Femmeworth
Banned
I pray to the gaming gods that this be true. 60 FPS SotC will rock my world. I'll even be happy with a constant 30 FPS.
Mush said:NAME YOUR PRICE AND I SHALL PAY
They can listen all they want! I'll buy it for whatever they charge.TTP said:Stop this now guys. Sony might be listening :lol
I'd pay up to U$50, no more.TTP said:Stop this now guys. Sony might be listening :lol
Goldrusher said:He has a point though.
But I think the "clinical look & feel" is mainly because the majority of 60fps games have very simplistic graphics and/or very simple and fast controls. If they had as much effects and filters as most 30fps games, and the controls, weight, speed and physics of the protagonist were more advanced, they wouldn't feel so clean.
Still a lame tag though. I mean, do Uncharted 2 and MotorStorm have choppy animation ? Both 30fps.
No way should films and TV be shot at 30fps. Unless you want No Country for Old Men to look like Days of Our Lives.
The goal of motion pictures is not to recreate reality, it's not even to show reality. I want to create a little psychic link between you and my pictures. I want to suck you into the world of the story, suspend your disbelief and make you forget about yourself and your life and just be in the moment of the film.
By not showing enough visual information, we force the brain into filling in the gaps... it draws you in even more. It's part of how you let go to the point where you can laugh or cry or feel tense or afraid or elated.
Naim Sutherland
soldat7 said:Wow, I have a couple of allies! This is a very hard thing to describe, and I wasn't trying to say that 60fps is worse than 30 in all cases, and I certainly wasn't advocating the 15fps parts in SotC. If anything, a stable framerate is more important than any 'average' frames per second. When framerates dip below an expected 60fps, it's much more noticeable than framerate dips below an expected 30fps.
Many games benefit a great deal from 60fps, but I disagree that 60fps is always better than 30. IMO, Shadow of the Colossus would look odd at 60fps for reasons similar to the ones quoted below:
Zapages said:Maybe they'll add all the boses that they could not add in the first time for SOTC...
I own both games... But it'll be nice to play the game in HD.
Wario64 said:If this is true, do you think they'll reuse the same crappy ICO cover art and just display it like God of War Collection?
It would be cool if they actually made new cover art for this, combining both games into 1 cover
Wario64 said:If this is true, do you think they'll reuse the same crappy ICO cover art and just display it like God of War Collection?
It would be cool if they actually made new cover art for this, combining both games into 1 cover
I don't know if I agree with that. I'd like to see some proof that a lower frame rate is forcing your brain to work in different ways as far as emotion or connection is involved. I mean "we force the brain into filling in the gaps... it draws you in even more" is really hard to accept as is.soldat7 said:Many games benefit a great deal from 60fps, but I disagree that 60fps is always better than 30. IMO, Shadow of the Colossus would look odd at 60fps for reasons similar to the ones quoted below:
The cutscenes were real-time I believe so they won't be pre-rendered video like GOW collection.monocromo said:You don't need to worry. If they remaster the Ueda games, I think its going to be at 30 fps. Sony is not going to redo the games to run at 60 fps. GoW Collection is at 60 because that was the target of the original games. I think that the goal is going to be constant 30fps whit AA and 720p without tearing for ICO and SotC (that obviously not being a bad thing at all). The only thing that I really want is that the cutscenes are better handled that the ones in the GoW Collection.
jsnepo said:I doubt Ico will look good in HD unless they improve the textures. How does Ico look like in that PS2 emulator?
MvmntInGrn said:I don't know if I agree with that. I'd like to see some proof that a lower frame rate is forcing your brain to work in different ways as far as emotion or connection is involved. I mean "we force the brain into filling in the gaps... it draws you in even more" is really hard to accept as is.
I could easily say: "60fps gives our brains a more life-like image to process, it suddenly becomes easier to relate to despite how absurd the content may be, drawing you in even more"
(any idea where the exact quote was first stated? I don't see it on the site.)
monocromo said:You don't need to worry. If they remaster the Ueda games, I think its going to be at 30 fps. Sony is not going to redo the games to run at 60 fps. GoW Collection is at 60 because that was the target of the original games. I think that the goal is going to be constant 30fps whit AA and 720p without tearing for ICO and SotC (that obviously not being a bad thing at all). The only thing that I really want is that the cutscenes are better handled that the ones in the GoW Collection.
MvmntInGrn said:The cutscenes were real-time I believe so they won't be pre-rendered video like GOW collection.
TTP said:I think everything was real time in both SotC and Ico no? It shouldn't be a problem if so. With GOW Collection they were dealing with videos. Not much you can do about it.
Yoboman said:I think it'll be 60, and I think that was the goal for SotC. It wasn't supposed to look like a movie
The frame drops did give a unique sort of cinematic feel to it though, so hopefully while at 60 they do have some sort of slow-mo buffer at the same points the original did
That's what I was thinking too. MGS games are serious money makers for Konami, and Konami sure does love money! And after the success of GoWC they'd be fool not to take advantage of MGS collections.-viper- said:MGS collection would be so sweet.
Inanna said:That's what I was thinking too. MGS games are serious money makers for Konami, and Konami sure does love money! And after the success of GoWC they'd be fool not to take advantage of MGS collections.
Definitely not.monocromo said:Uh uh... I thought that the in-engine cutscenes from the original GoW and GoW II were real-time
monocromo said:Honest question... Did ICO or SotC go higher than 30 fps on PS2..? (lets say... similar to Infamous) I can't remember.
Bioshock is one of the only games I've ever seen with this issue. And you're right, it looks terrible.Aigis said:Wouldn't the animations have to be changed for it to look right at 60FPS? I know in the console versions of Bioshock, even when the framerate is uncapped the animations still look like they're running at 30.. and it has that awful soap opera look to it.
KingDizzi said:http://101videogames.files.wordpress.com/2009/04/ico-box-art.jpg[/ig]
That is an awesome cover, NA one is shite. SOTC was rubbish but ICO was pretty good co can't say I'm very interested however the success of the GOW collection will hopefully we get other collections such as FF.[/QUOTE]
That last part was a bizarrely weird run on sentence of pure rambling. wtf :lol
Y2Kev said:Shocking, does the release date sound feasible?
Absolutely amazing. Better than upscaled GoW for the most part to give you some reference. Modelling, lighting, effects, animation and texture work are outstanding. There was one location in my testing time that had sub par texture resolution but thats the only criticism I can find.jsnepo said:I doubt Ico will look good in HD unless they improve the textures. How does Ico look like in that PS2 emulator?
erlim said:Great, this really isn't a bad trend. I think I prefer upped resolution in a last gen game over getting a last gen game with tacked motion control (Resident Evil Archives) although I guess on PS3 you could have both. I hope to see an HD Resident Evil and Metal Gear collection. Maybe a port of Peace Walker in HD. Otherwise, I'm not really going to play it. Would be fun.
Come on, they're emulated old games.Corran Horn said:WOAH WOAH WOAH THERE!
...at least $70 each
Feasible, yeah. I don't know if it will be released then.Y2Kev said:Shocking, does the release date sound feasible?
God of war had highly documented, neat code though...the coders said it was a snap to port. Something tells me all the tricks used in sotc would make it harder.FLEABttn said:Considering the God of War collection took some 9 weeks to port, yes.