Mafia and GTA are diffferent enough that I say go for it 2K. I actually played Mafia 2 straight through start to finish whereas GTA V I had to take a month break about 3/4ths of the way through. I definitely prefer Mafia's tighter, more linear open world approach to be honest.
I'm... pretty sure we already had a thread about this in the past days?
Well, that or they just changed something in the Matrix and I'm experiencing deja vu.
That soon? This is Take-Two and next-gen we're talking about.
With titles like Mafia 2 and XCOM taking 7 years and Spec Ops, The Darkness 2, and BioShock Infinite taking 5+ years, I'm just assuming it will be at least 10 years for every non-sports title they make internally.
Mafia II was a great game with some rather poor decisions. It was awesome having an open world game with a strong narrative and main plot. The problem was that you could tell the development didn't go smoothly because said main plot was under cooked and needed more depth and the open world was pretty much useless, when it would have been perfect for secondary and tertiary activities/missions to help flesh out the world.
I'm sad to hear that Mafia III is in such trouble, I really really like Mafia II despite its shortcomings. The basic foundation for a great game was there, they just needed to flesh it out to its full potential.
Well, I enjoyed Mafia 2 and 1, so I hope this turns out well, whatever is happening. And Playboy magazine covers should be the collectible of choice for all games going forward
That soon? This is Take-Two and next-gen we're talking about.
With titles like Mafia 2 and XCOM taking 7 years and Spec Ops, The Darkness 2, and BioShock Infinite taking 5+ years, I'm just assuming it will be at least 10 years for every non-sports title they make internally.
Ugh, with the hike of development costs over last gen's already high costs, every time I hear "rebooted/restarted development from scratch" I grown in agony.
An open world game like Mafia combined with hungry launch owners could've been a great combination. These guys were technically excellent, Mafia 2 was a great looking game so I have no doubts the game would've sold quite well if they had been ready for launch. Too bad they weren't able to achieve it. Also what do you mean by GTA not being a huge draw?
Hopefully the restart will produce a quality product.
Honestly I kinda hope the take some inspiration from GTA 5.
The character switching system could work very well in many circumstances and I really hope more game attempt this generation.
Well....... it's something. I thought they wouldn't work on Mafia III any more, so starting from scratch is better than nothing. Too bad we have to wait at least two years for it.
Twitter is an absolutely fucking awful way to communicate anything more than a single thought. Why can't he/she just write a couple of paragraphs and send it to Kotaku to publish in a single piece?
I'm scared for Take-Two. They are perhaps too lenient with letting developers get it right. Long dev times, and not a great many sales. Great games usually result, but it can't be business practical.
Mafia 1 on the PC was great and critically lauded. On the consoles, it was a clunker. Mafia 2 was very good and I'd assume a financial success. It was in development for too long and seemed a bit bare-boned. But it certainly was good enough to merit another sequel.
I hope they manage to get a Mafia 3 out. I absolutely loved the original Mafia. To date, it remains the most cohesive, nuanced and well done story in an open world crime game. The 1920-30s setting and cars etc were perfect too. The graphics (PC) and music were pretty impressive for the time as well.
I'm just happy it's still being worked on. Mafia 2 was one of the most enjoyable experiences I had last gen. Great music plot and overall a great cinema like gangster experience.
Seeing as Boardwalk empire is ending i would love for them to tackle prohibition period America again.
Mafia II was a great game with some rather poor decisions. It was awesome having an open world game with a strong narrative and main plot. The problem was that you could tell the development didn't go smoothly because said main plot was under cooked and needed more depth and the open world was pretty much useless, when it would have been perfect for secondary and tertiary activities/missions to help flesh out the world.
I'm sad to hear that Mafia III is in such trouble, I really really like Mafia II despite its shortcomings. The basic foundation for a great game was there, they just needed to flesh it out to its full potential.
"Undercooked" is a good word. It just didn't feel finished to me, despite taking forever to come out.
The overworld looked nice but there was really nothing to do in it.
And collecting cars was pointless because the game narrative meant your stash got wiped out repeatedly.
Also, it seemed to introduce characters and then never revisit them for some reason. Like, "Oh here's a weapons guy with an eyepatch! Welp, that's the last you'll see of him". The first game built up a cast that you got familiar with.
Definitely, one of last gens bigger disappointments for me. Not that it was a bad game by any stretch, but I was so hyped because I loved the first one so much. I should've learned by now.
The original Mafia stands as one of the greatest games of all time. Nothing came close at the time. Mafia 2 was a solid game but wasn't nearly on the same level.
Glad they're getting another opportunity even though it won't capture what made the first one great.
Recently tried playing the Mafia II demo as a preparatory action before the purchase of the game, and discovered that the gameplay is not that fun - and doesn't feel solid. While I love a good mafia story, I wasn't able to bear through the actual gameplay and decided to not purchase it.