Am I the only one who loved the control scheme? I mean, it's the closest thing we can have to mouse + keyboard. Ok it's exhausting after long session, but play it bits by bits and you have controls far more precise than twin sticks.
You are absolulty NOT ALONE, especially in higher intensity you NEED precision of stylus.Am I the only one who loved the control scheme? I mean, it's the closest thing we can have to mouse + keyboard. Ok it's exhausting after long session, but play it bits by bits and you have controls far more precise than twin sticks.
Oddly enough, I wasn’t a huge fan of the inertia-based swiping in the game, but I loved everything else.Am I the only one who loved the control scheme? I mean, it's the closest thing we can have to mouse + keyboard. Ok it's exhausting after long session, but play it bits by bits and you have controls far more precise than twin sticks.
Cant speak for Uprising - never played it.
Cant speak for Uprising - never played it.
I never did play it as I was put off by the control scheme plus being left handed and the non symmetrical layout of the 3DS made the situation seem even worse.
I just cant do handhelds.
Even though the game is almost 100% linear, the risk/reward mechanic made it so replayable. You could go through the same level multiple times and raising the difficulty would make it fresh again. Plus you had an overall currency that carried over between runs and could earn stronger weapons by challenging yourself.Hated the control scheme with twin sticks but was fine with stylus just not convenient. Read there's a mod for 3ds that fixed the control scheme. Even tried getting it working but didn't. Love the slider to pick your risk/reward for the difficulty.
Not to mention the intensity gates, you want to replay levels in higher intensity in order to access those gates, it was great idea.Even though the game is almost 100% linear, the risk/reward mechanic made it so replayable. You could go through the same level multiple times and raising the difficulty would make it fresh again. Plus you had an overall currency that carried over between runs and could earn stronger weapons by challenging yourself.
It's such a great mechanic. I wish more linear games with loot/gear would use it.
Definitely needs a switch port. Gyro controls are more than enough to compensate for the stylus, and the ground combat controls can be vastly improved.