Its both really.johntown said:I thought the beta was not starting until the August 4th? Is the a closed beta or special invite beta?
Its both really.johntown said:I thought the beta was not starting until the August 4th? Is the a closed beta or special invite beta?
Thanks for the answers, it sounds like they are handling things pretty well in terms of killstreaks and abilities. I just don't want to play another game where those dominate the flow of every match. MW2 was the breaking point for me in that regard.Loudninja said:1.Killstreaks works the same you get a certain number of kills in a role and you can activate them.There are very reasonable counters to the killstreaks, one that is not in a beta is the EMP grenade that disables all shields and other devices for 6 seconds.I dont feel the killstreaks are really important so far, but they are fun to use and they don't piss me off.
2.You can die quickly if you are not paying attention, but I feel the health is just right.Head shots are key in this game.
3.Spawns are random from what I seen.
4.Yes there is a respawn time, I forgot how long but it is pretty short.You also get automatically respawn in like 40 seconds.
5.The loadout selection works as you imagine you pick a weapon, 2 abilities and 2 passive abilities.None of them so far seem over power to me.
6.I don't know yet remember this is a beta so we only got a small taste so far.
All games use pre baked lighting and some dynamic ones,even games like RAGE and MW3.Only ones that I know that don't use a single pre baked light or shadow are GTA IV and Crysis 2.Thrakier said:Right. R1 has 25% more pixels on screen and better art/modelling. Both use pre baked lighting (R3 in a more complex but less consistent wayn). Aesthetically it's just opionion, but I'm pretty sure who would win that if you tried to make a blind study about it.
Also I encourage you guys to check the "skyboxes" aka the distant background in the beta. Just do it.
Yep,I think its best that way that Auger is a really powerful weapon.Fersis said:Wait a minute. The Auger is only available as Kill Streak?
I consider myself a rational man but...
* Kicks rack of magazines *
DarkChild said:All games use pre baked lighting and some dynamic ones,even games like RAGE and MW3.Only ones that I know that don't use a single pre baked light or shadow are GTA IV and Crysis 2.
Insomniac engine is deferred renderer(like NDs,R*s and GGs) which gives them ability to use much more dynamic lights than forward renderer engine(like UE3) so you are wrong about that one. I do think that Insomniac dropped the ball this gen,they started good with RFOM but continued in bad fashion as far tech goes.
The weapon wheel is in mutilplayer,the EMP grenade is not in the beat it will counter all shields. The cloak is a kill streak.patsu said:I played a few more sessions yesterday.
Do we get weapon wheel in MP at all ? It's a shame Auger is only a kill streak reward. The original Auger is well balanced (slow firing rate and limited shield coverage).
Also confused by the options and rewards in the game. I used the Doppelgänger ability and that's about it.
Don't like too many shields in the game. I think they are too powerful.
How do I activate cloaking ? In KZ3, I have assorted super abilities to overcome cloaking. What's the counter here ?
Game is fast pace, which I like. Carbine still feels weak/flat although I can get some kills.
Ah anyone can use the bulleye.johntown said:From what I have seen in videos it looks like the chimera players have an advantage because of the bullseye alt fire tag option.
They can tag and enemy and just run around a corner and shoot. Do the human players have anything to counter this?
Loudninja said:The weapon wheel is in mutilplayer,the EMP grenade is not in the beat it will counter all shields. The cloak is a kill streak.
Sorry the EMP grenade is not in the beta, you get more ammo with a ammo beacon, you can upgrade it to give you grenades. Yes the weapon well is in multiplayer so what ever someone drops you can pick up.patsu said:Where do I get an EMP grenade ? In fact, how do I pick up an additional grenade or more ammo ? By walking over a dead body ? I think I got some ammo doing that, but so far no new grenade yet.
If I pick up bulleye, I won't lose my Carbine ?
Loudninja said:Sorry the EMP grenade is not in the beta, you get more ammo with a ammo beacon, you can upgrade it to give you grenades. Yes the weapon well is in multiplayer so what ever someone drops you can pick up.
Same here. I'm struggling to level due to the matchmaking. Probably due to the small amount of people playing right now. PS3 froze right after my third game ended. Not booting up again until I hear of another patch.SuperSonic1305 said:I just played my first match and i'm not liking this at all. I got matched with players level 10-20 for some reason, the resolution is killing me eyes, and the default movement is so fucking slow.
Loudninja said:The weapon wheel is in mutilplayer,the EMP grenade is not in the beat it will counter all shields. The cloak is a kill streak.
Yes.RockmanWhore said:It kinda sounds like an unfair advantage to the chimera, unless the EMP greande can also disable the cloak.
http://www.insomniacgames.com/community/index.php?topic=56041.0This is the EMP Grenade. You will learn to love it in MP. It disables any active MP ability for six seconds. This includes Bubble Shields, Cloak, the auger shield, turrets, thermal vision, beacons, etc. etc.
A player who uses it immediately evens the battle.
Agreed. Don't know why it's a killstreak reward. Should be able to use all weapons for loadouts.Fersis said:Wait a minute. The Auger is only available as Kill Streak?
I consider myself a rational man but...
* Kicks rack of magazines *
MrPliskin said:Please tell me you're not comparing two MP levels to SP content...
That said, the radio broadcasts alone give the R3 MP stages more atmosphere than anything in FoM. Also, if you dont mind spoilers, watch the first 30 minutes. There's good reason the game has been getting praise.
You most likely have to unlocked it.patsu said:Do we know where to get an EMP grenade now even if it's not in the beta ? Sounds very important. ^_^
... and where are the weapon wells in both maps ? I didn't see them !
Bollocks said:Holy Shit!
Wasn't so sure but with this info day 1 then
Please confirm that all SP trophies can be done in coop as well?
Most of the fun in RE5 came that way
Live Free or Die said:Agreed. Don't know why it's a killstreak reward. Should be able to use all weapons for loadouts.
Another thing I don't like is only one weapon to start off with. :-(
Loudninja said:You most likely have to unlocked it.
jstevenson said:Because the Auger isn't fun if you make it balanced with everything else. You basically have to nuke it because you can see through walls with it. If it's actually fun and powerful, everyone picks it.
Plus, even if it is relatively balanced, it isn't fun for people to get shot through walls all the time. We had the Auger as a loadout, we had it not in MP at all, and then we settled on killstreak. It's awesome when you actually get it though, and its fun in how it changes the dynamic on the battle field.
jstevenson said:Yeah, and you can dual-login if you play split-screen.
There are a couple of co-op only trophies as well
Just hold triangle.patsu said:Ouch. 8^(
I hope either they tone down the shield, or make it relatively easy to get an EMP.
Weapon well is not an unlockable right ? Otherwise, newbies will suffer like in MAG.
Is there custom game in R3 ?
Loudninja said:Just hold triangle.
jstevenson said:Because the Auger isn't fun if you make it balanced with everything else. You basically have to nuke it because you can see through walls with it. If it's actually fun and powerful, everyone picks it.
Plus, even if it is relatively balanced, it isn't fun for people to get shot through walls all the time. We had the Auger as a loadout, we had it not in MP at all, and then we settled on killstreak. It's awesome when you actually get it though, and its fun in how it changes the dynamic on the battle field.
CozMick said:I have a US beta code for someone who is a resistance veteran and hasn't got in yet.
msdstc said:Could I possibly grab this for my friend? He was a big time R1/2 fan.
msdstc said:hmm... well can we share the beta? I was thinking maybe I'll just share with my friend if that's allowed and pass up the code CozMick was generous enough to share with me.
Loudninja said:Anyone else love the look of the trainyard map and the weapons?
lowrider007 said:Is that a joke?, outside of the gun the modelling the RFoM pic owns the R3 pic, but from what I've seen of the beta and various videos the particle effects in R3 own most effects in RFoM.
DJ Crimson said:I don't see how making it a killstreak now makes it anymore balance than it was before. Now you'll just have players be able to get the next killstreak easier and quicker which will only punish other team even more. Already seen it happen multiple times during the beta once they got the Auger, and done it myself.
DJ Crimson said:It was perfectly fine the way it was in RFOM like others have already mentioned. I can't say the same for R2's version of the weapon tho. So basically with the killstreaks, they want to make it even more accessible to attract the CoD fanbase. What a way to kill any uniqueness this franchise once had in the beginning.
jstevenson said:Because the Auger isn't fun if you make it balanced with everything else. You basically have to nuke it because you can see through walls with it. If it's actually fun and powerful, everyone picks it.
Plus, even if it is relatively balanced, it isn't fun for people to get shot through walls all the time. We had the Auger as a loadout, we had it not in MP at all, and then we settled on killstreak. It's awesome when you actually get it though, and its fun in how it changes the dynamic on the battle field.