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Rumor: Next-Gen Xbox console may feature an internal physics engine

Baking game-specific functionality into the hardware like that seems like an interesting idea. It actually takes the idea of a console as a dedicated gaming machine to the next level, rather than being a black box computer made of off-the-shelf parts.
 
This patent seems to be specifically around collision detection. Sounds like the local processing part of the hybrid streaming tech that MS have previously spoken about.
 
Double edged sword. Could offload a lot of computation off the CPU. But would all depend on whether developers use it.

Microsoft would have to make it easy to use/integrate.
 
This patent seems to be specifically around collision detection. Sounds like the local processing part of the hybrid streaming tech that MS have previously spoken about.

Considering how terrible collision detection is in games this is welcomed.
 
won't make much a difference. probably some bullshit marketing thing but in real world performance it'll do nothing.

pretty much the same as "gaming in the cloud" we got with the XB1 back in 2013. yeah it is useful in some cases but it's not gonna make the console a lot more powerful. if they really want good physics then pony up the $ for a better CPU.
 
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Physics have been absent almost for this entire gen.

The entire Jaguar CPU has the same processing power as a single-core intel Celeron, if not less, so what to expect?


I'm sceptical about the rumor, the XB2/PS5 will already have ~4x more powerful CPUs, even more if the rumors about 16 threads will indeed be true, so the devs will have sh**loads of processing power to play with for physics, AI, etc. So putting additional chip just for the physics seems like a waste of space and unnecessary cost boost, especially that it will most likely be unused by 3rd party games if the PS5 won't also have it. Think of NV RTX - sure the tech is there, but sits there unused most of the time.. It's like ESRAM all over again, where they will waste a lot of die space, instead of simply putting more powerful GPU, which also can do physics/simulations when needed.
 
For a gaming console this makes sense, actually. For PCs it was no surprise that PhysX would not really catch on due being limited mostly to very gaming-specific use cases. And only a few games supported it because it was only an option.
 
Being that MS own Havok, a built in hardware solution seems like a great idea to offload CPU loads. Most games use Havok anyways. If they can design an easy API solution, this is a big win.
 
If that means Bollywood Physics..
r5DPoay.gif

Bring it.
 
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Whatever happens I will be disappointed if games are not pushed forward next generation with things like AI and physics. Pretty much all the games this gen have just been sequels / copies of the exact same games from 12+ years ago. Boring.
 
I swear to god, necrobumpers should be perm'd.

EviLore EviLore , please do something about this recent madness. Maybe auto-lock threads past a certain timeframe from creation or a certain timeframe from being inactive?
 
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Should talk to Nintendo about how to handle physics. TotK physics with the power the switch had?!?! Not calling developers lazy or anything but man outside of a few games collision detection alone was so bad this gen just feels like effort toward that was so low.
 
Doesnt really matter. There no way devs will spend the extra resources for improved physics just for xbox I guess unless it's 1st party or an exclusive.
 
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