Retro Sales Age Thread

Aug 26, 2005
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Dengeki (left) and Famitsu (right) 1996 top 10

Code:
1. Tekken 2          - 1,167m / 1,079m (+88k Dengeki)
2. DQ3               - 1,071m /   719k (+352k Dengeki)
3. Biohazard         - 1,016m /   942k (+74k Dengeki)
4. Derby Stallion 96 -   960k /   903k (+57k Dengeki)
5. Super Mario 64    -   903k /   890k (+13k Dengeki)
6. Super Mario RPG   -   864k /   995k (+131k Famitsu)
7. Arc the Lad 2     -   818k /   672k (+146k Dengeki)
8. Tobal n.1         -   752k /   657k (+95k Dengeki)
9. Rage Racer        -   701k /   571k (+130k Dengeki)
10. S. Donkey Kong 3 -   674k /   514k (+160k Dengeki)

maybe more shops tracked by Dengeki = more valuable data ?
 
Oct 4, 2009
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combining Dengeki sales for Ridge Racer (253k) with the data I have from Famitsu, seems like the multiplier could be 2,5
If I remember correctly the know Famitsu multiplier (3.5?) before they switched to nation-wide charts was valid only for the period between February and October 1996.
The multipliers used before February 1996 aren't known.
 
May 10, 2015
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I've been looking for this for a long time, but there truly is no data on how the classic Sega games made on their early consoles in Japan, is there?

I'm talking about stuff like the early Sonic, Phantasy Star games and some arcade ports like Altered Beast or Golden Axe.

The only pre Saturn data for Sega consoles I have is some late Mega Drive games, 1994 stuff, nothing prior to that.

I dunno, is just crazy to think that there's no data on how the original Sonic The Hedgehog sold over there given the popularity of the series.
 
Oct 4, 2009
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Ōkami;179674414 said:
I've been looking for this for a long time, but there truly is no data on how the classic Sega games made on their early consoles in Japan, is there?

I'm talking about stuff like the early Sonic, Phantasy Star games and some arcade ports like Altered Beast or Golden Axe.

The only pre Saturn data for Sega consoles I have is some late Mega Drive games, 1994 stuff, nothing prior to that.

I dunno, is just crazy to think that there's no data on how the original Sonic The Hedgehog sold over there given the popularity of the series.
Media Create:

Sonic the Hedgehog

[PS2] Sonic Heroes (Sega) {2003.12.30} - 41.839
[Xbox] Sonic Heroes (Sega) {2003.12.30} - 1.492
[GC] Sonic Heroes (Sega) {2003.12.30} - 67.088
[GBA] Sonic Battle (Sega) {2003.12.04} - 76.397
[GBA] Sonic Pinball Party (Sega) {2003.07.17} - 8.292
[GC] Sonic Adventure DX: Director's Cut (Sega) {2003.06.17} - 71.909
[GBA] Sonic Advance 2 (Sega) {2002.12.19} - 203.055
[GC] Sonic Mega Collection (Sega) {2002.12.19} - 89.250
[GBA] Sonic Advance (Sega) {2001.12.20} - 201.850
[GC] Sonic Adventure 2 Battle (Sega) {2001.12.20} - 291.126
[DC] Sonic Adventure 2 (Sega) {2001.06.23} - 82.318
[DC] Sonic Shuffle (Sega) {2000.12.21} - 10.630
[DC] Sonic Adventure (Sega) {1998.12.23} - 455.005
[MD] Sonic & Knuckles (Sega) {1994.10.28} - 15.987
[MD] Sonic the Hedgehog 3 (Sega) {1994.05.27} - 136.203
[MD] Sonic the Hedgehog CD (Sega) {1993.04.14} - 16.368
[MD] Sonic the Hedgehog 2 (Sega) {1992.09.23} - 112.583
[GG] Sonic the Hedgehog 2 (Sega) {1992.11.21} - 48.462
 
Aug 16, 2006
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Media Create:

Sonic the Hedgehog

[PS2] Sonic Heroes (Sega) {2003.12.30} - 41.839
[Xbox] Sonic Heroes (Sega) {2003.12.30} - 1.492
[GC] Sonic Heroes (Sega) {2003.12.30} - 67.088
[GBA] Sonic Battle (Sega) {2003.12.04} - 76.397
[GBA] Sonic Pinball Party (Sega) {2003.07.17} - 8.292
[GC] Sonic Adventure DX: Director's Cut (Sega) {2003.06.17} - 71.909
[GBA] Sonic Advance 2 (Sega) {2002.12.19} - 203.055
[GC] Sonic Mega Collection (Sega) {2002.12.19} - 89.250
[GBA] Sonic Advance (Sega) {2001.12.20} - 201.850
[GC] Sonic Adventure 2 Battle (Sega) {2001.12.20} - 291.126
[DC] Sonic Adventure 2 (Sega) {2001.06.23} - 82.318
[DC] Sonic Shuffle (Sega) {2000.12.21} - 10.630
[DC] Sonic Adventure (Sega) {1998.12.23} - 455.005
[MD] Sonic & Knuckles (Sega) {1994.10.28} - 15.987
[MD] Sonic the Hedgehog 3 (Sega) {1994.05.27} - 136.203
[MD] Sonic the Hedgehog CD (Sega) {1993.04.14} - 16.368
[MD] Sonic the Hedgehog 2 (Sega) {1992.09.23} - 112.583
[GG] Sonic the Hedgehog 2 (Sega) {1992.11.21} - 48.462
surprised to see S&K so low
 
May 10, 2015
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Media Create:
[MD] Sonic & Knuckles (Sega) {1994.10.28} - 15.987
[MD] Sonic the Hedgehog 3 (Sega) {1994.05.27} - 136.203
[MD] Sonic the Hedgehog CD (Sega) {1993.04.14} - 16.368
[MD] Sonic the Hedgehog 2 (Sega) {1992.09.23} - 112.583
[GG] Sonic the Hedgehog 2 (Sega) {1992.11.21} - 48.462
Cheers, this is what I've been looking for.

Where'd you get this stuff?
 
May 10, 2015
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Further looking into Celine's numbers I think I've found something interesting regarding Japan sales of Sonic 2.

Quoting from the April 1993 issue of Sega Force Magazine, don't know what the policy on scans is here so won't post them for now.
Sega Force said:
In other news, Sonic 2's enormous overseas success has surprisingly not been matched in Japan. Sega boldly aimed for sales of a million units and spent ¥1.3 billion on an advertising campain. So far the returns have been nothing short of dissapointing.
Sega officially claims to have sold 400.000 units. However, inside sources claim sales have been about half as that level. Now Sonic 2 has dissapeared from the Japanese top 30 video games chart, the one million figure appears far beyond reach.
 
Oct 10, 2010
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Dengeki (left) and Famitsu (right) 1996 top 10

Code:
1. Tekken 2          - 1,167m / 1,079m (+88k Dengeki)
2. DQ3               - 1,071m /   719k (+352k Dengeki)
3. Biohazard         - 1,016m /   942k (+74k Dengeki)
4. Derby Stallion 96 -   960k /   903k (+57k Dengeki)
5. Super Mario 64    -   903k /   890k (+13k Dengeki)
6. Super Mario RPG   -   864k /   995k (+131k Famitsu)
7. Arc the Lad 2     -   818k /   672k (+146k Dengeki)
8. Tobal n.1         -   752k /   657k (+95k Dengeki)
9. Rage Racer        -   701k /   571k (+130k Dengeki)
10. S. Donkey Kong 3 -   674k /   514k (+160k Dengeki)

maybe more shops tracked by Dengeki = more valuable data ?
By making these comparisons with Famitsu and Dengeki (and media-create?) we can come up with a good formula for pre-1996. PSX will need a different formula than the other consoles because Famitsu tracked Sony outlets so closely/accurately.

I found using 10-12x works before Feb 1994 (when 4.35x becomes the formula) back to 1992 for Famitsu weekly charts.

Media Create:

Sonic the Hedgehog

[PS2] Sonic Heroes (Sega) {2003.12.30} - 41.839
[Xbox] Sonic Heroes (Sega) {2003.12.30} - 1.492
[GC] Sonic Heroes (Sega) {2003.12.30} - 67.088
[GBA] Sonic Battle (Sega) {2003.12.04} - 76.397
[GBA] Sonic Pinball Party (Sega) {2003.07.17} - 8.292
[GC] Sonic Adventure DX: Director's Cut (Sega) {2003.06.17} - 71.909
[GBA] Sonic Advance 2 (Sega) {2002.12.19} - 203.055
[GC] Sonic Mega Collection (Sega) {2002.12.19} - 89.250
[GBA] Sonic Advance (Sega) {2001.12.20} - 201.850
[GC] Sonic Adventure 2 Battle (Sega) {2001.12.20} - 291.126
[DC] Sonic Adventure 2 (Sega) {2001.06.23} - 82.318
[DC] Sonic Shuffle (Sega) {2000.12.21} - 10.630
[DC] Sonic Adventure (Sega) {1998.12.23} - 455.005
[MD] Sonic & Knuckles (Sega) {1994.10.28} - 15.987
[MD] Sonic the Hedgehog 3 (Sega) {1994.05.27} - 136.203
[MD] Sonic the Hedgehog CD (Sega) {1993.04.14} - 16.368
[MD] Sonic the Hedgehog 2 (Sega) {1992.09.23} - 112.583
[GG] Sonic the Hedgehog 2 (Sega) {1992.11.21} - 48.462
uh I don't believe media-create was around as far back as 1992, if so then there's another goldmine out there waiting to be discovered.
 

BKK

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Jan 20, 2010
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"Akane" who scanned Dreamcast Magazine has been gradually scanning Sega Saturn Magazine. Issue 1997/Vol.39 has a feature with lots of sales numbers. I presume these are shipments supplied by publishers;









And Softbank's Sega Saturn Top 100 Lifetime Sales through 97.10.19 (The numbers match the weekly chart in that issue);





 
Mar 9, 2007
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You've beat me to do it lol.
Are the figures (the ones lower than 1M) in the forth image shipment data?

My wish would be finding Sega software shipment data worldwide...

EDIT:
If someone want to compare Softbank figures with Famitsu:
http://gamedatamuseum.web.fc2.com/ss.htm
I've been trying to find Saturn million sellers worlwide. I know Sega USA said the Daytona/Virtua Cop/Virtua Fighter 2 bundle did 500k, so I imagine those three were million sellers worldwide. I've seen arguments made for Sega Rally and VF1 too.
 
Oct 4, 2009
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I've been trying to find Saturn million sellers worlwide. I know Sega USA said the Daytona/Virtua Cop/Virtua Fighter 2 bundle did 500k, so I imagine those three were million sellers worldwide. I've seen arguments made for Sega Rally and VF1 too.
Sega million seller series in Japan as December 2006 (shipment data from CESA White Paper):

Virtua Fighter (NGC, PS2, SS, DC, 32X, PC): 4.54M
Sakura Wars (GB, SS, DC): 3.50M
Sonic (MD, GG, 32X, SS, DC, NGC, GBA): 3.25M
Sakatsuku (SS, DC): 3.00M
Shining (MD, SS; GG): 1.55M
Sega Rally (SS, DC): 1.32M
Phantasy Star (MkIII, MD, GG, SS, DC): 1.31M
Oshare Majo Love and Berry (NDS) : 1.09M
 
Mar 9, 2007
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Sega million seller series in Japan as December 2006 (shipment data from CESA White Paper):

Virtua Fighter (NGC, PS2, SS, DC, 32X, PC): 4.54M
Sakura Wars (GB, SS, DC): 3.50M
Sonic (MD, GG, 32X, SS, DC, NGC, GBA): 3.25M
Sakatsuku (SS, DC): 3.00M
Shining (MD, SS; GG): 1.55M
Sega Rally (SS, DC): 1.32M
Phantasy Star (MkIII, MD, GG, SS, DC): 1.31M
Oshare Majo Love and Berry (NDS) : 1.09M
Interesting.

So far, from my research, I would say:
-Virtua Fighter 2
-Virtua Fighter
-Virtua Cop
-Daytona USA
-Sega Rally Championship

are likely million seller worldwide. I wonder if Nights is too, but I cant seem to find Europe sales for it. Sega USA pushed the game pretty hard but Im not sure how Sega Europe treated it.
 
Oct 4, 2009
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Interesting.

So far, from my research, I would say:
-Virtua Fighter 2
-Virtua Fighter
-Virtua Cop
-Daytona USA
-Sega Rally Championship

are likely million seller worldwide. I wonder if Nights is too, but I cant seem to find Europe sales for it. Sega USA pushed the game pretty hard but Im not sure how Sega Europe treated it.
Fighters Megamix too has a chance.
The problem is all those games if they are are million seller on Saturn, they are likely by a hair considering Sega Rally is just at 1.2 million.
 
Mar 9, 2007
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Fighters Megamix too has a chance.
The problem is all those games if they are are million seller on Saturn, they are likely by a hair considering Sega Rally is just at 1.2 million.
Well, here is where I got the Daytona/VC/VF2 bundle did 500k in the US. That JPN Saturn top 10 earlier in this thread has those 3 games over 500k, so I consider them WW sellers.

Fighters Megamix did 600k in Japan according to that magazine. It came to the US in 1997 when Sega USA was already givingup on the system, so I doubt it would have made it.

EDIT: What's also interesting is I wonder what the best selling 3rd party game on it is. Street Fighter Alpha 2?
 
Mar 9, 2007
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According to Saturn Magazine Reader's Book LTD sales that Moor-Angol posted Super Robot Taisen F did 548,780 while Street Fighter Zero 2 did 423,449. Alpha 2 would have had to sold around 125,000 in the West to beat it. Might have been possible considering Alpha 2 came out in the West in 1996, when the Saturn was still somewhat alive lol.
 
Oct 4, 2009
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According to Saturn Magazine Reader's Book LTD sales that Moor-Angol posted Super Robot Taisen F did 548,780 while Street Fighter Zero 2 did 423,449. Alpha 2 would have had to sold around 125,000 in the West to beat it. Might have been possible considering Alpha 2 came out in the West in 1996, when the Saturn was still somewhat alive lol.
The problem is the accuracy of the tracking firms especially for old data.
That's why I always prefer shipment data.
 

BKK

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Jan 20, 2010
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I doubt that you'll find shipment numbers for Saturn software, which leaves only sales trackers, which may or may not be accurate. Anyway, if we go by shipments through 99/03 then of the 9.08m which were WW, 5.75m (63%) were sold in Japan, 1.80m (20%) in North America (of which NPD claims 1.4m sold in the US, or 15%), and 1.00m (11%) in Europe (of which Gallup/Chart-Track claim 0.4m in the UK, or 4%). The three major Saturn markets (JP, US, UK) are estimated to make up 83% of the WW market. JP + US alone are estimated to make up 78%.

You can add Softbank (JP) numbers to NPD (US) numbers and get a rough idea of WW numbers, although I think that maybe the source of the NPD numbers (Terry Travis) may not use the originally reported numbers, but adds his own multiplier, which is not good practice IMO. Maybe he can comment on that. UK (Chart-Track) estimates are not publicly available from back then, but were tracked. Maybe we can convince them to release their data one day, I'm sure that 20 year old sales data has zero commercial value these days.
 
Mar 9, 2007
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Yeah I've spoken to Terry about Saturn US Sales before.

He had Nights NPD at around 220k while for Japanese sales while Saturn Magazine Reader's Book gave Nights a 500k LTD in Japan. This adds up to 720k, which means Nights would have had to sell 280k in Europe to break a million. I cant really see that unless it was a bundled game or something.
 
Oct 10, 2010
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although I think that maybe the source of the NPD numbers (Terry Travis) may not use the originally reported numbers, but adds his own multiplier, which is not good practice IMO. Maybe he can comment on that. UK (Chart-Track) estimates are not publicly available from back then, but were tracked. Maybe we can convince them to release their data one day, I'm sure that 20 year old sales data has zero commercial value these days.
My monthly data was compiled in about 2002, I received updated HW totals compiled around 2004/5 and adjusted the monthly data to fit the new annuals if they was any change. The original 2002 data, where there was any difference between the two sets, had even lower figures (rarely higher). I assumed the newer data is more accurate.
 
Oct 10, 2010
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Thank you BKK, VF2 is at 1.7m which is inline with what others have said for awhile, this shows the formula used on the NOV database is indeed too low (3.65) for 1995, the prevous formula he used before that time frame (4.35) may be better. I remember reading the message board on that site ages ago and that the site owner had changed his formula because someone claimed VF2 only sold 1.3m (I think he used to use 5.3), so that's where that formula (3.65) came from.
HOWEVER, that formula is too high for PSX figures, Famitsu tracked Sony products better than others, a new formula needs to be used for PSX during those years, we have Dengeki figures from that time now... something that works inline with Dengeki.

Just discovered: http://web.archive.org/web/20080511172935/http://www.gamejin.net/
It's the Dengeki TOP100 between 1993 - 2003, great for comparing with famitsu and testing a new formula for older data.
 
Nov 23, 2014
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Right, but they didn't track hardware (or at least didn't report them), and wouldn't have been able to track overseas sales. The Japan number matches Sega's shipped number through 99/03, and the regions match the regions which Sega reported shipments for Saturn. So it should be shipments through 99/03. The question is where the 180k extra reported by CESA comes from. My guess is Victor and/or Hitachi shipments (Victor shipped 50k in 1994 and were forecasting a total of 220k by the end of 1995).
So you're confident these figures come from Sega? The US estimate is well below other estimates of 2 (http://www.nytimes.com/1998/03/14/b...urn-video-console-us-market.html?pagewanted=1) to 2.7 (http://www.zdnet.com/article/sega-makes-play-for-dreamcast-support/) million.
 
Aug 26, 2005
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Thank you BKK, VF2 is at 1.7m which is inline with what others have said for awhile, this shows the formula used on the NOV database is indeed too low (3.65) for 1995, the prevous formula he used before that time frame (4.35) may be better. I remember reading the message board on that site ages ago and that the site owner had changed his formula because someone claimed VF2 only sold 1.3m (I think he used to use 5.3), so that's where that formula (3.65) came from.
HOWEVER, that formula is too high for PSX figures, Famitsu tracked Sony products better than others, a new formula needs to be used for PSX during those years, we have Dengeki figures from that time now... something that works inline with Dengeki.

Just discovered: http://web.archive.org/web/20080511172935/http://www.gamejin.net/
It's the Dengeki TOP100 between 1993 - 2003, great for comparing with famitsu and testing a new formula for older data.
that's interesting, the problem I found while getting SS and PS1 launch title sales was that Ridge Racer had sold more than PS1, cause I used the usual multiplier (3,65 iirc).
if we could find a correct formula for both SS and PS1 meanwhile I retrieve the missing famitsu issues we could finally have an idea about how much sold those games back then.

cause
I do NOT accept only 1mln for VF2
as Famitsu states :p
 

BKK

Member
Jan 20, 2010
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So you're confident these figures come from Sega? The US estimate is well below other estimates of 2 (http://www.nytimes.com/1998/03/14/b...urn-video-console-us-market.html?pagewanted=1) to 2.7 (http://www.zdnet.com/article/sega-makes-play-for-dreamcast-support/) million.
Yeah, pretty sure, the Japanese number matches other sources for shipped numbers, and the reported regions are the same regions that Sega reported shipments for at that time. The first link just rounds to the nearest million (U.S. gets rounded up to 2m from 1.75m, JP gets rounded down from 5.2m to 5m - last numbers available prior to the article). Second link is just some analyst's estimate, not very reliable at all. That number was pretty close to Western shipments though, so maybe he just conflated US with the West.

Anyway, I'm now pretty convinced that Saturn never shipped any more units in the FY ending March 2000. According to Nikkei's report Sega shipped 950,000 consoles to Japan that FY, which is the number of Dreamcasts they shipped to Japan that year. This source also shows no Japanese Saturn shipments that year.

180k difference between Sega shipments and the CESA number should be from Hitachi HiSaturn and/or Victor V-Saturn shipments (I'm guessing there's less chance that CESA would have access to Samsung Saturn sales).
 
Oct 10, 2010
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that's interesting, the problem I found while getting SS and PS1 launch title sales was that Ridge Racer had sold more than PS1, cause I used the usual multiplier (3,65 iirc).
if we could find a correct formula for both SS and PS1 meanwhile I retrieve the missing famitsu issues we could finally have an idea about how much sold those games back then.

cause
I do NOT accept only 1mln for VF2
as Famitsu states :p
That would be great if you can get the famitsu issues! I found using x4.35 for 1994 and maybe thru 1995, while using x2.5 for PSX, works (the x2.5 gives RR equal to Dengeki's figures). So launch week: SAT x4.35, PSX x2.5, everything else x4.35.
I also never liked that 1.3m for VF2, 1.7m was reported elsewhere.

I've found a website who's owner has nearly every Famitsu from 1986 - 1992. I've asked him to start posting the TOP30 from SFC launch forward.
Please support his site: http://www.chrismcovell.com/secret.html

Here's where he's begun hosting TOP30 charts AND USA charts that were in Famitsu Weekly:
http://www.chrismcovell.com/secret/sp_top30.html


Edit: The site owner sent me hi res shots of TOP30s & more, so I started a new thread, everything is here: http://www.neogaf.com/forum/showthread.php?t=1132958&highlight=
 
May 10, 2015
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that's interesting, the problem I found while getting SS and PS1 launch title sales was that Ridge Racer had sold more than PS1, cause I used the usual multiplier (3,65 iirc).
if we could find a correct formula for both SS and PS1 meanwhile I retrieve the missing famitsu issues we could finally have an idea about how much sold those games back then.

cause
I do NOT accept only 1mln for VF2
as Famitsu states :p
Famitsu has it close to 1.4m though.

1.005.598 sold in 1995
373.926 sold in 1996
 
Nov 23, 2014
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Yeah, pretty sure, the Japanese number matches other sources for shipped numbers, and the reported regions are the same regions that Sega reported shipments for at that time. The first link just rounds to the nearest million (U.S. gets rounded up to 2m from 1.75m, JP gets rounded down from 5.2m to 5m - last numbers available prior to the article). Second link is just some analyst's estimate, not very reliable at all. That number was pretty close to Western shipments though, so maybe he just conflated US with the West.

Anyway, I'm now pretty convinced that Saturn never shipped any more units in the FY ending March 2000. According to Nikkei's report Sega shipped 950,000 consoles to Japan that FY, which is the number of Dreamcasts they shipped to Japan that year. This source also shows no Japanese Saturn shipments that year.

180k difference between Sega shipments and the CESA number should be from Hitachi HiSaturn and/or Victor V-Saturn shipments (I'm guessing there's less chance that CESA would have access to Samsung Saturn sales).
Speaking to the reliability of the analyst, how accurate is his estimate of 13.4 million PlayStations sold in the US by the end of 1998?
 
Aug 26, 2005
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That would be great if you can get the famitsu issues! I found using x4.35 for 1994 and maybe thru 1995, while using x2.5 for PSX, works (the x2.5 gives RR equal to Dengeki's figures). So launch week: SAT x4.35, PSX x2.5, everything else x4.35.
I also never liked that 1.3m for VF2, 1.7m was reported elsewhere.
I already bought some issues on last summer, I will post what I've found to show how sales obtained by points and the usual multiplier (3.65) are not correct comparing Ridge Racer and PS1 sales as end of December 1994 (too much RR sales considering how few PS1 were sold, due to stock problems)
I didn't know that 4.35 multiplier for SS and 2.5 for PS1, maybe with those sales could matching Dengeki numbers




Ōkami;183976769 said:
Famitsu has it close to 1.4m though.
1.005.598 sold in 1995
373.926 sold in 1996
I know but it's not properly correct cause they counted 1995 week 52 and 1995 week 1 together and if you check the 1996 top100 you will notice VF2 LTD are missing (I refer to the old "Shrine of Data" site), then seems like they revised the LTD as it's reported on geimin.net with VF2 sales barely above 1mln units, that's too low
and we just have top100 from 1996
 
Aug 26, 2005
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Virtua Fighter
week 1 - 17,731pt (from geimin.net)
week 2 - 16,698pt (famitsu #315 I bought)
week 3 - 16,881pt (famitsu #317, seems like #316 doesn't exist)
week 4 - 2,457 (http://homepage2.nifty.com/~NOV/d318.html, probably stock issues)
week 5 - 13,420 (http://homepage2.nifty.com/~NOV/d319.html, 2 weeks counted : 1994/12/19 - 1995/1/1)

Total : 67,187pt
Saturn units sold up to 1994/12/31 : 300k ?

using 4.35 multiplier VF should have sold 292k



Ridge Racer
week 1 - 45,008pt (geimin and confirmed from my #315 issue)
week 2 - 17,745pt
week 3 - 9,854pt (stock issues here too?)
week 4 - 28,783pt

Total : 101,390pt
PS1 units sold up to 1994/12/31 : around 280-300k

using 2.5 multiplier RR should have sold 253k



I think both data could be right or at least they could match SW:HW tie-ratio in a much better way than the 3.65 multiplier



my project was to find all famitsu issues not listed into homepage.nifty.com, this could have given to us LTD for a lot of missing games such as Ridge Racer and Tekken for PS1, Virtua Fighter, Panzer Dragoon and Daytona for SS

Travis, I can send you pictures of all the issues I have but remember I don't have a scan so the quality might not be as good as yours :)
 
Oct 10, 2010
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Virtua Fighter
week 1 - 17,731pt (from geimin.net)
week 2 - 16,698pt (famitsu #315 I bought)
week 3 - 16,881pt (famitsu #317, seems like #316 doesn't exist)
week 4 - 2,457 (http://homepage2.nifty.com/~NOV/d318.html, probably stock issues)
week 5 - 13,420 (http://homepage2.nifty.com/~NOV/d319.html, 2 weeks counted : 1994/12/19 - 1995/1/1)

Total : 67,187pt
Saturn units sold up to 1994/12/31 : 300k ?

using 4.35 multiplier VF should have sold 292k



Ridge Racer
week 1 - 45,008pt (geimin and confirmed from my #315 issue)
week 2 - 17,745pt
week 3 - 9,854pt (stock issues here too?)
week 4 - 28,783pt

Total : 101,390pt
PS1 units sold up to 1994/12/31 : around 280-300k

using 2.5 multiplier RR should have sold 253k
Travis, I can send you pictures of all the issues I have but remember I don't have a scan so the quality might not be as good as yours :)
I have some Dengeki data:
launch week:
PSX - 101k
SS - 107k

LTD at 5 weeks:
PSX - 275k
SS - 257k

LTD at 13 weeks:
PSX - 487k
SS - 487k

And please do share the Top30 scans :)
 
Aug 26, 2005
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I have some Dengeki data:
launch week:
PSX - 101k
SS - 107k

LTD at 5 weeks:
PSX - 275k
SS - 257k

LTD at 13 weeks:
PSX - 487k
SS - 487k
Famitsu data are really different according to that scanned page

Saturn
end of Dec.1994 - 170k
end of Jan.1995 - 500k
end of Feb.1995 - 700k
end of Mar.1995 - 800k

and 800k is also confirmed in many post on the first page about the 1994 fiscal year result, which ended on March 1995

what differs so much is the result by the end of 1995, if just 170k Saturn were sold and VF had 67k pt the 4.35 multiplier doesn't work
but also I feel strange that the Saturn barely sold 70k in 4 weeks (assuming that 100k were sold at launch week) and the following 4 weeks (January) it sold 230k...
last but not least, we know that PS1 and SS were neck to neck in the beginning, and also Famitsu stated that 300k PS1 were sold in 1994, so how could it possible that PS1 was at 300k and SS only at 170k ???

on the opposite Dengeki sales seem more stable week after week


according to BKK quoted scans there were 500k Saturn shipped by the end of 1994, so the only answer I can find about that Famitsu numbers I showed is that "94.12 means "up to Dec.1994", so 170k sold in two weeks, 500k up to Jan.1994 (until Dec.31, 1994) and this would match what Edge reported into its article (and based on Famitsu data).
Famitsu reported 840k Saturn sold by the end of 1994 FY (see first page), so that "95.3" could mean by the end of February, and just 40k were sold during March 1995
in this case x4.35 should be accepted as a good multiplier
 
Aug 26, 2005
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Famitsu #315

Top 30 1994.11.28 - 1994.12.4



01/01. (SFC) Super Donkey Kong [1994.11.26 / Nintendo / 9,800yen] - 54,581pt
02/NE. (PS1) Ridge Racer [1994.12.3 / Namco / 5,800yen] - 45,008pt
03/NE. (PS1) Parodius Da! Deluxe Pack [1994.12.3 / Konami / 5,800yen] - 27,891pt

04/02. (SFC) Kamaitachi no Yoru [1994.11.25 / Chunsoft / 10,800yen] - 22,740pt
05/NE. (NG) Shin Samurai Spirits [1994.12.2 / SNK / 29,800yen] - 20,566pt
06/03. (SS) Virtua Fighter [1994.11.22 / SEGA / 8,800yen] - 16,698pt
07/NE. (SFC) Breath of Fire 2 [1994.12.2 / Capcom / 9,980yen] - 16,207pt
08/NE. (PS1) A-Train IV Evolution [1994.12.3 / Artdink / 7,800yen] - 14,223pt

09/04. (SFC) Parodius [1994.11.25 / Konami / 9,800yen] - 8,162pt
10/NE. (PS1) Crime Crackers [1994.12.3 / SCEJ / 5,800yen] - 8,117pt
11/NE. (SS) Gale Racer [1994.12.2 / SEGA / 6,800yen] - 7,826pt
12/NE. (SS) Shinsetsu Yumemi Yakata [1994.12.2 / SEGA / 7,800yen] - 7,079pt
13/NE. (MD) Puyo Puyo Tsuu (2) [1994.12.2 / Compile / 6,800yen] - 5,978pt
14/NE. (SFC) Dokapon 3.2.1 [1994.12.2 / Asmik / 9,600yen] - 4,431pt

15/05. (SFC) World Soccer Perfect Eleven [1994.11.11 / Konami / 9,980yen] - 3,967
16/11. (GB) Dragon Ball Z: Goku Hishouden [1994.11.25 / Bandai / 4,800yen] - 3,012
17/06. (SFC) Daibakushou: Jinsei Gekijou - Ooedo Nikki [1994.11.25 / Taito / 9,000yen] - 2,839pt
18/07. (SFC) Dragon Ball Z: Super Butouden 3 [1994.9.29 / Bandai / 9,800yen] - 2,757pt
19/NE. (MD32) Space Harrier [1994.12.3 / SEGA / 4,980yen] - 2,602pt
20/17. (SFC) Super Puyo Puyo [1993.12.10 / Banpresto / 8,200yen] - 2,020pt
21/NE. (MD32) Star Wars Arcade [1994.12.3 / SEGA / 8,800yen] - 2,011pt
22/18. (NGCD) The King of Fighters '94 [1994.11.2 / SNK / 7,800yen] - 1,929pt
23/NE. (PCE) Fatal Fury Special [1994.12.2 / Hudson / 6,900yen] - 1,901pt
24/27. (SFC) SANKYO Fever! Fever! [1994.10.28 / Nihon Telenet / 9,800yen] - 1,583pt
25/09. (PCE) Tokimeki Memorial [1994.5.27 / Konami / 8,800yen] - 1,456pt
26/10. (SFC) Mickey & Minnie: Magical Adventure 2 [1994.11.11 / Capcom / 9,500yen] - 1,292pt
27/14. (3DO) Super Street Fighter II X [1994.11.18 / Capcom / 8,800yen] - 1,146pt
28/15. (SFC) Kirby Bowl [1994.9.21 / Nintendo / 7,900yen] - 1,073
29/NE. (PS1) Mahjong Goku Tenjiku [1994.12.3 / Chat Noir / 5,800yen] - 637pt
30/NE. (SFC) Aretha II: Ariel no Fushigi na Tabi [1994.12.2 / Yanoman / 9,900yen] - 591pt




LEGEND :

SFC - Super Famicom
PS1 - Playstation
SS - Saturn
MD - Megadrive
MD32 - Megadrive 32x
NG - Neo Geo AES
NGCD - Neo Geo CD
GB - Gameboy
PCE - PC-Engine
3DO - guess it


anyone who checks for typo or errors I eventually made is welcome :)


PS : keep an eye on Super Puyo Puyo (SFC), we'll hear again from it
 
Aug 26, 2005
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Issues missing from nifty2homepage :


#310 - 1994.10.17 - done (2 weeks)
#314 - 1994.12.23
#315 - 1994.12.30 - done
#323 - 1995.2.24
#324 - 1995.3.3 - done
#325 - 1995.3.10
#326 - 1995.3.17
#327 - 1995.3.24
#328 - 1995.3.31
#329 - 1995.4.7
#330 - 1995.4.14
#331 - 1995.4.21 - done
#332 - 1995.4.28 - done
#333 - 1995.5.5 - done
#335 - 1995.5.12-19 - done
#336 - 1995.5.26 - done
#337 - 1995.6.2
#338 - 1995.6.9 - done
#339 - 1995.6.16 - done
#340 - 1995.6.23
#341 - 1995.6.30
#342 - 1995.7.7
#343 - 1995.7.14
#344 - 1995.7.21
#345 - 1995.7.28 - done
#346 - 1995.8.4
#347 - 1995.8.11
#348 - 1995.8.18
#349 - 1995.8.25
#350 - 1995.9.1
#351 - 1995.9.8
#352 - 1995.9.15
#353 - 1995.9.22
#354 - 1995.9.29
#355 - 1995.10.6
#356 - 1995.10.13
#357 - 1995.10.20
 
Oct 10, 2010
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Issues I actually have :

#315 (1994.11.28 - 12.4) (posted)
#331 (1995.3.20 - 3.26)
#332 (1995.3.27 - 4.2)
#333 (1995.4.3 - 4.9)
#335 (1995.4.10 - 4.16) (#334 doesn't exist, don't know why :D )
#336 (1995.4.17 - 4.23)
#338 (1995.5.8 - 5.14)
#339 (1995.5.15 - 5.21)


Issues missing from nifty2homepage :
from #323 to #357
Post pics of each would be great. Don't worry about translating each.
 
Aug 26, 2005
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Famitsu #331

Top 30 1995.3.20 - 3.26



01/01. (SFC) Chrono Trigger [1995.3.11 / Square / 11,400yen] - 43,716pt
02/NE. (GB) Hoshi no Kirby 2 [1995.3.21 / Nintendo / 3,900yen] - 19,046pt
03/NE. (SFC) Dragon Ball Z Chou Goukuuden: Totsugeki-hen [1995.3.24 / Bandai / 10,800yen] - 18,309pt

04/03. (SFC) Winning Post 2 [1995.3.18 / Koei / 12,800yen] - 15,879pt
05/NE. (SFC) Rockman 7 [1995.3.24 / Capcom / 9,800yen] - 14,159pt
06/04. (GB) Mario no Picross [1995.3.14 / Nintendo / 3,900yen] - 12,257pt
07/02. (SFC) Dai 4 Ji Super Robot Taisen [1995.3.17 / Banpresto / 12,800yen] - 11,475pt
08/07. (SFC) Derby Stallion III [1995.1.20 / ASCII / 12,800yen] - 11,211pt
09/NE. (SFC) Yuu Yuu Hakusho Final: Makai Sakyou Retsuden [1995.3.24 / Namco / 9,800yen] - 10,683pt
10/05. (SS) Panzer Dragoon [1995.3.10 / SEGA / 6,800yen] - 10,055pt
11/NE. (PS1) Idol Janshi Suchie-Pai Limited [1995.3.24 / Jaleco / 6,900yen] - 9,909pt
12/NE. (SS) Deadalus [1995.3.24 / SEGA / 6,800yen] - 9,900pt

13/06. (SFC) J-League Super Soccer 95 : Jisshou Stadium [1995.3.17 / Hudson / 9,980yen] - 9,409pt
14/10. (SFC) Super Donkey Kong [1994.11.26 / Nintendo / 9,800yen] - 8,790pt
15/08. (SFC) Super Famista 4 [1995.3.3 / Namco / 9,500yen] - 5,924
16/12. (PS1) Ridge Racer [1994.12.3 / Namco / 5,800yen] - 5,815pt
17/14. (SS) Virtua Fighter [1994.11.22 / SEGA / 8,800yen] - 3,894pt
18/11. (PS1) Toshinden [1995.1.1 / Takara / 5,800yen] - 3,658pt
19/09. (SFC) Front Mission [1995.2.24 / Square / 11,400yen] - 2,529pt
20/NE. (SFC) Hissatsu Pachinko Collection 2 [1995.3.24 / Sunsoft / 9,980yen] - 2,457pt
21/NE. (GB) Oni V: Innin no Tsugumono [1995.3.24 / Banpresto / 4,980yen] 2,438pt

22/15. (SFC) M.S. Gundam: Cross Dimension 0079 [1995.2.10 / Bandai / 9,800yen] - 2,038pt
23/NE. (PS1) Shanghai: Banri no Choujou [1995.3.24 / SCEJ / 4,800yen] - 1,956pt
24/21. (SFC) Super Bomberman: Panic Bomber W [1995.3.1 / Hudson / 8,900yen] - 1,537pt
25/19. (SFC) Super Puyo Puyo [1993.12.10 / Banpresto / 8,200yen] - 1,401pt
26/NE. (3DO) Sangokushi IV [1995.3.24 / Koei / 14,800yen] - 1,337pt
27/13. (3DO) Bishojo Senshi Sailor Moon S [1995.3.17 / Bandai / 8,800yen] - 1,292pt
28/10. (SFC) Jikkyou Powerful Pro Yakyuu 2 [1995.2.24 / Konami / 9,980yen] - 1,092pt
29/24. (SFC) Drift King Shutokou Battle 2 [1995.2.24 / B.P.S. / 10,800yen] - 1,073pt
30/17. (SFC) Super Momotarou Dentetsu III [1994.12.9 / Hudson / 9,500yen] - 919pt
 
Oct 4, 2009
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Shipment in Japan as December 2014:

12 Dragon Quest Ⅸ 4.40M
15 Final Fantasy Ⅶ 4.10M
31 Yokai Watch 2 Ganso / Honke 3.25M
39 Street Fighter Ⅱ 2.90M
48 Gran Turismo 2.55M


Worldwide shipment series as December 2014:
1 Final Fantasy 110.00M
2 Winning Eleven 89.20M
3 Sonic 78.00M
4 Dragon Quest 64.00M
5 Resident Evil 62.00M
6 Tekken 43.44M
7 Metal Gear 40.50M
8 Street Fighter 36.00M
9 Tomb Raider(※) 35.00M
10 Monster Hunter 31.00M
 
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FFVI release week!
3/28/94






My translation effort + data I've collected from here and there:
this is using x4.35 (and x11 for LTD data from before 2/28 [when famitsu changed their store coverage])
 
Aug 26, 2005
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Famitsu #332

Top 30 1995.3.27 - 4.2



01/NE. (PS1) Tekken [1995.3.31 / Namco / 5,800yen] - 80,151pt
02/NE. (SS) Daytona USA [1995.4.1 / SEGA / 6,800yen] - 64,078pt

03/01. (SFC) Chrono Trigger [1995.3.11 / Square / 11,400yen] - 26,554pt
04/NE. (PS1) Star Blade Alpha [1995.3.31 / Namco / 5,800yen] - 23,875pt
05/NE. (SFC) Super Formation Soccer '95 della Serie A [1995.3.31 / Human / 9,980yen] - 20,708pt
06/NE. (SFC) RPG Tsukuru Super Dante [1995.3.31 / ASCII / 9,800yen] - 16,811pt
07/NE. (PS1) Victory Zone [1995.3.31 / SCEJ / 5,800yen] - 12,202pt
08/NE. (3DO) D no Shokutaku [1995.4.1 / WARP / 8,800yen] - 11,125pt
09/NE. (SFC) Kyouraku - Sanyo - Toyomaru Parlor! Parlor! [1995.3.30 / Nihon Telenet / 11,800yen] - 9,324pt

10/07. (SFC) Dai 4 Ji Super Robot Taisen [1995.3.17 / Banpresto / 12,800yen] - 9,049pt
11/06. (GB) Mario no Picross [1995.3.14 / Nintendo / 3,900yen] - 8,909pt
12/NE. (SFC) Kyuuyaku Megami Tensei [1995.3.31 / Atlus / 10,800yen] - 8,637pt
13/03. (SFC) Dragon Ball Z Chou Goukuuden: Totsugeki-hen [1995.3.24 / Bandai / 10,800yen] - 8,525pt
14/05. (SFC) Rockman 7 [1995.3.24 / Capcom / 9,800yen] - 7,960pt
15/08. (SFC) Derby Stallion III [1995.1.20 / ASCII / 12,800yen] - 7,370pt
16/02. (GB) Hoshi no Kirby 2 [1995.3.21 / Nintendo / 3,900yen] - 7,186pt
17/04. (SFC) Winning Post 2 [1995.3.18 / Koei / 12,800yen] - 6,976pt
18/10. (SS) Panzer Dragoon [1995.3.10 / SEGA / 6,800yen] - 5,519pt
19/14. (SFC) Super Donkey Kong [1994.11.26 / Nintendo / 9,800yen] - 5,089pt
20/09. (SFC) Yuu Yuu Hakusho Final: Makai Sakyou Retsuden [1995.3.24 / Namco / 9,800yen] - 4,548pt
21/12. (SS) Deadalus [1995.3.24 / SEGA / 6,800yen] - 4,447pt
22/13. (SFC) J-League Super Soccer 95 : Jisshou Stadium [1995.3.17 / Hudson / 9,980yen] - 2,974pt
23/11. (PS1) Idol Janshi Suchie-Pai Limited [1995.3.24 / Jaleco / 6,900yen] - 2,670pt
24/16. (PS1) Ridge Racer [1994.12.3 / Namco / 5,800yen] - 2,544pt
25/28. (SFC) Jikkyou Powerful Pro Yakyuu 2 [1995.2.24 / Konami / 9,980yen] - 2,495pt
26/17. (SS) Virtua Fighter [1994.11.22 / SEGA / 8,800yen] - 2,322pt
27/15. (SFC) Super Famista 4 [1995.3.3 / Namco / 9,500yen] - 2,297pt
28/18. (PS1) Toshinden [1995.1.1 / Takara / 5,800yen] - 1,972pt
29/NE. (SFC) Lady Stalker [1995.4.1. / Taito / 9,980yen] - 1,381pt
30/25. (SFC) Super Puyo Puyo [1993.12.10 / Banpresto / 8,200yen] - 1,288pt
 
Aug 26, 2005
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Famitsu #333

Top 30 1995.4.3 - 4.9



01/01. (PS1) Tekken [1995.3.31 / Namco / 5,800yen] - 26,162pt
02/02. (SS) Daytona USA [1995.4.1 / SEGA / 6,800yen] - 19,982pt
03/03. (SFC) Chrono Trigger [1995.3.11 / Square / 11,400yen] - 14,032pt
04/05. (SFC) Super Formation Soccer '95 della Serie A [1995.3.31 / Human / 9,980yen] - 8,957pt
05/04. (PS1) Star Blade Alpha [1995.3.31 / Namco / 5,800yen] - 7,379pt
06/07. (PS1) Victory Zone [1995.3.31 / SCEJ / 5,800yen] - 6,705pt
07/14. (SFC) Rockman 7 [1995.3.24 / Capcom / 9,800yen] - 6,124pt
08/16. (GB) Hoshi no Kirby 2 [1995.3.21 / Nintendo / 3,900yen] - 5,960pt
09/19. (SFC) Super Donkey Kong [1994.11.26 / Nintendo / 9,800yen] - 5,887pt
10/08. (3DO) D no Shokutaku [1995.4.1 / WARP / 8,800yen] - 5,589pt
11/11. (GB) Mario no Picross [1995.3.14 / Nintendo / 3,900yen] - 5,132pt
12/13. (SFC) Dragon Ball Z Chou Goukuuden: Totsugeki-hen [1995.3.24 / Bandai / 10,800yen] - 4,905pt
13/18. (SS) Panzer Dragoon [1995.3.10 / SEGA / 6,800yen] - 3,667pt
14/24. (PS1) Ridge Racer [1994.12.3 / Namco / 5,800yen] - 3,259pt
15/15. (SFC) Derby Stallion III [1995.1.20 / ASCII / 12,800yen] - 3,142pt
16/26. (SS) Virtua Fighter [1994.11.22 / SEGA / 8,800yen] - 3,076pt
17/06. (SFC) RPG Tsukuru Super Dante [1995.3.31 / ASCII / 9,800yen] - 2,884pt
18/10. (SFC) Dai 4 Ji Super Robot Taisen [1995.3.17 / Banpresto / 12,800yen] - 2,865pt
19/NE. (NGCD) Quiz King of Fighters [1995.3.31 / SNK / 5,800yen] - 2,657pt
20/09. (SFC) Kyouraku - Sanyo - Toyomaru Parlor! Parlor! [1995.3.30 / Nippon Telenet / 11,800yen] - 2,590pt
21/17. (SFC) Winning Post 2 [1995.3.18 / Koei / 12,800yen] - 2,284pt
22/22. (SFC) J-League Super Soccer 95 : Jisshou Stadium [1995.3.17 / Hudson / 9,980yen] - 1,822pt
23/27. (SFC) Super Famista 4 [1995.3.3 / Namco / 9,500yen] - 1,783p
24/28. (PS1) Toshinden [1995.1.1 / Takara / 5,800yen] - 1,603pt
25/20. (SFC) Yuu Yuu Hakusho Final Makai Saikyou Retsuden [1995.3.24 / Namco / 9,800yen] - 1,428pt
26/29. (SFC) Lady Stalker [1995.4.1 / Taito / 9,980yen] - 1,374pt
27/25. (SFC) Jikkyou Powerful Pro Yakyuu 2 [1995.2.24 / Konami / 9,980yen] - 1,319pt
28/23. (PS1) Idol Janshi Suchie-Pai Limited [1995.3.24 / Jaleco / 6,900yen] - 1,019pt
29/30. (SFC) Super Puyo Puyo [1993.12.10 / Banpresto / 8,200yen] - 973pt
30/00. (3DO) Bishoujo Senshi Sailor Moon S [1995.3.17 / Bandai / 8,800yen] - 919pt


PS : Quiz King of Fighters was listed as "New Entry" even if it was released the previous week...
 
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10 [MD] Dragon Ball Z: Buyuu Retsuden
14 [SFC] Jikkyou Powerful Pro Yakyuu '94
17 [PCE] Ryuuko no Ken/ Art of Fighting
24 [GB] Crayon Shin-Chan 3: Ora no Gokigen Athletic

Publisher of Princess Minerva was Riverhillsoft.

28 is actually called Super Honmei: G1 Seiha and was published by Nihon Bussan/Nichibutsu.