homelessbaby
Member
Is Tokyo Jungle 2 confirmed Switch exclusive?
We got games like The Last Guardian and Nier Automata in the last year. It's not like they don't have competent writers and narrative creators making games in Japan. It's just that their focus seems to often lie in the realm of gameplay mechanics and systems.
I don't give two shits about story in video games so I don't mindEhh no thanks. I like both and there are plenty of great western devs that beat the tar out of the eastern devs in some respects. It goes both ways. The idea that Platinum games has never made a bad game is completely ridiculous. They've made multiple bad games. Some of their budget games like Turtles are a disgrace to the name.
They would do well to start getting good Japanese writers to work on their games. Japanese games are falling way behind in competent storytelling, and that will never be good for the future of the medium or their own sales. They need to adapt better. It doesn't mean we need Witcher 3 from all of them, but they need to start writing competent storylines with engaging characters. Gameplay and story don't have to be this far apart.
They would do well to start getting good Japanese writers to work on their games. Japanese games are falling way behind in competent storytelling, and that will never be good for the future of the medium or their own sales. They need to adapt better. It doesn't mean we need Witcher 3 from all of them, but they need to start writing competent storylines with engaging characters. Gameplay and story don't have to be this far apart.
The game really wants that open world but with a narrative structure and Tabata spent a good chunk of 2015 playing The Witcher 3.
http://www.pushsquare.com/news/2016..._team_played_a_lot_of_the_witcher_3_last_year
Off the top of my head;Can you give me this list, because I'm really struggling to find Japanese games that have superior narratives
No lies detected.Damn this dude has the insight and spitting the truth between western devs and Japanese devs.
It seems to me, when I look at the way game design was done at Kojima Productions, the way its done at Capcom and Nintendo, the way I feel its being done at Platinum Games or From Software, I feel theres a lot more importance and focus given to game mechanics over world, setting, story, message, all that stuff.
Im stereotyping, but in the West, scope, visuals, and features are the main attraction. For example, when we used to have Kojima Productions L.A.we had an office in Los Angeleswe would get proposals for new games, pitches. It always started with: This is the world youre in. This is the experience Im going to give you. And gameplay was relegated to page 5 or 6 or 10. It was always about who youre playing, who is the character, whats going on, but not the how, how am I playing this?
In Japan, a pitch is a page, maybe two. The first page you write what the game is about and how you play it. And the second page, maybe you need an illustration. We dont care about who, or what the story is, what the game world is, all of this doesnt really matter.
So I would get this sentiment if we were talking about AAA Western games from 2008-2012, but it's hard to imagine many major studios going about things this way in 2017.
Like we can just look at all the same vendors this guy worked at to see this in practice.
Ubisoft:
Last Gen: Their flagship products were games like Assassin's Creed that tried to build an experience for the player more than focusing on the individual game mechanics. Story was a huge push with these, and they would often highlight things like Far Cry's villains or Assassin's Creed's setting.
Current Gen: Their flagship products are games like Rainbow Six Siege, The Division, and For Honor which focused basically entirely on multiplayer gameplay and the related mechanics. Siege didn't even have a campaign, people never seem to mention For Honor's campaign, and I can't remember anyone saying anything positive about The Division's plotline, which felt incredibly secondary to the rest of the game. Even Rainbow Six Siege came from Ubisoft cancelling Rainbow Six Patriots, which was a singleplayer focused, cinematic linear shooter with Heavy Rain-esque gameplay segments thrown in. What did they show at E3 this year? Mario + Rabbids, a Far Cry built around co-op, an online pirate ship battle game, an online racing game, and an online Beyond Good & Evil game.
Crytek:
Last Gen*: They made Crysis, and then made a more cinematic version of Crysis with Crysis 2 and 3, and then made Ryse: Son of Rome, which is basically a parody of the direction the industry was headed with cinematic games.
* I'm aware that Ryse got delayed to be an Xbox One launch title, but it was clearly designed last generation.
This Gen: Their newest title is an all in on gameplay, multiplayer oriented, competiting survival monster hunting game.
2K:
Last Gen: BioShock, The Darkness, Mafia, Borderlands, sports titles, and Firaxis games. They were about half and half on gameplay versus experience design.
This Gen: Mafia 3 is their only remaining experience game, and the started development in 2010. Both of their new IPs were gameplay and multiplayer oriented. I'm sticking to the 2K half of Take-Two, but we could also bring up GTA Online and Red Dead Online here versus what Rockstar used to do.
What is Japanese G? Like 50 G Unit?
I think its a Western idea to think that being young and fresh to something means that youre going to think new and differently. Its the contrary. The younger people are usually the ones who are going head-on to what is already trending, what is the most pleasing, what is the most familiar. They havent lived enough yet.
I don't give two shits about story in video games so I don't mind
There are several Japanese approaches. Every company has its own culture.
Splatoon 2 is more repetitive than the first game despite its shorter rotation, IMO.The game could just randomly pick out of all of the maps.
The two map stuff is dumb and makes a lot of matches in a short period of time repetitive, it's definitely Splatoon's worst element.
Rolling my eyes every time a gaming interviewer asks questions trying to fetch any difference between them as 'The West' and the Other 'Japanese'. That language even seeps to the interviewee who if aware, can avoid that useless train of thought
Yes. EVERY COMPANY. No matter where Geographically.
True, but the way your country's culture thinks as a generalised whole is going to affect how you as a studio think to an extent as well.
The game could just randomly pick out of all of the maps.
The two map stuff is dumb and makes a lot of matches in a short period of time repetitive, it's definitely Splatoon's worst element.
Yes. EVERY COMPANY. No matter where Geographically.
So I would get this sentiment if we were talking about AAA Western games from 2008-2012, but it's hard to imagine many major studios going about things this way in 2017.
Like we can just look at all the same vendors this guy worked at to see this in practice.
Ubisoft:
Last Gen: Their flagship products were games like Assassin's Creed that tried to build an experience for the player more than focusing on the individual game mechanics. Story was a huge push with these, and they would often highlight things like Far Cry's villains or Assassin's Creed's setting.
Current Gen: Their flagship products are games like Rainbow Six Siege, The Division, and For Honor which focused basically entirely on multiplayer gameplay and the related mechanics. Siege didn't even have a campaign, people never seem to mention For Honor's campaign, and I can't remember anyone saying anything positive about The Division's plotline, which felt incredibly secondary to the rest of the game. Even Rainbow Six Siege came from Ubisoft cancelling Rainbow Six Patriots, which was a singleplayer focused, cinematic linear shooter with Heavy Rain-esque gameplay segments thrown in. What did they show at E3 this year? Mario + Rabbids, a Far Cry built around co-op, an online pirate ship battle game, an online racing game, and an online Beyond Good & Evil game.
Crytek:
Last Gen*: They made Crysis, and then made a more cinematic version of Crysis with Crysis 2 and 3, and then made Ryse: Son of Rome, which is basically a parody of the direction the industry was headed with cinematic games.
* I'm aware that Ryse got delayed to be an Xbox One launch title, but it was clearly designed last generation.
This Gen: Their newest title is an all in on gameplay, multiplayer oriented, competiting survival monster hunting game.
2K:
Last Gen: BioShock, The Darkness, Mafia, Borderlands, sports titles, and Firaxis games. They were about half and half on gameplay versus experience design.
This Gen: Mafia 3 is their only remaining experience game, and the started development in 2010. Both of their new IPs were gameplay and multiplayer oriented. I'm sticking to the 2K half of Take-Two, but we could also bring up GTA Online and Red Dead Online here versus what Rockstar used to do.
rainbow 6 siege is one of the most gameplay first games ever, and its fucking incredible.It seems that instead of story-first, gameplay second, western devs made the push to "figuring out how we can bilk our consumers for every last dollar with a service game first", gameplay second![]()
What an amazing interview.
Some interesting points are:
1st. - It shows that western developers treat games like movies. Just important as the game is the brand. Western developers crave to create games that will sell books, OST, toys and other stuff. Japanese focus on the gaming product mainly.
2st. - Because of point number one, Western developers are better prepared to go against bad reviewed games. The businness is much better protected.
3st. - Japanese developers focus on creating better experiences. That`s why their games are better in the long term. Just compare games created by EA and Capcom or SquareEnix.
4st. - These different philosophys/approachs explain why Nintendo took so long to create themes parks or even creating toys (Amiibos and similar stuff).
5st. - I can see a future where more acquisitions like Square made with the ceratos of Tomb Raiders happens more frequently.
It's an interesting theme I've seen with Nintendo and I wasn't aware it was reflective of Japanese society like that.