I think you guys are very worried about the GPU power instead the CPU power. I'll try to refresh your minds about it.
BUT DO THE MATH!
In the PS3 generation. The games were more optimized in CPU than GPU, because the CPU of the time were the strongest component of the consoles. In the currently generation, games are more optimized in the GPU than in the CPU, because the strongest component of this generation is the GPU. For this reason, games of the past generation have difficulty being ported to the PS4. That's why there is no backward compatibility with PS3 games. Games like the GTA IV would be complicated to port using the Rage Engine that demands a lot of CPU power that unfortunately the PS4 does not have. GTA V had all its physics removed to fit into the current generation. But if the focus of the next generation is the CPU, as the many rumors about the Ryzen/Zen architecture said. Elements such as physics, animation, destruction and AI will be assigned to the CPU. While the GPU will be totally free to render incredible graphics and native 4K. In addition to the fact that these future consoles can be backward compatible with many PS360 games.
If I'm not wrong, this is what I understood. And this explains why a GTX 1080 or RX VEGA 64 suffer so much to make current games in 4k 60fps MaxSettings. For many of these games are ported directly from the consoles that demand more power from the GPU than from the CPU. Then the raw power of the GPU that could be used for graphics is being consumed to do the functions normally assigned to the CPUs. Today the advance of the CPU was gigantic but few games take advantage of its real capacity. Only in the next generation we will see what powerful GPUs are capable of and what CPUs are capable of doing.
Only in the next generation we will see GPU and CPU 100% free to work exclusively with their real designated functions. Then the graphic jump will be amazing. And the jump of physics, AI, animation and particles will also be for the CPUs. If you look at the current games like Rise of The Tomb Raider you will find that they do not use much CPU capacity. All this because they were games designed for consoles with weak CPUs and strong GPUs. Note that Rise of The Tomb Raider consumes a small percentage of the Ryzen 7 1700 CPU running in 4k. It consumes about 20% of the CPU. We can conclude that most of the functions that should normally be assigned to a CPU are being rendered by the GPU. This means that if the game were fully optimized for the CPU the GPUs would have performance slack converted into graphics. So we will see games enjoying a good part of the CPU and 100% of the GPU on the PS5. Do not worry if the PS5 has 10Tflops and 3.2Ghz. I think 3.2Ghz is enough for a striking generational jump. 10 or 12Tflps can make a good difference between one generation and another. It is not correct that you are making such super-high estimates based on what games currently consume GPU. With each generation the programming methods used by the developers change drastically. This has happened in all generations. And it will not be any different next time. The consoles will also be compatible with new APIs and performance will be greatly improved.
The RX VEGA 64 has been misused in this generation and some of you may find that a console with 12.6Tflops (RX VEGA 64) will only be able to make 60fps with current or 30fps graphics with slightly improved graphics but in practice it will be quite different and can add an extra 30fps in performance converted graphics. A game that runs at 60fps in the current generation could be totally reconstructed based on the features of a CPU giving GPU slack and reaching 90fps. So we will see games running at 30fps with a brutal difference in graphics. The jump from the basic PS4 to the PS5 will be huge. We will estimate a jump of 1.84Tflops to 12.6Tflops. From 1080p to 4K(4x more pixels). The CPU jump would allow physics, AI and much higher animations.
Of course the PS4 game port for PS5 will run at 4K 60fps and will not reach 90fps. Because they were developed and programmed with the current hardware architectures based on high-performanc GPUs and low performance CPUs. But games that are made entirely based on the next generation with new programming languages will be pretty.