chaosblade
Unconfirmed Member
This made the GCN even greater.
Best peripheral ever. A large part of the reason I picked up another Gamecube recently. Kept my GBPlayer after my original Cube died, and I'm glad I did.
This made the GCN even greater.
But that was on PS2.
And on Wii, PS3 and 360. It's still a GameCube game, best playable with the Gamecube conroller.But that was on PS2.
Best peripheral ever. A large part of the reason I picked up another Gamecube recently. Kept my GBPlayer after my original Cube died, and I'm glad I did.
A remake of an old game
Yep. Was happy with the third party output. All those Tony Hawks, the Need for Speeds, good times were had. Sucks that the Cube version of THPS 4 had super compressed fmvs though."There wasn't that many good games for it in general."
There wasn't?
I know it didn't sell well, but it had plenty of good games for it, several 3rd party games too. IMO of course.
I'd say this system warrants being looked back upon favorably. As does the Dreamcast. My two favorite consoles after the SNES.
have you even played REmake. what the actual fuck.
Better yet, I still own REmake. It's one of the very few GC games I own. No sugarcoating it, sorry.
Actually the biggest problem is that it controls like hell.The PS2 port of RE4 is pretty bad. It looks worse, it sounds AWFUL, the cutscenes are pre-rendered instead of in-engine,it has longer loading times, and it has a worse framerate
The PS2 port of RE4 is pretty bad. It looks worse, it sounds AWFUL, the cutscenes are pre-rendered instead of in-engine,it has longer loading times, and it has a worse framerate
It wasn't that inferior. Having the DualShock alone was a nice perk, not to mention it had exclusive bosses, weapons,outfits, Separate Ways, etc. The PS2 version also had actual, true 16x9 support and not just cropped 4:3.
At any rate, it wasn't a Gamecube exclusive, period.
The PS2 port of RE4 is pretty bad. It looks worse, it sounds AWFUL, the cutscenes are pre-rendered instead of in-engine,it has longer loading times, and it has a worse framerate
Gamecube wasn't the juggernaut that the PS2 was but it still had a better library than the Wii.
this game is actually quite unfair. story mode has invincible CPUs in some missions and the CPU goes faster than what the machines are capable in GP mode in several tracks.
i don't get where this myth of F-Zero games being "fair" started. the CPU cheats more than in Mario Kart sometimes.
I only bought it for SMS which to this day I have strong memories of dislike. I really liked NFSU and MP though.Only reason I owned a GC was for Naruto GNT4, RE4 and Gotcha Force. Awful system with a terrible gamepad.
A remake of an old game
Er, even though it's called REmake, that's mostly just a cutesy, shorthand way of identifying it. The only real similarity it shares with the original is the base, skeletal structure. Everything else had been completely retooled and reimagined. That's really what the game should be called REimagined. But that doesn't flow well at all.
Dreamcast, too.
Isn't that what a 'remake' should be, rather than being far above what people normally think of as being a remake? See: Destiny PS2 being almost completely different in combat with huge amounts of new stuff and combat fixed, completely new sprites and tons of extra content. That's a great remake too.
Worst first post ever.
The hardcore gaming community was down with the DC from the beginning; especially if you were into shmups & fighters. When it went under, MS & Sony went after its exclusives like sharks. It had an incredibly vibrant and creative roster of titles. Looking at mainstream gaming today you can see just how influential Shenmue really was to designers.
What killed the DC was Sony having all the big budget 3rd party games, their excellent job hyping up the PS2 which cast a huge shadow over DC, and Sega having trashed their rep by abandoning multiple platforms before it. But there's nothing revisionist about saying it was great.
The Gamecube was super cheap,
It didn't sell well.
3rd party games were hindered due to the controller's lack of buttons and weird placement....not to mention the right thumbstick.
It had a tiny memory card, a proprietary disc format, no DVD playback, and no online support.
There wasn't that many good games for it in general.
Sure it had a good Zelda game on it (that everyone complained about prior to release), Resident Evil 4, Metroid Prime, Rogue Leader 3,and a few others, but not too many exclusive 3rd party games.
Somehow, history thinks it was an amazing system.
The Wii was supposed to break the Nintendo console slump from the N64 and Gamecube, but somehow the Gamecube era is referred to as "the good old days of Nintendo" compared to today.
I don't get it.
you sort of answer your question in your own post. It had great games. Wii and Wii U library don't really match up to the GCN lineup.
The Wii generation marks the start of the "catering" to the casual market. Pretty much the Wii and the Wii U made the gamecube look good to the hardcore nintendo fans.Again, not true. The Wii's library easily outclasses it in most franchises/genres.
People retroactively say they love it because it's the days when Nintendo was competing on power, and wish Nintendo would "go back to those days" despite it being their worst selling platform (though Wii U may take that title, we'll see).
Wii U isn't part of the conversation yet, not even being a year old.
How in the world is THIS:
![]()
Not the greatest controller ever?
Octagon gates for the joysticks, Nintendo quality D-Pad, even when smaller, those beautiful button placements that gave every button a unique textile feel underneath my thumbs that didn't require me to look at the controller to make sure I was pressing the right button! (Unlike Xbox, PS and Dreamcast, an issue I still have to this day because their confirmation 'A' button always differs.) Not to mention those beautiful analog triggers that curved right around your fingers, making it damn near impossible for said fingers to slip off (again, unlike MS and Sony).
The ONLY thing that controller was missing, was clickable sticks, and a second Z trigger for the left hand side. It was (and still is) the greatest ergonomically designed controller with the perfect weight (wired and wireless), and a no-brainer for why it is the ultimate controller still used for Super Smash Bros. Melee and Brawl (and with the right adapter what will be used for SSBU).
And a select button.
Essentially 4 missing buttons is a big deal.
And a select button.
Essentially 4 missing buttons is a big deal.
How in the world is THIS:
![]()
Not the greatest controller ever?
Octagon gates for the joysticks, Nintendo quality D-Pad, even when smaller, those beautiful button placements that gave every button a unique textile feel underneath my thumbs that didn't require me to look at the controller to make sure I was pressing the right button! (Unlike Xbox, PS and Dreamcast, an issue I still have to this day because their confirmation 'A' button always differs.) Not to mention those beautiful analog triggers that curved right around your fingers, making it damn near impossible for said fingers to slip off (again, unlike MS and Sony).
The ONLY thing that controller was missing, was clickable sticks, and a second Z trigger for the left hand side. It was (and still is) the greatest ergonomically designed controller with the perfect weight (wired and wireless), and a no-brainer for why it is the ultimate controller still used for Super Smash Bros. Melee and Brawl (and with the right adapter what will be used for SSBU).
How in the world is THIS:
![]()
Not the greatest controller ever?
Octagon gates for the joysticks, Nintendo quality D-Pad, even when smaller, those beautiful button placements that gave every button a unique textile feel underneath my thumbs that didn't require me to look at the controller to make sure I was pressing the right button! (Unlike Xbox, PS and Dreamcast, an issue I still have to this day because their confirmation 'A' button always differs.) Not to mention those beautiful analog triggers that curved right around your fingers, making it damn near impossible for said fingers to slip off (again, unlike MS and Sony).
The ONLY thing that controller was missing, was clickable sticks, and a second Z trigger for the left hand side. It was (and still is) the greatest ergonomically designed controller with the perfect weight (wired and wireless), and a no-brainer for why it is the ultimate controller still used for Super Smash Bros. Melee and Brawl (and with the right adapter what will be used for SSBU).
I always enjoyed those Youtube videos of people testing the different consoles ability to be drop or smashed or dragged behind a car. Seemed like Gamecube would always play the game no matter what.