More_Badass
Member
Wanted to make a GAF thread dedicated to the Roguelike genre.
For discussing the elements that make genre so thrilling. Sharing our stories of crushing defeat, tension, and thrilling success. Discussing old, new, and upcoming roguelikes and rogue-lites on console, PC, and mobile
My first roguelike-esque game was Demon's Souls. Before DS, I never touched difficult games or even attempted hard difficulties. But reading the amazing player stories about the survival horror atmosphere and tales of desperation, I took the plunge and got Demons' Souls. The levels may not be randomly generated or have permadeath, but the game introduced me to other roguelike elements: fearing death around every corner, the sense of always being at a disadvantage, the need to play cautious and careful to survive. Dark Souls was an easy buy after that. If it weren't for those games, I wouldn't even have tried games like Super Meat Boy or Super Hexagon
Now roguelikes are one of my favorite kinds of games after stealth and physics platformers. The randomness, always being on your toes, not knowing if what lie around the corner or behind that door is supplies or a weapon or a horde of enemies. The fear of being low on everything and running into a dangerous situation and the thrill of overcoming that situation (or not)
Currently I'm playing Teleglitch: Die More Edition on Steam. After reading nothing but praise on NeoGAF, I tried the demo and it was so good that I bought the game right after. Love the art style and the distortion when you fire your weapon, the weapons sound and feel powerful, the tension is palpable
I finally made it to Level 2. And then I died.
It may not have Crysis-level graphics, but what matters is the gameplay. The tension of the unknown, the joy of finding a new gun or a medkit, the fear when you're low on health and ammo, is fantastic. When you enter a room armed with only two shotgun rounds, 25 health, and one explosive, and a horde of mutants and zombies rush out of the area where you can't see and you just turn and flee the other way...it's worth every penny
I think that's what I like about most about roguelikes. Unlike other genres, where you are basically unstoppable, or even stealth, where you outsmart and outmanuever the enemy, roguelikes are unique because half the time all you can is fucking run and hope for the best.
You're always at a disadvantage. Every weapon, every piece of equipment counts. Every decision is life or death
I love roguelikes. What about you?
For discussing the elements that make genre so thrilling. Sharing our stories of crushing defeat, tension, and thrilling success. Discussing old, new, and upcoming roguelikes and rogue-lites on console, PC, and mobile
My first roguelike-esque game was Demon's Souls. Before DS, I never touched difficult games or even attempted hard difficulties. But reading the amazing player stories about the survival horror atmosphere and tales of desperation, I took the plunge and got Demons' Souls. The levels may not be randomly generated or have permadeath, but the game introduced me to other roguelike elements: fearing death around every corner, the sense of always being at a disadvantage, the need to play cautious and careful to survive. Dark Souls was an easy buy after that. If it weren't for those games, I wouldn't even have tried games like Super Meat Boy or Super Hexagon
Now roguelikes are one of my favorite kinds of games after stealth and physics platformers. The randomness, always being on your toes, not knowing if what lie around the corner or behind that door is supplies or a weapon or a horde of enemies. The fear of being low on everything and running into a dangerous situation and the thrill of overcoming that situation (or not)
Currently I'm playing Teleglitch: Die More Edition on Steam. After reading nothing but praise on NeoGAF, I tried the demo and it was so good that I bought the game right after. Love the art style and the distortion when you fire your weapon, the weapons sound and feel powerful, the tension is palpable
I finally made it to Level 2. And then I died.
It may not have Crysis-level graphics, but what matters is the gameplay. The tension of the unknown, the joy of finding a new gun or a medkit, the fear when you're low on health and ammo, is fantastic. When you enter a room armed with only two shotgun rounds, 25 health, and one explosive, and a horde of mutants and zombies rush out of the area where you can't see and you just turn and flee the other way...it's worth every penny
I think that's what I like about most about roguelikes. Unlike other genres, where you are basically unstoppable, or even stealth, where you outsmart and outmanuever the enemy, roguelikes are unique because half the time all you can is fucking run and hope for the best.
You're always at a disadvantage. Every weapon, every piece of equipment counts. Every decision is life or death
I love roguelikes. What about you?