Don Mattrick said this last month. Not sure if it is related.
I think this confirms a new Indie Marketplace for XB1. Which isn't a bad thing, certainly admirable and a great way to start somewhere.
You know, here's my problem with MS at the moment: their whole XBL requirements are completely antiquated at this point. Back in 2006, they had three requirements: get a publisher to get on XBL, have a one year contract with them to not publish anywhere else, or if you're publishing a game that has appeared on another console/platform, give them exclusive content.
Back then there was no iOS or Android marketplace, no real competition, it was just the Xbox 360 platform, Sony's PSN platform which was still in it's infancy and troubled with a low install base, the completely awful WiiWare platform, and good ol' PC. It was easy to accept MS terms. Heck, in a year's time once the contract was up a dev would have better footing to go after a PSN release if they chose that route. Publishers were still a necessity back before dev tools were (a) cheap and easy, and (b) crowdfunding became a thing. It made sense to go the MS route.
Fast forward to 2013. Those same rules are still in effect for Xbox One. They are incredibly stupid for any indie dev to have to jump through. You are in fact giving up the right to:
-Not publish on iOS, Android, self-publish on PS4/PSN, PC, Mac and Linux for one whole year, even if your game isn't successful on XB1 and you need more sources of revenue,
-Having to get a publisher and possibly giving up your IP rights despite the fact that making an indie game has NEVER been easier w/o a publisher. Go crowdfunding, go through special Pub Services like the Indie Fund or Sony's own Pub Fund (which allow you to retain the IP rights and publish on whatever platform you choose), etc.
-Publish on every single platform successfully, only to come to XB1 and having to craft exclusive content that MS must approve before you're allowed in (despite the fact that no other platform has ever asked this).
For MS to succeed, they need to announce at BUILD that they're tearing down their old rules, allow for self publishing and no more restrictions and requirements for ports that don't debut on their service. Announcing a segregated Indie platform or app store for side loads would be completely missing the point, and we'd have another generation of incredibly stupid hoops to jump through for their games platform, which look even more dumb in the face of all the competing marketplaces.