Hitlersaurus Christ said:You're
LIES! How can it not be an issue of habits when the apostrophe and 'E' are entirely different keys altogether?!? YOU'RE LAZY!!Dani said:Typo, not an habitual issue.
adelante said:LIES! How can it not be an issue of habits when the apostrophe and 'E' are entirely different keys altogether?!? YOU'RE LAZY!!
*tears hair off*
NameGenerated said:an habitual?
Rlan said:People seem to be forgetting that this isn't a port of the Dreamcast version, but is a port of the GameCube / PC version which had enhanced models[/B]
Ahh, the memories.gwiz210 said:For all of you nostalgia'ing over this game, check this out.
http://www.goodcowfilms.com/farm/games/sonic.games.dreamcast.com/DRMCST.HTM
It's an archive of the old homepage you could only access with the in-game browser.
Even with those fixes, it is still missing the proper lighting. The PC version has a VERY flat appearance with all objects in the world appearing almost unlit. The Dreamcast version had a much richer appearance.With the draw distance improved, the widescreen hack and a load of supersampling the game looks really quite nice and much improved and still runs at a perfect 60fps, these fixes should really have been included in the XBLA release. I'd take some shots but FRAPs seems to be playing up when I use supersampling in the game.
I had a friend who didn't own a DC but brought a VMU so he could take his Chao home with him and battle me and other friends at school when you connect two VMU's together.Upsidedown Fuji said:I was a Chao breeding nut back then. I bought so many VMUs. Worth every penny!
That reebok trainer comp was cheated, as in there were unofficial pads which somehow aided sonic, something to do with the analog stick. it sounds bull but it's true. Autopad rev spin too.Nakasan said:The online competitions were friggin fantastic.
The greatest time I've had videogaming. I won a competition, one sponsored by reebok, and I KNEW at the time it would be the peak of my life.
Two job promotions, one uni degree and one wedding day later and I've so far been proven right. :lol
So far I can't see anything to tempt me into quad-dipping (Dreamcast, PC, Gamecube bought already)
Diablohead said:That reebok trainer comp was cheated, as in there were unofficial pads which somehow aided sonic, something to do with the analog stick. it sounds bull but it's true.
Yep that's it, you can also do it by playing around with the analog magnet if you take an official pad apart.Kulock said:Sonic's running speed wasn't limited to the official pad's max tilt on the analog stick. The unofficial pads had a wider gate area which let the sticks tilt a little further, which made Sonic run faster than on the official pads.
Kulock said:Sonic's running speed wasn't limited to the official pad's max tilt on the analog stick. The unofficial pads had a wider gate area which let the sticks tilt a little further, which made Sonic run faster than on the official pads.
Diablohead said:That reebok trainer comp was cheated, as in there were unofficial pads which somehow aided sonic, something to do with the analog stick. it sounds bull but it's true. Autopad rev spin too.
Because of those fucks I was pushed out of the top 50 :/ my time was near perfect too including rolling up the mountian at the end for the last trainer instead of using the springs :lol
BTW which place did you finish in, you're not that first place person who ODM interviewed after are you?
The DC was too far ahead with it's dialup modem out of the box and online features for games, a shame it took a while before any other game console had those features.Blueblur1 said:Those competitions, online Chao support, glitches and exploits, and a thriving online community for a game that wasn't really online is what made Sonic Adventure special the first time around. Oh, and being a decent game and the first 3D Sonic helped. I doubt Sega could ever replicate that experience with a re-release of SA or even a new game.
Blueblur1 said:Those competitions, online Chao support, glitches and exploits, and a thriving online community for a game that wasn't really online is what made Sonic Adventure special the first time around. Oh, and being a decent game and the first 3D Sonic helped. I doubt Sega could ever replicate that experience with a re-release of SA or even a new game.
Get a Zeebo?Nakasan said:Very acurate! The only way they could recapture that would be to release a new Sonic game along side a new Sega console and have that game be stonkingly awesome and have plenty of community stuff going on online for it.
I really really miss Sega consoles.
HUELEN10 said:Get a Zeebo?
Doesn't this have the DC version of SA, or was it canned?
Do you have a link? I kinda want to see!Hero of Legend said:Wasn't that a misconception due to that catalog image using the DC art? I remember seeing a Zeebo video reel on YouTube ages ago, and I saw like one Sonic game in the Advance style that pretty much was about Sonic jumping on platforms to get to the top or something, wasn't that a cellphone game?
HUELEN10 said:Do you have a link? I kinda want to see!
Hopefully Project Needlemouse will deliver. We really need it to.Blueblur1 said:I think a new Sonic game, that's at the same level of quality that Unleashed 360 is at or better, with online community support (leaderboards, Chao trading, competitions w/ small rewards like a theme for your console of choice's dashboard/XMB) would be sufficient. No new Sega console required.
It's a shame that we might never see that level of support in a future Sonic game.
Damn. It's not even Sonic 1, it's cellphone Sonic 1. :lolHero of Legend said:Aha! Here's the vid, it's a Tectoy digital reel, Tectoy made Zeebo, so it may very well be about Zeebo:
http://www.youtube.com/watch?v=M7P9gv6Uq10
Shows Sonic 1 and Sonic Jump.
HUELEN10 said:Damn. It's not even Sonic 1, it's cellphone Sonic 1. :lol
I apologize for even bringing this shit up. I honestly thought that SA was at least planned or shown at some point, I could have sworn that it was.
DaE said:Sonic Adventures Achievements;
Miles "Tails" Power:
Become friends with Tails.
Knuckles the Echidna:
Become friends with Knuckles.
Amy Rose:
Become friends with Amy.
E-102 "y":
Become friends with E-102.
Big the Cat:
Become friends with Big.
Sonic the Hedgehog:
Clear the Sonic story.
Super Sonic:
Clear all character stories.
The Fastest & Stongest:
Get Level A on all the Action Stages.
Sub Game Master:
Get all Emblems of the Sub Game.
Chao's Best Friend:
Get all Emblems of the Chao Race.
The Adventurer:
Get all Emblems in the Adventure Field.
The Perfect Adventurer:
Get all 130 Emblems.
Sounds Easy?
Aspiring said:Man i want this on PSN. I ma so jealous. Any chance?
Hero of Legend said:What's the history of DC games on XBLA? Have any also been released on PSN?
Question to the PC + GC version owners, what graphical effects were missing in the PC version that were in the GC version? And were the Game Gear games in the PC versions? And what was the GBA connectivity replaced with?
Peff said:Someone earlier in the thread mentioned it's in the PSN debug units as well, so I guess it'll be multiplatform. The PC version was missing some shaders, the water looked worse, the Game Gear were unlockable in the same way (and nothing was missing) and I don't think they did anything about the GBA connectivity.
Yeah. I spent loads of time with this game when I got a Dreamcast. The level design is the biggest WTF nowadays. Man, it's horrible. :lolMNC said:The only thing this game was missing is POLISHING POLISHING POLISHING...
It reeks of amateur the way the game puts together. Sonic spawns just a bit in midair with the knuckles boss fight, animations don't correspond to eachother, sound overlaps and doesn't fit in correctly with the timeline of the cutscenes.
And yet I love this game.
Chao raising was so awesome and I hated they left it out after SA2. They must bring it back!
The Fastest & Stongest:
Get Level A on all the Action Stages.
Chao's Best Friend:
Get all Emblems of the Chao Race.
The Perfect Adventurer:
Get all 130 Emblems.
Well between the "all level A emblems" and "all Chao emblems" you've pretty much gotten everything. Other than that you would just need the 7 character endings and any sub games.gutter_trash said:this one will be the toughest:
this one will be a grind
this one too will be a grind
I still own the Prima strat guide; dust off a 10 year old book to put it back to use
Peff said:Someone earlier in the thread mentioned it's in the PSN debug units as well, so I guess it'll be multiplatform. The PC version was missing some shaders, the water looked worse, the Game Gear were unlockable in the same way (and nothing was missing) and I don't think they did anything about the GBA connectivity.
I suggest you go back and read the past couple pages before getting your hopes up, since this port looks straight up rancid.Aspiring said:Oh fucking sweet You have made my day, i CANNOT wait for this! I still remember the day the Dreamcast launched in Australia. It was the most fucked up launch. Not only did they delay it like the day before it came out, but they had NO Sega games! So i had to wait about 2 weeks for Sonic Adventure. Than when it came, they still didn't have VMU's yet. So i had to keep playing, turning it off, and repeating again. But fuck i enjoyed every second of it. This game has a special place in my heart, no matter how its aged.
Yes if it's going to lack shader support they may as well use the dreamcast assets.MNC said:Enhanced graphics: The main characters were re-created with higher polygon counts and shader technology was also implemented for effects like rippling water (shader effects are not present in the PC version, however).
http://sonic.wikia.com/wiki/Sonic_Adventure
That's nutty, missing shaders? I want missing shaders