more concerned with Mia trying to murder you....and then you walk back through the guesthouse and see how it all played originally with Eveline in the background making Mia attack you. I thought it was really well done
 
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