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Rhianna: "TR Had Different, Darker Ending","I Wasn't a Fan of ROTTR Father Storyline"

ShyMel

Member
I enjoyed RotTR game play wise quite a bit. On the other hand, I did not care much for the story for reasons others have stated already here. Even though it's not likely, I wish we could go back to having fewer enemies and more puzzles. That would at least help with the "Lara is a murderer" issue.
 
Good interview but doesn't change the fact that Lara Croft is the most boring and bland character in AAA videogames. To add insult to injury, the story of ROTTR is so bad that made me laugh a lot of times.
 
What sets Naughty Dog apart in storytelling from Tomb Raider is that the writers of Naughty Dog games are usually also the directors and have a lot more pull with the direction their games go. Rihanna, like she's said, was just another cog in the machine. It really explains a lot.
 
Everyone with a direct impact on the storytelling (and those directly managing them) in these games needs to take a hard look at themselves. Those responsible for the voice acting and finished dialogue definitely need to go.
 

ItIsOkBro

Member
Who's decision was it to bring Jonah back into the mix of things near the end? That person is the worst. And it's not like the gameplay needed another battle.
 

Big Nikus

Member
this actually comes across as though she's somewhat disowning the whole thing (which i'd completely understand :) )...

She's been doing this for years actually. Every interview I've read of her since Mirror's Edge can be summarized as "The writing sucks but I SWEAR it's not my fault".

She wrote the story of the Overworld games and I enjoyed those, but it would be hard to screw up this kind of games.
 

Servbot24

Banned
The hyperbole is very strong. Mostly from the very vocal they hate everything about it period.

Personally if you enjoyed the first game's gameplay this is pretty much the same except with more weapons and a decent amount more platforming/puzzle solving and a new setting. Story is nothing to write home about, but it does the job of giving you an excuse to traverse new areas. Its not offensively bad by any means, just pedestrian and forgettable IMO

I've not played the game yet, but 'the story is just an excuse to have things to shoot and jump on' sounds pretty pathetic if true. There should be a higher standard than that.
 

inky

Member
Thank God she is out. The worst aspect of both games is the script.

You know, I sincerely doubt that will change going forward. Yes, the first game had some of the worst supporting characters in videogames, and the writing and story wasn't interesting in the least. But the main disconnect story wise seems to be her characterization and that is completely informed by the gameplay. She's an obsessive psychopath, full on. And the story takes itself so seriously to a degree where her thirst for murder and her propensity to pain and suffering go from videogamey to outright creepy. And then, even when they are a little bit self aware (Lara reborn in a pool of blood .jpg) they don't embrace it and go far enough because they are still under the impression that she has to be "likable" and "vulnerable" and "human".

Unless they somehow change the basics of the way she interacts with the world (and the world with her), I don't think a change in a position that probably didn't have as much input as it should would make that much of a difference.

I've not played the game yet, but 'the story is just an excuse to have things to shoot and jump on' sounds pretty pathetic if true. There should be a higher standard than that.

Especially when there is such a big emphasis on the storytelling and cinematic qualities. It is such a copout for these games that when they are trying so hard to ape stuff from movies (in production values, bombastic spectatle and characterization), gamers are the first to build a wall to deflect from their shortcomings. "It's just an excuse for the game, it doesn't matter" except in Naughty Dog games because they make it properly, funnily enough. Then they can't shut up about it.

It's bullshit.
 
Maybe you could have had her throw away the gun off a cliff. It would feel in-line with how the character is feeling. You would be maybe a bit frustrated as a player, but you'd also feel, okay, well that feels in-line with what the character's going through and it would seem natural for her to do that.

"And then she would have to have a bit more gameplay where she's stealthing. She has the bow at that point, so maybe she just has to keep using the bow for a bit, and eventually she's in a situation where she's going to have to pick up a gun again. That's the moment she realises that's what she's going to have to do to get through it.

Oh, that could have been soooo good.
 

Apathy

Member
The first game felt like a torture porn simulator at times, and I'm pretty desensitized to this stuff.

They really did go overboard with the violence.

2013 was so bad for this, but they still beat the shit out of her in ROTTR, it was just slightly toned down.
 

Bog

Junior Ace
You do know that just because the singer only uses a single name, most humans use both first and last, right?
 
GAF piling shit on her and not realizing how much of the awkwardness comes from the higher ups saying "make something fit this gameplay scenario".

Yeah, every time this comes up its always kinda baffling how so many people have so little common sense. Higher ups basically said, "We need lots of shooting/killing or gamers will get bored. Here's an impossible mission: Write the story around the premise of Lara being a real person while in-game actions depict her as a mass murderer." I really like both games, but they require the gamer turn off his/her brain in this regard. That so many people blame the writer for design decisions out of the writing teams control is pretty silly.
 

Ivory Samoan

Gold Member
Came into the topic thinking my dream girl got even more perfect by being an avid gamer.

Like many, was largely mistaken now need an umbrella for my tears.
 
It's strange because as TR fan i am not seeing this online and on some other forums.
In general i think that ppl love both games, maybe reboot little more but overall compared to the GAF, opinions are really positive.

I mean game has:
-93% positive reviews on Steam.
-88 on Metascritic and 8.4 User Score.
-4.5/5 stars on Xbox Store.
-5/5 stars on PS Store...

So i don't get it really. Original OT for the XB1 release was really positive, i would say 90% of ppl liked the game. Why are some ppl so "loud" on GAF and hating the game so much... i don't know. But i can tell you that outside of this forum, it looks like ppl really like the game.

The gameplay is fantastic as well as the set pieces and level design. I enjoyed it way more then UC4 which wasn't the case when comparing TR2013 and UC3.

But the story... It's my only complaint regarding the game but it takes such a big place in the game that it often overshadows the rest.

ROTTR is a great game and I sincerely hope they improve the story in the next entry because it's the only lacking part as of now.
 

Fury451

Banned
2013 was so bad for this, but they still beat the shit out of her in ROTTR, it was just slightly toned down.

It was; most of the death animations were pretty brutal in ROTR, but they cut to black before you see them complete. Also the executions in general (while pretty cool imo) don't really fit with new Lara at all- oddly they would have fit with original Lara just fine.

I loved TR2013, but it's jarring when you see just how violent it is, especially now with ROTR being a bit more restrained.
 

tuxfool

Banned
Yeah, every time this comes up its always kinda baffling how so many people have so little common sense. Higher ups basically said, "We need lots of shooting/killing or gamers will get bored. Here's an impossible mission: Write the story around the premise of Lara being a real person while in-game actions depict her as a mass murderer." I really like both games, but they require the gamer turn off his/her brain in this regard. That so many people blame the writer for design decisions out of the writing teams control is pretty silly.

Then maybe the writers shouldn't then toot their own horns about the importance their writing plays into the game. This interview is the first time I've seen anybody disown that aspect of the game.
 

KORNdoggy

Member
Tbh, i'd be able to accept even the worst story if the protagonist didn't have a terrible voice actress. She's useless and ruins pretty much any chance of a plot being taken seriously.
 

Archaix

Drunky McMurder
The story for both 2013 and Rise were both horrible, forgettable messes with cliche after cliche and I don't play Tomb Raider games for their storyline. I know I'm, sadly, in the minority when I say this but I believe TR doesn't need a "good" (whatever "good" means anymore) storyline for it to have progression. The classics I love because of their gameplay, the environments, the music, the graphics to some degree, the unlockables and of course the sexiness of Lara herself... and not because of the storyline.

So what I'm saying is they could have this original dark ending but they need to, imo, change their philosophy for storytelling to be more of that towards the classics where it's done by cheesy cutscenes, environment and enemy designs, loosely tied together by the real-life locations you visit and the artefact you collect at the end that pertains to that.


The story being completely miserable as it was wouldn't be a problem if the game weren't so proud of its awful story and demanding that you pay attention to it. I've never found myself wanting everything to be in cut scenes before but hell, at least you can skip a cut scene. Can't skip some creepy torture porn QTE fest for the first hours of a game.
 

Fury451

Banned
Tbh, i'd be able to accept even the worst story if the protagonist didn't have a terrible voice actress. She's useless and ruins pretty much any chance of a plot being taken seriously.

She's a great voice actress for a restrained and bookish Lara.

Unfortunately the games seem to be unable to decide what her personality is. Is she a pragmatic thrill-seeking adventurer who kills, but in self defense? Does she make the first move to take out her enemies? Does she get some sort of subconscious enjoyment from killing animals and her fellow man, or just from the near-death experiences the situations offer? Is she an action-survivor who does what it takes to survive, but prefers to research in peace? Does she have PTSD or is she just restless for more adventure?

Does she have a cocky attitude, wanderlust and a thirst for adventure like Blood Ties states (but doesn't actually seem to match up with her portrayal)? Is she more of a bookworm, interested in archaeology more than adventure?

She's all of these and none of these simultaneously. I don't think it's the actresses fault the writing is so indecisive. They want her character to be everything, but they don't characterize any of it well- as a result the portrayal comes across as "sleepy" and ill fitting to the surroundings. She should've been far more snarky, brash and bold in ROTR considering what she went through in the reboot.
 

pikablu

Member
Thread title is misleading. Was expecting a response from the barbados Rhianna aka the only Rhianna that goes by just her first name.
 

Roussow

Member
I thought Rise had a pretty great ending few scenes (with the exception of the post credits tease), and some of the interactions with her step mother(?) early on we're alright, but yeah -- it's hard to defend it, there's just not that much subtext there, the lore notes were pretty alright though.
 

SomTervo

Member
Good god the hyperbole. I seriously doubt it was honestly that bad. At worst it seemed forgettable.

It has moments that are truly, deeply bad.

But yeah mostly it's forgettable. It's clear how much it becomes design by committee on huge projects like this. It's almost impossible to keep a singular vision.
 

KORNdoggy

Member
She's a great voice actress for a restrained and bookish Lara.

Can't say i agree with that. The writing is certainly an absolute MESS. but the way she voices lara is far too exagerated and breathy. She sounds like she's acting. And that is a no-no in my book. If i didn't know better i would have though she was an american trying to do an english accent. It is THAT bad.
 

Strings

Member
GAF piling shit on her and not realizing how much of the awkwardness comes from the higher ups saying "make something fit this gameplay scenario".

It's hard to put into words how much I hate this sort of cop-out bullshit >.<

Every writer in (above micro-budget) film/television/games is working under these conditions. Half the job is being told 'oh, shit, I messed up bro, sorry, I couldn't book x - but hey, we got y! Can you make it work with y?' and answering 'Yes' when you obviously think 'No, what the fuck? Really?'.

99% of the congratulatory interviews for awesome work read exactly the same as this one. 'Yeah, it's a cool moment, thanks, but actually, it only happened because we had to change blah blah blah.' The only difference is that one product stinks, and the other doesn't because:

1. The initial blueprint was stronger, and offered more leeway,
2. The 'oh shit, oh shit, oh shit' solutions were better.

TL;DR: Fuck the prevailing thought, absolutely judge writers on the finished product. With very, very rare exception, they're responsible.
 
She's been doing this for years actually. Every interview I've read of her since Mirror's Edge can be summarized as "The writing sucks but I SWEAR it's not my fault"...

interesting. again raises the question: if none of what's wrong with the writing is her fault, what exactly is it that she actually does? just all the not-so-awful parts? :) ...
 

Tacitus_

Member
interesting. again raises the question: if none of what's wrong with the writing is her fault, what exactly is it that she actually does? just all the not-so-awful parts? :) ...

Overlord had good writing (or at least I enjoyed it), though admittedly it was taking a page from her fathers books.
 
It is purely due to nostalgia of what old Lara used to be. It's like people completely forget the mess (both narratively and gameplay wise) that was Legend - Anniversary - Underworld.
They were not a mess in either regard.

Underworld had a lacking ending (especially if not an Xbox owner) and lacked bosses.

Some people didn't like the missing mum plot, but it wasn't a mess. Gameplay was solid.

She's a great voice actress for a restrained and bookish Lara.

Nah the accent is just bad. Actress is British but clearly spent too many years living in the US, comes across as too transatlantic now.
 

Freeman76

Member
Great game, really poor story and writing. Whoever thought to write Lara the way she is in this game should find a new trade, seriously. Every time she speaks i just want to mute the fucking game.
 

Mediking

Member
I respect the work... but Lara has zero personality and its a shame.

They missed a huge opportunity to give her a shorter haircut then blossom into her legacy hairstyle too.

But whoever is behind her costumes and outfits is doing great!
 
The writing is so bad, so edgelord grimfail horrible, that it actually detracts from the decent gameplay for many people.

Like it's actually insultingly bad at points, and it ruins the experience.


The writing in this post, and your others, is worse than anything in either of the Tomb Raiders. You're just restating the same opinion and using the word "actually" a lot.
 
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