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Rumor: Persona 5 Spinoff or Revision on the way - P5R

But in coming afterwards, Persona 5 sticks out as the lazy story. Structure,
finale
, and a few characters are almost ripped wholesale from the previous game.

-The Structure is the same for all modern Persona games:

Story -> Dungeon -> Wait until deadline doing your SL stuff -> More story

this is not exclusive of P4.

-Finale: The Finale is P5's version of P3's bonus story. The only game that doesn't have a finale like that is P4 because it's the goofiest Persona game of the whole series.

-Characters: The arcanas are this game's archetypes. The Moon character is always going to be obsessive, needy, pushy, etc; the chariot is going to be an idiot no matter what, and the resembances will go on and on. And it has been like that since P3, and if they stick to this system, the characters of P6 will resemble P5's (and therefore P3's and P4's).

Seriously guys, I get you love these games to the point that you fooled yourself into believing this game was going to be perfect, but stop spreading lies.
 
Interesting. Give me Persona 5 Ruby on the Vita, Atlus!! I need my portable Persona fix!

I have some fond memories of going through Persona 4: The Golden as my first playthrough on the commute to and from work. Loved it. I hated being locked to my house, thinking about Persona 5 all day while I was at work. Although Remote Play might work at my job. My old job had shitty wi-fi, so RP was a bust.
I can guarantee you that Atlus is done with the Vita.
 

Mobile Suit Gooch

Grundle: The Awakening
Sega tried it, didn't worked.
Sonic_R.jpg

Can you feeel the sunshine in your face
 

Figboy79

Aftershock LA
I can guarantee you that Atlus is done with the Vita.

Vita wouldn't be strong enough to play P5 anyway.

Isn't the max size of Vita cards like 4GB? I doubt they'd be able to cut the size down by that much.

I don't care! XD

I want my portable Persona, and if they have to tweak things to make it fit, tweak it! I played Persona 3 on the Vita through PSP emulation, and had a great time (although I do own FES on my PS3, but haven't gotten around to playing more than a few hours of it). It's not like I'm asking them to do a 1:1 port of Persona 5. Obviously, it would be designed with a portable/Vita in mind. Atlus is still releasing games on the Vita, at least as recent as 2016. Who knows what they have planned/not planned for the future.

Granted, I have a Switch, so I wouldn't be adverse to a Switch port either. Lord knows it needs more games, and I'm just insane enough to double dip on P5 were it to get a Switch version at some point.

But I was being mostly facetious anyway.
 

libregkd

Member
To be honest if there is one section of the game I would revise it'd be

The time period between the end of Futaba's palace and the beginning of Okumura's palace. I feel like they give you A LOT of time to finish Futaba's dungeon, more so than any other palace in the game iirc. This, as a consequence, means that the plot won't advance until you reach the deadline for her palace. To make this section worse is that it's also, iirc, the longest period between ending a dungeon and starting a new one. So it's a section where things can drag considerably given a lot of time to finish a dungeon and even more time before another one starts. The can sort of remedy this by making the deadline for Futaba's dungeon a little shorter so that the plot can start moving again and then use the extra time you have to introduce Haru sooner so she doesn't feel like she was thrown into the mix last minute. This doesn't mean joining the party sooner than she does, but I feel if she was given more screen time, much like how Makoto did in the weeks leading up to her joining your party, her arc wouldn't feel as sudden as it did.

I felt that was the weakest part of the whole game and I really didn't have any problems with any of the end game stuff either. In fact it's probably my favorite 'end game' in the Persona series next to P3. As someone mentioned earlier it's probably most SMT Persona has ever been and I love it for that. The only other bit of modification I'd think of is maybe removing a single puzzle section from
Palaces 3, 5, and 7.
But that stuff isn't really a huge change and probably won't make that much of a difference.
 
They could do something about the IMs but I'm not sure about the rest. The text messages mostly seem like a checkmark either way (we should go to the palace on X days, but if the palace is already done you get the worried change of heart texts instead).

If anything the stuff people seem to want like HIfumi being a party member or more Haru fleshing out earlier in the game would just make the game longer. I have no idea how Hifumi would ever got slotted with the way the game was structured, there's not really time for an extra character.
Characters rarely get to the point early on in a conversation and instead just keep on talking in circles which makes a lot of the scenes needlessly text heavy. They also love to repeat the same thing over and over again, even during story scenes/palaces. Just fixing that should make the game quite a bit shorter.

As for people asking for Hifumi as a PT, those posts are mostly from people who are already okay with Persona 5 the way it is. I doubt there are many people who are asking for Hifumi and a trimmed down version of Persona 5 at the same time. But even if they do add Hifumi to the game, that doesn't necessarily mean that people who are already annoyed by Persona 5's pacing will find it worse. It's all about how they execute her inclusion to the team. Like, if they trim the game down by getting rid of those useless filler dialogues (and shortening some of the palaces a bit) and instead include a new party member, more events and even one or two new dungeons to the game, people who were disappointed in P5 vanilla, might still find P5R to be a much better experience.

The problem with P5 isn't that it's a 100+ game. It's that to many people it feels like it should've been a 60 hours game, that is stretched out to be a 100+ one. So if they can make P5R a 100+ game that feels like it has 100+ worth of interesting contents (that are paced correctly), then I think the majority of P5 critics will be totally okay with that.
 

DNAbro

Member
I don't get why people draw a possible FemC as just a genderbend MC. It's so uncreative and boring and most likely would never happen.
 
That's great for SMT but we are playing Persona not SMT. I repeat... GOOD GOD!

All Persona games do have final bosses like that though. It really shouldn't be a surprise.

I really like these designs

Some of the early concepts look fantastic: The school, Leblanc, Madarame's house were all going to be so different. They ride a sports car instead of a van, Joker's first costume looked like Arsene, etc.
 

Strimei

Member
I don't get why people draw a possible FemC as just a genderbend MC. It's so uncreative and boring and most likely would never happen.

I have to agree with this.

One of the reasons why I love Minako is that she's her own person, design-wise. Upbeat whereas Minato is a bit more dour/down, brown/auburn-ish hair to his blue-black, red eyes to his blue.
 

Afrocious

Member
To be honest if there is one section of the game I would revise it'd be

The time period between the end of Futaba's palace and the beginning of Okumura's palace. I feel like they give you A LOT of time to finish Futaba's dungeon, more so than any other palace in the game iirc. This, as a consequence, means that the plot won't advance until you reach the deadline for her palace. To make this section worse is that it's also, iirc, the longest period between ending a dungeon and starting a new one. So it's a section where things can drag considerably given a lot of time to finish a dungeon and even more time before another one starts. The can sort of remedy this by making the deadline for Futaba's dungeon a little shorter so that the plot can start moving again and then use the extra time you have to introduce Haru sooner so she doesn't feel like she was thrown into the mix last minute. This doesn't mean joining the party sooner than she does, but I feel if she was given more screen time, much like how Makoto did in the weeks leading up to her joining your party, her arc wouldn't feel as sudden as it did.

I felt that was the weakest part of the whole game and I really didn't have any problems with any of the end game stuff either. In fact it's probably my favorite 'end game' in the Persona series next to P3. As someone mentioned earlier it's probably most SMT Persona has ever been and I love it for that. The only other bit of modification I'd think of is maybe removing a single puzzle section from
Palaces 3, 5, and 7.
But that stuff isn't really a huge change and probably won't make that much of a difference.

I think the puzzle gates area in the space station could be removed. That was the one palace I felt that went on and on. Oddly enough, I didn't feel like the remaining palaces were bad at all regardless of having to be forced to leave at times. I think it's because they gave a narrative reason why you had to leave as opposed to slamming puzzles in your way lol.

I, oddly enough, enjoyed the mouse parts haha.
 

Mobile Suit Gooch

Grundle: The Awakening
I have to agree with this.

One of the reasons why I love Minako is that she's her own person, design-wise. Upbeat whereas Minato is a bit more dour/down, brown/auburn-ish hair to his blue-black, red eyes to his blue.

Maybe if they did add a FeMC, hopefully, she'll be a polar opposite to the main one. (Neat hair, messy clothes, etc.)
 

DirectedDiscs3

Neo Member
Reposting FeMC thoughts since it ended up at the bottom of a page

I would loved a FemMC for Persona 5, since P3P was incredible for me, but there'd have to be a LOT of stuff changed to make it work. The biggest things are your criminal background, and the way Kamoshida treats you at the beginning. The P5 protagonist is made out to be a dangerous thug by turning his attempt to save someone around on him, and I don't think that angle would work with a female protagonist. For Kamoshida, you can see his fun perspective with Slaves vs. Queen, and would change what he'd do to you completely, which would probably butt into the Shiho/Ann deal as well.

I'd love for it to happen, but I'm not sure it can really be done.
 
-The Structure is the same for all modern Persona games:

Story -> Dungeon -> Wait until deadline doing your SL stuff -> More story

this is not exclusive of P4.

This doesn't mean that after the much longer development time of P5 we couldn't/shouldn't expect something new, and doesn't negate the fact that the ensuing repetition was a knock on the quality of the game for many returning players.

-Finale: The Finale is P5's version of P3's bonus story. The only game that doesn't have a finale like that is P4 because it's the goofiest Persona game of the whole series.

Much of the finale is also almost an exact copy of
Persona 4's in that the party believes they've done enough to change things, find out they haven't because -insert god here- is pulling the strings.
The primary difference is that Persona 4 is 10-30 hours shorter, and only has a single dungeon after that point.

This is without mentioning that
Humanity's wishes for -insert thing here-
being the final boss is played out by now.

-Characters: The arcanas are this game's archetypes. The Moon character is always going to be obsessive, needy, pushy, etc; the chariot is going to be an idiot no matter what, and the resembances will go on and on. And it has been like that since P3, and if they stick to this system, the characters of P6 will resemble P5's (and therefore P3's and P4's).

This is a bit more understandable, but having another detective, another rich girl, another mascot character (who is somehow even more annoying this time in some ways), becomes grating.

Having set identifying issues that link back to their arcana makes sense.

Having the same character archetypes down to their job/position 3 times running is questionable.

Seriously guys, I get you love these games to the point that you fooled yourself into believing this game was going to be perfect, but stop spreading lies.

I don't see how this contributes to any discussion.

There's a lot that can be fixed in Persona 5 in a new release, and simplifying everything down to "You thought it'd be perfect and it wasn't, therefore you're lying" doesn't help anyone or contribute anything.
 
On FemMC and palace 1

Actually, I think he'd hate you even more, as you'd be a girl not giving him the time of day, and whom he has no leverage on, save for expulsion.
 
To be honest if there is one section of the game I would revise it'd be

The time period between the end of Futaba's palace and the beginning of Okumura's palace. I feel like they give you A LOT of time to finish Futaba's dungeon, more so than any other palace in the game iirc. This, as a consequence, means that the plot won't advance until you reach the deadline for her palace. To make this section worse is that it's also, iirc, the longest period between ending a dungeon and starting a new one. So it's a section where things can drag considerably given a lot of time to finish a dungeon and even more time before another one starts. The can sort of remedy this by making the deadline for Futaba's dungeon a little shorter so that the plot can start moving again and then use the extra time you have to introduce Haru sooner so she doesn't feel like she was thrown into the mix last minute. This doesn't mean joining the party sooner than she does, but I feel if she was given more screen time, much like how Makoto did in the weeks leading up to her joining your party, her arc wouldn't feel as sudden as it did.

I felt that was the weakest part of the whole game and I really didn't have any problems with any of the end game stuff either. In fact it's probably my favorite 'end game' in the Persona series next to P3. As someone mentioned earlier it's probably most SMT Persona has ever been and I love it for that. The only other bit of modification I'd think of is maybe removing a single puzzle section from
Palaces 3, 5, and 7.
But that stuff isn't really a huge change and probably won't make that much of a difference.
Yeah, I agree. There's way too much time after you finish
Futaba's palace
and I know summer usually drags in modern Persona games but that was ridiculous. I can totally see why people get burned out at that point.
 

F0rneus

Tears in the rain
This doesn't mean that after the much longer development time of P5 we couldn't/shouldn't expect something new, and doesn't negate the fact that the ensuing repetition was a definite knock on the quality of the game for returning players.

Maybe for you but no, not everyone. And it's not "definite".
 
You know, romance options would seem to be limited for FemMC, unless they ether gender flip a few people, make someone bi, or just be really creepy.
 
You know, romance options woudl seem to be limited for FemMC, unless they ether gender flip a few people, make someone bi, or just be really creepy.

There would be the male members of the team, one or two of the npcs, and maybe even a female team member if they were feeling bold. (Or just overlooking entire scenes like they did in P3P)
 

F0rneus

Tears in the rain
Alright - obviously it's not definite because players like you & a few others don't mind it; apologies, that section's been edited.

Oh I'm very aware that there's a small minority that likes the game. But we exist lol. Persona 5 is the GTAIV of the franchise haha. Saw a gaffer post this once and I told him "Hell no!". But I think he was right.
 
P3P only had Theodore, Shinjiro, Akihiko, Ken and Aigis.

Here you would have what, Chariot, Emperor, magician (err...maybe), moon, and Justice. You have Tower, but hes a little kid, and hanged, but hes like 40. Sun is even older, as is Heiro.

If you allow for girl romances, man, you could have some options. But would they be bold enough to do that?

edit: added moon, whom i forget exists at times.
 

7Th

Member
Here you would have what, Chariot, Emperor, magician (err...maybe) and Justice. You have Tower, but hes a little kid, and hanged, but hes like 40. Sun is even older, as is Heiro.

If you allow for girl romances, man, you could have some options. But would they be bold enough to do that?

Elizabeth and Aigis. And you could easily give Morgana his own Confidant and give him a human form in it.
 

PK Gaming

Member
Things I want to see in the potential remake:
  • The removal of scenes that sell their characters out for a shitty joke. You know the ones. The desert bus cutscene, the beach scene, etc.
  • The re-implementation of cut lines. You know how in Person 4, characters had specific things to say about their party members when they knocked an enemy down (ie: "seriously amazing amagi-senpai")? Well that's in Persona 5 too, but for some reason they didn't implement in the final game. So you get Morgana saying "it's SCARY how good I am" over and over. Shame.
  • Let me romance dudes. Seriously, P5 is embarrassing in how much it only cares about pandering to straight otaku, which is a shame because for a game about trashing on the status quo, it's surprisingly conservative at times.
  • Oh also, take out the gay stereotypes. No brainer.
  • New scenes is nice, but the game is really bloated on content as is. I'd prefer it if they focused on filling out the epilogue instead.
  • I would prefer if it Joker had actual lines, ala Vincent from Catherine. Tired of the silent protagonist nonsense, because it really ended up hurting the character.
  • The difficulty curve on Normal needs a re-adjustment. It's too easy for a "normal" mode, but simply switching to hard isn't right either because it's challenging. We need a goldilocks situation.
  • A re-translation for the NA version. Just kidding, this one's impossible.
  • Just rewrite
    Akechi's entire character, including his "conclusion."
    It's just bad all around.
  • Obvious quality of life fixes. Tell Morgana to shut the fuck up, give us more freedom during nights, better pacing, etc.
  • The hour long explanation for what goes down
    during the fakeout should be an animated cutscene instead. Show, don't tell!
Oh don't worry, I got you sassy gaf user:

"So basically you want stuff that won't ever happen."

Yes~
 

libregkd

Member
Here you would have what, Chariot, Emperor, magician (err...maybe) and Justice. You have Tower, but hes a little kid, and hanged, but hes like 40. Sun is even older, as is Heiro.

If you allow for girl romances, man, you could have some options. But would they be bold enough to do that?
I mean if the do have a FeMC route in 5, they may opt to just kicking certain confidants to the curb and replacing them with other people like they did in P3P. They replaced 8 S. Links in the FeMC route in 3 and while most of them were filled in by party members/existing characters, they did add some brand new characters to the mix. Obviously not that many changes would happen in a theoretical FeMC route in 5 since everyone in your party is already a confidant but I could see them replacing like 2 of them with brand new characters.
Would love them to replace Moon with someone else but I doubt that will happen.
 
Things I want to see in the potential remake:
  • The removal of scenes that sell their characters out for a shitty joke. You know the ones. The desert bus cutscene, the beach scene, etc.
  • The re-implementation of cut lines. You know how in Person 4, characters had specific things to say about their party members when they knocked an enemy down (ie: "seriously amazing amagi-senpai")? Well that's in Persona 5 too, but for some reason they didn't implement in the final game. So you get Morgana saying "it's SCARY how good I am" over and over. Shame.
  • Let me romance dudes. Seriously, P5 is embarrassing in how much it only cares about pandering to straight otaku, which is a shame because for a game about trashing on the status quo, it's surprisingly conservative at times.
  • Oh also, take out the gay stereotypes. No brainer.
  • New scenes is nice, but the game is really bloated on content as is. I'd prefer it if they focused on filling out the epilogue instead.
  • I would prefer if it Joker had actual lines, ala Vincent from Catherine. Tired of the silent protagonist nonsense, because it really ended up hurting the character.
  • The difficulty curve on Normal needs a re-adjustment. It's too easy for a "normal" mode, but simply switching to hard isn't right either because it's challenging. We need a goldilocks situation.
  • A re-translation for the NA version. Just kidding, this one's impossible.
  • Just rewrite
    Akechi's entire character, including his "conclusion."
    It's just bad all around.
  • Obvious quality of life fixes. Tell Morgana to shut the fuck up, give us more freedom during nights, better pacing, etc.
  • The hour long explanation for what goes down
    during the fakeout should be an animated cutscene instead. Show, don't tell!
Oh don't worry, I got you sassy gaf user:

"So basically you want stuff that won't ever happen."

Yes~
You might be better off waiting for Persona 6 lmao.
You got some good points but we know Atlus isn't going to do any of that unfortunately. I really want that talking option too
 

Afrocious

Member
This doesn't mean that after the much longer development time of P5 we couldn't/shouldn't expect something new, and doesn't negate the fact that the ensuing repetition was a knock on the quality of the game for many returning players.

So your expectations weren't in check for the possibility that P5 could be anything, even potentially bad... Got it.

Much of the finale is also almost an exact copy of
Persona 4's in that the party believes they've done enough to change things, find out they haven't because -insert god here- is pulling the strings.
The primary difference is that Persona 4 is 10-30 hours shorter, and only has a single dungeon after that point.

Except you see the effects throughout the game slowly growing
with how the public responds to the Phantom Thieves' actions
. Compare this to (huge p4 spoilers here)
Ame-no-sagiri elaborating about what its purpose was with the fog, and his creator being a gas attendant who did nothing but sit around, and revealed themselves simply for the fact a Persona game needs to have a god as a final boss.

This is without mentioning that
Humanity's wishes for -insert thing here-
being the final boss is played out by now.

P3 does this, P4 does this, Catherine does this, and P5 does this. If anything, I felt it was played out in 4 when
Izanami spouts off about what people truly want at the end and then the game at the turn of a dime has the P4 cast not only saving Inaba, but saving the world with no build up to that at all. The obfuscation of truth and hiding one's true self? Sure. But those themes were more prevalent in the cast as opposed to the setting at large, which is why P4's endgame kinda falls flat with its intention outside of us players finally having the cast solve the grand mystery once and for all.

I'm all for the Persona series to try something new, but I think Persona 5 and Catherine do the best job at conveying a message about society in general by actually depicting a society that is flawed or suffering, be it by their own doing or the machinations of something else.


This is a bit more understandable, but having another detective, another rich girl, another mascot character (who is somehow even more annoying this time in some ways), becomes grating.

True, and save for Morgana, they're underwritten compared to their counterparts (especially
Haru who missed a critical moment in her characterization
).

There's a lot that can be fixed in Persona 5 in a new release, and simplifying everything down to "You thought it'd be perfect and it wasn't, therefore you're lying" doesn't help anyone or contribute anything.

I seriously don't think it's that far off from the truth.
 

Aters

Member
Another day, another P5 is trash thread.

I wonder if the rediculous expectation plays a part. GAF certainly anticipated the second coming. Glad I went in with low expectation. Had a blast with the game.
 

PK Gaming

Member
Another day, another P5 is trash thread.

I wonder if the rediculous expectation plays a part. GAF certainly anticipated the second coming. Glad I went in with low expectation. Had a blast with the game.

Eh I just take it in stride.

It's not like the people who hate on the game are being completely unreasonable, and there are tons and tons of people who liked it.

The revisionist history for P3/P4 IS a bit annoying though.
 
So your expectations weren't in check for the possibility that P5 could be anything, even potentially bad... Got it.

Being disappointed and having overblown expectations are two different things entirely.

Many of us expected a solid game that expanded more on the mechanics and story of previous titles, while using its larger scope to tell a better story. What wegot was a shoddy localization effort, and P4 Black & Red Edition with gameplay improvements.

Don't get me wrong, the music is good, the UI is godly, and some of the characters have good designs, but it fell flat in story/pacing/characters in some crucial ways that, admittedly, I didn't think Persona would stumble so much on.

In the end, it's less about expecting the second coming and more about thinking "You know better than this, P-Studio."

Regardless, I still listen to the OST almost daily and I look forward to an improved version in the future.
 
This doesn't mean that after the much longer development time of P5 we couldn't/shouldn't expect something new, and doesn't negate the fact that the ensuing repetition was a knock on the quality of the game for many returning players.



Much of the finale is also almost an exact copy of
Persona 4's in that the party believes they've done enough to change things, find out they haven't because -insert god here- is pulling the strings.
The primary difference is that Persona 4 is 10-30 hours shorter, and only has a single dungeon after that point.

This is without mentioning that
Humanity's wishes for -insert thing here-
being the final boss is played out by now.



This is a bit more understandable, but having another detective, another rich girl, another mascot character (who is somehow even more annoying this time in some ways), becomes grating.

Having set identifying issues that link back to their arcana makes sense.

Having the same character archetypes down to their job/position 3 times running is questionable.



I don't see how this contributes to any discussion.

There's a lot that can be fixed in Persona 5 in a new release, and simplifying everything down to "You thought it'd be perfect and it wasn't, therefore you're lying" doesn't help anyone or contribute anything.

Man, you know why I'm saying you're spreading lies: Persona 5 is not an edgier Persona 4. I've said it several times in different threads: If you don't feel a connection to the setting in Persona 5 it may be because the devs made a great effort to make P5 a piece of criticism to the Japanese society to the point that the situations chosen by them to tell their story could've been found in the Japanese news papers of the last few years (and sometimes they trascended that). To reduce the amount of effort they put in the game to an "edgier and lazier version of P4" is a disrespectful lie.

Are you saying Persona should be reinvented like P3 reinvented the original Persona? People who claim that forget one thing: They'd do that when Persona sales bomb like they did when Persona 2 Eternal Punishment bombed. Yes, the only Persona game that starred adults was a disappointment in term of sales that Hashino and the others had to think how to reinvent the series, even the writer of Persona 2 doesn't work for Atlus anymore iirc. Right now the experience you get by playing a main Persona title isn't offered anywhere else; they've even experimented with the core elements of Persona and we got Catherine out of those efforts, Atlus keep making other SMT games with different gameplay elements and with HS kids like Devil Survivor, SMT IV Apocalypse, etc., so they haven't abandoned the development of other kind of games because of Persona either.

I'm not saying P5 doesn't have issues. They didn't put enough thought in how some of their jokes (you know which ones) would be taken by an international audience but they did all they thought correct to make the most political game that criticize their own society and that's not lazy at all.
 

zeniselv

Member
What about a game featuring Akechi, instead of a party of Persona users he control an extra 3 personas, ala fight against him.
 
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