Shogmaster said:I guess you guys still don't get it.... I'm talking about not being able to run away while reloading and such.
you do realise that the Rev has an analog controller attatchment right?
Shogmaster said:I guess you guys still don't get it.... I'm talking about not being able to run away while reloading and such.
Shogmaster said:I don't know what kind of magical gyros you think Nintendo is using, but tilting is exactly how the controller will manipulate the look function. It would be rediculous to expect anything else with the gyro at the same time.
Besides, it's missing a whole lot more than a couple of buttons. In the case of game like Halo 2, it's like 4 or 5.
xabre said:It.is.different.fecking.technology!!!
Monk said:you do realise that the Rev has an analog controller attatchment right?
..pakbeka.. said:quick thought, how are we supposed to press the d-pad and the big A button at the same time?
jgkspsx said:Also, THERE IS NO GYRO. GET IT THROUGH YER HEADS. It's a motion-tracking system with ultrasonic or IR sensitivity.
No one, hm?Shogmaster said:And what's the name for this magical new technology that no one has used before? :lol
..pakbeka.. said:quick thought, how are we supposed to press the d-pad and the big A button at the same time?
jgkspsx said:No one, hm?
http://www.amazon.com/exec/obidos/t...g_3/103-7876727-8913400?v=glance&s=videogames
http://www.amazon.com/exec/obidos/tg/detail/-/B0002JZOIM/103-7876727-8913400?v=glance
http://www.amazon.com/exec/obidos/t...g_2/103-7876727-8913400?v=glance&s=videogames
http://www.amazon.com/exec/obidos/t...g_1/103-7876727-8913400?v=glance&s=videogames
Shogmaster said:And what's the name for this magical new technology that no one has used before? :lol
Uh... yeah.Shogmaster said:Sorry. Rev controller is not the eye toy. Try again.
xabre said:Tilt Sensitive. Controller can be rotated or rolled from side-to-side.
Don't be silly. Halo 2 was built around the Xbox's controller and uses every button on it. They didn't need to do it that way, but they did it because it was there. It's not like Halo2 has the greatest control scheme ever invented. You don't need more buttons.Shogmaster said:Look at the picture I made. I tried to fit all the essential functions that require immediate reach, and I still failed to map things like reload ammo. You could sacrifice the look function for the moment you are using the hold then choose method, but the fact is that you are going to lacking some buttons for modern shooters like Halo 2 that already uses hold down menthod to add additional use for buttons X and Y.
Even before going into the merits of the gyro implimentation (the responsiveness and precision), the rev controller is already lacking buttons to keep up with the modern games.
noCauliflower of Love said:Thats just a function of the 6 direction gyro.
JJConrad said:Don't be silly. Halo 2 was built around the Xbox's controller and uses every button on it. They didn't need to do it that way, but they did it because it was there. It's not like Halo2 has the greatest control scheme ever invented. You don't need more buttons.
There are trade-offs and advantages. One advantage for FPS is that you're left thumb will be free to press other buttons and aim at the same time. If a developer wanted to include a dual-remote control scheme, then both thumbs would be free.
Just don't a weak arguement because a game that is never going to be on the system to begin with, can't be reproduced exactly to a specific, custom configuration.
Scrow said:no
left, right, up, down, back, forward, tilt left, tilt right
Shogmaster said:Oh man, I would LOVE to hear about how this new magical technology works! *pulls up a comfy chair and binks eyes repeatedly*
Nintendo has already said they will not go in depth in how the tech works. And if you think Nintendo will release a controller solution that won't be profitable (ie the $100 mouse already discussed) or won't be provide EXCEPTIONAL control, then keep fighting the good fight good soldier.Shogmaster said:Oh man, I would LOVE to hear about how this new magical technology works! *pulls up a comfy chair and binks eyes repeatedly*
Zaphod said:One word accelerometer.
Also, THERE IS NO GYRO. GET IT THROUGH YER HEADS. It's a motion-tracking system with ultrasonic or IR sensitivity.
Cauliflower of Love said:Oh well then, I guess nintendo needs a noble prize for discovering a new dimension.
The TILT dimension.
Set in the watery hub of Mario Sunshine, this demonstrated that not all controls are created equal. The remote could be held like a toy airplane, fingertips support its base, which allowed the player to tilt it forwards to dip down, back to gain elevation, and twisted left or right turn. The objective was just to steer the plane through rings in the sky. Of course the first thing that came to mind was Pilotwings, so it's easy to see how these simple applications of the controller could be grown into something more complex. It was pretty intuitive to pull off dips and quick turns. Miyamoto joked that you could have a controller peripheral shaped like a toy plane to really make it interesting.
One of the crudest demos, the screen displayed a flat map with many Pokemon characters crowded together on it. It was a spoof on Where's Waldo, the famous find-the-needle-in-the-haystack illustrated book. The controller lent the ability to look left and right by just pointing the cursor across the map, but also zooming in by moving towards the screen (or zooming back out by moving away). One can imagine how a sniper rifle in a first-person shooter might take advantage of those kinds of controls.
Shogmaster said:That's a not a new magical technology that will help the way you think. Accelerometer only works well for short burst movements. You don't want to use them for look function. Accelerometer will be used for swinging, tapping, pushing kind of action motions.
Zaphod said:If the controller detects the movement, it can then determine how far it moved. Then the console can figure out that the controller is at a new specific point in space until it receives the next input. Sorry no new magic tech though.
xabre said:Yeah ha, aren't we witty. Tell me witty one, since there's a gyro-esque sensor for 3D directional control and there's this other sensor that detects rotate and revolve as well, explain what the directional control functions have to do with the tilt and rotate control functions? You may as well be saying both A and B buttons are the same button, now whose fucking with the laws of physics?
Mama Smurf said:Ok, let's try and reproduce Halo 2 controls on the Revolution. It doesn't really make much sense if some FPS don't have these things, but hell, let's give it a go.
Xbox:
Left Thumbstick - moves character, strafes left/right
Left Thumbstick Click - crouches, hold down to stay crouched
Right Thumbstick - aims up/down, turns left/right
Right Thumbstick Click - zooms scope, click only once
L - throws grenade, fires left weapon, boosts vehicles, brakes on warthog
R - fires primary/right weapon, honks horn on warthog
START - pauses game, shows settings
BACK - brings up current score
Up (control pad) - enables team chat
A - jumps
B - melee attacks
X - reloads (press once), action button, hold down to enter/hijack vehicle
Y - switches weapons (press once), hold down to pick up second weapon and dual wield
Black - swaps grenade types
White - turns on flashlight, press once to enable team chat
Revolution:
Move character, strafes left and right - Analogue stick
Crouches, hold down to stay crouched - Down on D pad
Aims up/down, turns left/right - Tilt control things
Zooms scope, click only once - Thrust tilt control forward
Throws grenade, fires left weapon, boosts vehicles, brakes on warthog - Z1 trigger
Fires primary/right weapon, honks horn on warthog - B trigger
Pauses game, shows settings - Start
Brings up current score - Select
Enables team chat -
Jumps - A button
Melee attacks - Right on D pad
Reloads (press once), action button, hold down to enter/hijack vehicle - Z2 trigger
Switches weapons (press once), hold down to pick up second weapon and dual wield - Up on D pad
Swaps grenade types - Left on D pad
Turns on flashlight, press once to enable team chat -
You're right, we can't do it all that easily. But what are we missing? Turning on a flashlight, enabling team chat...? I think you can find ways around team chat, and losing a flashlight will hardly lead to vastly less complex games.
Shogmaster said:And you do realise that you need the gyro for look fuction, right? If you want to run in a blind WASD only, then good luck with that.
Mama Smurf said:Ok, let's try and reproduce Halo 2 controls on the Revolution. It doesn't really make much sense if some FPS don't have these things, but hell, let's give it a go.
Xbox:
Left Thumbstick - moves character, strafes left/right
Left Thumbstick Click - crouches, hold down to stay crouched
Right Thumbstick - aims up/down, turns left/right
Right Thumbstick Click - zooms scope, click only once
L - throws grenade, fires left weapon, boosts vehicles, brakes on warthog
R - fires primary/right weapon, honks horn on warthog
START - pauses game, shows settings
BACK - brings up current score
Up (control pad) - enables team chat
A - jumps
B - melee attacks
X - reloads (press once), action button, hold down to enter/hijack vehicle
Y - switches weapons (press once), hold down to pick up second weapon and dual wield
Black - swaps grenade types
White - turns on flashlight, press once to enable team chat
Revolution:
Move character, strafes left and right - Analogue stick
Crouches, hold down to stay crouched - Down on D pad
Aims up/down, turns left/right - Tilt control things
Zooms scope, click only once - Thrust tilt control forward
Throws grenade, fires left weapon, boosts vehicles, brakes on warthog - Z1 trigger
Fires primary/right weapon, honks horn on warthog - B trigger
Pauses game, shows settings - Start
Brings up current score - Select
Enables team chat -
Jumps - A button
Melee attacks - Right on D pad
Reloads (press once), action button, hold down to enter/hijack vehicle - Z2 trigger
Switches weapons (press once), hold down to pick up second weapon and dual wield - Up on D pad
Swaps grenade types - Left on D pad
Turns on flashlight, press once to enable team chat -
You're right, we can't do it all that easily. But what are we missing? Turning on a flashlight, enabling team chat...? I think you can find ways around team chat, and losing a flashlight will hardly lead to vastly less complex games.
MutFox said:You forgot the TILT + The Fact that with the X-Box,
you can't touch the face buttons when you're moving + aiming.
(It would be fine for Single player, but multiplayer you'd DIE! :lol )
Shogmaster said:What you are not realising is that XBox controller is held with both hands so it's not a big deal to adjust the grip with one of the hands. With the Rev, you might drop the controller if you adjust your grip.
Shogmaster said:With the Rev, you might drop the controller if you adjust your grip.
Shogmaster said:Look, the simple fact is, your arm length limits movements with accelerometers, Ya? Ya. This is why it's only good for type of things I've listed.
yeah, very funny. it's not a dimension, it's a motion.Cauliflower of Love said:Oh well then, I guess nintendo needs a noble prize for discovering a new dimension.
The TILT dimension.
How's about the fat A button rests under your thumb's knuckle and you use the end of your thumb to press the D-pad?Shogmaster said:In your example, your are using the d pad on the Rev to do action functions. You will have to reposition your whole hand grip to allow your thumb to go from A button to the d pad. That's not gonna be kosher. While you are adjusting your grip to do a malee attack, you've already been smacked twiced by the other guy. :lol
..pakbeka.. said:quick thought, how are we supposed to press the d-pad and the big A button at the same time?
Scrow said:yeah, very funny. it's not a dimension, it's a motion.
moving the remote from left to right isn't the same as tilting it from left to right.