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Rumor: Final Fantasy XV Launches September 30

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clearer image.

https://twitter.com/The_yamada1014/status/709993735879270402/photo/1

I never had any complaints about their look (except maybe Gladio's abs), but with this kind of promotion it's hella hard to not make jokes about j-pop boy bands.
 
Reminds me more of this kinda stuff to be honest.

Yeah, I mean in all fairness to SE, boy bands are often marketed using "bad boy" imagery, appropriated from male delinquent archetypes. It's just that our culture has been so saturated with this type of boy band marketing that it's obfuscated its origins.
 
I'm just coming at this from my experience as an artist. Moogles and their designs change depending on the game and its art direction. It is indisputable.
If you are experienced as an artist, you'd know art is subjective. And what I mean regarding this game's art direction is, like everything(story, characters), we've only seen bit of FFXV's world. So little to actually make a final judgement about bit regarding an ultimate truth regarding it as a whole. There for, regardless of what the early portion of FFXV encompasses, everything after might show the world in a different light.

So while moogles look like this in FFIX, which is has a chibi art style:

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The traditional moogle design makes sense and compliments the games art style.
I meant more moogles seen in other FFs with somewhat "realistic" looking worlds. FFXIV would be a better example, IIMO. Characters that look realistic(or at least, are supposed to), existing in a world with moogles that look like 3D versions of FFVI's sprites(not Amano's art).
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Why they aren't photorealistic, they still resemble something that could exist in FFXV's world, and aren't any more stranger than the goblins, or even the Iron Giants(which stick closely too the original designs, little light eyes and all).

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Whereas in Final Fantasy XII, they look like this.

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In a game with as many different humanoid races as XII, a moogle design like that makes sense. If XII's moogle looked like the traditional moogle in IX, it wouldn't gel with the world as much because it doesn't compliment its art style.

As someone stated, they are modeled after the FFTA Moogles, and make more sense within the general art direction of Ivalice. And considering before FFXII released and characters like Fran and Ba'Gamnan were revealed prior to the Moogle sibling, I think i was actually expecting them to have the FFTA look. I don't mind that.

Actually, they have(in their artwork) the face I'd consider a "realistic moogle" to have, very koala-ish:
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And for FFXII(er, Ivalice), making them another "race" that coexists with others, it makes sense to make them that tall, and give them ears that long. It adds balance to the design.

Realistic does not mean any less fantastical. Behemoths look realistic but they're pretty fantasy-based. I'm not sure how a cat with a ball antenna and wings will be any less fantastical just because it's realistic.
My point isn't that realistic can't be fantastical, but that using the excuse that the world is more "realistic" as being a point that more "far out" designs cannot coexist, especially when considering we haven't seen the world(and all the fantastical aspects) in its entirety.

Choosing to make a Moogle into a realistic looking animal(rather than something akin to FFXIV's) is more an designer's choice based in personal opinion than one purely based on art direction. Sometimes there are not definitive answers and you are faced with a scenario where it's up to you to fill in the blank with whatever YOU think fits. In these cases, it IS subjective, as that means depending on the artist's choice, it could've been different under different circumstances.

It's not a "mentality". It's just basic art design.

A game that looks like this:

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Has little reason having moogles that look like this:

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No where did I want FFIX's cartoony moogles to appear in FFXV. Still, you gotta admit, they would've fit in better(well, my Koala-cat-bear-bat would've) than what Nomura wanted. Nomura wanted moogles that looked exactly like this to appear in Versus:
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It's not a "mentality". It's just common sense. It doesn't mean there shouldn't be moogles, but redesigning moogles to fit the world a bit more, would be expected. I'm not sure why that's a controversial statement given that's how moogles and chocobos have always been handled.

In FFIX, chocobo's look like this because it's a more cutesy game.

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Compare to XII which is more realistic and the chocobos are bred for war purposes:

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Same concept.

Are Final Fantasy XII's chocobos any less fantastical due to their more realistic design?

No.

My point is that we don't know what the world is to make that judgement. Square does, and I admit, maybe these designs DO fit in with the world, or maybe they just chose to change the designs just because they wanted a "new type" of moogle. Both are valid reasons that aren't stuck solely to "common sense", but also personal taste. Artists aren't infallible. Sometimes their taste isn't accepted by others(some of Nomura's designs are fugly, IMO), but that's the whole point behind the subjectivity of art. Some people WILL love it, others will not. Some will see this as fitting into the "grand scheme" of themes, others will see it standing out indefinitely(like a sore thumb).

As for chocobos, that example only shows the difference between FFIX's toony art style and FFXII's more realistic art style. Given the structure of the beaks, FFXII's chocobos look more like "realistic interpretations" of FFIX's design. Now take FFXII's design and compare it with FFXI's design, or FFX's design, or even FFXV's design(hell, even FFXIII's design). These are all worlds made to look "realistic", sure with strange settings that set themselves apart, but none of these Chocobos look similar.

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Fits the worlds, sure. No one is deputing this. But, are their looks tied to the world specifically enough to say they are modeled because of the general art direction called for THAT specific look? No. It's artists choosing to differentiate a classic design from another, which I believe MORE of what went into the Moogle design of FFXV(if that IS a moogle). Has less to do with "it makes more sense for it to look like this" than an artist saying, "Hey, I think this would look COOLER!"

And a side note, I think FFXV's chocobos were designed to look more like realistic versions of the more "toony" FFVII designs.
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So don't argue that FF15's moogles would be less fantasy-based just because they're treated more realistically. It is, after all, still a flying cat. There's nothing realistic about that concept on this Earth.
I'm not saying it would be less fantastical because it looks more realistic, more so than the innate belief that only fantasy filtered through realism fits in this specific game world is one that is a limiting perspective to have. Of course, people are free to believe that; Opinions and all. It just kinda(a teeny weeny bit) irks me when people get so mad at seeing fantastical things in FFXV, fully expect this game to be balls out "realistic take of FF", and any sense of "strange fantasy" hits them with pangs of disgust as if someone slipped a sardine into their peanut butter and jelly sandwich. Especially when Square's been pretty open to how this game will have a great sense of mystical, fantastical concepts that will be revealed throughout your trek into the game.

At what point is it where we can definitively say a company is at fault for misleading an audience, or where a group of people within the audience are at fault for seeing things within a game that do not exist? Not specifically tied to just this, but other things regarding this game. Maybe both are to blame.

And with that being said:

Why did they cut out Cor?! :(
 
A Sept 30th release date likely puts them in direct competition with Persona 5 in Japan, which, given Square Enix's massive marketing budgets compared to Atlus, they're probably okay with.
 
Lmao Square Enix Italy is promoting the Uncovered event with the tagline "Usually going to school or work in the morning? There are things worth staying up for!" (because it's at 3AM).
 
A Sept 30th release date likely puts them in direct competition with Persona 5 in Japan, which, given Square Enix's massive marketing budgets compared to Atlus, they're probably okay with.

Worldwide I can definitely see FFXV crushing P5 saleswise.

But I'm not sure if it's the same thing in Japan.

Also, keep in mind P5 is coming out for both PS3 and PS4.
 
Worldwide I can definitely see FFXV crushing P5 saleswise.

But I'm not sure if it's the same thing in Japan.

Also, keep in mind P5 is coming out for both PS3 and PS4.
FFXV will outsell Persona in Japan. That's a no-brainer. Persona is a strong seller, but "only" in the hundreds of thousands, it shouldn't be impossible for FFXV to push over a million copies sold. That's somewhat weak for a FF in Japan all in all, but the state of the console market being what it is, I'm not sure if we can wait for anything too much above maybe 1-1,3 million. Unless this game takes Japan by storm and singlehandedly rejuvenates the console market over there. Which I doubt.
 
That feeling when they schedule you a mid-term for the 31st at 8:30am, when the game you've been anticipating most of your live is getting 'uncovered' at 3:00am, five hours before the exam. I'm so angry right now, Etro is testing me.
 
That feeling when they schedule you a mid-term for the 31st at 8:30am, when the game you've been anticipating most of your live is getting 'uncovered' at 3:00am, five hours before the exam. I'm so angry right now, Etro is testing me.

Ohhh, man :(
 
Lmao Square Enix Italy is promoting the Uncovered event with the tagline "Usually going to school or work in the morning? There are things worth staying up for!" (because it's at 3AM).

Luckily it's at 10pm for me. I just need to be home in time from work.
 
Ready for the return of Oct 2014 graphics.

:birdmanrubhands

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We can only hope, but i'm in the weird situation where i both want this to have the best graphics possible but at the same time willing to accept what we got in ED with perfect performance.

In the end they'll never be able to please everyone on the tech side on consoles.
 
Ready for the return of Oct 2014 graphics.

:birdmanrubhands

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Their new shadow tech is very promising, can't wait to see what they can do with it in the open world. Especially since it can handle shadows from alpha textures as demonstrated with the chain link fences that casted shadows in the infiltration video... Please bring back grass shadows...

Let's make foliage great again.
 
Worldwide I can definitely see FFXV crushing P5 saleswise.

But I'm not sure if it's the same thing in Japan.

Also, keep in mind P5 is coming out for both PS3 and PS4.
You are a very optimistic person if you think Persona 5 will release outside Japan in 2016. Considering we are getting close to end of March and all.

That said maybe it's a miracle and Atlus launches in July/August otherwise they would want to postpone till end of October/beginning of November.
 
I just want a clean image. I don't want that shimmering shit we saw in a few screenshots. It looks ugly and distracting. Clean it up, keep it at 900p if necessary.
 
You are a very optimistic person if you think Persona 5 will release outside Japan in 2016. Considering we are getting close to end of March and all.

That said maybe it's a miracle and Atlus launches in July/August otherwise they would want to postpone till end of October/beginning of November.

Atlus has done near simultaneous releases before (SMT IV and P4 Arena). I don't think it would be too shocking if they do the same for P5. At the very least I don't expect we'll have to wait several months after the JP release to get it.
 
You are a very optimistic person if you think Persona 5 will release outside Japan in 2016. Considering we are getting close to end of March and all.

That said maybe it's a miracle and Atlus launches in July/August otherwise they would want to postpone till end of October/beginning of November.

Persona is a somewhat niche franchise with diehard fans. I'd say Atlus can release the game whenever they want, the sales won't be affected that much.
 
Mog (or whatever the main Moogle's name is) legit dropped my enjoyment of XIII-2 by a point or two. Literally can't think of a game character that annoyed me more in my life. Kupo is etched into my black soul as a taboo word that immediately triggers a wave of negative memories now, to the point I don't want Moogles in future Final Fantasy titles. They ruined that character for me.

Oh boy. The moogle design was grating in XIII-2, but it was the final nail in the coffin for Type-0 for me before i could even get into it. It literally made me ragequit.

The game was hyped up as a gritty war narrative, sick thats awesome...but the game opens with a hefty word salad for a plot...followed by death scene cheese that could only exist in a japanese game...followed by superedge plot device with that bloodmist phantoma stuff...followed by realizing i cant name any of my characters and they all have insultingly stupid names...followed by that generic ass naruto cutscene where your edgelord teammate gets to a fight with some random douchebag i dont even know.....

...and then the moogle happened. He talked, he said Kupo, and the inflection was unbearable, and it was at that point where i knew i had seen all the game had to offer me.

I turned off the game, turned on Episode Duscae and i still havent played it since.

Please be irate.

Pretty much


I mean i think this image is cool, but this is the kind of situation where the good ol' " FINAL FANTASY XV" with just the amano art and a white/black background shows its advantages.
 
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