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Saros |OT| The King in Yellow

Carcosan Modifiers (the main difficulty/customization modifiers in Saros) unlock after defeating the second boss (Bastion, in the Ancient Depths biome), or potentially earlier if you struggle a lot against the first boss . . .

This unlocked for me after dying from the first boss twice. Both times I was starting with less than half my health. I wasn't struggling that much. Even got him to the second phase. Ha!
 
The game definitely tries to get you over hurdles. Now it gives me artifacts like recover integrity at low health, after kills, immunity after dash. Etc. I got those 1 after the other on the same run.
 
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Ok I beat Prophet, unlocked Transportation but there's still no Carcosan Modifiers tab in the armory .. what gives ?

Edit: you have to beat the second biome boss too. Smh .
 
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Now you're definitely not getting it til after the second boss. You just screwed yourself. 😜

Michael Scott Grimace GIF
 
Damn, this game is amazing. I was stuck on the first boss for quite a while and thought that this was a Returnal situation all over again (I never completed it) but shit suddenly clicked and now I'm on the fourth biome.
 
Whoever designed the tutorial box to take up your entire right side of enemies is a moron


Any tips for the game? Just starting out!
 
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Whoever designed the tutorial box to take up your entire right side of enemies is a moron


Any tips for the game? Just starting out!


This video had good tips that the game doesn't tell you, or tells you much later. I thought it was helpful. Some of the stuff:
-Melee attack has shield properties and can build up the power gauge like shield does.
-That same melee attack can protect against yellow (corruption) projectiles.
-Hold down dash/dodge and you can sprint.
-Redraws let you remove artifacts in the menu.
-Weapons scale with your attributes (resilience/command/drive), and the right-arrows on the weapon screen indicate how much they scale.
 
Just beat the game. The only boss that gave me trouble was Legion, but I beat every other boss on my first try. The game is definitely easier than Returnal, but I think that's because you have so many options at any given moment. And if you take the time to actually learn all the mechanics (instead of just the ones you like), the game becomes pretty easy.

Still, very cool overall. Definitely enjoyed it a ton!
How long did it take you? Any desire to pick it up and run it again, or taking a break?
 
Just got to the third biome. This game is truly addictive :messenger_beermugs:, now I have gone back to the previous biomes to explore the things that were locked with the new powers (jump platforms and grappling hook) and try to complete them.
It's a much more balanced experience than Returnal and on the Pro is an absolute visual spectacle.
 
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I have all my skill tree attributes maxed out but still cant beat the second boss. i get there with barely any health left, and cant even get past the second stage.

i think the problem is that the health drops are too infrequent and weapons dont really have any upgrades that heal you. i remember health siphon being an ability in the first game.

having all that resillience means nothing really if you drop all your health in just a few hits and have no way to bring it back up. i see that there are some skills that increase the frequency of health drops but they only unlock after the second boss.
 
How long did it take you? Any desire to pick it up and run it again, or taking a break?
I'd guess somewhere between 10-15 hours. Yeah, I'll definitely do more runs. I'll probably try and increase the difficulty.
 
I have all my skill tree attributes maxed out but still cant beat the second boss. i get there with barely any health left, and cant even get past the second stage.

i think the problem is that the health drops are too infrequent and weapons dont really have any upgrades that heal you. i remember health siphon being an ability in the first game.

having all that resillience means nothing really if you drop all your health in just a few hits and have no way to bring it back up. i see that there are some skills that increase the frequency of health drops but they only unlock after the second boss.
Are you starting/teleporting directly from biome 2? For Act I, any time I beat a boss, I had started the run from biome 1. Felt much more doable that way.

Oh, and Smart Rifle ftw.
 
Are you starting/teleporting directly from biome 2? For Act I, any time I beat a boss, I had started the run from biome 1. Felt much more doable that way.

Oh, and Smart Rifle ftw.
yeah, the problem is that they make you fight the first boss again and i lose a lot of health to him.
 

I have all my skill tree attributes maxed out but still cant beat the second boss. i get there with barely any health left, and cant even get past the second stage.

i think the problem is that the health drops are too infrequent and weapons dont really have any upgrades that heal you. i remember health siphon being an ability in the first game.

having all that resillience means nothing really if you drop all your health in just a few hits and have no way to bring it back up. i see that there are some skills that increase the frequency of health drops but they only unlock after the second boss.
Sounds like the game is proper hard. Arsic Arsic made it seem like it was totally nerfed!

GymWolf GymWolf you playing this yet? Will probably be months before I get around to it

EDIT: ok just seeing this. Yay!

2 things:

forcing myself to use the shield is fucking me up, i really need to digest the system, thank god the game doesn't feel that much easier than returnal for now, it seems like evading is still the best option most of the time.

they really went with the most bare minimum shit for the metaprogression uh...even a 10 euros tmnt roguelike on steam has 10x times tha amoung of metaprogression.

Game is good tho.
 
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Are you starting/teleporting directly from biome 2? For Act I, any time I beat a boss, I had started the run from biome 1. Felt much more doable that way.

Oh, and Smart Rifle ftw.
Just tried this and it worked. Thanks! Melted both The first and second bosses with the power weapon. For some reason it kept recharging every time i shot my primary weapon. I was just spamming them back to back. And the big ball thing doing damage over time to it as well. The hardest part were the minions that show up with some spawning right behind you. I still get hit by them. Need to figure out how to use the shield. I'm so afraid of corruption, i end up trying to dodge everything and it just makes everything to hard when they are all spawning around you.

I see that some of the new unlocks have extra effects like better healing and more frequent healing. I really want to unlock more artifacts. The modifiers for health subs damage are cheat mode but i activated the one that removes the negative effects from artifacts found during the eclipse. Fuck that bs. Had to use a hard mod to balance it out so it balances out.
 
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Can you effectively disable the roguelike elements in this game? I liked the core gameplay and art in Returnal, but despised the overall game design.
 
-Redraws let you remove artifacts in the menu.

I figured this out early but I'm sure a lot of players have no clue. Here are some tips related to that and other things for those still early/struggling:

- if you start a run from Biome 1 and pick up a bunch of artefacts know that they will be outclassed later on (+4 instead of +3 for example)

- you may be hesitant to pick up artefacts during eclipse because of debuffs but keep in mind those debuffs disappear permanently after taking down that Biome's boss

- once certain upgrades are unlocked you can bypass triggering eclipse to progress in certain situations (Biome 2 for example once you have grappling hook). This can make it easier to get to the boss but remember you earn more currency in eclipse

- keys, keys are your friend, don't waste them! You will often stumble upon multiple yellow blocks in a row, don't waste your keys if you already opened one, the next one will have a minimal upgrade or none at all (equal power level). Instead open one relatively early on then try to use that arm until the end of the level, grab a new one then, the power differential will be massive

- the best place to use keys though? Locked doors (obviously). Make sure you ALWAYS have at least 1 key in the tuck for any locked doors you come across

- certain upgrades you acquire later on can *only* be used during eclipse. Remember that tip about skipping eclipse rooms above ☝️? Keep in mind you will miss out on those optional paths too

- you should always do Nightmare Strands, the rewards eclipse (cough cough) anything you get outside of them and the first time through will give you permanent upgrades. If you've already used up your revive this is a chance to get it back. If you still have your revive it's insurance if you happen to die in there *and* you will get it back upon clear

- stop thinking of the shield as a defensive tool and more of an offensive one. Why? Because absorbing energy fills your power bar allowing you to unleash more devastating arm attacks. The one you start the game with is still my favourite and once you've built up your Power to hold 3-4 charges you can absolutely devastate any combat encounter the game throws at you

Ultimately Saros is a waaaaay easier game than Returnal with it's comprehensive permanent upgrades and *especially* with it's modifiers (borderline cheating lol). Still a challenge though so hopefully these tips help. In the end that old, sage advice holds true here too: git gud 😆
 
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At the yellow shores and fighting the king, man after beating the princess the game drags on far to long… when I thought it was over I was excited and was miffed when I found out it wasn't over! It's overstaying its welcome for me, and the fact that in the yellow shores you have to basically have a perfect run to beat the king is crazy to me.

I don't care what people say this game isn't for the casual audience AT ALL even with modifiers it's tough!

I guess you could grind the game for 10 hours getting your skills up, but I'm not that kind of player.

Games beautiful, controls are smooth and fights are white knuckle dopamine, but I'm ready for it to be over and this last part has me frustrated.

If I had to give it a score 1-10 it's a solid 8 imho
 
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At the yellow shores and fighting the king, man after beating the princess the game drags on far to long… when I thought it was over I was excited and was miffed when I found out it wasn't over! It's overstaying its welcome for me, and the fact that in the yellow shores you have to basically have a perfect run to beat the king is crazy to me.

I don't care what people say this game isn't for the casual audience AT ALL even with modifiers it's tough!

I guess you could grind the game for 10 hours getting your skills up, but I'm not that kind of player.

Games beautiful, controls are smooth and fights are white knuckle dopamine, but I'm ready for it to be over and this last part has me frustrated.

If I had to give it a score 1-10 it's a solid 8 imho
Sounds like Returnal. I rated that 7/10 before I found out about the cloud save cheat and then it became a 10.

Can you upload paused cycle saves to cloud in Saros too?
 
Sounds like Returnal. I rated that 7/10 before I found out about the cloud save cheat and then it became a 10.

Can you upload paused cycle saves to cloud in Saros too?
I do not know I never played Returnal and I won't based on people saying this is easy compared to Returnal. I'm not into self harm lol! The modifiers absolutely help gamers, but it's still really tough in the end.
 
Bro... just let me unlock the fucking difficulty modifiers .. I keep dying at the Prophet boss lol.

Fuck this shit.
Me too! And I'm fine with traditionally 'hard' games, like the Lies of P and Elden Ring DLC's. I just can't seem to cope with jumping like a Gummi Bear and shooting and blocking and... and..., sigh. I have died 8 times to Prophet, and the difficulty modifiers STILL haven't unlocked for me.
 
Hopefully I'm with you today! Gotta find a little extra for this last fight!
Beating a biome with no damage is tricky, even with all the modifier cheats and complete skill tree... damn that took a while.
Also, there is a trophy requiring 33 completed biomes with the modifiers, which is kind of crazy as it suggest thats the intended way of playing from the game from the design perspective. I realized that around b6 and just started playing with one that didn't do much 'till the end as I really wanted to beat the whole game "clean".

Then I went all in and disabled the lock-in accessibility. Great fun flying through biomes like a rocket, melting everything
 
Well now I'm just sad. Well done man.

Nah don't wish me anything, lol.

I started a new save last night to 'cheese' the game into giving me the modifiers at the first boss.

You just need to do a few runs and unlock all the upgrade nodes you can at that point (shouldn't take more than 2~3 runs) and then die at the first boss. When you get back to Primary, the option will unlock.

Now, the other thing is that not all the modifiers are unlocked immediately, for example I have some of them like damage modifiers, but I do not have the armor modifiers, I imagine as I die more in future fights, the game will unlock more of them to pity me. :messenger_grinning_sweat:

I'd also rather that the game just give all the options at once but it is what it is.
 
The hardest part were the minions that show up with some spawning right behind you. I still get hit by them.

For those guys, I run to the back-middle of the arena at the start of phase 2. Prophet will throw them down in the same four(?) spots each time, and from that position, you'll be outside of their range and can shoot them. Can't do damage to Prophet at that point, so it becomes a few seconds of clearing all the adds and watching the floor for projectiles. Those minions drop aether pretty often in my experience, too.
 
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