DenchDeckard
Moderated wildly
Chasing the god of war/ horizon game play...probs going full on Sony exclusives rule book...
Sadge
Sadge
What is a full almost open world game? That is the Schrƶdinger of the open worlds.I also heard thereās a strong possibility that it may be full, like a full open-world, almost open-world game, Gears 6ā
Gears games have been dogshit recently so why not fiddle with the formula.
Are you expecting a game designed around an open world concept to be just like the sections in Gears 5? Those were just used as a way to get from one location to another using the glider thing. Obviously if they've set out to make an open world from the beginning it's going to be a world of difference, like actually having things to do.This is an awful idea. I recently finished Gears 5 campaign and the open areas completely ruined the pacing. I liked when Gears campaign was tense and action packed from start to finish, even if it was shorter because of the linearity.
The issue with that was there was nothing in that "open world" it was just a place for them to talk between levels. If they are going open world they need to change the formula completely and make it more of an action game and less of a cover shooter gameplay loop.Wasnt Gears 5 semi-open-world, at least that snow and desert level? I hated it, just pointlessly driving around to be able to finally get off somewhere.
Wasnt Gears 5 semi-open-world, at least that snow and desert level? I hated it, just pointlessly driving around to be able to finally get off somewhere.
They should make Gears 6 linear, so it sells 7 million copies. Then we can hear the same people complain about why the Gears franchise went into hibernation 10 years from now.
Open world direction is common sense.
What gameplay purpose would it serve? What part of the core GOW gameplay loop would it improve?
It would get rid of it which is what's holding it back now. They talked about making a big change for the last game, all they did was make the character we control female and added a sled lol. They need something that makes it more like an actual war, big open battles with vehicles etc imo. I mean something large in scale too not a couple of tanks that just show up over and over again. If it were up to me they'd let the IP rest a while and maybe do a Gears RTS along the lines of Halo Wars and then bring the mainline series back two years later with a new crew and story and a lot more variety in the gameplay. I loved the first 3 games, after those though it's just gone downhill.What gameplay purpose would it serve? What part of the core GOW gameplay loop would it improve?
It would give players more meaningful, interesting, and fun choices to make during gameplay. The public overwhelmingly prefers open world game design.
Linear is dying for a reason.
It would get rid of it which is what's holding it back now. They talked about making a big change for the last game, all they did was make the character we control female and added a sled lol. They need something that makes it more like an actual war, big open battles with vehicles etc imo. I mean something large in scale too not a couple of tanks that just show up over and over again. If it were up to me they'd let the IP rest a while and maybe do a Gears RTS along the lines of Halo Wars and then bring the mainline series back two years later with a new crew and story and a lot more variety in the gameplay. I loved the first 3 games, after those though it's just gone downhill.
This is not a description of open world games that I recognise, suffice to say.
This sounds like something somebody hyping open worlds would have written like 20 years ago, before we had a glut of them and saw how empty those fantasies were.
That's actually a big problem. We're talking about a series that basically created and popularized cover shooters subgenre and now the mechanic would have to be marginalized to make room for openworld gameplay.Are you expecting a game designed around an open world concept to be just like the sections in Gears 5? Those were just used as a way to get from one location to another using the glider thing. Obviously if they've set out to make an open world from the beginning it's going to be a world of difference, like actually having things to do.
If they actually adapt the controls and revamp the gameplay (nor just a cover shooter) then it can work. Microsoft are really starting to let they're Studios spread there wings now. The last showcase showed some really impressive stuff, look at the new Inxile game, a small team producing that is crazy.
I actually think Halo's campaign works pretty well. It does it better than the Ubisoft games I've played do (faint praise), but fundamentally open world is, until someone does it better, going to end up with lots of mini objectives dotted around a map, and that's the bit I don't really get.Going after the open-world shit already fucked the latest Halo. Please, for god's sake, just make good-ass levels. No need for an open-world.
Halo campaigns from the good ones are more than pretty good tho...Haloās larger issue was itās multiplayer. Aside from terrible boss fights, the open world campaign was pretty good.
Ugh, nothing says "out of ideas" quite like inserting the strained open-world formula into a fucking corridor shooter.
I actually think Halo's campaign works pretty well.
Salient points, I often wonder why people talk about map size as if it's an accolade. I don't really care about how long it'll take me to walk across it from point of interest to point of interest.They know that making it look very different and play different will grab enough attention to disguise that itās not actually better to play or perhaps actually worse to play.
On the last point, it will certainly waste more of your time with low-gameplay, low-interaction travelling throughout the game world. Youāll spent more time kept away from the gameplay that you actually want, purely because you need to run or drive around looking for it.