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Review Thread: Tomb Raider Definitive Edition

Mikey Jr.

Member
dypv5ec-1rbs0p.gif


A picture is worth a thousand words.

In the second stage of the game when you go into a house, theres a chair. Zoom into the chair leg.

The chair leg has better textures on the PC than the PS4 version.

Come on bro
 

TyrantII

Member
In the second stage of the game when you go into a house, theres a chair. Zoom into the chair leg.

The chair leg has better textures on the PC than the PS4 version.

Come on bro

Yeah, it's just trolling.

A few feet down the same path a ugly green moss texture is replaced by a really good looking hi-res stone, mud, and grass texture in the definitive version. Its like that in a lot of places.

There's bound to be areas where they messed it up, like the stretched texture above.
 

Leb

Member
Wow the Xbone version looks so much better than the PC, never thought I would be able to say that.

Kinda regret not ordering the PS4 version at Amazon while it was 37 quid.

I, too, was surprised that a remastered game with enhanced visuals had enhanced visuals when compared to the original version of the game that did not feature enhanced visuals. Enhanced visuals.

To be serious, I'm duly impressed that they were able to produce a version of the game that generally matches or exceeds the PC version on comparatively weaker hardware, but in general, this does not make for a particularly instructive comparison.
 

Green Yoshi

Member
This really should have been a budget release. It just feels liek a rip off, charging full price for the same game with minor upgrades. HD Remasters have more work put into them and they usually retail for £25 - £30 :/

I already see the whining if GTA V for PC/PS4/XBO is a fullprice-game...
 

antitrop

Member
Scores and impressions all seem to be as expected, but lol at IGN for saying the game is well-written.

Tomb Raider is a prototypical example of awful video game storytelling and characterization. I enjoyed murdering people and all the pretty explosions, though.
 

IvorB

Member
Well, you could go to Tesco Direct and use this code TDX-HQ9T at the checkout to get it for £35, if that code is still good.

Thanks for the intel :). I'm not really that fussed about playing this so even £35 is too much. A part of me wants new a PS4 game but a part of me knows I already have enough games to play. Only really interested to check out the graphics.
 

Trojan X

Banned
Ugh, this makes me feel like an idiot paying full price for the PC original last year. Never again.

One year ago. Think about it. They are getting an optimized game that is NOT significantly superior to the PC version one whole year later. Don't feel like an idiot for that. You'll probably feel like an idiot if you brought it again (the definitive edition) at full price while you got the PC version.

As made clear from another thread, the definitive edition has features that are not in the original (the swaying trees is good) and at the same time, the PC version has features that are not in the definitive edition (tessellation, maxed out features, etc). So in the end, everything should be based on your playing condition, i.e. if you have an awesome PC rig with a solid sound system and monitor/screen then you shouldn't bother with this definitive edition, especially in consideration of the price. However, if your rig is so-so, and you're playing the game like a marginally better xbox360 game then perhaps you should consider the definitive edition.
 

IvorB

Member
One whole year ago. Think about it. They are getting an optimized game that is NOT significantly superior to the PC version one whole year later.

As made clear from another thread, the definitive edition has features that are not in the original (the swaying trees is good) and at the same time, the PC version has features that are not in the definitive edition (tessellation, maxed out features, etc). So in the end, everything should be based on your playing condition, i.e. if you have an awesome PC rig with a solid sound system and monitor/screen then you shouldn't bother with this definitive edition, especially in consideration of the price.

Wait... I thought this was superior to the PC version.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
You want an objectively measurable "Definitive Edition" in tech and art? You lose. Neither is definitive. PC has tech (eg: tessellation, possibly more advanced SSAO, TressFX, DX11 effects) not present or diminished in the PS4/XONE build, and can exceed 1080p@60fps. In the same breath, the PS4/XONE build has denser environment assets (see: foliage), prop physics (see again: foliage), a subsurface light scattering shader on Lara's skin, improved particle effects, and who knows what else. PC build has tech and art not in the console build. Console build has tech and art not in the PC build. The pissing contest is ridiculous.

What is very impressive is that both the Xbox One and PlayStation 4 build retain many of the effects present in the high/ultra PC build with the addition of more effects that would require further processing/rendering requirements, all the while running at native 1080p and, if you're on PS4, dancing close to 60fps.

That the teams (Nixxis and United Front) have accomplished impressive tech and art assets, based on a last generation game yet still visually impressive enough to surprise people, on launch systems only a smidge over two months old, is an accomplishment they should be proud of.

If there's going to be souped up last generation ports, Tomb Raider: Definitive Edition at the very least sounds like the right way to do it.
 

tbm24

Member
Scores and impressions all seem to be as expected, but lol at IGN for saying the game is well-written.

Tomb Raider is a prototypical example of awful video game storytelling and characterization. I enjoyed murdering people and all the pretty explosions, though.
It's nothing spectacular but it certainly works for the game. I didn't mind it at all, at the same time I didn't read much into it either. Only thing I cared about was getting Predator Lara to Mathias.
 

Orayn

Member
Agree with Jim Sterling on all points, Tomb Raider 2013 is the essence of a 3/5 game. The visuals are technically accomplished, but the rest of it is tolerable and not much else. I paid about $15 for the PC version and I'd have a hard time advocating anyone to buy it for much more than that.

It does fill a gap in the PS4/Xbone libraries, but that's kind of negated by the fact that it's SIXTY FUCKING DOLLARS.
 

watership

Member
I do not like when reviewers put a monetary value on the enjoyment of a game. Stop assuming everyone has the same financial status. We don't need a reviewer to tell us the value of our disposable income, and how to spend it. So no, despite it offering nothing really new over last year's game I will be buying it next week when it launches in the UK.

Apart from this small moan seems the game is reviewing well, which was expected. Can't wait to replay it again.

Reviewers won't listen. Read every single Halo 3 ODST review. Almost every review mentioned price. After a time, after huge price drops, these reviews mean nothing. If a reviewer mixes the value into their score, I tend to ignore their conclusions.
 

vpance

Member
The performance of the console ports does a great job indicating what a developer can do in a closed box in comparison to an off the shelf GPU. PS4 and Xbox One are punching far above their weight class. I wish someone would do the math and post which GPU they perform favorably.

I think it says more about how PCs are so inefficiently utilized. But yeah, closed box efficiency is real despite the naysayers.

There's a benchmarking review somewhere that shows how much hotter some Southern Islands cards can get running Furmark vs Crysis 2 on max settings. That's all the CUs being stressed unlike your average DX11 game and shows how much headroom there really is. I think its fair to assume we could be seeing 30-50% more effective utilization out of these console GPUs.
 
If the PC version was running the same updates to the game, you wouldn't. There's no amazing achievement going on here...
But it's not.
And considering a lot of people were saying these new consoles couldn't match high end PCs in terms of graphics, this is indeed an amazing accomplishment.
 
But it's not.
And considering a lot of people were saying these new consoles couldn't match high end PCs in terms of graphics, this is indeed an amazing accomplishment.
I don't understand. My comment was aimed at Canis lupus, who said that he didn't expect to be able to say that the console version of something could look better than a PC version of something. I was pointing out that if the PC version was given the relevant updates, then that gif would look the same on both. (And naturally, with a decent PC you'd be able to run it at higher quality and a higher framerate).

This an enhanced PC version running on consoles which are based on PC architecture. They are not achieving anything amazing - they're just doing what you'd expect, which is running a PC game at fairly decent quality settings at 1080p.

There is nothing amazing about this.
 
Are some people really complaining about 3/5 for Tomb Raider? Yeah it's prettier than the last-gen versions, but those were like the definition of a 3/5 game.
 

billy323

Banned
They screwed up Laura's face. She looked a lot better in the old version.

As if its not bad enough that people insist on pronouncing her name as Laura that they are writing it like it too. HER NAME IS LARA. Its not like its a new franchise or anything you have only had like 10 years to get it right
 

Kamina

Golden Boy
While I understand this position, it is not one I can agree with. Pricing does make a difference in many cases, as to what the game is worth in terms of value / content. An example:
But it should only influence it slightly, going from 5/5 (10/10 or 9/10) to 3/5 (6/10) for a noticeably better version just because the price is wrong is not ok in my eyes.

Maybe said person should look at more than one review to base his purchase on or better yet not use reviews at all.

I agree that a price argument starts losing relevanc as time passes, but that's why you have to read the reviews. Not reading them yet basing one's decisions on them is an entirely self inflicted form of stupidity.
I agree completely, but it is fact that a lot of people immediately loose interest if a game was rated too low. Sometimes this even happens subconsciously.

Are some people really complaining about 3/5 for Tomb Raider? Yeah it's prettier than the last-gen versions, but those were like the definition of a 3/5 game.
No, the complaining is about price-points influencing game ratings, in this case lowering the score from 5/5 to 3/5 for a better version of a game mainly because it is priced like a new tile.

Reviewers won't listen. Read every single Halo 3 ODST review. Almost every review mentioned price. After a time, after huge price drops, these reviews mean nothing. If a reviewer mixes the value into their score, I tend to ignore their conclusions.
Word!
 
It is if you are going to stand and look at a tree all day. If not then it doesn't mean particularly much at all.

Considering it looks like some missing effects and lower res textures, I would imagine that happens throughout the game world. Unless you need a 10 hour gif showing such?
 
Well I am pretty impressed the next gen consoles are matching the PC version this early in these new systems lifespan. I've mentioned it before in the other TR thread that i have the PC version and I am running a 3770k@4.6ghz,16gb ddr3 ram, 7970Ghz Edition@1200mhz Core/1600mhz mem and at 1080p ...TR PC would be a pretty constant 60fps with some slight dips to mid 50s fps here and there.

To see the PS4 basically match that with even more graphic effects added on top is a really good sign for the PS4's future. Just imagine what Sony's 1st and 2nd party games will look like once developers begin to harness the power of PS4 and truly utilize the GPGPU, Huma, the extra ACE's,etc. There is so much going for the PS4 right now..and X1 in some ways as well...Personally as a avid PC gamer i am more excited to see what PS4 can do with some of these added hardware assets to its GPU though because stuff like GPGPU, Huma and the higher amount of ACE's will be the future for graphics. The PS4's gpu has 3x or 4x the ACEs as my 7970...stuff like that i am eager to see put to use in gaming.

I wouldn't go that far..

The PC version uses tessellation - which is the hallmark of next-gen features. None of the next-gen console games have used tessellation because it's so taxing on the GPU. I believe they just used that extra horsepower to animate some trees, throw in some bloom and redo the models. Not something you can say that the PC can't do. I personally prefer the tessellation though.. as that's a much better brute force method showing the true power of a GPU.
 

ascii42

Member
As if its not bad enough that people insist on pronouncing her name as Laura that they are writing it like it too. HER NAME IS LARA. Its not like its a new franchise or anything you have only had like 10 years to get it right

Closer to 20 years, now. First game came out in 1996.
 

benny_a

extra source of jiggaflops
None of the next-gen console games have used tessellation because it's so taxing on the GPU.
What did Killzone Shadow Fall do, because when I looked at tessellation on and off screenshots and videos for engine and then at Killzone, the results looked the same to me.

And then there is Gran Turismo 6 which alleges to use tessellation.
 

Amir0x

Banned
As if its not bad enough that people insist on pronouncing her name as Laura that they are writing it like it too. HER NAME IS LARA. Its not like its a new franchise or anything you have only had like 10 years to get it right

It's ok given how little the franchise is related to what's come before at this point, they might as well call her Laura now.
 

hawk2025

Member
Agree with Jim Sterling on all points, Tomb Raider 2013 is the essence of a 3/5 game. The visuals are technically accomplished, but the rest of it is tolerable and not much else. I paid about $15 for the PC version and I'd have a hard time advocating anyone to buy it for much more than that.

It does fill a gap in the PS4/Xbone libraries, but that's kind of negated by the fact that it's SIXTY FUCKING DOLLARS.


But... that's not the point Jim made. At all.

You agree with the score, then, but not his points?
 
I did enjoy the game on PS3 and the graphics are greatly improved, it really does look stunning. I'm glad it's getting good scores.

Yes stunning is the right word. The audio is great too. Not sure if they improved the audio but it sounds phenomenal with a pair of good headsets
 

nOoblet16

Member
I wouldn't go that far..

The PC version uses tessellation - which is the hallmark of next-gen features. None of the next-gen console games have used tessellation because it's so taxing on the GPU. I believe they just used that extra horsepower to animate some trees, throw in some bloom and redo the models. Not something you can say that the PC can't do. I personally prefer the tessellation though.. as that's a much better brute force method showing the true power of a GPU.

You're giving tessellation too much credit, it's not the hallmark and tessellation on characters is sometimes problematic to animate properly, Tomb Raider used tessellation for Lara (not for other NPCs) and I am not sure if the environments were tessellated at all. They have added more geometry to the environment and Lara (when compared to the untessellated version) in the definite version.

Also COD Ghosts uses tessellation on consoles for environments and characters.
 
I wouldn't go that far..

The PC version uses tessellation - which is the hallmark of next-gen features. None of the next-gen console games have used tessellation because it's so taxing on the GPU. I believe they just used that extra horsepower to animate some trees, throw in some bloom and redo the models. Not something you can say that the PC can't do. I personally prefer the tessellation though.. as that's a much better brute force method showing the true power of a GPU.

I'm playing through it now on PS4. You can keep the tessellated breasts; the extra particle/wind effects, animated foliage, better models, improved lighting, etc., have gone a long way towards enhancing the immersion. It just looks better overall; there's no denying it.
 

BigTnaples

Todd Howard's Secret GAF Account
I'm playing through it now on PS4. You can keep the tessellated breasts; the extra particle/wind effects, animated foliage, better models, improved lighting, etc., have gone a long way towards enhancing the immersion. It just looks better overall; there's no denying it.

Boom. I love tessellation, but in TR it did not make as much of a difference as all the Definitive Edition additions. In fact, it is not even close.
 
What is very impressive is that both the Xbox One and PlayStation 4 build retain many of the effects present in the high/ultra PC build with the addition of more effects that would require further processing/rendering requirements, all the while running at native 1080p and, if you're on PS4, dancing close to 60fps.
Man, this has been confusing to get a handle on from the outside. So I guess nobody ever said that TR would be locked 60fps on PS4 but it sounded like it was going to 60fps the great majority of the time, but with dips. But now its described as 'dancing close to 60fps' which makes me think it only ever reaches 60fps on occasion.

Haha, which is it? And why is the Digital Foundry team the only one out there that seem to provide definitive answers on this stuff? Trying to glean it from previews and early impressions and reviews seems nearly impossible for this game.

And considering how many games we've had on the new consoles, many claiming to be 60fps, and many not actually holding to that promise very well, I figure we'll have even more disparate poetic descriptions for the games to come.
 

~Kinggi~

Banned
But it's not.
And considering a lot of people were saying these new consoles couldn't match high end PCs in terms of graphics, this is indeed an amazing accomplishment.

People seem to neglect any sort of optimization that might have happened in order to get these things running. I mean, development did happen on a new version of the game that the pc didnt get.
 

BigDug13

Member
Man, this has been confusing to get a handle on from the outside. So I guess nobody ever said that TR would be locked 60fps on PS4 but it sounded like it was going to 60fps the great majority of the time, but with dips. But now its described as 'dancing close to 60fps' which makes me think it only ever reaches 60fps on occasion.

Haha, which is it? And why is the Digital Foundry team the only one out there that seem to provide definitive answers on this stuff? Trying to glean it from previews and early impressions and reviews seems nearly impossible for this game.

And considering how many games we've had on the new consoles, many claiming to be 60fps, and many not actually holding to that promise very well, I figure we'll have even more disparate poetic descriptions for the games to come.

But the development team never claimed 60fps. They actually said 30fps is the target. But unlocking the framerates on both versions have resulted in greater than 30fps even though 30fps was their target. We're getting more than most people expected when they announced that the unlocked framerates were above 30, especially on PS4 where it gets closer to 60. I really wouldn't go in expecting a 60fps game here.
 
Man, this has been confusing to get a handle on from the outside. So I guess nobody ever said that TR would be locked 60fps on PS4 but it sounded like it was going to 60fps the great majority of the time, but with dips. But now its described as 'dancing close to 60fps' which makes me think it only ever reaches 60fps on occasion.

I'm toward the end, and in my experience it seems to be locked at 60fps when you're in caverns and tight corridors and such; so generally within interiors. When you're outside it does drop, but it also largely depends on what the camera is seeing. You can be outside, face a rock wall and it will be 60fps for example, but then when you turn around and there's a lot of shrubbery and trees and other things it drops.

It's confusing to get a handle on because it is unlocked. It literally depends on where you are, what information the game is showing, etc.
 
Man, this has been confusing to get a handle on from the outside. So I guess nobody ever said that TR would be locked 60fps on PS4 but it sounded like it was going to 60fps the great majority of the time, but with dips. But now its described as 'dancing close to 60fps' which makes me think it only ever reaches 60fps on occasion.

Haha, which is it? And why is the Digital Foundry team the only one out there that seem to provide definitive answers on this stuff? Trying to glean it from previews and early impressions and reviews seems nearly impossible for this game.

And considering how many games we've had on the new consoles, many claiming to be 60fps, and many not actually holding to that promise very well, I figure we'll have even more disparate poetic descriptions for the games to come.
I think you need specific tools in order to do a proper framerate analysis for console games. That's why only DF mostly does it. Until then you will just hear a lot of personal impressions, which may vary a lot.
 
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