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Is it even possible to get low enough ping times for 60fps to be relevant in multiplayer?
Too many "ifs" in the first part there - each one undermines the argument that Insomniac should build the game the way you want them to NOW.Amir0x said:Hello, at some point I'm going to buy a PS3 and Resistance will be a game I consider to buy. If it 'layers' the flaws on top of each other, maybe I'd then consider NOT to buy it. The weight my criticism bears is precisely the same either way (which is to say, even if I buy Resistance 1 at 30 bucks, if I like the original maybe I'd get Resistance 2, or any number of scenarios). That's a hypothetical, of course - I like more things about Resistance than I don't like - but this 30fps trend is terrible. And it's just a small factor of things that pisses me off about next-gen. So my complaints about it are not something that needs to be approached in such a way. I'm not saying this to troll, I legitimately feel these problems are getting larger as gaming progresses.
Wollan said:He mentions that there are weapons dependable on a heat bar so obviously that is something we haven't seen yet.
kaching said:Too many "ifs" in the first part there - each one undermines the argument that Insomniac should build the game the way you want them to NOW.
Ted Price: "Gang, Let's build a very costly next-gen game based on the requests from people who maybe might buy it 4 years from now when it's in the bargain bin"
Maybe you think I'm completely unsympathetic, Ami, but what I'm saying here is that, whether you have a legitimate grievance or not, you have a rather ineffective way of airing it. Insomniac is a dev that has previously put a premium on stable 60fps performance and had every intention of remaining committed to that with Resistance apparently. But something happened that was strong enough to shake their resolve. The stakes just get higher with next-gen game projects and they can't just ignore a largely indifferent response to their game.
All well and good to call 30fps a "flaw" but other people have other ideas about what the flaws are and they just seem to have a more convincing voice than the "Everything below 60fps is a flaw" crew.
Kleegamefan said:UNCOMPRESSED 7.1ch LPCM AUDIO FOR THE WIN!
IGN: You've previously mentioned that bodies will be persistent, so if you come back to an area later they'll still be there. Does this imply that the game is somewhat "open" in a way, where you can choose to wander back to previous areas at any time to find new secrets, or will areas be revisited throughout the game's storyline?
Drew Murray, Designer: Each level will be a totally unique environment and experience. While some of the levels in Resistance: Fall of Man, such as the battlefields and vehicle levels, will be more open and less linear, we have to have a certain amount of control over where the player is at certain times in order to build the horror and suspense that's part of our core experience.
The player will have opportunities to choose multiple tactics and paths in order to overcome certain challenges, such as our massive battlefields, and there will also be more restricted environments. These allow us to control timing and suspense, and offer some fantastic one-off events, such as the Burrower that crashes through the walls at the end of our E3 trailer.
We have several more tricks up our sleeve where we intend on using the tilt-sensor to increase immersion and improve control (nothing we want to give away just yet, though!)
Rice-Eater said:Anybody notice this quote
It looks like they might allow you to move the player with the tilt? I've had this idea in my head for a while. What if you could control the characters movement with the tilt and aim with the right analog stick. This frees up the left thumb to use the D-pad for quick weapon switching or whatever. I can see this happening.
hukasmokincaterpillar said:Instead of outright control I think I'd rather see a more "aid" like approach in an FPS. Something along the lines of using the tilt to peak around corners or raise your head up over cover when crouched, simple but intuitive stuff like that.
HomerSimpson-Man said:My same exact thoughts.
Things like peak/tilt your character left or right while retaining the analogs for aiming control to shoot.
JB1981 said:Bu-bu-bu-but I thought 1080p was meaningless this generation?!!
A major PS3 launch title locked at 30fps in 1080p res. Sony FTW, Microsoft PR FTL.
Oneself said:Honestly, as a PS fanboy and HDTV owner, I must say 1080p support is retarded. IMO It would be much, much more impressive @ 720p & 60fps.
You wanted the game to be 60fps - that has pretty broad impact on the overall design of the game.Amir0x said:I didn't say they should design a game around me
Not true - they said their goal was 60fps and 32 players and they reached that goal. But not enough people were impressed, so they had to shift their priorities.They had a goal, said it was 60fps. They failed to meet this in both singleplayer and multiplayer now.
We're discussing a rather significant decision in the development of this game and the merit of that decision, so I hardly see how it's a derailment of a thread that happens to be about the current state of this game.The sidetracks of constantly bringing up when I am buying a PS3 and 360 is tiresome because it doesn't change that all these things will be impacting me down the line. So, anyway, this was a pretty silly thing to derail a thread over on why to complain.
kaching said:You wanted the game to be 60fps - that has pretty broad impact on the overall design of the game.
kaching said:If you don't want it to be constantly brought up how price conscious you are, you'd have to start with your own tendency of bringing it up constantly and discussing it forcefully. It's very relevant to point out that the reason why you aren't even considering buying this game until well down the line in the first place has got nothing to do with your complaint about framerate. The level of frustration you express about <60fps framerate (and the way you sometimes lash out at those who don't necessarily care as much) is out of proportion with its apparent place in your list of priorities. And, apparently, devs aren't buying it either.
No single factor is going to be considered in a complete vaccuum like that where its unaffected by other factors. In November it'll be a $60 game that's only 30fps. In 2 years it'll still be a 30fps game but it'll only be $20, or less. Under which of those circumstances are you more likely to buy the 30fps game?Buying a system at launch or buying the system in 2 years, the game being 30fps will impact me precisely the same.
kaching said:Just because you acknowledge that devs won't necessarily design around your requests doesn't mean you aren't being demanding. Your vehemence regarding framerate speaks for itself.
kaching said:No single factor is going to be considered in a complete vaccuum like that where its unaffected by other factors. In November it'll be a $60 game that's only 30fps. In 2 years it'll still be a 30fps game but it'll only be $20, or less. Under which of those circumstances are you more likely to buy the 30fps game?
sol_bad said:Isn't it possible for devs to have a game running at 40 or 50 frames per second? Why is it always 30 or 60?
They said last week that they might be able to talk about it this week, but they didn't mention it at all [insert Kittonwy smiley]Bad_Boy said:Wasnt there supposed to be some 1up.com coverage on resistance?
I remember last weeks 1up Yours mentioning they would see some resistance on tuesday.
sol_bad said:Isn't it possible for devs to have a game running at 40 or 50 frames per second? Why is it always 30 or 60?
kaching said:Not true - they said their goal was 60fps and 32 players and they reached that goal. But not enough people were impressed, so they had to shift their priorities.
mrwilt said:Who the hell is not impressed with 32 players at 60fps!!??
mrwilt said:Who the hell is not impressed with 32 players at 60fps!!??
ah ok, seems the sites were slowly coming out of embargo. gamespot first, ign next,.... just waiting on 1up next.Mmmkay said:They said last week that they might be able to talk about it this week, but they didn't mention it at all [insert Kittonwy smiley]
RadiOPM on the other hand did mention that they attended an Insomniac presentation on Resistance, but they were under embargo and couldn't talk about it. Well except that they were impressed with the food and the presentation itself was very well done. Le sigh.
But wasn't the event on Tuesday? Because GameSpot had their feature up Monday night, which means it was probably written the week prior, or that morning at the latest, and therefore it couldn't have been based off the Tuesday event.Bad_Boy said:ah ok, seems the sites were slowly coming out of embargo. gamespot first, ign next,.... just waiting on 1up next.
Yeah. Gamespot was monday, IGN was wednesday/thursday I believe. But they both had pretty much the same material (just one was video and the other was on paper) so I assume it was written the week prior like you said.BuddyC said:But wasn't the event on Tuesday? Because GameSpot had their feature up Monday night, which means it was probably written the week prior, or that morning at the latest, and therefore it couldn't have been based off the Tuesday event.
BuddyC said:But wasn't the event on Tuesday? Because GameSpot had their feature up Monday night, which means it was probably written the week prior, or that morning at the latest, and therefore it couldn't have been based off the Tuesday event.
Wollan said:Also, they mentioned that the November issue of OPM(releasing in october) would have a big exclusive on their possible favorite game shown at E3 but that no one really talked too much about. Sounds like Naughty Dogs Jungle for me.
Here's the OPM podcast:
http://zdmedia.vo.llnwd.net/o1/Podcasts/OPM/083106.mp3
Luckyman said:On EGM Live someone said "it looks great now". :lol
I'm not really sure what game it's going to be, either. Joe Rybicki was the OPM editor who covered the mystery event, and he drops some useless hints in his blog:mckmas8808 said:What would make you think it was ND's jungle game?
I will give you three pieces of information: It's a PS3 game. OPM's November issue will be the first place you see anything about it. And I'm very, very excited to see it.
mckmas8808 said:What does that even mean? Damn Sony is screwing up this launch by NOT showing the goods.
Mmmkay said:We've already seen Naughty Dog's jungle game, so perhaps LA Noir, Killzone, or Lair? Whatever it is, it's going to be a major title since it's on the cover of the November OPM, i.e. the PS3's launch.
first place you see anything about it.
Luckyman said:La Noire trailer at TGS is kind of a no-brainer.
mckmas8808 said:What would make you think it was ND's jungle game?
Wollan said:I seriously doubt that. It's a very western audience directed game. I would be really surprised if TGS was the show to unveil it.
trailer highlighting the game will soon be released by our new publisher.
Luckyman said:La Noire trailer at TGS is kind of a no-brainer. That dosen't leave much.. GTA4. :lol
BuddyC said:But wasn't the event on Tuesday? Because GameSpot had their feature up Monday night, which means it was probably written the week prior, or that morning at the latest, and therefore it couldn't have been based off the Tuesday event.
Wollan said:Just how they worded it on the podcast.
Hi Insomniacs!
Like Burbank's summer weather, the past four weeks inside Insomniac have been sizzling. We're entrenched in the stretch run of production on Resistance: Fall of Man, but fortunately we've been watching the anticipation meter for the game steadily rise. This past month, we've received a record amount of visitors to www.insomniacgames.com, for example.
On the heels of a great cover story in PSM magazine, this month Gamespot wrote a well-balanced hands-on impressions story about Resistance that you can read here: http://www.gamespot.com/ps3/action/insomniacshooter/news.html?sid=6156671&tag=topslot;action;4 IGN just posted an in-depth Q&A from us Insomniacs as well, which you can see on their homepage at www.ign.com. More previews to come soon, including one where we offered unprecedented access to our studio. We're pumped, and can't wait to read everything along with you.
In other exciting news, Sony Computer Entertainment America's official Resistance: Fall of Man website has started to take shape too, at http://www.us.playstation.com/Content/OGS/GMID-018/Site/. Stay tuned to this site because much, much more will be revealed here.
Despite all this intense buzz, we've managed to keep things somewhat light around the office lately through fun activities like Happy Hours, free chair massage Wednesdays and a Smoothie Bar. Check out the details in our Buzz section within the Insomniac Community.
Also, don't miss former videogames reviewer-turned-Insomniac James Stevenson's latest Blarg, this time on the "joys" of capturing screenshots. For those of you who wonder why we only release a few of these coveted jewels at a time, THIS is the blog you want to read. Sign in at http://www.insomniacgames.com/community.php to check it.
That's it for now. Next month is going to rock for Resistance: Fall of Man fans.
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