Oh I'm very aware that there's a small minority that likes the game. But we exist lol. Persona 5 is the GTAIV of the franchise haha. Saw a gaffer post this once and I told him "Hell no!". But I think he was right.
Another day, another P5 is trash thread.
I wonder if the rediculous expectation plays a part. GAF certainly anticipated the second coming. Glad I went in with low expectation. Had a blast with the game.
To reduce the amount of effort they put in the game to an "edgier and lazier version of P4" is a disrespectful lie.
Are you saying Persona should be reinvented like P3 reinvented the original Persona?
I'm not saying P5 doesn't have issues. They didn't put enough thought in how some of their jokes (you know which ones) would be taken by an international audience but they did all they thought correct to make the most political game that criticize their own society and that's not lazy at all.
Prima facie, the structure of Persona 5's story is an exact copy of structure of Persona 4's story. Youmeet a character, talk once or twice before finding out how they're connected to the narrative, enter their related dungeon before recruiting them halfway through it, beat the boss, experience downtime, before finally working your way up to a larger antagonist, where the game acts like you should have won before introducing a god that has been pulling the strings the entire time.
The only difference is the build-up to fightingin P5, and that only serves to exacerbate its glaring pacing issues.the Grail/Yaldy
At least Persona 3 was structured moderately differently. All I was really expecting was a change in structure equal to that between P3 and P4, and we didn't get it.
Nnnnope.
I'm not saying that creating a game with these themes is lazy, or that creating a game at all is lazy. I never said that at all.
It's incredibly hard, and it's no doubt a powerful statement to make in a country like Japan - hell, worldwide even.
But the story structure was ripped wholesale from Persona 4 - so in regards to the writing, they didn't try to do anything new with how they structured the narrative, and it shows.
Being disappointed and having overblown expectations are two different things entirely.
Many of us expected a solid game that expanded more on the mechanics and story of previous titles, while using its larger scope to tell a better story. What wegot was a shoddy localization effort, and P4 Black & Red Edition with gameplay improvements.
Don't get me wrong, the music is good, the UI is godly, and some of the characters have good designs, but it fell flat in story/pacing/characters in some crucial ways that, admittedly, I didn't think Persona would stumble so much on.
In the end, it's less about expecting the second coming and more about thinking "You know better than this, P-Studio."
Regardless, I still listen to the OST almost daily and I look forward to an improved version in the future.
I'm still waiting to hear how thats a bad thing. Persona 4 Golden was one of the best JRPGs ever, Persona 5 being more of that good stuff and even better was what I wanted.
I dont have the nostalgia for Persona 3 so I'll put that on blast. The first few hours are beyond boring and navigating Tartarus is an absolute slog. Its so bad I dropped the game a few years back even though I wanted to love it. At least Persona 5 hooks you from the start and shit goes down within minutes.
Contrary to what some people believe around here
Story pacing and characters arent actually important or even abject metrics of what makes for a good rpg.
Are you presenting this as fact or stating your own opinion? One of the two is understandable, the other... not so much.
Persona 4 took 2 years, and changed the overall story structure from Persona 3 in at least a few areas.
Persona 5 took 8 years (4 if you count from Golden), and copied the same overall story structure from Persona 4.
Sure, it's still good, but it's notably less fresh. ()Splatoon 2 reference kinda intended?
The focus here isn't that persona 3 is some almighty title - it's that Persona 3 and Persona 4 felt different from one another. Persona 5 simply swapped your juvenile detective gang for a juvenile group of thieves, but kept the rest of the narrative structure intact.
On that note however, Persona 3 could do with a definitive edition that improves its starting hours, IIMO
The Persona team also made Catherine before P5.
the narrative structure of 4 and 5 aren't the same tho....i mean if they are then 3 is too.
...
The enemy of the month in which you gain a new teammate flow has been a part of the calendar system implemented in 3....so if that's the structure your talking about...then yeah sure I guess.
On that note however, Persona 3 could do with a definitive edition that improves its starting hours, IMO.
Persona 5 RBI Baseball
Prima facie, the structure of Persona 5's story is an exact copy of structure of Persona 4's story. Youmeet a character, talk once or twice before finding out how they're connected to the narrative, enter their related dungeon before recruiting them halfway through it, beat the boss, experience downtime, before finally working your way up to a larger antagonist, where the game acts like you should have won before introducing a god that has been pulling the strings the entire time.
The only difference is the build-up to fightingin P5, and that only serves to exacerbate its glaring pacing issues.the Grail/Yaldy
At least Persona 3 was structured moderately differently. All I was really expecting was a change in structure equal to that between P3 and P4, and we didn't get it.
Nnnnope.
I'm not saying that creating a game with these themes is lazy, or that creating a game at all is lazy. I never said that at all.
It's incredibly hard, and it's no doubt a powerful statement to make in a country like Japan - hell, worldwide even.
But the story structure was ripped wholesale from Persona 4 - so in regards to the writing, they didn't try to do anything new with how they structured the narrative, and it does them a disservice, because we know they can craft better narratives than this.