butman
Member
Please don't mess up Jill.
Yes and No.
Just imagine Jill face model on RE3 Remake for PS4. Believe!
Please don't mess up Jill.
Yes and No.
Not on MT Framework.
No existing port to work off of.
Four reasons.
1.) The games were made on a much older engine. They can be ported to modern platforms/PC, but they wouldn't look very good. Not just because their visuals were made with the PS1 in mind, but the pre-rendered backgrounds are miniscule by today's standards. On a modern TV they would look super stretched-out/pixely.
2.) Porting the games to MT Framework probably wouldn't work because of how the backgrounds are. MT Framework has a unique lighting system, but that lighting system would do nothing for what is literally 2D images. REmake and Zero use pre-rendered as well, but they're animated and multi-layered images to help give the illusion of 3D space.
3.) There exists already old PC versions of RE1, RE2, and RE3, however the old PC versions have troubles with modern PCs and they'd likely have to redo the games porting from scratch.
4.) Simply put, the visuals are outdated and outside of making them available for the platform like on the PSN store, there'd be no advantage, and in fact possible disadvantages, to porting the games to the MT Framework Engine.
That is, unless of course they remade the games themselves. I'm not saying they will remake them, I'm very cynical if they would decide to do it. But they have shown they know fans have asked for this, and cite they'd do it if interest was shown, and I can be a bit shifty eye as they've since saying that been porting all of their older RE games to the MT Framework Engine in the last 2 years, probably for multiple reasons but one possibility can't be ruled out they may be looking into if porting or redoing older versions of their RE games in the MT Framework Engine may or may not be a worthwhile investment, and if remaking the second (or even third) game in the series would be worthwhile.
Cutline, if they want RE2 and RE3 on MT, the only way it'd truly work would be to remake the games. Either they will, or they won't.
That sounds like a decent way to do this.Hopefully it will be implemented like Parasite Eve. The character keeps moving forward (relative to the character) through the camera change as long as the D-pad is held down. When the player releases the D-pad, the d-pad directions reset and become relative to the screen again. This avoids sudden character direction changes when the camera switches. I think the first Devil May Cry used this scheme as well.
I know what you're getting at and sometimes that is true, but by and large I think this remaster improves on the atmosphere w/ its changes. Certain details just come out better in higher resolution and make it look creepier.Unfortunately that's the one thing that's off to me. Game's supposed to look smokey and grimey. It's just something that SD conveyed better. Ah well.
Photoshopping it would literally take minutes.They don't have much of a choice, since it's pre-rendered.
The last time I played RE1 was in ~1998.
This remaster comes at perfect time for me. It's gonna be a full on nostalgia blast.
Just imagine Jill face model on RE3 Remake for PS4. Believe!
I'm getting everything I can get my hands on!Yo Yoshi, you're getting the LE too?
Just imagine Jill face model on RE3 Remake for PS4. Believe!
Why would it be exclusive to PS4?
Point out where he said that.
Presumably because that's where he'd play it, beyond that, he probably doesn't care which platforms it's on.The absence of any other platform mention on a completely hypothetical game.
Just imagine Jill face model on RE3 Remake for PS4. Believe!
what's up with the lightning differences on the characters
i just threw this together real quick but wesker beat me to the punch with a better comparison that definitely shows that the backgrounds are just upscaled stuff w/ a sharpening filter
also im a moron who typed 'upscale' instead of 'downscale'
either way i'm buying it because i'm part of the problem and also more importantly i want more resident evils that are good
The complete absence of any other platform mention on a completely hypothetical game.
what's up with the lightning differences on the characters
i just threw this together real quick but wesker beat me to the punch with a better comparison that definitely shows that the backgrounds are just upscaled stuff w/ a sharpening filter
also im a moron who typed 'upscale' instead of 'downscale'
either way i'm buying it because i'm part of the problem and also more importantly i want more resident evils that are good
The complete absence of any other platform mention on a completely hypothetical game.
I'm getting everything I can get my hands on!
Hahaha, that's what I thought!
I'm curious to see your RE collection, so I could compare.
Real jill is kinda hot.
Is it true that they had to modify her appearance after the success of the RE series ?
By the way, RE4 HD does not run on MT Framework.
The only "old" RE game that has been rewritten using MTF is Code Veronica X HD.
Which means a PC port is very very likely ( I wonder at this point what the hell they're waiting for).
RE4HD PC port is a port of the X360 version, which is a port of the Wii version, which is a port of the GameCube version.
source: disassembly
Well they are certainly modifying some assets. Look at the plant on the right.
Hopefully we get to see the current gen versions soon.
Well they are certainly modifying some assets. Look at the plant on the right.
Hopefully we get to see the current gen versions soon.
If they can go in and change aspects of the pre-rendered backgrounds, does that mean that it's likely they are doing more than simply up scaling them and actually re-rendering at a higher resolution?
If they can go in and change aspects of the pre-rendered backgrounds, does that mean that it's likely they are doing more than simply up scaling them and actually re-rendering at a higher resolution?
If they can go in and change aspects of the pre-rendered backgrounds, does that mean that it's likely they are doing more than simply up scaling them and actually re-rendering at a higher resolution?
Yes the plants have been remade although I have no idea why.
edit: perhaps most easier seen on the plant on the left. In the original its leaves are growing upwards. In the remaster they are growing downwards.
I saw someone on twitter mention there will be options for non-tank controls? Is there a source for this? I've always wanted to try and give the pre-RE4 games a shot, but even when I tried out the original REmake, the shitty fixed camera tank controls kept me from playing more than 10 minutes.
Considering that last Gen versions will be 720p and it's Capcom, I'm inclined to believe that theory.I still stand by the theory that they're using the PS3 and 360 as some kind of crude testing ground and are focusing the most effort on the XBO/PS4 ports
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Also tank controls are the best.
Yes the plants have been remade although I have no idea why.
edit: perhaps most easier seen on the plant on the left. In the original its leaves are growing upwards. In the remaster they are growing downwards.
I can understand why people like them, but I just can't put up with it. Behind the character tank controls where you can control the camera are fine but the fixed camera games are what kill it for me. I get people have nostalgia for it but if I spend more time fighting against the controls to do what I want than actually playing the game, I'm not going to play it for very long. So glad to read that in the OP. Thanks!
I saw someone on twitter mention there will be options for non-tank controls? Is there a source for this? I've always wanted to try and give the pre-RE4 games a shot, but even when I tried out the original REmake, the shitty fixed camera tank controls kept me from playing more than 10 minutes.
Has a slight learning curve, but once you get used to them they become just fine. They are really perfect for these type of games, they were specifically balanced to include those type of controls. I haven't played RE1, but I noticed while playing the recent PC release of RE4 that the game would be fundamentally broken if controlled any other way.
I hope they don't mess with the controls. Tank controls are fine. Messing with them will kill a big part of the atmosphere.
I think you are getting a little trigger happy there Grief.
Tank controls are the default control scheme I believe, they have included other options in the menus for those that want them.
Yes the plants have been remade although I have no idea why.
edit: perhaps most easier seen on the plant on the left. In the original its leaves are growing upwards. In the remaster they are growing downwards.