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RUMOR - Capcom vs. Tatsunoko Wii-bound?

I'd wager about the amount that most FGs get on average: 200-300,000 units, possibly more if the Tatsunoko fans really move out in droves.

That's probably the thing that's in this game's favor; because it's definitely made on a much more "cost-effective" budget than say, SF4, it doesn't need to sell millions to cover the costs and keep the suits happy.

In that light, TC is basically looking to fulfill the same destiny that its Marvel vs. predecessors did before it. :lol
 
I just wanted to point out that I did see this game at Evolution in Las Vegas last weekend. It runs in 480p (widescreen) and is definitely NOT Taito Type X2 hardware. The arcade hardware it's running on currently is "secret" which heavily indicates Wii-based hardware, considering the 16:9 format combined with standard resolution graphics.

This also means that we might soon be seeing a piece of affordable new entry-level arcade hardware from Nintendo or another third party.

Based on the available information, Wii-based arcade hardware followed by a Wii console port later down the line is a very strong possibility.
 
TreIII said:
I'd wager about the amount that most FGs get on average: 200-300,000 units, possibly more if the Tatsunoko fans really move out in droves.

That's probably the thing that's in this game's favor; because it's definitely made on a much more "cost-effective" budget than say, SF4, it doesn't need to sell millions to cover the costs and keep the suits happy.

In that light, TC is basically looking to fulfill the same destiny that its Marvel vs. predecessors did before it. :lol

That much sales? What about the arcades in Japan, shouldnt that put a damper on sales, since it wouldve been available for a while?

If it makes it out on Wii, then i might consider picking up the system finally.
 
Link said:
I had no problems with what you said after you explained it better, though I still disagree that Nintendo hasn't been supporting the system enough. They've put out a lot of games in a fairly short time compared to past Nintendo consoles. Though you're extremely defensive, which also doesn't help your position.


EDIT - You know what, I take it back. You are pretty much trolling.


I thought trolling would be like "nintendo suXorz, they should not get this game because they suck and I hate them." I'm just a little perturbed that because a few things were worded in a way that could be seen as overtly negative, I'm now trolling.

I don't care what system the game comes out on, though I'd really like to try it someday...if it's a good enough game with enough praise from the hardcore fighter community, I'd buy a wii for it. (and no, I don't hate nintendo at all...I love my DS. I also get cravings for RE:UC every once in a while and bug my wii-owning friends to play it.)
 
For those worried about Capcom implementing waggle...

Capcom has a history of providing control options to its Wii games if waggle may not be the best alternative... and even if it is the best form of control, as we saw with RE4 Wii, Capcom still stuck the other two control schemes in the game. RE0 Wii forwent waggle altogether.

Rest easy. Capcom will put classic and perhaps GameCube controller compatibility in CvT if it does come to Wii.
 
fubarduck said:
I just wanted to point out that I did see this game at Evolution in Las Vegas last weekend. It runs in 480p (widescreen) and is definitely NOT Taito Type X2 hardware. The arcade hardware it's running on currently is "secret" which heavily indicates Wii-based hardware, considering the 16:9 format combined with standard resolution graphics.

This also means that we might soon be seeing a piece of affordable new entry-level arcade hardware from Nintendo or another third party.

Based on the available information, Wii-based arcade hardware followed by a Wii console port later down the line is a very strong possibility.

BUT TEH GRAFIX R 2 GOOD FOR TEH WII
 
fubarduck said:
I just wanted to point out that I did see this game at Evolution in Las Vegas last weekend. It runs in 480p (widescreen) and is definitely NOT Taito Type X2 hardware. The arcade hardware it's running on currently is "secret" which heavily indicates Wii-based hardware, considering the 16:9 format combined with standard resolution graphics.

This also means that we might soon be seeing a piece of affordable new entry-level arcade hardware from Nintendo or another third party.

Based on the available information, Wii-based arcade hardware followed by a Wii console port later down the line is a very strong possibility.

As much as I want this game as easy to import as possible (too much as?) it would be really encouraging to see Wii based arcade hardware hit the streets. It means more affordable arcade boards for developers and should give them another outlet to get familiar with getting the most out of Wii hardware.
 
fubarduck said:
I just wanted to point out that I did see this game at Evolution in Las Vegas last weekend. It runs in 480p (widescreen) and is definitely NOT Taito Type X2 hardware. The arcade hardware it's running on currently is "secret" which heavily indicates Wii-based hardware, considering the 16:9 format combined with standard resolution graphics.

This also means that we might soon be seeing a piece of affordable new entry-level arcade hardware from Nintendo or another third party.

Based on the available information, Wii-based arcade hardware followed by a Wii console port later down the line is a very strong possibility.

Tri-Force III?

But didnt the Triforce already have much more SRAM than the WII
 
haunts said:
Why do people think this couldnt be done on the Wii? :lol

I saw this in person as I posted a week ago or so and there really isnt anything next level going on. I swear to god it looks like a dreamcast game. Im not doggin the game, it looks fun, but compare it to actual HD games like SF4 , T6 and VF5 it could easily be done on the wii.

Gamecube games like Wind Waker have better cellshading than this imo.

It looks better than SFIV to me in screenshots.
 
Hmm, how very interesting.

So, basically, it's either "Wii Hardware" in an Arcade cabinet shell, or it's a Taito X2 configuration explicitly made for the purpose of being able to port to the Wii in a quick and easy fashion. Interesting, indeed.

Askia47 said:
That much sales? What about the arcades in Japan, shouldnt that put a damper on sales, since it wouldve been available for a while?

If it's a good game, the fact that it will finally be on a console that MOST people stand to own (or at least, definitely so in Japan, where the Wii rules the roost), will just give more people incentive to buy the game, especially if the arcade version only served to whet their appetites.

Of course, on the other hand, Capcom COULD feasibly just do it, a la how they did with MvC2 so many moons ago: Arcade port and Arcade-perfect console port released practically on the same day. :D

If the game is indeed being built on Wii-tech, such a thing could be possible, certainly. Maybe that might even tie into whatever "Holiday 2008" plans that Capcom has for the system.
 
TreIII said:
...It's been said before, but once more...

Type X/X2 is basically "scalable" PC hardware. It can go any where from low-end celerons with entry-level 3D graphics, all the way to top of the line stuff, and any where between.

We've had X/X2 games get ported to the PS2 (see: KOF: MI Regulation A, for example). I doubt that this particular game would really be too powerful for the Wii.

I said that I doubt that the game will be exclusive to the Wii.

Not that the game can't come out for the Wii.
 
viewtiful_dru said:
I said that I doubt that the game will be exclusive to the Wii.

Not that the game can't come out for the Wii.

Point noted.

Even so, especially with the information coming in on how this game is looking to be developed on Wii architecture in an arcade box, it's looking more like this may indeed be a Wii-only party.

Would make sense, seeing how Capcom could feel free to market two different games at the same time (SF4 and TC), and neither would have to so much "compete" with each other, since they would cater to entirely different fanbases across two different console groups.

2DMention said:
Would be weird if true. You'd have to use a classic controller stick for this for sure.

The main thing is GCN controller support. They give us that, and that would go on to say that PS2-GC port converters can be used.

Otherwise...there are still those USB ports too...
 
Don't forget Crusin USA and Killer Instinct were "supposedly" being run on N64 even though they both looked way better then anything the N64 could do and that turned out to be true.
 
vertopci said:
Fuck Wii. Fighting games should stay off the Wii.

Hopefully there's a PS3 release as well

Fuck Wii

The Wii isn't getting Street Fighter IV (yet), Soul Calibur 4, Virtua Fighter, or any of that. So why can't the Wii have one good fighting game? Hell, one thats apparently based on it's own hardware ffs.

You won't last here with that kind of shitty attitude.
 
Eteric Rice said:
The Wii isn't getting Street Fighter IV (yet), Soul Calibur 4, Virtua Fighter, or any of that. So why can't the Wii have one good fighting game? Hell, one thats apparently based on it's own hardware ffs.

You won't last here with that kind of shitty attitude.

Why can't it have one good fighting game? Because it's not region free. Or HD. That's all there is to it.

Colonel Mustard said:
Get over it. Buy a Wii. Etc.

I got a Wii day one.
 
vertopci said:
Why can't it have one good fighting game? Because it's not region free. Or HD. That's all there is to it.
Oh lawdy lawdy NO! It ain't HD. D=

I have a Samsung PN50A550* and Wii games look just fucking dandy on it.

Get over yourself.
 
Colonel Mustard said:
Oh lawdy lawdy NO! It ain't HD. D=

I have a Samsung PN50A580 and Wii games look just fucking dandy on it.

Get over yourself.

And they would look better in HD.

Also the Samsung PN series = <3
 
vertopci said:
And they would look better in HD.

Well then i guess the Wii is of less value to you.

If that is the case then you shouldn't have any objection to installing the TP hack and Gecko-OS/Region Changer to play the game and all future imports easily.
 
I don't know why everyone is so worried about it being an "exclusive" Wii port.This is Capcom we are talking about where ports ports ports are just about everything to them if their gonna be making money off of it. :lol
 
lupin23rd said:
Arcade games on PC? Do not even go there.
explain.

The PC platform gives you a choice of controllers (which are inferior to sticks) and sticks themselves. Add to that the resolution advantage over weak console versions. Since SF needs HD, it should be on the PC and arcade only so that the franchise can stay untainted with downgraded console ports.
 
The half of GAF that really don't understand what's happened to the PlayStation or felt left behind in the last few years always get like this with possibilities of games going to a platform not of their choice.

As an example, There's still the fantasy that DQ IX might somehow be cancelled on the DS.
 
Caj814 said:
I don't know why everyone is so worried about it being an "exclusive" Wii port.This is Capcom we are talking about where ports ports ports are just about everything to them if their gonna be making money off of it. :lol
I think they are more worried about it being "based on Wii hardware".
 
Threi said:
explain.

The PC platform gives you a choice of controllers (which are inferior to sticks) and sticks themselves. Add to that the resolution advantage over weak console versions. Since SF needs HD,

No it doesn't. HD enthusiasts have SFIV. All Tats Vs Cap needs is a clean looks with good animation and gameplay.
 
titiklabingapat said:
I think they are more worried about it being "based on Wii hardware".
Which is idiotic considering that Capcom vs SNK 2 was based on Naomi hardware yet ended up on all platforms last gen.
 
Caj814 said:
I don't know why everyone is so worried about it being an "exclusive" Wii port.This is Capcom we are talking about where ports ports ports are just about everything to them if their gonna be making money off of it. :lol

This is also the same Capcom that did such things, like put both MMPU and MHX on the PSP, and made Monster Hunter 3 exclusive to the Wii.

So, no, Capcom isn't as "port-happy" as some people would like to imagine. The much gnashing of teeth that these exclusives generated over the years should be enough of an example to showcase that fact.

olubode said:
Which is idiotic considering that Capcom vs SNK 2 was based on Naomi hardware yet ended up on all platforms last gen.

Two main differences to think of though:

1) The DC was going to be the clear "loser" last generation. That much being inevitable, Capcom wanted to try and cut their losses and make a presence on the other consoles, so that's why MvC2, CvS and its sequel, were among several games ported to other consoles (the fact that those aforementioned ports are still considered largely "inferior" to the original DC ports not-withstanding.) This would later be finalized with the PS2 ending up being the main (or only, for certain games) host for a number of Capcom's arcade-related efforts, even including when Capcom moved to the System 246/256.

2) If the game is being constructed on the Wii...don't expect it to just be ported to the PS3 easily. The fact that it's constructed on what seems to Wii hardware in an arcade box, and based on furbarduck and other 2channer's reports, the game is able to output 480p at the most. I can't see Capcom doing any thing in the way of going back and doing extra work, to try and meet the demands of making a published release on the PS3 possible (always easier to downscale, than it is to upscale), and I don't see them putting a brand new game of this type as a mere download on the PSN, either.

The most that one can hope for would be a PS2 co-release. But I can't imagine that such a thing would really be in the cards. The PS2 seemingly had enough issues dealing with ports from games developed on GC hardware (see Viewtiful Joe and RE4), and I'd imagine that trying to downscale from Wii hardware would possibly be even worse. I would imagine that if this was meant to be a PS2 release in the future, chances are this would have just used the 246/256 again.

Plus, if Capcom wants to try and do more make a solid presence on the Wii, they really ought to stop the PS2/Wii co-release thing with some of their games, make the games Wii-exclusive, and give Japanese gamers a valid reason to utilize/buy their Wii's. It would only do more to help prep people for what is to come with Monster Hunter 3 any way, as, again, that game is definitely going to be Wii exclusive.
 
TreIII said:
Two main differences to think of though:

1) The DC was going to be the clear "loser" last generation. That much being inevitable, Capcom wanted to try and cut their losses and make a presence on the other consoles, so that's why MvC2, CvS and its sequel, were among several games ported to other consoles (the fact that those aforementioned ports are still considered largely "inferior" to the original DC ports not-withstanding.) This would later be finalized with the PS2 ending up being the main (or only, for certain games) host for a number of Capcom's arcade-related efforts, even including when Capcom moved to the System 246/256.

2) If the game is being constructed on the Wii...don't expect it to just be ported to the PS3 easily. The fact that it's constructed on what seems to Wii hardware in an arcade box, and based on furbarduck and other 2channer's reports, the game is able to output 480p at the most. I can't see Capcom doing any thing in the way of going back and doing extra work, to try and meet the demands of making a published release on the PS3 possible (always easier to downscale, than it is to upscale), and I don't see them putting a brand new game of this type as a mere download on the PSN, either.

The most that one can hope for would be a PS2 co-release. But I can't imagine that such a thing would really be in the cards. The PS2 seemingly had enough issues dealing with ports from games developed on GC hardware (see Viewtiful Joe and RE4), and I'd imagine that trying to downscale from Wii hardware would possibly be even worse. I would imagine that if this was meant to be a PS2 release in the future, chances are this would have just used the 246/256 again.

Plus, if Capcom wants to try and do more make a solid presence on the Wii, they really ought to stop the PS2/Wii co-release thing with some of their games, make the games Wii-exclusive, and give Japanese gamers a valid reason to utilize/buy their Wii's. It would only do more to help prep people for what is to come with Monster Hunter 3 any way, as, again, that game is definitely going to be Wii exclusive.

Damn, pretty good analysis. I think the larger obstacle to porting this to the HD twins is the obvious licensing issues. It can't get released outside of Japan in it's current state and the performance of the HD consoles in Japan would make a port a waste of time and resources. I wouldn't rule out a PSP port down the road though... way down the road.
 
Saint Gregory said:
Damn, pretty good analysis. I think the larger obstacle to porting this to the HD twins is the obvious licensing issues. It can't get released outside of Japan in it's current state and the performance of the HD consoles in Japan would make a port a waste of time and resources. I wouldn't rule out a PSP port down the road though... way down the road.

I won't deny that the costs are probably the more dominant factor of why this won't come to PS3, even more so than the licensing and "demographic-related" reasons.

After all, as it stands right now, SF4 is the game that Capcom put a LOT of their money and time into, in order to make what it is: a HD, technical marvel running on Taito X2 hardware (I could care less about SF4, but I won't deny it that). The most effective way to try and cover those costs was to basically put it on every viable HD-ready platform (including PC) and running with it.

TC, being made on what seems to be MUCH cheaper hardware, and is a much more "cost-effective" game overall, does not really need to do as such. Not any more than a number of Capcom's PS2 efforts, which have also been able to stay where they are (such as the Gundam vs. series, Sengoku BASARA X and even the upcoming Fate: UC).
 
Well thought out analysis Tre. I can only hope that Capcom considers the grey market (ie, the Americans that likely won't be able to easily play TvC if it's on Wii only due to region locked consoles and the nightmare of licenses in NA) and releases a version for the PS3. Either that or some kind of assurance that all license issues are worked out ahead of time (I think it was you or DCharlie that mentioned this possible position to me earlier in #GA). I can't afford a JP Wii at this time but I can't miss this fighting game (as the verdict is still out for me on SFIV)
 
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