Yes. Resistance 3 being the most recent. MAG, Battlefield Bad Company 2 as well, and others.Sony has had dedicated servers for the majority of their first party games on the PS3. Infact, I think almost all of them did? Correct me if I'm wrong.
Yes. Resistance 3 being the most recent. MAG, Battlefield Bad Company 2 as well, and others.Sony has had dedicated servers for the majority of their first party games on the PS3. Infact, I think almost all of them did? Correct me if I'm wrong.
Get caught not reading OP. Look before you leap. The whole article is meant to debunk these blind replies and the poor communication of it all.
Servers have existed before, yes they are not something they invented just for X1. But subsidized dedicated servers from the platform holder available to all developers on any given platform is nothing short of impressive and exciting, and probably something that hasn't been done before.
Not every game is an MMO, and just because a game has integrated online features doesn't make it one either. Extending this to all developers on a platform is huge.
Being able to scale them around as demand shrinks/grows, as well as have them update the servers first and players auto get the updates and content will be great.
Yes. Resistance 3 being the most recent. MAG, Battlefield Bad Company 2 as well, and others.
I understand now, sort of a super efficient way to run, manage and organize dedicated servers, what I get from his piece is that he is relieved that he doesn't have to deal with all the dedicated server related stuff.They *are* dedicated servers. It's how those servers are organized, accessed and managed and how those servers can work together that makes the difference. What they're doing that makes them special is how much server capacity is available to be used (the existing Azure platform), and how easy it is to scale processing and servers as needed, automatically, to a fine-grained level of detail.
These are still computers doing work, yes.
According to Respawn the PC version won't have the "niceties" of the Xbone version. They haven't explained just what in the world that means though.
If TitanFall for PC uses GFWL or a similarly crappy client it's pretty much DoA.
I don't see why we, the gamers, would be against technology that can make the games we play better.
Servers have existed before, yes they are not something they invented just for X1. But subsidized dedicated servers from the platform holder available to all developers on any given platform is nothing short of impressive and exciting, and probably something that hasn't been done before..
So how will those of us who want the PC version actually pay for the dedicated servers if they're not going to be offered through traditional GSPs (ie, GameServers)?
So how will those of us who want the PC version actually pay for the dedicated servers if they're not going to be offered through traditional GSPs (ie, GameServers)?
Devs said that they will have to figure it out on their own and that not all the features would translate over, but the article makes it sound like they'd support other platforms too.Respawn with some plain talk, and a thread that didn't hit 200 posts in 12 minutes. SHOCKING NEWS.
What's going on with dedicated servers for the PC version of Titanfall, as that's what I'll be buying?
Origin + Windows 8 + GFWL, sent to dieOrigin
And Sony?
I hope Sony implementing a paywall means they will be embracing dedicated servers. I know some games on PS3 offered dedicated servers, so it should be a given it will happen on PS4...
Why not just say...
Dedicated Servers. They're confusing everyone with all of the other nonsense trying to make it sound amazing and NEVER BEFORE SEEN!
You either won't be getting them (most likely outcome), or you'll be paying Microsoft now.
https://twitter.com/abbieheppe/status/349240758794059780
Now to play the waiting game. Really hope they offer the alternative on PC at least. Azure is nice and all, but won't make a split of difference if I have a 200ms delay before taking into account my own connection.
This sounds good, but does that mean other games will use it too? Like CoD Ghosts for instance.
Exactly. MS is making it extremely easy and cost-effective for developers to add automatically scaling dedicated server support for all kinds of gaming related tasks.I understand now, sort of a super efficient way to run, manage and organize dedicated servers, what I get from his piece is that he is relieved that he doesn't have to deal with all the dedicated server related stuff.
It's like people forgot MW2 PC didn't have dedi's.Also, I think it takes some random leaps to suggest this service on Xbox One will negatively impact the dedicated server situation on PC. Dev's who do PC support right will continue to do it right, those that half ass PC support will continue half assing PC support.
What's this network launch issue baloney I am hearing from you?
OK, so it sounds like it's a real a thing. I stand corrected. Kudos to Respawn for explaining it.
This is now my big question. Is it available to all developers? If so will Xbox One multiplatform titles have an advantage?
Noooo...it clearly states that the PC and 360 versions will be getting dedicated servers:
Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.
Why the excitement over this? It's exactly what we knew the cloud was going to do, nothing more, nothing less.
This is now my big question. Is it available to all developers? If so will Xbox One multiplatform titles have an advantage?
Origin + Windows 8 + GFWL, sent to die
So how will those of us who want the PC version actually pay for the dedicated servers if they're not going to be offered through traditional GSPs (ie, GameServers)?
Still trying to figure out if having a Content Delivery Server for Azure locally would mitigate some latency with shit like this. but doubt it. Really REALLY hope they offer some private dedicated option.
Game this good shouldn't be restrained by BS.
GFWL is pretty much dead, even MS isn't touching that stuff anymore.GFWL for my most anticipated online MP game on PC next year?
NOOOOOOOOOOOOOOOOOO
this is some seriously disappointing news. I'd prefer Origin any day over that shit.
I don't like this response. What cost is there to Respawn for user hosted dedicated servers? Oh yeah, it is tougher to shove DLC down our throat then.
This is now my big question.
Is it available to all developers?
If so will Xbox One multiplatform titles have an advantage?
Um, I'm going to treat the whole "Titanfall is a Windows 8 exclusive" stuff as anti-MS FUD from now on, until something's confirmed either way. Thanks.Origin + Windows 8 + GFWL, sent to die
I honestly don't know enough about how Sony handles servers to know how close they are to being able to provide the same level of service. Anybody have an idea? Is this something Sony could easily roll out to match the scale of Azure? Do they already have a similarly scaled and distributed cloud environment they can leverage?
So after reading that article, the only thing I garnered was that cloud is simply a buzzword for dedicated servers.
Gee, what wasn't so hard now, was it Microsoft?
Now that's fantastic for online games and I'm happy their usage is being taken more seriously this generation for us console gamers.
But anyone who is expecting the 'cloud' to actively improve a game visually is merely deluding themselves.