Retro Sales Age Thread

I have NPD data for all PS1, DC and N64 software up to 2003 (from back when the entire spreadsheet would leak here), which might as well be LTD for these consoles...but I'm guessing I'm not allowed to post it here. :p

Interesting tidbit: The N64 had 23 million sellers. The PS1... 69. Probably more if a few games kept on selling past 2003.

Oh and the DC? One. :p
Your figures are too low (http://www.the-magicbox.com/Chart-USPlatinum.shtml). NFL2K, NFL2K1, Crazy Taxi, and Sonic Adventure all sold over one million units in the US.
 
Famitsu #335

Top 30 1995.4.10 - 4.16 (2 weeks)



01/03. (SFC) Chrono Trigger [1995.3.11 / Square / 11,400yen] - 12,133pt
02/01. (PS1) Tekken [1995.3.31 / Namco / 5,800yen] - 11,582pt
03/02. (SS) Daytona USA [1995.4.1 / SEGA / 6,800yen] - 8,485pt
04/04. (SFC) Super Formation Soccer '95 della Serie A [1995.3.31 / Human / 9,980yen] - 5,967pt
05/05. (PS1) Star Blade Alpha [1995.3.31 / Namco / 5,800yen] - 4,798pt
06/09. (SFC) Super Donkey Kong [1994.11.26 / Nintendo / 9,800yen] - 4,442pt
07/06. (PS1) Victory Zone [1995.3.31 / SCEJ / 5,800yen] - 4,387pt
08/07. (SFC) Rockman 7 [1995.3.24 / Capcom / 9,800yen] - 4,155pt
09/12. (SFC) Dragon Ball Z Chou Goukuuden: Totsugeki-hen [1995.3.24 / Bandai / 10,800yen] - 4,144pt
10/18. (SFC) Dai 4 Ji Super Robot Taisen [1995.3.17 / Banpresto / 12,800yen] - 4,134pt
11/15. (SFC) Derby Stallion III [1995.1.20 / ASCII / 12,800yen] - 3,679pt
12/08. (GB) Hoshi no Kirby 2 [1995.3.21 / Nintendo / 3,900yen] - 3,357pt
13/10. (3DO) D no Shokutaku [1995.4.1 / WARP / 8,800yen] - 3,333pt
14/11. (GB) Mario no Picross [1995.3.14 / Nintendo / 3,900yen] - 3,215pt
15/21. (SFC) Winning Post 2 [1995.3.18 / Koei / 12,800yen] - 2,959pt
16/20. (SFC) Kyouraku - Sanyo - Toyomaru Parlor! Parlor! [1995.3.30 / Nippon Telenet / 11,800yen] - 2,627pt
17/14. (PS1) Ridge Racer [1994.12.3 / Namco / 5,800yen] - 2,421pt
18/16. (SS) Virtua Fighter [1994.11.22 / SEGA / 8,800yen] - 2,011pt
19/27. (SFC) Jikkyou Powerful Pro Yakyuu 2 [1995.2.24 / Konami / 9,980yen] - 1,923pt
20/26. (SFC) Lady Stalker [1995.4.1 / Taito / 9.980yen] - 1,843pt
21/17. (SFC) RPG Tsukuru Super Dante [1995.3.31 / ASCII / 9,800yen] - 1,835pt
22/NE. (PS1) Pachiokun: Pachinko Land Adventure [1995.4.14 / Coconuts Japan / 5,800yen] - 1,772pt
23/22. (SFC) J-League Super Soccer 95 : Jisshou Stadium [1995.3.17 / Hudson / 9,980yen] - 1,478pt
24/13. (SS) Panzer Dragoon [1995.3.10 / SEGA / 6,800yen] - 1,251pt
25/00. (SFC) Super Momotarou Dentetsu III [1994.12.9 / Hudson / 9,500yen] - 1,190pt
26/19. (NGCD) Quiz King of Fighters [1995.3.31 / SNK / 5,800yen] - 1,006pt
27/00. (SFC) Ganbare Goemon 3 [1994.12.16 / Konami / 9,800yen] - 962pt
28/NE. (GB) SD Hiryu no Ken Gaiden [1995.4.14 / Culture Brain / 4,700yen] - 924pt
29/24. (PS1) Toshinden [1995.1.1 / Takara / 5,800yen] - 854pt
30/00. (SS) Deadalus [1995.3.24 / SEGA / 6,800yen] - 843pt
 
Your figures are too low (http://www.the-magicbox.com/Chart-USPlatinum.shtml). NFL2K, NFL2K1, Crazy Taxi, and Sonic Adventure all sold over one million units in the US.
He's talking about standalone sales since NPD doesn't includes bundle copies. The only million seller on software list is Sonic Adventure. NFL 2K and 2K1 are million sellers including bundle.

Crazy Taxi is below 1 million according to NPD data from january 2003, maybe they revised the numbers later.
 
Famitsu #336

1995.4.17 - 4.23



01/01. (SFC) Chrono Trigger [1995.3.11 / Square / 11,400yen] - 12,440pt
02/NE. (SFC) Mahoujin GuruGuru [1995.4.21 / Enix / 10,800yen] - 10,420pt
03/NE. (NG) Fatal Fury 3 [1995.4.21 / SNK / 32,000yen] - 9,537pt

04/02. (PS1) Tekken [1995.3.31 / Namco / 5,800yen] - 8,408pt
05/03. (SS) Daytona USA [1995.4.1 / SEGA / 6,800yen] - 8,008pt
06/NE. (3DO) Policenauts: Pilot Disc [1994.4.21 / Konami / 2,980yen] - 5,742pt
07/05. (PS1) Star Blade Alpha [1995.3.31 / Namco / 5,800yen] - 4,131pt
08/09. (SFC) Dragon Ball Z Chou Goukuuden: Totsugeki-hen [1995.3.24 / Bandai / 10,800yen] - 4,117pt
09/10. (SFC) Dai 4 Ji Super Robot Taisen [1995.3.17 / Banpresto / 12,800yen] - 4,049pt
10/08. (SFC) Rockman 7 [1995.3.24 / Capcom / 9,800yen] - 3,876pt
11/NE. (NGCD) Galaxy Fight: Universal Warriors [1995.4.21 / Sunsoft / 7,800yen] - 3,667pt
12/06. (SFC) Super Donkey Kong [1994.11.26 / Nintendo / 9,800yen] - 3,239pt
13/11. (SFC) Derby Stallion III [1995.1.20 / ASCII / 12,800yen] - 3,213pt
14/12. (GB) Hoshi no Kirby 2 [1995.3.21 / Nintendo / 3,900yen] - 2,839pt
15/14. (GB) Mario no Picross [1995.3.14 / Nintendo / 3,900yen] - 2,593pt
16/16. (SFC) Kyouraku - Sanyo - Toyomaru Parlor! Parlor! [1995.3.30 / Nippon Telenet / 11,800yen] - 2,320pt
17/04. (SFC) Super Formation Soccer '95 della Serie A [1995.3.31 / Human / 9,980yen] - 2,266pt
18/15. (SFC) Winning Post 2 [1995.3.18 / Koei / 12,800yen] - 2,247pt
19/17. (PS1) Ridge Racer [1994.12.3 / Namco / 5,800yen] - 2,056pt
20/20. (SFC) Lady Stalker [1995.4.1 / Taito / 9.980yen] - 2,011pt
21/19. (SFC) Jikkyou Powerful Pro Yakyuu 2 [1995.2.24 / Konami / 9,980yen] - 1,783pt
22/07. (PS1) Victory Zone [1995.3.31 / SCEJ / 5,800yen] - 1,780pt
23/00. (SFC) M.S. Gundam: Cross Dimension 0079 [1995.2.10 / Bandai / 9,800yen] - 1,738pt
24/00. (SFC) Yuu Yuu Hakusho Final Makai Saikyou Retsuden [1995.3.24 / Namco / 9,800yen] - 1,674pt
25/NE. (SFC) Marmalade Boy [1995.4.21 / Bandai / 9,800yen] - 1,437pt
26/23. (SFC) J-League Super Soccer 95 : Jisshou Stadium [1995.3.17 / Hudson / 9,980yen] - 1,410pt
27/21. (SFC) RPG Tsukuru Super Dante [1995.3.31 / ASCII / 9,800yen] - 1,405pt
28/24. (SS) Panzer Dragoon [1995.3.10 / SEGA / 6,800yen] - 1,228pt
29/18. (SS) Virtua Fighter [1994.11.22 / SEGA / 8,800yen] - 1,192pt
30/00. (SFC) Front Mission [1995.2.24 / Square / 11,400yen] - 946pt
 
Famitsu #338

1995.5.8 - 5.14



01/02. (SFC) Super Bomberman 3 [1995.4.28 / Hudson / 8,900yen] - 9,673pt
02/03. (SFC) Chrono Trigger [1995.3.11 / Square / 11,400yen] - 8,854pt
03/01. (SFC) J-League Excite Stage '95 [1995.4.28 / Epoch / 9,800yen] - 7,198pt
04/07. (PS1) Tekken [1995.3.31 / Namco / 5,800yen] - 6.590pt
05/05. (PS1) Jumping Flash! [1995.4.28 / SCEJ / 5,800yen] - 5,151pt
06/08. (SS) Daytona USA [1995.4.1 / SEGA / 6,800yen] - 4,404pt
07/04. (NGCD) Fatal Fury 3 [1995.4.28 / SNK / 8,800yen] - 3,558pt
08/09. (PS1) Gunners Heaven [1995.4.28 / SCEJ / 5,800yen] - 3,522pt
09/16. (SFC) Dai 4 Ji Super Robot Taisen [1995.3.17 / Banpresto / 12,800yen] - 3,259pt
10/00. (SFC) RPG School Super Dante [1995.3.31 / ASCII / 9,800yen] - 3,230pt
11/29. (SS) Virtua Fighter [1994.11.22 / SEGA / 8,800yen] - 2,822pt
12/17. (SFC) Super Donkey Kong [1994.11.26 / Nintendo / 9,800yen] - 2,611pt
13/20. (GB) Hoshi no Kirby 2 [1995.3.21 / Nintendo / 3,900yen] - 2,305pt
14/06. (SS) Virtual Hydlide [1995.4.28 / SEGA / 5,800yen] - 2,284pt
15/15. (PS1) Ridge Racer [1994.12.3 / Namco / 5,800yen] - 2,102pt
16/21. (3DO) Policenauts: Pilot Disc [1995.4.21 / Konami / 2,980yen] - 2,015pt
17/24. (GB) Mario no Picross [1995.3.14 / Nintendo / 3,900yen] - 1,801pt
18/11. (SFC) Rockman 7 [1995.3.24 / Capcom / 9,800yen] - 1,547pt
19/30. (SFC) Super Puyo Puyo [1993.12.10 / Banpresto / 8,200yen] - 1,487pt
20/19. (SFC) Derby Stallion III [1995.1.20 / ASCII / 12,800yen] - 1,483pt
21/13. (SFC) Dragon Ball Z Chou Goukuuden: Totsugeki-hen [1995.3.24 / Bandai / 10,800yen] - 1,474pt
22/00. (SS) Panzer Dragoon [1995.3.10 / SEGA / 6,800yen] - 1,383pt
23/14. (SFC) Mahoujin Guruguru [1995.4.21 / Enix / 10,800yen] - 1,362pt
24/00. (SFC) Winning Post 2 [1995.3.18 / Koei / 12,800yen] - 1,292pt
25/00. (SFC) Jikkyou Powerful Pro Yakyuu 2 [1995.2.24 / Konami / 9,980yen] - 1,284pt
26/26. (SFC) Simulation Pro Yakyuu [1995.4.28 / Hect / 12,800yen] - 1,219pt
27/00. (SFC) Super Famista 4 [1995.3.3 / Namco / 9,500yen] - 1,201pt
28/18. (SFC) Gundam Cross Dimension 0079 [1995.2.10 / Bandai / 9,800yen] - 1,192pt
29/22. (SS) Astal [1995.4.28 / SEGA / 5,800yen] - 1,037pt
30/00. (SFC) Super Momotarou Dentetsu III [1994.12.9 / Hudson / 9,500yen] - 991pt
 
Famitsu #339

1995.5.15 - 5.21



01/NE. (SS) Gokujou Parodius Da! Deluxe Pack [1995.5.19 / Konami / 5,800yen] - 17,983pt
02/02. (SFC) Chrono Trigger [1995.3.11 / Square / 11,400yen] - 9,303pt
03/01. (SFC) Super Bomberman 3 [1995.4.28 / Hudson / 8,900yen] - 9,035pt
04/04. (PS1) Tekken [1995.3.31 / Namco / 5,800yen] - 5,965pt
05/03. (SFC) J-League Excite Stage '95 [1995.4.28 / Epoch / 9,800yen] - 4,953pt
06/06. (SS) Daytona USA [1995.4.1 / SEGA / 6,800yen] - 4,578pt
07/05. (PS1) Jumping Flash! [1995.4.28 / SCEJ / 5,800yen] - 3,890pt
08/NE. (SFC) Snoopy Concerto [1995.5.19 / Mitsu Fudosan / 9,800yen] - 3,738pt
09/12. (SFC) Super Donkey Kong [1994.11.26 / Nintendo / 9,800yen] - 2,629pt
10/NE. (PCE) Wrestling Angels Double Impact [1995.5.19 / NEC / 7,800yen] - 2,352pt
11/11. (SS) Virtua Fighter [1994.11.22 / SEGA / 8,800yen] - 2,292pt
12/NE. (SFC) Battle Tycoon [1994.5.19 / Right Stuff / 10,980yen] - 2,119pt
13/09. (SFC) Dai 4 Ji Super Robot Taisen [1995.3.17 / Banpresto / 12,800yen] - 2,085pt
14/18. (SFC) Rockman 7 [1995.3.24 / Capcom / 9,800yen] - 2,043pt
15/13. (GB) Hoshi no Kirby 2 [1995.3.21 / Nintendo / 3,900yen] - 2,027pt
16/17. (GB) Mario no Picross [1995.3.14 / Nintendo / 3,900yen] - 1,975pt
17/08. (PS1) Gunners Heaven [1995.4.28 / SCEJ / 5,800yen] - 1,959pt
18/15. (PS1) Ridge Racer [1994.12.3 / Namco / 5,800yen] - 1,714pt
19/28. (SFC) Gundam Cross Dimension 0079 [1995.2.10 / Bandai / 9,800yen] - 1,672pt
20/30. (SFC) Super Momotarou Dentetsu III [1994.12.9 / Hudson / 9,500yen] - 1,653pt
21/14. (SS) Virtual Hydlide [1995.4.28 / SEGA / 5,800yen] - 1,576pt
22/10. (SFC) RPG School Super Dante [1995.3.31 / ASCII / 9,800yen] - 1,513pt
23/20. (SFC) Derby Stallion III [1995.1.20 / ASCII / 12,800yen] - 1,301pt
24/23. (SFC) Mahoujin Guruguru [1995.4.21 / Enix / 10,800yen] - 1,280pt
25/27. (SFC) Super Famista 4 [1995.3.3 / Namco / 9,500yen] - 1,278pt
26/NE. (SFC) Super Keiba 2 [1995.5.19 / I'Max / 11,800yen] - 1,076pt
27/00. (SFC) Kyouraku - Sanyo - Toyomaru Parlor! Parlor! [1995.3.30 / Nippon Telenet / 11,800yen] - 1,055pt
28/00. (NG) Fatal Fury 3 [1995.4.21 / SNK / 32,000yen] - 1,043pt
29/24. (SFC) Winning Post 2 [1995.3.18 / Koei / 12,800yen] - 1,026pt
30//26. (SFC) Simulation Pro Yakyuu [1995.4.28 / Hect / 12,800yen] - 876pt


That's all the issues I actually have
 
Nice work :)

I've started adding the charts to the third OP. 1994 & 1995 done so far, we have 14/48 & 23/49 charts respectively. I've assumed that double week charts are two issues following double issues, but sometimes it was one issue earlier or later, so a few of those dates may need to be corrected as we find more charts.
 
I realized I have another issue, from 1994, bought cause I thought there was not a month late from publishing date and the weekly chart.
I just have to remember where i left, it's around the end of November.



good job BKK ! :)
 
does anybody knows which tracker Saturn Magazine and the following Dreamcast Magazine used ?

cause I got the Saturn Magazine user reviews book and they are showing for each month a top5 and also a cumulative top10, but LTD are considerably higher than Famitsu numbers.

I noticed they also used a "point system" until 1997 in the same way Famitsu used, and considering how old those numbers are I don't think it's something related to M-C.
Maybe Dengeki ?
FYI both magazines were published by Softbank.


anyway, some numbers just to show the difference :

Virtua Fighter 2 - 1,703,820
Virtua Fighter - 711,806
Sakura Taisen 2 - 535,832
Nights - 504,878
Fighting Vipers - 460,309
Devil Summoner: Soul Hackers - 320,887
Could you post pictures of the monthly charts, please? I'm trying to work out the ratio for points from when they switched to reporting actual sales numbers.
 
So I was reading this interview with Stefano Arnhold of Tectoy, a company that sells Sega products in Brazil. Here he cites that they sold over 5 million Master Systems in Brazil, and over 3 million Mega Drive's there.

So the Master System in Brazil sold about 55% of what the Saturn and Dreamcast did worldwide? That's kinda funny.
 
I start with Saturn monthly charts from Saturn Magazine published by Softbank.
I presume the chart is related to the previous month

#2 - 1995.1.7
November 1994
1. Virtua Fighter - 9,378pt
2. Gale Racer - 2,538pt
3. Shin setsu - 1,904pt
4. Myst - 1,129
5. Mahjong - 1,055


#3 - 1995.2.8
December 1995
1. Virtua Fighter - 4,422pt
2. Clockwork Knight - 2,749pt
3. Gale Racer - 2,562pt
4. Shin setsu - 2,186pt
5. Myst - 1,076pt


#4 - 1995.3.8
January 1995
1. Victory Goal - 3,424pt
2. Virtua Fighter - 2,657pt
3. Gotha - 1,503pt
4. Clockwork Knight - 1,429pt
5. Shin setsu - 1,332


#5 - 1995.4.8
February 1995
1. Virtua Fighter - 4,287pt
2. Victory Goal - 4,052pt
3. Idol Senshi Suchi Pai Special - 3,155pt
4. Gotha - 2,765pt
5. Rampo - 1,949pt


#6 - 1995.5.8
March 1995
1. Panzer Dragoon - 7,392pt
2. Daytona USA - 6,859pt
3. Virtua Fighter - 1,956pt
4. Deadalus - 1,329pt
5. Idol Senshi Suchi Pai Special - 1,291pt

I stop here cause as you can see something is wrong :
PD was released on March 10 and Daytona on April 1 but both are listed on "April chart"...

UPDATE : fixed, week 14 (1995.3.27 - 1995.4.2 is considered as March)

#7. 1995.6.8
April 1995
1. Daytona - 7,332pt
2. Virtual Hydlide - 1,830pt
3. Panzer Dragoon - 1,319pt
4. Virtua Fighter - 846pt
5. Deadalus - 653pt


other interesting info :

#2 - Saturn sold 170k on launch day (week?) and after one week sales topped 250k
#3 - by the end of 1994 there were sold 500k SS ad 300k PS1 (BKK & Celine, iirc 300k is confirmed data for PS1, isn't it ?)
#4 - end of January 1995 : SS 580k, PS1 500k
#5 - end of February 1995 : SS 690k; end of March 1995 : SS 800k
#6 - end of March 1995 (again?) : SS 840k
#7 - end of May 1995 : SS & PS1 1mln
#1995.1.12/26 - end of November 1995 : SS 2m, VF2 first week 700k
 
just for comparison :


#4 - 1995.3.8
January 1995
1. Victory Goal - 3,424pt
2. Virtua Fighter - 2,657pt
3. Gotha - 1,503pt
4. Clockwork Knight - 1,429pt
5. Shin setsu - 1,332



Famitsu (1995.1.2 - 1995.1.22, missing one week for Clockwork Knight)
Victory Goal - 33,376pt (19,936+13,440)
Virtua Fighter - 28,338pt (14,041+5,687+4,215+4,395)
Clockwork Knight - 6,644pt (2,675+2,748+1,221)
 
just for comparison :


#4 - 1995.3.8
January 1995
1. Victory Goal - 3,424pt
2. Virtua Fighter - 2,657pt
3. Gotha - 1,503pt
4. Clockwork Knight - 1,429pt
5. Shin setsu - 1,332


Famitsu (1995.1.2 - 1995.1.22, missing one week)
Virtua Fighter - 14,041+5,687+4,215 = 23,943pt
Clockwork Knight - 2,675+2,748+1,221 = 6,644pt
Victory Goal - 19,936pt
I have the next week for two of those (1/23-1/29):
Virtua Fighter - 4,395
Virtua Goal - 13,440
 
Good, thank you !

can you also post the complete top30 ?
I was looking for that issue but if you have data I can focus on another ones :)
I do not have the data for the complete top 30 but I have about half of it:
1/30/95:
Code:
SFC	Super Donkey Kong Nintendo	11925
PSX	Cybersled	     Namco	10704
PSX	Kileak: The DNA      Sony	10138
PSX	Toshinden	     Takara	9356
PSX	Raiden Project	Seibu Kaihatsu	9157
PSX	Ridge Racer	     Namco	7708
SFC	Derby Stallion III     ASCII	7269
SAT	Virtua Fighter	        Sega	6909
SAT	Victory Goal	        Sega	6172
SFC	Super Puyo Puyo	Banpresto	5261
PSX	MYST	          SoftBank	4105
PSX	Space Griffon VF-9	Panther	3952
SFC	Rockman X2	   Capcom	2250
PSX	A. IV Evolution	     Artdink	1907
SAT	MYST	          SoftBank	1709
SAT	Gale Racer	        Sega	1313
 
Nice work :)

I've started adding the charts to the third OP. 1994 & 1995 done so far, we have 14/48 & 23/49 charts respectively. I've assumed that double week charts are two issues following double issues, but sometimes it was one issue earlier or later, so a few of those dates may need to be corrected as we find more charts.
BKK can you link the website with the guy with all the Famitsu issues? I've asked him to start posting the TOP30 charts. If more people are interested please send him an email to show support:
http://www.chrismcovell.com/secret.html
 
NPD sales data and market shares for the United States from 1994 to 2001:

Matthew T. Clements (University of Texas) & Hiroshi Ohashi (University of Tokyo), "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002", October 2004, NET Institute, page 25
http://www.netinst.org/Clements_Ohashi.pdf#page=25

1994 - 5.65 million consoles
1. Genesis - 57.87% share (3,269,655 units)
2. SNES - 36.43% share (2,058,295 units)
3. NES - 4.75% share (268,375 units)

1995 - 4.61 million consoles
1. Genesis - 42.68% share (1,967,548 units)
2. SNES - 37.71% share (1,738,431 units)
3. PS1 - 11.15% share (514,015 units)
4. Saturn - 4.93% share (227,273 units)
5. NES - 2.25% share (103,725 units)

1996 - 7.09 million consoles
1. PS1 - 28.83% share (2,044,047 units)
2. N64 - 24.99% (1,771,791 units)
3. Genesis - 18.56% share (1,315,904 units)
4. SNES - 15.88% share (1,125,892 units)
5. Saturn - 10.49% share (743,741 units)
6. NES - 0.66% share (46,794 units)

1997 - 11.6 million consoles
1. PS1 - 49.82% share (5,779,120 units)
2. N64 - 38.69% (4,488,040 units)
3. SNES - 5.11% share (592,760 units)
4. Genesis - 4.12% share (477,920 units)
5. Saturn - 2.15% share (249,400 units)
6. NES - 0.07% share (8,120 units)

1998 - 12.41 million consoles
1. PS1 - 61.38% share (7,617,258 units)
2. N64 - 31.27% (3,880,607 units)
3. Genesis - 5.31% share (658,971 units)
4. SNES - 1.61% share (199,801 units)
5. Saturn - 0.44% share (54,604 units)
6. NES - 0.001% share (124 units)

1999 - 12.21 million consoles
1. PS1 - 55.06% share (6,722,826 units)
2. N64 - 28.98% (3,538,458 units)
3. Dreamcast - 12.27% share (1,498,167 units)
4. Genesis - 3.53% share (431,013 units)
5. SNES - 0.12% share (14,652 units)
6. Saturn - 0.05% share (6,105 units)

2000 - 8.11 million consoles
1. PS1 - 39.17% share (3,176,687 units)
2. N64 - 30.59% (2,480,849 units)
3. Dreamcast - 16.14% share (1,308,954 units)
4. PS2 - 13.41% share (1,087,551 units)
5. Genesis - 0.67% share (54,337 units)
6. Saturn - 0.01% share (811 units)
7. SNES - 0.01% share (811 units)

2001 - 13.16 million consoles
1. PS2 - 47% share (6,185,200 units)
2. PS1 - 16.89% share (2,222,724 units)
3. Dreamcast - 8.76% share (1,152,816 units)
4. N64 - 7.51% (988,316 units)
5. Genesis - 0.01% share (1,316 units)
6. SNES - 0.0001% share (13 units)

Total, 1994-2001 - 74.84 million consoles
1. PS1 - 28,076,677 units
2. N64 - 17,148,061 units
3. Genesis - 8,176,664 units
4. PS2 - 7,272,751 units
5. SNES - 5,730,655 units
6. Dreamcast - 3,959,937 units
7. Saturn - 1,281,934 units
8. NES - 158,763 units
 
I always thought the SNES beat Genesis once DKC hit, and the N64 beat the PSX the first too years. Guess I was wrong?

Interesting that the Saturn never even beat the Genesis, lol.
 
NPD sales data and market shares for the United States from 1994 to 2001:

Matthew T. Clements (University of Texas) & Hiroshi Ohashi (University of Tokyo), "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002", October 2004, NET Institute, page 25
http://www.netinst.org/Clements_Ohashi.pdf#page=25

1994 - 5.65 million consoles
1. Genesis - 57.87% share (3,269,655 units)
2. SNES - 36.43% share (2,058,295 units)
3. NES - 4.75% share (268,375 units)

1995 - 4.61 million consoles
1. Genesis - 42.68% share (1,967,548 units)
2. SNES - 37.71% share (1,738,431 units)
3. PS1 - 11.15% share (514,015 units)
4. Saturn - 4.93% share (227,273 units)
5. NES - 2.25% share (103,725 units)

1996 - 7.09 million consoles
1. PS1 - 28.83% share (2,044,047 units)
2. N64 - 24.99% (1,771,791 units)
3. Genesis - 18.56% share (1,315,904 units)
4. SNES - 15.88% share (1,125,892 units)
5. Saturn - 10.49% share (743,741 units)
6. NES - 0.66% share (46,794 units)

1997 - 11.6 million consoles
1. PS1 - 49.82% share (5,779,120 units)
2. N64 - 38.69% (4,488,040 units)
3. SNES - 5.11% share (592,760 units)
4. Genesis - 4.12% share (477,920 units)
5. Saturn - 2.15% share (249,400 units)
6. NES - 0.07% share (8,120 units)

1998 - 12.41 million consoles
1. PS1 - 61.38% share (7,617,258 units)
2. N64 - 31.27% (3,880,607 units)
3. Genesis - 5.31% share (658,971 units)
4. SNES - 1.61% share (199,801 units)
5. Saturn - 0.44% share (54,604 units)
6. NES - 0.001% share (124 units)

1999 - 12.21 million consoles
1. PS1 - 55.06% share (6,722,826 units)
2. N64 - 28.98% (3,538,458 units)
3. Dreamcast - 12.27% share (1,498,167 units)
4. Genesis - 3.53% share (431,013 units)
5. SNES - 0.12% share (14,652 units)
6. Saturn - 0.05% share (6,105 units)

2000 - 8.11 million consoles
1. PS1 - 39.17% share (3,176,687 units)
2. N64 - 30.59% (2,480,849 units)
3. Dreamcast - 16.14% share (1,308,954 units)
4. PS2 - 13.41% share (1,087,551 units)
5. Genesis - 0.67% share (54,337 units)
6. Saturn - 0.01% share (811 units)
7. SNES - 0.01% share (811 units)

2001 - 13.16 million consoles
1. PS2 - 47% share (6,185,200 units)
2. PS1 - 16.89% share (2,222,724 units)
3. Dreamcast - 8.76% share (1,152,816 units)
4. N64 - 7.51% (988,316 units)
5. Genesis - 0.01% share (1,316 units)
6. SNES - 0.0001% share (13 units)

Total, 1994-2001 - 74.84 million consoles
1. PS1 - 28,076,677 units
2. N64 - 17,148,061 units
3. Genesis - 8,176,664 units
4. PS2 - 7,272,751 units
5. SNES - 5,730,655 units
6. Dreamcast - 3,959,937 units
7. Saturn - 1,281,934 units
8. NES - 158,763 units
I shared this data on GAF years ago. Much of the numbers have since been revised eg. GEN was high, SNES low, same issue with PSX, N64.
The data Clements used was like the original reported data. I have the revived data compiled in 2005 from sonycowboy:

1994
GEN 3,270,000
SNES 2,820,000
NES 430,000

1995
SNES 2,320,000
GEN 1,890,000
PSX 600,000
SAT 290,000
NES 140,000

1996
PSX 1,990,000
N64 1,970,000
SNES 1,250,000
GEN 860,000
SAT 780,000
NES 50,000

1997
PSX 5,050,000
N64 4,490,000
SNES 830,000
GEN 330,000
SAT 240,000

1998
PSX 7,110,000
N64 4,140,000
SNES 880,000
GEN 570,000
SAT 50,000

1999
PSX 5,840,000
N64 3,540,000
DC 1,480,000
GEN 320,000
SNES 290,000

2000
PSX 3,250,000
N64 2,530,000
DC 1,280,000
PS2 1,100,000
GEN 40,000

2001
PS2 6,180,000
PSX 2,240,000
DC 1,250,000
N64 1,160,000
 
I shared this data on GAF years ago. Much of the numbers have since been revised eg. GEN was high, SNES low, same issue with PSX, N64.
The data Clements used was like the original reported data. I have the revived data compiled in 2005 from sonycowboy:
Do you have any data on what the PSX and N64 did past 2001?
 
NPD sales data and market shares for the United States from 1994 to 2001:

Matthew T. Clements (University of Texas) & Hiroshi Ohashi (University of Tokyo), "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002", October 2004, NET Institute, page 25
http://www.netinst.org/Clements_Ohashi.pdf#page=25
Who knows...
I've seen some other "NPD numbers" (for example for 1995) and do not match with those...
Maybe revised at a certain point of time?

Another example:
 
I shared this data on GAF years ago. Much of the numbers have since been revised eg. GEN was high, SNES low, same issue with PSX, N64.
The data Clements used was like the original reported data. I have the revived data compiled in 2005 from sonycowboy:
Do you know how sonycowboy arrived at those numbers in 2005?
 
I shared this data on GAF years ago. Much of the numbers have since been revised eg. GEN was high, SNES low, same issue with PSX, N64.
The data Clements used was like the original reported data. I have the revived data compiled in 2005 from sonycowboy:
Anything about handhelds (GG,Lynx,GB,NGPC) or minor consoles (Jaguar, 3DO, Virtual Boy, 32X, Sega CD,CD-i)?
 
Anything about handhelds (GG,Lynx,GB,NGPC) or minor consoles (Jaguar, 3DO, Virtual Boy, 32X, Sega CD,CD-i)?
Handhelds:

1995
GB 1,930,000
GG 770,000
VB 155,000

1996
GB 1,380,000
GG 320,000
GBP 300,000
VB 49,000

1997
GBP 1,960,000
VB 290,000
GB 140,000
GG 100,000

1998
GBP 1,890,000
GBC 990,000
GG 80,000
VB 3,000
GB 3,000

1999
GBC 6,450,000
GBP 760,000
NGP 39,000

2000
GBC 6,820,000
NGP 46,000
GBP 19,000

2001
GBA 4,606,000
GBC 2,950,000

2002
GBA 6,740,000
GBC 62,000


GAF has data after this point.
 
Thanks.

No data for 1994 (for handhelds)?
No, it's out there tho.
I'm still holding out we will find that old accountant that still knows about / has access to a firm with the original NPD data from the early-90s (and late-80s).

We do know NCL has a database of monthly NPD back to the NES, we have to find companies / accountants that do not mind sharing data (since NPD themselves do not hang on to data that far back nor can they profit from it)...
 
No, it's out there tho.
I'm still holding out we will find that old accountant that still knows about / has access to a firm with the original NPD data from the early-90s (and late-80s).

We do know NCL has a database of monthly NPD back to the NES, we have to find companies / accountants that do not mind sharing data (since NPD themselves do not hang on to data that far back nor can they profit from it)...
Would be nice if someday we get this.

I remember that in the past you made Classic Sales-Age threads with monthly NPD (Square2005 was you right ?).

Maybe you can do that again. I would love to talk more about old sales and complete my knowledge because I have almost nothing on SW before 2002.
 
BKK can you link the website with the guy with all the Famitsu issues? I've asked him to start posting the TOP30 charts. If more people are interested please send him an email to show support:
http://www.chrismcovell.com/secret.html
I think I've linked to all of those charts (from 94/95) already. Chris Covell is very busy with doing a lot of great work for the retro gaming community, most recent of which that I'm aware of is helping to emulate the Sega AI computer. I don't think we should be pestering him with scan requests. He'll scan them as and when he has time.

Do we have any data on how much those official licensed Genesis clones sell?
Whilst interesting to have, I don't really consider models released after the last licensed game to have much significance as far as such things as developer support is concerned. That's my personal cut-off ... models released before the last licensed game was. I'm sure some others will disagree.

sonyfanboy was (is?) part of NPD.
Freudian slip? ;) Anyway, Sonycowboy used to leak NPD data on here before the crackdown. Personally, I feel that both the originally reported numbers and the later adjusted numbers have value. The original, as even if they were more inaccurate, they were the figures that developers and publishers were using to decide which platforms to support at the time.On the other hand, the later adjusted figures may give a more accurate retrospective perspective of the actual situation at the time (although neither is 100% accurate).

Handhelds:

1995
GB 1,930,000
GG 770,000
VB 155,000

1996
GB 1,380,000
GG 320,000
GBP 300,000
VB 49,000

1997
GBP 1,960,000
VB 290,000
GB 140,000
GG 100,000

1998
GBP 1,890,000
GBC 990,000
GG 80,000
VB 3,000
GB 3,000

1999
GBC 6,450,000
GBP 760,000
NGP 39,000

2000
GBC 6,820,000
NGP 46,000
GBP 19,000

2001
GBA 4,606,000
GBC 2,950,000

2002
GBA 6,740,000
GBC 62,000


GAF has data after this point.
Majesco re-released GG in 2001, there really should be GG figures for that year, there's a decent amount of these on Ebay ... they're not rare at least. Also NGP seems rather low, which may have been the case as I don't have any shipment figures for that platform, but it wasn't a stealth release, and they had decent marketing, so I'm slightly sceptical about that figure (but I can't currently disprove it).

RE: the Sega WW numbers

Has anyone tried asking Sega directly for the numbers? Some time ago Aquamarine got with Nintendo office and managed to get some old shipment figures from them. Here's the thread she made about it.
Well, you don't get what you don't ask for, as is said. Nintendo is a different situation, as they still produce hardware, so I guess that it could still be considered as IR relevant data. I don't think that is so much the case with Sega, but they (SoJ) have been fairly open with sharing stuff from their archives with various retro gaming publications, so let's see. Unfortunately I don't carry much weight beyond maintaining this thread, along with documenting Sega's history along with others on SegaRetro, so I don't know how much effort they're willing to go through to help out a non-journalist. Still, I think that I'll fire off some emails to the various hardware manufacturers over the weekend and see what replies I get.
 
Whilst interesting to have, I don't really consider models released after the last licensed game to have much significance as far as such things as developer support is concerned. That's my personal cut-off ... models released before the last licensed game was. I'm sure some others will disagree.
I agree with that but I do wonder how well they sell. I mean, I remember buying one 10 years ago. Those official Genesis clones have been around for quite a while!
 
Freudian slip? ;) Anyway, Sonycowboy used to leak NPD data on here before the crackdown. Personally, I feel that both the originally reported numbers and the later adjusted numbers have value. The original, as even if they were more inaccurate, they were the figures that developers and publishers were using to decide which platforms to support at the time.On the other hand, the later adjusted figures may give a more accurate retrospective perspective of the actual situation at the time (although neither is 100% accurate).
For the older systems they are nothing more than a curiosity for me.




Well, you don't get what you don't ask for, as is said. Nintendo is a different situation, as they still produce hardware, so I guess that it could still be considered as IR relevant data. I don't think that is so much the case with Sega, but they (SoJ) have been fairly open with sharing stuff from their archives with various retro gaming publications, so let's see. Unfortunately I don't carry much weight beyond maintaining this thread, along with documenting Sega's history along with others on SegaRetro, so I don't know how much effort they're willing to go through to help out a non-journalist. Still, I think that I'll fire off some emails to the various hardware manufacturers over the weekend and see what replies I get.
Let's hope they respond back then.
There are heaps of journalists on GAF, we could ask to one of them in case.
My most wanted are the software shipment for '90s games.

I can fill some void for the latter games (a bajillion of Sonic games lol).
 
Well, you don't get what you don't ask for, as is said. Nintendo is a different situation, as they still produce hardware, so I guess that it could still be considered as IR relevant data. I don't think that is so much the case with Sega, but they (SoJ) have been fairly open with sharing stuff from their archives with various retro gaming publications, so let's see. Unfortunately I don't carry much weight beyond maintaining this thread, along with documenting Sega's history along with others on SegaRetro, so I don't know how much effort they're willing to go through to help out a non-journalist. Still, I think that I'll fire off some emails to the various hardware manufacturers over the weekend and see what replies I get.
That would be great. The Sega numbers (even NPD numbers) are all over the place. Let's hope Sega finally give some closure.