Gormless Noodle
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I'm currently playing through DKR for the first time in over a decade so this rumor has me super stoked. I'm scared it would feel weird without some of that Rare magic though hopefully they could get whoever composed the original (Kirkhope? David Wise?) to return at least.
But he's in DKRDS. He's a Diddy kong character that showed up in Banjo as a cameo.
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The only characters removed from the DS version were Banjo & Conker.Tip Tup is a Banjo character, so it's highly unlikely Nintendo owns him.
The Gematsu leak for Smash 4 if you want a recent example.Like?
I'm not sure you understand how publishers workDKR2 to be released in 2016, codeveloped by monster and retro. monster is handling the 3ds version while retro takes care of the wii u
it has a longer development cycle than usual because it will be the first 'unified' game (ala Smash Bros) produced by Nintendo of America. it is far and away Nintendo of America's largest project to date. All NoA hands are on deck, including redmond's NST
the article in the OP got a few things right:
- The of success of MKWii was certainly one of the driving factors behind NoJ's renewed interest in DKR2
- it is no coincidence that Retro was involved with the creation of MK7 (since when does EAD work with 2nd party American devs??)
- it is no coincidence that Monster helped Retro with DKCTF
- Tanabe is a key player and is largely responsible for making this all happen
and he got some things wrong, mainly about the politicing between Rare/MS/Nintendo.
some more info
- SPD3 (Kensuke Tanabe's USA wing) and NoA have been granted significantly more funding and freedom going forward regarding game software development
- Amiibo's were critical in reviving NoJs interest in DKR2. internal forecasts show Amiibo's will sell like hotcakes and nintendo is going to make amiibos of nearly every franchise they have ever owned. one major objective of the game is to boost the popularity of lesser known franchises in order to push amiibos
- let me preface this next one. Right now the corporate MO is unification. believe it or not, nintendo has been making serious strides on the backend to become a more modern company and they have nearly finished restructuring their datacenters in both the US and Japan. Unified Accounts, Unified Operating System. Unified Everything. in the same sense nintendo is trying to unify NoJ and NoA by empowering NoA to develop original IPs (thru independent and indie devs) and strengthen existing B team brands from Japan
- at the same time, NoA is trying to unify its core developers in america to match the new model in japan (think smash bros)
DKR2 to be released in 2016, codeveloped by monster and retro. monster is handling the 3ds version while retro takes care of the wii u
it has a longer development cycle than usual because it will be the first 'unified' game (ala Smash Bros) produced by Nintendo of America. it is far and away Nintendo of America's largest project to date. All NoA hands are on deck, including redmond's NST
- Tanabe is a key player and is largely responsible for making this all happen
- Amiibo's were critical in reviving NoJs interest in DKR2. internal forecasts show Amiibo's will sell like hotcakes and nintendo is going to make amiibos of nearly every franchise they have ever owned. one major objective of the game is to boost the popularity of lesser known franchises in order to push amiibos
I'm gonna have to finally come out and be "that guy" in this thread.
Never thought this would be something I could say, but I have a line of communication with Monster, and while I can't confirm 100% it's DKR2, I can confirm, perhaps well outside my comfort level, that they're working on something for the WiiU that is pretty much talked about by everyone involved as the most exciting thing to be done on WiiU yet, and that they are certain it's going to blow people away upon reveal.
I genuinely wasn't told details because while I may want to know, I don't trust myself with that much knowledge, so it's likely best they didn't either.
More fuel to the fire; Nintendo might have bought Timber in Oct 2012:
http://www.gamefaqs.com/boards/631516-wii-u/68157356
My emotions, please be so.
- The of success of MKWii was certainly one of the driving factors behind NoJ's renewed interest in DKR2
>insider
>refers to NCL as NoJ
wat?
By far, FAR the best game that Rare ever made.
DKR2 to be released in 2016, codeveloped by monster and retro. monster is handling the 3ds version while retro takes care of the wii u
it has a longer development cycle than usual because it will be the first 'unified' game (ala Smash Bros) produced by Nintendo of America. it is far and away Nintendo of America's largest project to date. All NoA hands are on deck, including redmond's NST
the article in the OP got a few things right:
- The of success of MKWii was certainly one of the driving factors behind NoJ's renewed interest in DKR2
- it is no coincidence that Retro was involved with the creation of MK7 (since when does EAD work with 2nd party American devs??)
- it is no coincidence that Monster helped Retro with DKCTF
- Tanabe is a key player and is largely responsible for making this all happen
and he got some things wrong, mainly about the politicing between Rare/MS/Nintendo.
some more info
- SPD3 (Kensuke Tanabe's USA wing) and NoA have been granted significantly more funding and freedom going forward regarding game software development
- Amiibo's were critical in reviving NoJs interest in DKR2. internal forecasts show Amiibo's will sell like hotcakes and nintendo is going to make amiibos of nearly every franchise they have ever owned. one major objective of the game is to boost the popularity of lesser known franchises in order to push amiibos
- let me preface this next one. Right now the corporate MO is unification. believe it or not, nintendo has been making serious strides on the backend to become a more modern company and they have nearly finished restructuring their datacenters in both the US and Japan. Unified Accounts, Unified Operating System. Unified Everything. in the same sense nintendo is trying to unify NoJ and NoA by empowering NoA to develop original IPs (thru independent and indie devs) and strengthen existing B team brands from Japan
- at the same time, NoA is trying to unify its core developers in america to match the new model in japan (think smash bros)
Wow... are these posts mod verified?
Wow... are these posts mod verified?
Curious about the Timber thing as well, you'd think Nintendo would grab the entire cast while they're at it. (Assuming this isn't BS)
Assuming they tried, they probably couldn't. Microsoft probably had them priced too high.
Timber and Taj are the most important, but I would've thought Taj would take #1 priority due to him being in Donkey Kong Racing.
Speaking of and not related to DKR2, I just made a big discovery.
Taj's render in DKRDS, IS from Donkey Kong Racing:
How did I NOT catch this before?!
I do recall one where someone just blatantly said a 4P Mario game, a new DKC game and whatnot where Wii-bound before E3 2009.
I think the Timber rumor is BS simply because the rumor made no mention of DKR2 and said that he would appear in guest roles in upcoming games, which he hasn't. Plus if Nintendo were willing to invest hard in a sequel/reboot, I don't think they'd cheap out on characters unless MS wanted a ludicrous sum.
I always wondered why MS didn't put out a game based on DKR without the Nintendo characters. Couldn't Rare just put a fresh coat of paint on the engine?
Seems like leaving money on the table.
Ah. Thanks for the info Hero.
Blatantly false rumors. It refers to NCL as "NoJ" and treats NOA as its own publisher.https://www.youtube.com/watch?v=naqY7p6_HHQ
What is HAPPENING? I'm gonna go lock my heart in a safe until all this stuff blows over. I just can't deal with all these rumor updates.
I think the Timber rumor is BS simply because the rumor made no mention of DKR2 and said that he would appear in guest roles in upcoming games, which he hasn't. Plus if Nintendo were willing to invest hard in a sequel/reboot, I don't think they'd cheap out on characters unless MS wanted a ludicrous sum.
DKR2 to be released in 2016, codeveloped by monster and retro. monster is handling the 3ds version while retro takes care of the wii u
it has a longer development cycle than usual because it will be the first 'unified' game (ala Smash Bros) produced by Nintendo of America. it is far and away Nintendo of America's largest project to date. All NoA hands are on deck, including redmond's NST
the article in the OP got a few things right:
- The of success of MKWii was certainly one of the driving factors behind NoJ's renewed interest in DKR2
- it is no coincidence that Retro was involved with the creation of MK7 (since when does EAD work with 2nd party American devs??)
- it is no coincidence that Monster helped Retro with DKCTF
- Tanabe is a key player and is largely responsible for making this all happen
and he got some things wrong, mainly about the politicing between Rare/MS/Nintendo.
some more info
- SPD3 (Kensuke Tanabe's USA wing) and NoA have been granted significantly more funding and freedom going forward regarding game software development
- Amiibo's were critical in reviving NoJs interest in DKR2. internal forecasts show Amiibo's will sell like hotcakes and nintendo is going to make amiibos of nearly every franchise they have ever owned. one major objective of the game is to boost the popularity of lesser known franchises in order to push amiibos
- let me preface this next one. Right now the corporate MO is unification. believe it or not, nintendo has been making serious strides on the backend to become a more modern company and they have nearly finished restructuring their datacenters in both the US and Japan. Unified Accounts, Unified Operating System. Unified Everything. in the same sense nintendo is trying to unify NoJ and NoA by empowering NoA to develop original IPs (thru independent and indie devs) and strengthen existing B team brands from Japan
- at the same time, NoA is trying to unify its core developers in america to match the new model in japan (think smash bros)
Curious about the Timber thing as well, you'd think Nintendo would grab the entire cast while they're at it. (Assuming this isn't BS)
Sounds fake to me just because it's Timber. I mean look at him:
He's a generic hat-wearing tiger that has been in exactly one game, which he wasn't even the main character of.
Timber the Tiger's parents go on vacation and leave their son in charge of the island they live on, leaving him and his friends to race for fun. Their enjoyment is derailed when an evil intergalactic pig wizard named Wizpig arrives at peaceful Timber's Island and attempts to take over after he conquered his own planet's racetracks. He turns the four island's guardians: Tricky the Triceratops, Bubbler the Octopus, Bluey the Walrus and Smokey the Dragon into his henchmen. The only solution available to the island's inhabitants is to defeat Wizpig in an elaborate series of races that involves cars, hovercrafts, and airplanes. Drumstick the Rooster, the best racer on the island, failed this challenge and was transformed into a frog by Wizpig's black magic.
Timber recruits a team of eight racers: Diddy Kong, the first recruit; Conker the Squirrel and Banjo the Bear, recruited by Diddy; Krunch the Kremling, Diddy's enemy who follows after him; and Tiptup the Turtle, T.T. the Stopwatch, Pipsy the Mouse, and Bumper the Badger, inhabitants of Timber's island. They eventually complete all of Wizpig's challenges and confront Wizpig himself to a race and defeat him. Shortly afterwards, Drumstick is turned back into a rooster, and Wizpig leaves for his home planet, Future Fun Land. Fearing that Wizpig would again attempt to invade Timber's Island, the islanders travel to Future Fun Land for a second challenge. When Wizpig loses the second race, the rocket he rides on malfunctions and blasts him to the moon, and peace returns to Timber Island for good. However, that peace may be short lived, as it is shown in a small scene that shows Wizpig's spaceship flying through the sky. Wizpig is then heard laughing, indicating that he may return one day. All of his henchmen are free from his control and with the two Triceratops kids on Tricky's side, they all have fun together with Diddy and all his friends.
In an October 2012 interview, Lee Musgrave, who worked on Diddy Kong Racing, said Timber would have been the main character of Pro-AM 64 if Diddy Kong Racing had not been made. Musgrave says, "Yes, there was Pro-Am 64 that had Timber as the main character, but that became Diddy Kong Racing and that was the end of that." When Martin Wakely is asked about a rumored game called "Timber 64", Wakeley responds, "Where the rumour may have started is that an early version of [Diddy Kong Racing], I think it was called RC Pro Am at the time, had Timber as the lead character. I'm sure I've got a badly fitting Nylon polo shirt with the game logo on it somewhere."[3]
One thing to note about Timber...
The plot of Diddy Kong Racing was about Timber the Tiger, not Diddy Kong. In fact, Timber was the main character before Diddy Kong was added to the game. Diddy Kong Racing takes place on Timber's Island.
http://en.wikipedia.org/wiki/Diddy_Kong_Racing
More fuel to the fire; Nintendo might have bought Timber in Oct 2012:
http://www.gamefaqs.com/boards/631516-wii-u/68157356
My emotions, please be so.
Tricky the Triceratops
One thing to note about Timber...
The plot of Diddy Kong Racing was about Timber the Tiger, not Diddy Kong. In fact, Timber was the main character before Diddy Kong was added to the game. Diddy Kong Racing takes place on Timber's Island.
http://en.wikipedia.org/wiki/Diddy_Kong_Racing
Making an e-Shop crew similar to Sonic & All-Stars Racing wouldn't feel like DKR in the slightest.