evilromero said:I just don't like the idea of playing Mario and not having complete and precise control of his movements. Mario Sunshine refined the series so much. Will I have to play holding the analog attachment in my left hand while I make him jump and punch with the movement of my right? It would work, but not nearly as intuitively as a standard Cube controller. I have no doubt the next Mario will look and feel amazing. Like a lucid dream. But I really want the series to retain its tight controls.
See this is what I don't get. I can understand wanting to wave the controller around like a baton but let's not forget that there is a GAME that is built around that baton wavin'. Would you move link around using the left analog while slashing his sword around? I dunno if that'd work well. It would work, but the problem is with the length of the cord between the two. It might constrict player's movement.rawk said:I wanna play Wind Waker on this system, using the controller as the baton.
Also, Operation! Revolution, which could work exactly like the board game. No, wait, I could just play the board game. Maybe something like Trauma Center.
Okay, how in the HELL will Mario move using the wand? You only have a limited amount of space to move around your room. The only way would be to use the analog attachment and make him jump/punch/whatever using the remote controller.rawk said:I bet the next Mario will use the wand to move Mario, A to jump, and B to punch/butt stomp/run. It'd be a good way to train people to use the new controller.
evilromero said:Okay, how in the HELL will Mario move using the wand? You only have a limited amount of space to move around your room. The only way would be to use the analog attachment and make him jump/punch/whatever using the remote controller.
Thraktor said:Besides, if you want to play the same way you've been playing for twenty years, then why are you buying a new console?
Thraktor said:Speaking of which, the one game that seems to keep being mentioned as an example of what the Rev controller can't be used for is Street Fighter, which seems a perfect representation of your arguments. It's a franchise that's seen a thousand different iterations, without a single dramatic change between any of them, and to most people, it's a series that peaked nearly a decade and a half ago on the SNES. If this is what you want to emulate on your new console, then forget the new console and go back to playing the SNES. I really don't see the point in having new generations of hardware if you're playing the same games as you were the last generation.
Thraktor said:And nobody's forcing you to buy a Revolution, but, when you get the chance, please, please give it a go, because not a single person who's tried it has described it as anything but the most intuitive system they've ever used (all of whom were seasoned gamers), and I think you'll be pleasantly surprised.
evilromero said:I just don't like the idea of playing Mario and not having complete and precise control of his movements. Mario Sunshine refined the series so much. Will I have to play holding the analog attachment in my left hand while I make him jump and punch with the movement of my right? It would work, but not nearly as intuitively as a standard Cube controller. I have no doubt the next Mario will look and feel amazing. Like a lucid dream. But I really want the series to retain its tight controls.
Diffense said:I don't know if it wouldn't be intuitive. I remember teaching non-gamers how to play Mario and I distinctly remember them jerking the controller up everytime mario was supposed to jump! In truth, our current control system is probably more unintuitive, it's just that we have become so conditioned to it.
That's true. But Mario 64 had the advantage of being one of the first fully 3D games, featuring the worlds most beloved video game icon. People WOULD learn or die.Diffense said:I don't know if it wouldn't be intuitive. I remember teaching non-gamers how to play Mario and I distinctly remember them jerking the controller up everytime mario was supposed to jump! In truth, our current control system is probably more unintuitive, it's just that we have become so conditioned to it.
I was thinking up a control scheme but that raises questions about the finer operations of the remote that I don't have the answer to. However, I think I'd be quite comfortable with jerking the remote up to make Mario jump like Nintendo suggested in the controller video.
SailorDaravon said:That's a pretty damn good point. Too bad GAF doesn't believe in logic. :lol
Yes, but I don't think some of you are considering the inherent difficulties associated with 3D platforming games. It's already difficult to judge space and pinpoint exacting jump placement. Using the Rev Controller might make it even more frustrating for its lack of precise controls, something that your fingers naturally do far better than your elbow and arms.Diffense said:I think there's some serious potential for 3D platformers to start feeling like their old 2D counterparts. It's a bit ironic, but if the controls are simpler and easier to master the games can be made more challenging and 'twitchy' without getting frustrating.
evilromero said:Yes, but I don't think some of you are considering the inherent difficulties associated with 3D platforming games. It's already difficult to judge space and pinpoint exacting jump placement. Using the Rev Controller might make it even more frustrating for its lack of precise controls, something that your fingers naturally do far better than your elbow and arms.
I'm hoping Nintendo sheds a bit more light on some of my questions next month when they reveal their Wi-Fi service.Spike said:Yes, but I don't think that you are considering that we actually haven't been shown anything!!
How about we wait for an actual goddamned demo from Nintendo showing how this thing will be used before we praise/damn it?
The problem I find, is that alot of the naysayers are looking at the way games are played currently and how that translates to the new controller. Maybe we should think about what inherent changes will be made to these genres so that they fit to the controller.
evilromero said:Yes, but I don't think some of you are considering the inherent difficulties associated with 3D platforming games. It's already difficult to judge space and pinpoint exacting jump placement. Using the Rev Controller might make it even more frustrating for its lack of precise controls, something that your fingers naturally do far better than your elbow and arms.
Yeah but the mouse is on the table so it's perfectly stable and easy to keep in the one spot for however long you want.Diffense said:I'm not sure why you insist the control will be imprecise. We've been hearing quite the opposite so far. Besides, FPS fans swear by the accuracy of mouse control for aiming and the mouse is controlled primarily by hand/arm motion.
Mr Gump said:Yeah but the mouse is on the table so it's perfectly stable and easy to keep in the one spot for however long you want.
Im wondering that if there was a crosshair on the screen to show the rev's controller's ability to track motion just how madly it would shake on screen due to its sensitivity. Keeping the thing fixated on a target would be hard id assume.
Mike Works said:This thread would probably be 10 pages shorter if there was a picture of the remote inside the GC controller shell with the caption YOU CAN USE THIS THING TOO underneath.
jgkspsx said:It's just like the jetski's handlebars. You hold it with both hands, turn right and left to turn right and left, and pull it up and towards you to pull it up. It's brilliant
Chrono said:I skimmed most of this thread so I don't know if this was mentioned: Would it be possible to make a 3rd person Metroid now - Left analog for movement and the remote for aiming/changing direction samus is facing?
Chrono said:I skimmed most of this thread so I don't know if this was mentioned: Would it be possible to make a 3rd person Metroid now - Left analog for movement and the remote for aiming/changing direction samus is facing?
Skullkid said:Yes, I was just thinking about that in regards to third person shooters. The controls would rock in Ratchet and Clank, for example. I do like first-person Metroid Prime, though. It's one of my favorites this generation.
bummyhead said:how about a third person Castlevania? analog stick to move, and you could whip enemies by actually flicking your rist in the appropriate direction. Might be the first GOOD 3d castlevania.
Tellaerin said:This is what I meant about people making the controller sound gimmicky. Why would being able to attack in the game by pretending to use a whip (instead of, say, flicking a second analog stick in the direction you want to attack) suddenly make a game good, aside from the 'ooh, it's cool' value? (More importantly, making a sharp whip-cracking motion each and every one of those thousands of times you whip an enemy in an average Castlevania game would be hell on your wrists. RSI's, here we come...)
Krowley said:on mario, i had an idea for how it could work, but i don't know if the trigger on the remote is analog or not..
i was thinking that you would hold in the trigger (with analog sensitivity like the xbox.) and that would cause mario to accelerate forward, barely pressing would be a walk while holding it in fully would be a run, then you wave the controller left and right to turn. The camera would stay directly behind him, like a 3rd person game with FPS control. Tilting the controller back would control the pitch of his jumps, so that you could use different kinds of jumping angles (like trying to arc an arrow shot). The A button would jump, and the d pad could be used for secondarey functions (like moving into first person view or unlocking the camera from the behind the back position and relocking it).
there is probably some problem with this but it was the first thought that occured to me.
I think Nintendo has done something that Microsoft and Sony would never think of doing. After showing off their console, people are talking about the Gameplay and not the Graphics (granted no games have really been shown).
Drensch said:Stolen from another forum:
DEO3 said:You know I was thinking, since the controller can act like a mouse, does that mean we'll get a next-gen Mario Paint?
Tellaerin said:This is what I meant about people making the controller sound gimmicky. Why would being able to attack in the game by pretending to use a whip (instead of, say, flicking a second analog stick in the direction you want to attack) suddenly make a game good, aside from the 'ooh, it's cool' value? (More importantly, making a sharp whip-cracking motion each and every one of those thousands of times you whip an enemy in an average Castlevania game would be hell on your wrists. RSI's, here we come...)
If developers are going to support this thing, then I want to see them come up with ways to manipulate the game environment that we can't do with a conventional controller. If you're just making hand motions to trigger actions you'd normally perform with a button press or stick movement, then this thing becomes nothing more than a glorified Activator or U-Force. (What can I say? If I'm going to have to learn a new way to play games, I want companies to at least make it worth the effort. )
DEO3 said:You know I was thinking, since the controller can act like a mouse, does that mean we'll get a next-gen Mario Paint?
That really made me laughWollan said:
Tellaerin said:Missed this one in the rush earlier, but there were some things said that I felt were worth addressing, so here's my (belated) response:
I'm sure some of the Nintendo fans in this thread might agree with that sentiment, but personally, I think it's absurd.
I buy new consoles to play new games. Apparently for some of you, new games aren't worth playing on their own merits, and must also make the player play bongos, doodle, tilt the controller, blow into a microphone, or wave around a sensor wand in order to be considered 'good'. That's the only reason I can see for the reactions I get whenever I say I may not like controlling games this way (or at least not as much as I do with a conventional controller).
Progress isn't a bad thing, but I'm still not convinced that this is a step forward. It may just be a step sideways. For all the talk about 'possibilities', I really haven't heard much that didn't strike me as gimmicky in an Activator/U-Force kind of way yet. There are also unanswered questions about how comfortable using the wand vigorously over an extended period is going to be. However, when the time comes for me to sit down and try it firsthand, my misgivings may vanish. Who can say? But for now, my misgivings are real ones, and I still can't get over some of the hostile reactions I've received for being honest enough to air them here. (Though to be fair about it, some of you have taken the time to make good points rather than being nasty or derisive, and to you guys and gals, I say: Thanks.)
'Guilty Gear, motherfucker! Do you speak it?' Or KOF, Garou: MotW, Street Fighter 3... The point is, the genre's hardly dead (though you wouldn't know it from looking at the N64 and GC libraries), and it's one I happen to like. Since it's apparently not one that you care about, I get the impression that you believe it'd be perfectly fine if developers stopped creating those kinds of games altogether. Genre fans ought to go back to playing fighters from earlier generations so that the industry can concentrate on developing games that focus on waving around the baton in peace. Think maybe you're being a little self-centered there? At least I haven't been suggesting that the wand tank altogether - about the worst I've said is that it'd be nice if it works out for Nintendo, but I don't want to see it become the new standard for every company, if for no other reason that it'll leave me with alternatives if it turns out I don't like it.
As I've said (repeatedly), I have every intention of buying a Revolution, so I'll inevitably come face-to-face with the dreaded wand o' doom sooner or later. So long as there are alternatives to using it in pointer mode for everything, I should be alright even if it turns out I don't like the way it feels, but we'll see.