paragonpro
Banned
Ready for the return of Oct 2014 graphics.
:birdmanrubhands
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Not in this generation unfrotunatley : (
Ready for the return of Oct 2014 graphics.
:birdmanrubhands
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@RedMakuzawa
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From the Harley's latest vlog of his trip to SE Japan:
https://www.youtube.com/watch?v=SmliwT0ITlU
Ready for the return of Oct 2014 graphics.
:birdmanrubhands
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I always believed "Kupo" should've been an animal-like sound. It's not like Chocobos actually say "Wark!" or "Kweh" when they make that noise. It's an onomatopoeia, and that's how I always thought "Kupo" was as well.Oh boy. The moogle design was grating in XIII-2, but it was the final nail in the coffin for Type-0 for me before i could even get into it. It literally made me ragequit.
The game was hyped up as a gritty war narrative, sick thats awesome...but the game opens with a hefty word salad for a plot...followed by death scene cheese that could only exist in a japanese game...followed by superedge plot device with that bloodmist phantoma stuff...followed by realizing i cant name any of my characters and they all have insultingly stupid names...followed by that generic ass naruto cutscene where your edgelord teammate gets to a fight with some random douchebag i dont even know.....
...and then the moogle happened. He talked, he said Kupo, and the inflection was unbearable, and it was at that point where i knew i had seen all the game had to offer me.
I turned off the game, turned on Episode Duscae and i still havent played it since.
Pretty sad. All those lush foliage was great to look at. Still, whatever makes this game run smooth and the overall experience tight, so be it!Not in this generation unfrotunatley : (
Considering how hard Duscae struggled to stay above 15FPS, the chances of this are almost 0.
This is one of those situations where they just should have never shown anything until it was running well on a PS4. It's probably still gonna look great, but im not holding my breath at all for that quality.
Considering how hard Duscae struggled to stay above 15FPS, the chances of this are almost 0.
This is one of those situations where they just should have never shown anything until it was running well on a PS4. It's probably still gonna look great, but im not holding my breath at all for that quality.
Duscae had occasional stutters, and after 2.0 it almost never went sub 24fps.(on PS4)
Also Episode Duscae is literally a year old.(as of tomorrow) From a technical standpoint, Episode Duscae is no longer remotely representative of the current state of the game.
Duscae had occasional stutters, and after 2.0 it almost never went sub 24fps.(on PS4)
Also Episode Duscae is literally a year old.(as of tomorrow) From a technical standpoint, Episode Duscae is no longer remotely representative of the current state of the game.
Duscae had occasional stutters, and after 2.0 it almost never went sub 24fps.(on PS4)
Also Episode Duscae is literally a year old.(as of tomorrow) From a technical standpoint, Episode Duscae is no longer remotely representative of the current state of the game.
This. So much has changed since the demo. January's ATR was evidence of that.
My preferred way of Moogle communication would've been like FFXIV, where they project their thoughts into people's mind. For FFXV, I thought they could've played with this by making Noctis "special", as in due to who he is(and the power he wields), he(and perhaps Luna, being an Oracle) can communicate with Moogles. That's my idea, though. If we ever get a FFVI remake, I kinda want Mog to speak gruff, though, even if it's mental projection too(have a scene where Terra questions why his voice is gruffed up and have Mog snap back, "Cause I like this voice, kid!").
Considering how hard Duscae struggled to stay above 15FPS, the chances of this are almost 0.
This is one of those situations where they just should have never shown anything until it was running well on a PS4. It's probably still gonna look great, but im not holding my breath at all for that quality.
stop making me believe you assholes
stop making me believe you assholes
stop making me believe you assholes
So what are everyone's theories on the two different combat modes? I find it kind of interesting that they referred to one as more "action and technical-based". I would have guessed that the slower combat would be more "technical" or strategical so that kind of threw me off a bit.
So what are everyone's theories on the two different combat modes? I find it kind of interesting that they referred to one as more "action and technical-based". I would have guessed that the slower combat would be more "technical" or strategical so that kind of threw me off a bit.
stop making me believe you assholes
The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes, writes lead game designer Takizawa Masashi on the games official forums. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the games launch so stay tuned for more information.Two combat modes? I don't remember hearing anything about that.
The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes, writes lead game designer Takizawa Masashi on the games official forums. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the games launch so stay tuned for more information.
So what are everyone's theories on the two different combat modes? I find it kind of interesting that they referred to one as more "action and technical-based". I would have guessed that the slower combat would be more "technical" or strategical so that kind of threw me off a bit.
I just hope they make the more technical mode the default so we don't have to listen to "game plays itself" drive bys for the next three years from people who never realized they could take full control.
Yep. But drive bys about this game are going to be inevitable from oh boy band where are the girls? to games sucks cuz no turn based? And everything in between...
Don't forget the jokes about the dev time.
Those jokes are so old now.
Don't forget the jokes about the dev time.
Those jokes are so old now.
Yep. But drive bys about this game are going to be inevitable from oh boy band where are the girls? to games sucks cuz no turn based? And everything in between...
Ugh, you're all right, should just resign myself to the inevitable drive bys and harden my heart before the onslaught.
The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes, writes lead game designer Takizawa Masashi on the games official forums. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the games launch so stay tuned for more information.
It'll be okay. We stand united in hype
This seems like the worst sort of middle ground
Anybody else feeling like this is going to get that same type of reception as Fallout 4?
Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?
Edit: For reference I liked Fallout 4.
I would prefer that they decided on one combat mode and be confident that it's great and how the game is meant to be played. But I'm not sure exactly what they're talking about so I'm just waiting to hear more about it.
Really hard to say why opinions will be divided on the game since we've still seen so little. It's a Final Fantasy though, so public perception will vary wildly; especially on gaming forums.Anybody else feeling like this is going to get that same type of reception as Fallout 4?
Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?
Edit: For reference I liked Fallout 4.
Really hard to say why opinions will be divided on the game since we've still seen so little. It's a Final Fantasy though, so public perception will vary wildly; especially on gaming forums.
This seems like the worst sort of middle ground
I would prefer that they decided on one combat mode and be confident that it's great and how the game is meant to be played. But I'm not sure exactly what they're talking about so I'm just waiting to hear more about it.
I can't help but think that the game is so old that even the jokes about dev time are old.![]()
Anybody else feeling like this is going to get that same type of reception as Fallout 4?
Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?
Edit: For reference I liked Fallout 4.
Should do one for the "Where's the 'fantasy'?" question, too, but I'm too tired, right now, and I think this classic one here does the job well enough already:
Maybe someone could make one with a few updated screens from FFXV. Or maybe the next trailer will be good enough and cover all the bases to convince doubters and shut up haters
BELIEVE
Anybody else feeling like this is going to get that same type of reception as Fallout 4?
Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?
Edit: For reference I liked Fallout 4.
I interpreted that as something akin to the Wait and Active modes of the ATB, not different battle systems trying to appeal to both audiences. Minor changes between modes actually result in completely different battle flows.
Anybody else feeling like this is going to get that same type of reception as Fallout 4?
Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?
Edit: For reference I liked Fallout 4.
Combat is gonna be fine.
Music is gonna be fine.
Animations is gonna be fine.
Most concerned about the WRITING and the IMMERSION.
Those are really the only 2 things I'm sort've worried about for the game and they are not even huge concerns because I think walking into the game without super crazy high standards is the best mindset.
Actually you should NEVER start anything with super crazy high standards.
Combat is gonna be fine.
Music is gonna be fine.
Animations is gonna be fine.
Most concerned about the WRITING and the IMMERSION.
Those are really the only 2 things I'm sort've worried about for the game and they are not even huge concerns because I think walking into the game without super crazy high standards is the best mindset.
Actually you should NEVER start anything with super crazy high standards.
And then years from now the majority that hated it will come around to it. Thus is the way of FF games
Im curious why you would question this if you have played duscae. Game has probably one of the best senses of "place" in any game Ive ever played. It is literally the one thing I am not concerned in the least about. Its also about a billion time better in regards to immersion than random battle pocket universe and everyone standing in a line.