The interesting thing about RE 7 is that Kōshi Nakanishi went from the 2 3DS games to RE7 of all things. We know for a fact that that team went on to something else inside Capcom (they have a lot of teams btw) and Capcom was stoked with how RE7 turned out in the end. That game was specifically done after a proper RE6 sequel was canceled. He even played Jack in the alpha build of the game:
The canned RE7:
Resident Evil 7 is a Capcom Division 1 game which started development in 2012 while Resident Evil 6 was in late development. Resident Evil 7 was produced by Masachika Kawata, who was to develop a game that would build upon the anticipated successes of Resident Evil 6. One of the core elements...
residentevil.fandom.com
That cancellation shows that sales aren´t everything to Capcom. Not that I hate RE6 but yeah... it had glaring problems and a dogshit script.
Having RE stuck to one vision (and the bewildering Nintendo deal) outside of fucking Gun Survivor and I guess Gaiden nearly killed RE despite it being Capcom´s biggest IP
TGO
. Until MoHun overtakes it that is.
Clear player and developer frustration, a sharp drop in sales and the undeniable stagnation are why RE 4 went though
5 other versions till we got the final game. One became DMC and another Hunting Ground so not all work went to waste.
Capcom will never ever tie RE to just one playstyle again.
Project Resistance is already different from REmake 2 but REmake 3 will be close enough for sure. Not that I think that it will outsell REmake 2.
There is a Japan-only VR arcade game named
BIOHAZARD VALIANT RAID, RE is a core part of the
TEPPEN card game, 2020 will bring the next pachinko machine named
FEVER BIOHAZARD REVELATIONS 2 and RE7 was recently adapted as arcade VR machine named
BIOHAZARD WALKTHROUGH THE FEAR. I can go on. We don´t need leaks to know that more FPS RE is on the way. Especially due to RE beginning as an FPS (due to the Sweet Home roots) and then a co-op game before both playstyles proved too taxing on the then fresh and unproven PSX. That´s why these elements keep coming back. Both are part of RE´s primordial broth. Not that RE4 clones are going anywhere either. The only thing we lost for good is the 1996-2004 (Outbreak 2) playstyle. Goodby fixed cameras and proper tank controls. What I would give for a lower budget Rev game with those elements back in play but I can´t complain too much. RE7 Gold and REmake 2 were the real deal. Even Rev 2 was mostly on the money for a budget-ish game.
In summary: RE was never just one thing. That´s how it survived 2,5 decades. And i was there since the late 90s with RE1 on the PC. I´ll be there for Capcom.