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Roy (our boy) & Ryu confirmed for Smash Bros

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Ill be heartbroken if it's only two stages to a pack tbh. That's terrible compared to mk8's offering. :(
A racing game like Mario Kart 8 feels more defined by its courses whereas Smash is defined more by its characters and the unique movesets they have. It sucks stages are going to be released at such a slow pace, but I can see why there's a difference in priority for what gets released when you compare Smash to MK.
 
The Fire Emblem saturation is very puzzling, when at least one of the sword fighter clones could have been Murasame (samurai) and at least represented another Nintendo series. Or heck, even Samurai Goro from F-Zero.

I (definitely) get where you're coming from, but this was more about appeasing long time fans and probably getting the dev team used to making new character content for Smash with minimal investment. Veterans based on current character values would probably be more easily done than characters requiring their own mechanics and values.
 
A racing game like Mario Kart 8 feels more defined by its courses whereas Smash is defined more by its characters and the unique movesets they have. It sucks stages are going to be released at such a slow pace, but I can see why there's a difference in priority for what gets released when you compare Smash to MK.


I see why a lot of people feel this way, and for other fighters I completely agree, but for me smash has always been heavily defined by both it's characters *and* stages.

Every layout is incredibly different much like Mario kart's tracks and much like a track they define the course of the match. Having a stage roster be very smelly severely limits the sort of games you can play.

The different versions of hyrule castle and peachs castle are vastly different, same with battlefield and dreamland 64.

Honestly I'm really happy with the character roster, it doesn't need much more imo but the stage roster is pitiful compared to brawls letdown of an offering.

*especially* since if you were to take both versions of smash 4's stage rosters together you would get a really unique and well-rounded group of stages, but both feel lacking when they're cut in half the way they are.

A $20 pack of 3ds stages and a $20 pack of retro stages would sell like crazy and add SO MUCH to the game.

Games like street fighter where the stages are merely backgrounds don't need that many, but if the stages significantly change, or even define the match then having a stage roster that smells is equally bad as having a bad character roster imo, though the latter is far more apparent
 
That's what I wanted to know...

I basically wanted to know if it's possible to just have a "texture" that mirrors, or if basically the game has to "load" up multiple models. Thanks.

It's possible, but computationally expensive. The performance benefit of just modeling a reverse version of the area and having a duplicate model imitate the player is vast.

Smash has used texture cameras since Melee though, in which a camera viewpoint is rendered out to a texture in real time. that's what they used for Pokemon Stadium and now the Punch Out stage.
 
The Fire Emblem saturation is very puzzling, when at least one of the sword fighter clones could have been Murasame (samurai) and at least represented another Nintendo series. Or heck, even Samurai Goro from F-Zero.

Clones don't work that way. You can't just trade one for a character that plays completely differently. Using Lucina as an example, she was literally a costume until she became her own character to bolster the roster extremely late. It was her or nothing, not her or someone else.

Also of note, it's not like Fire Emblem isn't having it's 25th Anniversary this year and coming off a million selling, massively successful title or anything. I think it's perfectly fair for FE to get some love.
 
They just think of everything don't they, well, 'cept having Guile's theme
Don't worry, Ken's stage will have 1 SFII medley and 5 remixes of T.Hawk's theme

besides, Guile's theme is too America for a Japanese castle rooftop

Guile is a family man. Ryu is a lone wolf. It just doesn't fit
 
The Fire Emblem saturation is very puzzling, when at least one of the sword fighter clones could have been Murasame (samurai) and at least represented another Nintendo series. Or heck, even Samurai Goro from F-Zero.
I think it's just a case of opportunity cost here. Marth, Ike, and Robin were all planned to be in from the get go, but it was so easy to make Lucina a character (since she was already modeled) that they just went with it to pad out the roster. As for Roy, he has been highly requested since the days prior to Brawl's launch, not to mention he's already conceptually done for the most part.
 
Don't worry, Ken's stage will have 1 SFII medley and 5 remixes of T.Hawk's theme

besides, Guile's theme is too America for a Japanese castle rooftop

Guile is a family man. Ryu is a lone wolf. It just doesn't fit
Ken tho

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Roy being more separate from Marth than he was in Melee just makes the decision to have Lucina as a separate character sting all the more. She plays objectively worse than Marth and her voice/taunts/victory scenes could've just been applied to her being an alt for Marth. Same goes for Dark Pit and Dr. Mario
but fuck FLUDD seriously.
 
Roy being more separate from Marth than he was in Melee just makes the decision to have Lucina as a separate character sting all the more. She plays objectively worse than Marth and her voice/taunts/victory scenes could've just been applied to her being an alt for Marth. Same goes for Dark Pit and Dr. Mario
but fuck FLUDD seriously.

I'll fight you about Dr. Mario.
 
Kevin Bacon was in X-Men First Class with Hugh Jackman.

Jackman was in X-Men 3 with Kelsey Grammer.

Grammer was in Transformers: Age of Extinction with Optimus Prime.

Optimus Prime was in DreamMix TV World Fighters with Solid Snake.

Snake was in Smash Bros. Brawl with Mario.

Mario is in Smash Bros. 4 with Ryu.

Or Kevin Bacon was in X-Men First Class with Wolverine
Wolverine was in Marvel vs Capcom with Ryu.

2 degrees.
 
I'll fight you about Dr. Mario.
Melee may have been another story, but in SSB4 he's definitely worse than regular Mario outside of having a proper Down-B.

As an alt for Mario during SSB4's development I'm assuming Mario's fireballs still came out as pills with the proper sound-effects, maybe even having his own taunts. Same deal with Dark Pit, minus the FS which is still pretty bland despite not being a copy of Pit's. All three feel like pointless separations now that we have DLC and Lucas/Roy showing what clones in Smash should preferably be like.
 
I think it's just a case of opportunity cost here. Marth, Ike, and Robin were all planned to be in from the get go, but it was so easy to make Lucina a character (since she was already modeled) that they just went with it to pad out the roster. As for Roy, he has been highly requested since the days prior to Brawl's launch, not to mention he's already conceptually done for the most part.
It just seems odd that everything seems to be swinging Fire Emblem's way while some of the other series are left in the dust. Maybe all circumstantial, but when Fire Emblem has both of its Brawl veterans back, one new unique character, a new clone, a heavily modified returning clone as DLC, and a new stage in both versions, it stings when other series like Donkey Kong, Metroid, and Star Fox essentially gained nothing and only have one new stage in one version. There's definitely an imbalance there, and whatever reason it is, I think it's absolutely fair for it to leave a bad taste in some fans mouth.
 
Melee may have been another story, but in SSB4 he's definitely worse than regular Mario outside of having a proper Down-B.

As an alt for Mario during SSB4's development I'm assuming Mario's fireballs still came out as pills with the proper sound-effects, maybe even having his own taunts. Same deal with Dark Pit, minus the FS which is still pretty bland despite not being a copy of Pit's. All three feel like pointless separations now that we have DLC and Lucas/Roy showing what clones in Smash should preferably be like.
Doc actually has different properties though like having a shorter jump (giving him a better short hop game than Mario making him better for matchups like Ness), a dair and a down b that actually murder low recoveries, a fair that's useful on stage and a nair that gets stronger the longer it's active among other things.

I mean he's still largely outclassed but I think he's different and interesting enough.
 
Can someone explain how these people are using the character? I was under the impression that it was just a data mine with some details, but now I see that there are videos of the character being played.

Ryu isn't a free download, is he? I assumed he'd be a paid character.
 
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