Joei said:
That's the equivalent of someone looking at your avatar and thinking it's one fluid motion.
It's not a "game-breaking" phenomenon, it's just an issue that some people find difficult to play through. And not because they're stuck-up elitists, which I'm sure is right on the tip of your tongue, but because there are just some technicial issues that people have problems with and prevent them from getting immersed in the game. And the fact that you didn't notice the slowdown sounds like a personal problem for you. You might want to get that checked out.
Please do not put words in my mouth, this has nothing to do with "elitism." The person before who said he though the slowdown "worked" because it was paired with significant actions in the game is similar to my line of thought. I never identified it as a
technical failing, which is why I didn't really recall it. If things slowed down, I was much more focused on the action I had performed or been involved with that caused the slowdown than the slowdown itself. Maybe I thought it was on purpose, I don't know.
I've played games that slow down for decades. If I'm doing something and there's a lot of things on the screen and everything slows down I don't think "this is a piece of shit," I think "oooooh shiiiittttt" and am given the sense of "man a lot is going on how awesome," not "what a bunch of fucking goons with this slowdown garbage." It's a matter of attitude, I suppose. Slowdown in a single player game isn't the same thing as lag-based slowdown in an online game.
It doesn't prevent me from getting immersed in a game what-so-fucking-ever. If "being slow" immediately brings your mind around to "what technological failings could be causing this," then hey, good for you. Your priorities are clearly in the right place.