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Sad times are coming: hardware - all consoles are PC components and: software - all games are UE5+.

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
As far as I'm concerned, we have gone pretty far graphically. So I don't mind that most developers are using UE.

We need to find other ways to advance the medium. The graphics race isn't what it used to be. Even with a lot of effort the returns are diminishing. Lets find something else to improve.
 

SlimeGooGoo

Party Gooper
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theclaw135

Banned
It actually was real but not in that way

Basically, IBM was not a gaming company, and their efforts to dip into the market are largely forgotten today. The original design of the PC had rudimentary game-oriented capabilities even for its time. Joystick ports and color graphics were optional features. And contemporary arcade games like Scramble or Jump Bug offered smooth scrolling that wouldn't be widespread on PC for the better part of a decade.
 

TGO

Hype Train conductor. Works harder than it steams.
Maybe because those 1981 systems were harder to get your hands on and emulate thanks to the difficulty of tracking down a console or getting a decent enough PC to run them? PCs were far harder to build then. Less people were also interested in playing 80s games in the 2000s because.... there were less people playing video games, back then.

You're able to reminisce about the 'good old days' today because of the advancements in technology and the ability to emulate old games and play remasters of them on any console you want. don't forget that
Nah 80's games was easily emulated in the early 2000's with things like MAME.
it was stuff from the late 90's especially 3d games that was the problem.
I'd say anything from the PS2 era onwards are enticing to play even today because they still hold up.
And a remake of those games tend to be better then newer releases because the games were that good.
The talent was just better.
 

FunkMiller

Member
Who gives a fuck what a game is made in, as long as it's good?

You might as well worry about what film size stock a movie was filmed in, and what software suite it was edited in.
 
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