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Rumor: Final Fantasy XV Launches September 30

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Ready for the return of Oct 2014 graphics.

:birdmanrubhands

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Not in this generation unfrotunatley : (
 
Ready for the return of Oct 2014 graphics.

:birdmanrubhands

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Considering how hard Duscae struggled to stay above 15FPS, the chances of this are almost 0.

This is one of those situations where they just should have never shown anything until it was running well on a PS4. It's probably still gonna look great, but im not holding my breath at all for that quality.
 
Oh boy. The moogle design was grating in XIII-2, but it was the final nail in the coffin for Type-0 for me before i could even get into it. It literally made me ragequit.

The game was hyped up as a gritty war narrative, sick thats awesome...but the game opens with a hefty word salad for a plot...followed by death scene cheese that could only exist in a japanese game...followed by superedge plot device with that bloodmist phantoma stuff...followed by realizing i cant name any of my characters and they all have insultingly stupid names...followed by that generic ass naruto cutscene where your edgelord teammate gets to a fight with some random douchebag i dont even know.....

...and then the moogle happened. He talked, he said Kupo, and the inflection was unbearable, and it was at that point where i knew i had seen all the game had to offer me.

I turned off the game, turned on Episode Duscae and i still havent played it since.
I always believed "Kupo" should've been an animal-like sound. It's not like Chocobos actually say "Wark!" or "Kweh" when they make that noise. It's an onomatopoeia, and that's how I always thought "Kupo" was as well.

My preferred way of Moogle communication would've been like FFXIV, where they project their thoughts into people's mind. For FFXV, I thought they could've played with this by making Noctis "special", as in due to who he is(and the power he wields), he(and perhaps Luna, being an Oracle) can communicate with Moogles. That's my idea, though. If we ever get a FFVI remake, I kinda want Mog to speak gruff, though, even if it's mental projection too(have a scene where Terra questions why his voice is gruffed up and have Mog snap back, "Cause I like this voice, kid!").

Not in this generation unfrotunatley : (
Pretty sad. All those lush foliage was great to look at. Still, whatever makes this game run smooth and the overall experience tight, so be it!
 
Considering how hard Duscae struggled to stay above 15FPS, the chances of this are almost 0.

This is one of those situations where they just should have never shown anything until it was running well on a PS4. It's probably still gonna look great, but im not holding my breath at all for that quality.

Duscae wasn't optimized and we knew this.
 
Considering how hard Duscae struggled to stay above 15FPS, the chances of this are almost 0.

This is one of those situations where they just should have never shown anything until it was running well on a PS4. It's probably still gonna look great, but im not holding my breath at all for that quality.

Duscae had occasional stutters, and after 2.0 it almost never went sub 24fps.(on PS4)

Also Episode Duscae is literally a year old.(as of tomorrow) From a technical standpoint, Episode Duscae is no longer remotely representative of the current state of the game.
 
Duscae had occasional stutters, and after 2.0 it almost never went sub 24fps.(on PS4)

Also Episode Duscae is literally a year old.(as of tomorrow) From a technical standpoint, Episode Duscae is no longer remotely representative of the current state of the game.

Pretty much this. And Luminous Engine should be in a much much better place.
 
Duscae had occasional stutters, and after 2.0 it almost never went sub 24fps.(on PS4)

Also Episode Duscae is literally a year old.(as of tomorrow) From a technical standpoint, Episode Duscae is no longer remotely representative of the current state of the game.

This. So much has changed since the demo. January's ATR was evidence of that.
 
Duscae had occasional stutters, and after 2.0 it almost never went sub 24fps.(on PS4)

Also Episode Duscae is literally a year old.(as of tomorrow) From a technical standpoint, Episode Duscae is no longer remotely representative of the current state of the game.

This. So much has changed since the demo. January's ATR was evidence of that.

After the last battle trailer showcasing the new aerial combat, people kept suggesting that the footage wasn't on PS4 hardware, followed by the ATR and talks of still optimizing, and instantly i'm afraid of approaching that scene in the game except with framerate stutters.

I mean, it's really just me being paranoid, but for some reason when I see Noctis break the leg on the robot, oil spills out, and then he sets the room on fire...my brain literally plays back the footage in my head with massive framerate drops. (As well as the scene where Gladio does his spinning swing attack.)

I mean im sure it wont be as terrible as Duscae, don't get me wrong. But if i keep my expectations low.....maybe....;_;

My preferred way of Moogle communication would've been like FFXIV, where they project their thoughts into people's mind. For FFXV, I thought they could've played with this by making Noctis "special", as in due to who he is(and the power he wields), he(and perhaps Luna, being an Oracle) can communicate with Moogles. That's my idea, though. If we ever get a FFVI remake, I kinda want Mog to speak gruff, though, even if it's mental projection too(have a scene where Terra questions why his voice is gruffed up and have Mog snap back, "Cause I like this voice, kid!").

The XIV way is the only way. I love the little sound effect they emit too. Just throwing text on the screen is the easiest way to never have to worry about it.

Even the way I read "Kupo" in my head sounds perfectly fine...when its in my head. But it never works actually saying the word. I don't even think i translate it as an actual word, even though Square has never explicitly stated where it's supposed to sound like the sound effect (like the FF9 moogle) or an actual word. It just works.

I mean, the XIII moogle will always be ugly but I think the voice direction they chose might have made it way worse than it'd have been otherwise, and that's another mistake i'm happy XIV's (english) voice team didn't make regarding the Lalafell. So maybe it could work, but certainly not with that super annoying anime voice.
 
We saw the return of improved foliage density in the PS4 driving footage. Oct 2014 actually doesn't look impossible when compared to this.

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Considering how hard Duscae struggled to stay above 15FPS, the chances of this are almost 0.

This is one of those situations where they just should have never shown anything until it was running well on a PS4. It's probably still gonna look great, but im not holding my breath at all for that quality.

It actually maintained 26-30fps the majority of the time.

https://www.youtube.com/watch?v=zikCNN9rm0o
 
So what are everyone's theories on the two different combat modes? I find it kind of interesting that they referred to one as more "action and technical-based". I would have guessed that the slower combat would be more "technical" or strategical so that kind of threw me off a bit.
 
So what are everyone's theories on the two different combat modes? I find it kind of interesting that they referred to one as more "action and technical-based". I would have guessed that the slower combat would be more "technical" or strategical so that kind of threw me off a bit.

I kinda think it will be the case moving forward. I think they will make two combat systems whether that makes sense or not. Or they move forward with action I think.

For FFXV in particular I feel the action one is more KH like and the slower one is to appeal to more of those who want a more turn based feel.
 
So what are everyone's theories on the two different combat modes? I find it kind of interesting that they referred to one as more "action and technical-based". I would have guessed that the slower combat would be more "technical" or strategical so that kind of threw me off a bit.

Two combat modes? I don't remember hearing anything about that.
 
Two combat modes? I don't remember hearing anything about that.
“The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes,” writes lead game designer Takizawa Masashi on the game’s official forums. “By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.”
 
“The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes,” writes lead game designer Takizawa Masashi on the game’s official forums. “By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.”

I just hope they make the more technical mode the default so we don't have to listen to "game plays itself" drive bys for the next three years from people who never realized they could take full control.
 
So what are everyone's theories on the two different combat modes? I find it kind of interesting that they referred to one as more "action and technical-based". I would have guessed that the slower combat would be more "technical" or strategical so that kind of threw me off a bit.

I think the action one is what we saw in January, the other one will be closer to ED i think, maybe with no manual weapon switch.
 
I just hope they make the more technical mode the default so we don't have to listen to "game plays itself" drive bys for the next three years from people who never realized they could take full control.

Yep. But drive bys about this game are going to be inevitable from oh boy band where are the girls? to games sucks cuz no turn based? And everything in between...
 
Don't forget the jokes about the dev time.

Those jokes are so old now.

I can't help but think that the game is so old that even the jokes about dev time are old. :)

Yep. But drive bys about this game are going to be inevitable from oh boy band where are the girls? to games sucks cuz no turn based? And everything in between...

I remember an epic rant in the January Battle Footage thread. If things have to go bad, I'd rather have thing like that. I want to see emotions.
 
“The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes,” writes lead game designer Takizawa Masashi on the game’s official forums. “By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.”

This seems like the worst sort of middle ground
 
Anybody else feeling like this is going to get that same type of reception as Fallout 4?

Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?

Edit: For reference I liked Fallout 4.
 
This seems like the worst sort of middle ground

I would prefer that they decided on one combat mode and be confident that it's great and how the game is meant to be played. But I'm not sure exactly what they're talking about so I'm just waiting to hear more about it.
 
Just quickly threw this together after someone tweeted "Long term ff fan here Am I the only one really not feeling #FFXV ? No female characters & all guns/grenades? Where's the 'fantasy'?" :D Might come handy in discussions here:

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Should do one for the "Where's the 'fantasy'?" question, too, but I'm too tired, right now, and I think this classic one here does the job well enough already:

Maybe someone could make one with a few updated screens from FFXV. Or maybe the next trailer will be good enough and cover all the bases to convince doubters and shut up haters :P
BELIEVE
 
Anybody else feeling like this is going to get that same type of reception as Fallout 4?

Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?

Edit: For reference I liked Fallout 4.

Previous titles such as FFXIII? I don't think so.
Also, Fallout 4 was as broken as it was disappointing. FFXV might disappoint, but I don't think it will be broken.

I would prefer that they decided on one combat mode and be confident that it's great and how the game is meant to be played. But I'm not sure exactly what they're talking about so I'm just waiting to hear more about it.

Yeah, sometimes I think they listen to their fans too much that they forget what they are making: a franchise that sets standards, not meets standards.
 
Anybody else feeling like this is going to get that same type of reception as Fallout 4?

Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?

Edit: For reference I liked Fallout 4.
Really hard to say why opinions will be divided on the game since we've still seen so little. It's a Final Fantasy though, so public perception will vary wildly; especially on gaming forums.
 
Really hard to say why opinions will be divided on the game since we've still seen so little. It's a Final Fantasy though, so public perception will vary wildly; especially on gaming forums.

And then years from now the majority that hated it will come around to it. Thus is the way of FF games
 
This seems like the worst sort of middle ground

I would prefer that they decided on one combat mode and be confident that it's great and how the game is meant to be played. But I'm not sure exactly what they're talking about so I'm just waiting to hear more about it.

I interpreted that as something akin to the Wait and Active modes of the ATB, not different battle systems trying to appeal to both audiences. Minor changes between modes actually result in completely different battle flows.
 
Anybody else feeling like this is going to get that same type of reception as Fallout 4?

Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?

Edit: For reference I liked Fallout 4.

I know what you mean but at the same time I feel like FFXV is going to end up being a new variation of the RPG genre. It'll be very story-driven and linear while *kind of* being open world but not really since it isn't actually open to you from the start and you have to follow a specific path. I feel like this might revolutionize rpg's in a similar way that FFVII did. I don't really see people complaining about it lacking a ton of side quests and extra things, comparing it to games like Witcher 3 or Fallout.
 
Should do one for the "Where's the 'fantasy'?" question, too, but I'm too tired, right now, and I think this classic one here does the job well enough already:

Maybe someone could make one with a few updated screens from FFXV. Or maybe the next trailer will be good enough and cover all the bases to convince doubters and shut up haters :P
BELIEVE

First time notice the cleavage window of Beatrix, she just can't stop getting better.

Actually I'm in the camp that think FFXV doesn't feel like old FFs, especially those under Mr Sakaguchi's supervise. This game hasn't given me anything that makes me feel the same way as FFVI, FFVII, FFIX. However, I appreciate it as what it is, just like FFXII. FFXII doesn't feel like a FF game for me, but it ends up being one of my favorite games of all time.
 
Anybody else feeling like this is going to get that same type of reception as Fallout 4?

Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?

Edit: For reference I liked Fallout 4.

I think, after XIII (which of course, end game, if you didn't use auto battle, was quite deep) even moderate depth will compare favorably.
 
I interpreted that as something akin to the Wait and Active modes of the ATB, not different battle systems trying to appeal to both audiences. Minor changes between modes actually result in completely different battle flows.

This makes a lot of sense. I think people are just looking too much into it, myself included
 
Anybody else feeling like this is going to get that same type of reception as Fallout 4?

Some people will like it for what i is, but lots will complain that it isn't as in-depth as previous titles etc. etc.?

Edit: For reference I liked Fallout 4.

I dunno. A lot of the issues with Fallout 4 was that it was just so similar to 3 and NV just dumbed down in a lot of areas and improved in very few (like base building and gun/armour customisation were awesome but everywhere else just felt scaled back). With FFXV while it might not have as many side quests or secret things and less customisation with characters and magic and the like, there really hasn't been a 3D FF game like it, with a huge open world with big areas and real actiony combat etc. The closest is really probably FFXIV but even then the areas there are disconnected with a barrier and load times and the combat isn't truly action-like but global cool downs and standard MMO combat (similar in a way to ATB).

I can see complaints from some about lack of systems and character customisation but I think on the whole people won't care. Partly because games media just want simple satisfying things, and partly because each FF is different and can be its own thing. Like my issues with FFXIII don't really stem from "they dumbed it down" but because the battle system is boring and the level design in boring for 90% of the game and the story/lore is complex and nonsensical, the level up system is simplistic and gives the needless illusion of choice, all complaints that I'd make regardless of it being a FF game or not.
 
The second battle mode is the thing I'm most curious about. I didn't really like the one in Episode Duscae.

It would be kinda cool if you could switch the mode on the fly, so you can use the fast-paced one for easy mobs and the slower mode for bigger enemies.
 
Combat is gonna be fine.

Music is gonna be fine.

Animations is gonna be fine.

Most concerned about the WRITING and the IMMERSION.

Those are really the only 2 things I'm sort've worried about for the game and they are not even huge concerns because I think walking into the game without super crazy high standards is the best mindset.

Actually you should NEVER start anything with super crazy high standards.
 
Combat is gonna be fine.

Music is gonna be fine.

Animations is gonna be fine.

Most concerned about the WRITING and the IMMERSION.

Those are really the only 2 things I'm sort've worried about for the game and they are not even huge concerns because I think walking into the game without super crazy high standards is the best mindset.

Actually you should NEVER start anything with super crazy high standards.


This game has been 10 years worth of crazy high standards along with crazy high hype. This thing started out with crazy high standards back in 06... I remember it well...
 
Combat is gonna be fine.

Music is gonna be fine.

Animations is gonna be fine.

Most concerned about the WRITING and the IMMERSION.

Those are really the only 2 things I'm sort've worried about for the game and they are not even huge concerns because I think walking into the game without super crazy high standards is the best mindset.

Actually you should NEVER start anything with super crazy high standards.

Im curious why you would question this if you have played duscae. Game has probably one of the best senses of "place" in any game Ive ever played. It is literally the one thing I am not concerned in the least about. Its also about a billion time better in regards to immersion than random battle pocket universe and everyone standing in a line.
 
I hope this game turns out to be exactly what everyone wants(me included), though I feel like even if it doesn't it's gonna have an insane amount of apologists.
And then years from now the majority that hated it will come around to it. Thus is the way of FF games

Nah, no one actually likes XIII except the people who think Lightning is their waifu.
 
Im curious why you would question this if you have played duscae. Game has probably one of the best senses of "place" in any game Ive ever played. It is literally the one thing I am not concerned in the least about. Its also about a billion time better in regards to immersion than random battle pocket universe and everyone standing in a line.

I played Duscae and I really liked it. There was immersion there... but it wasn't enough for me to convince myself that I was actually playing AS Noctis. Doesn't help that Noctis' personality didn't exactly shine in Duscae either. Every-time I play Duscae, I feel like I'm a cameraman holding a camera. It was just a demo so it could only go so far.
 
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