the only n64 game i ever really tried emulating was mario 64, and iirc it ran fine at higher fps. im not sure if other n64 games had any issues. it all just depends on how a game is coded.border said:Highly doubtful.
640x480? Yes.
60 fps? Probably not. Today's emulators are more than capable of running N64 games at 200+ FPS, but if you set them beyond anything than their intended speed then they are unplayable. Others can probably explain it better than I can, but to emulate properly you have to accurately emulate the CPU, which means setting your virtual CPU to the same speed as the N64's. It's an issue with how the games are coded.....similarly, you could overclock the Xbox CPU and get better framerates, but the speed and timing of of the games would be totally fucked up.
if you change cpu speeds on games in mame, you can see how different games react. some speed up along with the cpu speed, while others are fine. only example i have off the top of my head are the cave shooters. when overclocked, they run the same, except when it would normally slow down (crapload of bullets on screen), the overclocked one maintains full speed. a console example is with wipeout on psp, it has better fps when overclocked, but the game speed itself isnt messed up afaik. theres also the many pc games that run smoother on higher end hardware but dont mess with the speed (...outside of the old ass games that need to run in dosbox or something to be playable).
im not sure about games within the last decade or so, but i think its mainly just an issue with older games.
...back to the actual topic, how much lag is there, is this even playable?