This E3 was a bit dissapointing in the sense that I expected some RR6 footage and nothing appeared. It's quite understandable considering Ridge Racers has just been released in JP and US an has yet to be released in Europe but well...
I think that at this stage it's pretty clear that the Ridge Racer family is split between those that look for cool style (RRT4 and Rage Racer fans) versus those that just want great gameplay (RR5 and Rave Racer lovers).
Of course Ridge Racers came as the solution to this dilema offering for the first time all the great things from all the Ridge Racers. It has the great gameplay from V and Rave while it keeps the style in track design only RRT4 and Rage have.
That said, RR6 has a tough job to surpass the almighty Ridge Racers. Well, in my opinion RR5 is still the king but Ridge Racers would be the winner if we considered the averaged opinion we all fans have.
Considering all this, RR6 should accomplish many things in my opinion.
1. Regenerate the Arcade Racers genre. It's pretty clear that the genre needs a formula to be on top again. Most successful racing games are just mere wannabe-sims copying the GT formula and the arcade genre is slowly dying. Something needs to be done !
I think the main problem is the durability of the genre. Some strategies to make games longer include doing tons of stupid championships that have the same tracks...or just beat X trophies to gain the Y car...I think it's pretty stupid. They should think in other things !
2. Focuss in it's own style. Burnout 3 separates tracks in different zones from the world, those being pretty easy to identify...This is a good strategy but it's booooring.
I think it's much better to have your own style ! (think in Rave City Downtown or the Amusement Park from Daytona 2). Ridge Racer series are placed in a nearby future in some obscure city from Asia...they should stay there.
3. Following the previous point, I think another thing they should improve is the surroundings. RRV was astounding in the sense that it seemed alive. That's what I loved from RRV's city ! Sure we are talking about a racing game, but this little details is what makes the difference ! The same could be said about Super GT or Daytona USA 2 tracks, which have tons of elements on the backgrounds that helped them being legends !!!
4. Evolving gameplay. In my opinion RR series should bring gameplay to a next step. Sure the drifting system is cool as hell and I think they should keep it as it is. But I think they should make more elements enter into action. For instance, in Daytona USA/2 the manual drive is pretty important in order to take turns. Perhaps RR should give more importance to this. I won't enter in the nitros matter since even though I enjoyed them in RRacers some purists want them out of the game.
5. Music. Considering this an important subject of discussion, I think they should try to fit the most possible styles there. Either if you love the Acid Jazz from RRT4, to Mijk Van Dik's RRV soundtrack or Ayako Saso/Shinji Hosoe/Khota/Sanodg music, you should be able to find the tracks you like there.
6. Graphics. Even though we don't know if this game is planned in any form...If it will be for X360 or PS3 (or Rev...) I think we should expect a lot from Namco. Their first gen titles always are the ones with best graphics and I doubt this is different in RR6.
I think that at this stage it's pretty clear that the Ridge Racer family is split between those that look for cool style (RRT4 and Rage Racer fans) versus those that just want great gameplay (RR5 and Rave Racer lovers).
Of course Ridge Racers came as the solution to this dilema offering for the first time all the great things from all the Ridge Racers. It has the great gameplay from V and Rave while it keeps the style in track design only RRT4 and Rage have.
That said, RR6 has a tough job to surpass the almighty Ridge Racers. Well, in my opinion RR5 is still the king but Ridge Racers would be the winner if we considered the averaged opinion we all fans have.
Considering all this, RR6 should accomplish many things in my opinion.
1. Regenerate the Arcade Racers genre. It's pretty clear that the genre needs a formula to be on top again. Most successful racing games are just mere wannabe-sims copying the GT formula and the arcade genre is slowly dying. Something needs to be done !
I think the main problem is the durability of the genre. Some strategies to make games longer include doing tons of stupid championships that have the same tracks...or just beat X trophies to gain the Y car...I think it's pretty stupid. They should think in other things !
2. Focuss in it's own style. Burnout 3 separates tracks in different zones from the world, those being pretty easy to identify...This is a good strategy but it's booooring.
I think it's much better to have your own style ! (think in Rave City Downtown or the Amusement Park from Daytona 2). Ridge Racer series are placed in a nearby future in some obscure city from Asia...they should stay there.
3. Following the previous point, I think another thing they should improve is the surroundings. RRV was astounding in the sense that it seemed alive. That's what I loved from RRV's city ! Sure we are talking about a racing game, but this little details is what makes the difference ! The same could be said about Super GT or Daytona USA 2 tracks, which have tons of elements on the backgrounds that helped them being legends !!!
4. Evolving gameplay. In my opinion RR series should bring gameplay to a next step. Sure the drifting system is cool as hell and I think they should keep it as it is. But I think they should make more elements enter into action. For instance, in Daytona USA/2 the manual drive is pretty important in order to take turns. Perhaps RR should give more importance to this. I won't enter in the nitros matter since even though I enjoyed them in RRacers some purists want them out of the game.
5. Music. Considering this an important subject of discussion, I think they should try to fit the most possible styles there. Either if you love the Acid Jazz from RRT4, to Mijk Van Dik's RRV soundtrack or Ayako Saso/Shinji Hosoe/Khota/Sanodg music, you should be able to find the tracks you like there.
6. Graphics. Even though we don't know if this game is planned in any form...If it will be for X360 or PS3 (or Rev...) I think we should expect a lot from Namco. Their first gen titles always are the ones with best graphics and I doubt this is different in RR6.