dark10x said:
Ash's animation is good, but we've seen high quality animation like that in various last generation games (think Jak series). First person shooters have struggled to deliver quality animation, however, due to the nature of the gameplay. Resistance is a nice step in the right direction.
i single out Ash for a couple of reasons. he's a big character that feels like he has a lot of weight, and yet while running and turning never seems to 'pivot' on the spot. i don't think the Jak series (which all had great animation) had any similar characters. it stuck in my mind because i don't think i'd seen a character of that size feel like he had actual weight, while animating so fluidly. it's how he connects with the ground so well that i felt notable... and compared pretty well to the animation in question here.
and remember i'm saying they're on par.
animation is quite obviously one of the things that needs to get more focus this generation as in many games it's the obvious weak link. heck so many games seem to screw up a basic run animation (God of War... great game but the run animation still makes me shake my head).
maybe i didn't pick the best examples, but all i was doing was shooting down the ridiculous notion that the 360 can't do
animation as good as seen in resistance because it's CPU isn't as powerful. nearly every example brought up is animated well not because of CPU power but because of solid animators.
why does every thread about a good or bad looking exclusive have to turn into a pissing match though? Resistance is a great looking game that was playing really well at E3. it was my favourite PS3 game playable on the floor and on a par with anything else I played at E3... but no... I must be a 360 fanboy for daring to suggest that the 360 could do animation.
*sigh*
edit: maybe i need to see more recent videos of Heavenly Sword, but she still seems to instantly turn without a valid animation a whole bunch of times in the gameplay videos i've seen... which was the precise aspect of animation i was talking about the whole time. she has a bunch of really nice canned animations that don't transition too well from one to the next. what i've seen of resistance doesn't have that problem... but hey maybe we're talking about different things.