It really was super fun getting to new locations you had no business being in and avoiding the high level enemies and setting probes.
Yeah. I think I had a couple of suicidal probe planting. Just staying alive enough to get them done.
It really was super fun getting to new locations you had no business being in and avoiding the high level enemies and setting probes.
I'm still on Chapter 11... how much longer to the end guys?
Facts. I'm always positive when someone says "the story sucks" they haven't played all of the side quests, which adds so much to the world it feels like a different game almost. I always say each main chapter mission is like an episode of the show while the side quests are what happens in between each new episode.
YES. Who designed it that way? Affinity missions should raise affinity, which should have a bunch of battle effects. You shouldn't have to raise affinity in battle to do them.
If those things went away for a potential Switch port, half of my issues with that game would go away.
The story does suck though in the way it's structured and executed. Pacing is part of the story, and this is where XCX fails to tell a good one. It's too fragmented and the tasks required of the player to get the story to progress are too unenjoyable.
The delivery of a story in a videogame matters. Rating the quality of the story shouldn't just consist of thinking about all the cutscenes in a vacuum.
I like XCX, and I'm willing to put up with its bullshit. But it's not what I'd consider to be a good game.
Hey here's this weird blue alien guy. He claims to be a Mira native yet his civilization is nowhere to be found. He speaks English and wears some clothes that are obviously made of synthetic materials.
Seems legit! Let's invite him into humanity's last stronghold and NEVER FUCKING ask him a single question about his obviously false story.
I really liked the first dozen or so hours, and the open world (the sense of scale and verticality are still the best I've seen) / traversal / etc was fantastic, but I ended up putting it down as the combat got more frantic and complex because the battles just didn't feel enjoyable to me any longer. The constant QTEs were a big turnoff, and I didn't want to invest the time into customizing/memorizing the interactions across all characters for optimal play etc. That being said, it seems like a really cool system with lots of layers for people who are into that level of customization. Personally, I'm hoping that XC2 dials it back closer to XC1 and drops some of the system complexity and flashing lights from XCX.
The story didn't work for me because it's so disconnected from the gameplayNever finished the game. Final chapter just sucks.
Got my mileage from the sidecontent. Mira is awesome. That's what the story should have focused on more as well. Felt disconnected from the maingame.
I had this issue my first playthrough. The best advice i can give is
LOOK UP A CHARACTER BUILD GUIDE ONLINE
You can lock in your main party (Elma,Lin and Irina or Cecelia) and not worry about how most of the systems interact. You will still have to worry about Augments, but you can cheat that by leveling up arms manufacturers and just buying gear with good enough augs already attatched.
Thats a 15-30 minute time investment then you never have to worry about all of those synergies ever again. It also makes combat shorter/easier which is a plus in such a huge game.
Hey here's this weird blue alien guy. He claims to be a Mira native yet his civilization is nowhere to be found. He speaks English and wears some clothes that are obviously made of synthetic materials.
Seems legit! Let's invite him into humanity's last stronghold and NEVER FUCKING ask him a single question about his obviously false story.
The story didn't work for me because it's so disconnected from the gameplay
"We need to explore Mira and discover the unknown" "There's already camps everywhere I go and everything has a name already"
"Oh no we have to go to Sylvalum!!!!" "I've already explored the whole thing"
"I wonder where this ancient artifact could be" "Oh I was wondering what that thing was because I couldn't interact with it"
"Look at this huge Ganglion army that is fast approaching" "Where the hell were they hiding that I've explored this entire planet"
In that respect XCX utterly fails and Breath of the Wild triumphs
What this game does well it does really well.
Unfortunately this game fails really hard in areas like characters, OST, and overall story...and those are kinda a big deal in jrpgs. The latter was so bad that I'm actually hoping they take their time and dont try to rush XC2. Wont lose sleep if that game does release in 2017.
The story does suck though in the way it's structured and executed. Pacing is part of the story, and this is where XCX fails to tell a good one. It's too fragmented and the tasks required of the player to get the story to progress are too unenjoyable.
The delivery of a story in a videogame matters. Rating the quality of the story shouldn't just consist of thinking about all the cutscenes in a vacuum.
I like XCX, and I'm willing to put up with its bullshit. But it's not what I'd consider to be a good game.
My second favorite game of all time. I bought a Wii U 2 YEARS in advance when I saw just a glimpse of the world, then went 98% media blackout. Sure it has flaws, but it offers the best open world I've ever seen, like every inch is hand drawn, and the depth of the game, customization, etc, is just plain stupid deep.
The big surprise to me was the story. I wasn't expecting much, but I really like the events that take place, and how your character is tied in.
TL;DR
270+ hours, just started playing again the other day and still amazed at the world/depth.
I did really enjoy it, and I hope Xenoblade 2 (wow that feels cool to write ) takes the best of XenoX and Xenoblade and makes a story driven game with amazing exploration and characters.
I am a little sad tho that the announcement of Xenoblade 2 means there will probably never be a XenoX 2
I am saddened by the fact that they are going full aminu with xenoblade 2. It is such a huge turn off.
I feel the same, narratively it will be stronger than x for sure. But I just can't get over the art style...I like that Xenoblade 2 is going to seemingly be much more linear. It almost gives the Xenoblade series a Final Fantasy feel, where each game is seperate and new.
The only thing that confused me is when people say the game is super gorgeous. Sure, the world seems large.. but the game always looked like smeared ass. It was a blurry, soft mess.
I've played the game on multiple TV's, Multiple TV technologies (ie: LCD 720P, 1080P LED with FALD, OLED 4K upscaled).. and every time I think "maybe THIS will be the TV that makes this game look good".. but nope.. still looks like ass and has input lag up the wazoo (even on my Sony PVM CRT).
Still enjoyed the game though..
I'm on the last chapter. I really should've finished this before Zelda, cuz that takes up all my WiiU time now, lol.